All Combos
1980 combos-
11 hits |
83 damages Side Step L
Crouch CancelDash
Dash
Side Step R
Dash
Heat Burst
Dash
While Standing
While Running
SSL ► d/f,3 ► CC,Dash ► 1+2 ► Dash ► SSR ► 4,u,3 ► Dash ► 1,2,3 ► Heat Burst ► Dash ► WS,4,F,3,F ► WR,3
v1.09 11 hits 83 damages Heat
Stage : Coliseum of fate
Sticky NoteCombo works best if right in front of opponent after sidestepping to the left. Micro dash forward after DF3
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11 hits |
88 damages Dynamic Entry
Silent Entry
Dynamic Entry
W!
f,1+2 ► d/f,3,D,Dynamic Entry,2 ► d/f,2,Silent Entry,1+2 ► f,3,Dynamic Entry,1,2,W! ► d/f,1 ► d/b,2,1 ► f,1+4
11 hits 88 damages Wall
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13 hits |
100 damages Counter Hit Phoenix
Dash
Dash
During HeatDash
Heat Burst
u/b,3 ► Phoenix,U/F,4 ► f,3,1 ► 2,1 ► u/b,3,Dash,u/f,3 ► Dash,f,2 ► During Heat,Dash ► b,4,1,Heat Burst ► d/b,1
13 hits 100 damages Heat Counter Hit
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9 hits |
67 damages Silent Entry
Dynamic Entry
Limited Entry
Dynamic Entry
Silent Entry
Silent Entry,3 ► d/f,3,D,Dynamic Entry,2 ► 2,1,Limited Entry,2 ► f,3,Dynamic Entry,1 ► b,3,F,Silent Entry,1
9 hits 67 damages
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11 hits |
81 damages Counter Hit Dynamic Entry
Dynamic Entry
Silent Entry
Dynamic Entry
Silent Entry
f,F,1+2 ► f,3,Dynamic Entry,2 ► f,1,2,3,Dynamic Entry,1 ► b,3,F,Silent Entry,1+2 ► f,3,Dynamic Entry,1 ► b,3,F,Silent Entry,1
11 hits 81 damages Counter Hit
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13 hits |
89 damages Dynamic Entry
Dynamic Entry
Silent Entry
Dynamic Entry
Heat Burst
During Heat
Dynamic Entry
u,4 ► f,3,Dynamic Entry,2 ► f,1,2,3,Dynamic Entry,1 ► b,3,F,Silent Entry,1+2 ► f,3,Dynamic Entry,1 ► Heat Burst ► During Heat,f,3,Dynamic Entry,1,2,F ► f,1+4
13 hits 89 damages Heat
Stage : Yakushima
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13 hits |
89 damages Dynamic Entry
Dynamic Entry
Silent Entry
Dynamic Entry
Heat Burst
During Heat
Dynamic Entry
u,4 ► f,3,Dynamic Entry,2 ► f,1,2,3,Dynamic Entry,1 ► b,3,F,Silent Entry,1+2 ► f,3,Dynamic Entry,1 ► Heat Burst ► During Heat,f,3,Dynamic Entry,1,2,F ► f,1+4
13 hits 89 damages Heat
Stage : Yakushima
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9 hits |
76 damages Counter Hit Dash
d,1+2 ► 1+2 ► b,2,2 ► d/f,1,2 ► Dash ► 3,1,D/F,3
9 hits 76 damages Counter Hit
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9 hits |
76 damages Counter Hit Dash
d,1+2 ► 1+2 ► b,2,2 ► d/f,1,2 ► Dash ► 3,1,D/F,3
9 hits 76 damages Counter Hit
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11 hits |
104 damages While Standing
Dash
W!
While Standing
WS,1,2,3<2,3,3 ► b,3+4 ► Dash ► 2,2 ► W! ► d,3,WS,2
11 hits 104 damages Wall
Stage : Arena (Underground)
Sticky NoteAfter the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.