Combo Starter
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14 hits | 81 damages1380
During HeatDashDual Boot
During Heat,f,2,1,F ► Dash ► 4 ► d/f,1,1 ► f,2 ► 2,3,3 ► u/f,2,f,3 ► Dual Boot,f,1
v1.09 14 hits 81 damages Heat
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11 hits | 62 damages1379
During HeatWhile Standing
During Heat,u/f,4,4 ► WS,1,2,3 ► u/f,2,F ► b,1,1+2 ► u/f,3,2
v1.09 11 hits 62 damages Heat
Stage : Coliseum of fate
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11 hits | 90 damages1228
While Standing
WS,1,2,3 ► <,2,3,3 ► 1,2,2 ► f,F,4:1
v1.06 11 hits 90 damages
Sticky NotePlease note that in order to make the last hit connect, you have to hit with the second move as late as possible. Your opponent should be staying around Alisa’s thighs in height throughout the second move. I’ve noticed that they typically face down throughout the entirety of the second move.
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9 hits | 71 damages1185
WB!
d/f,2 ► d/f,1,1 ► f,2,u/f,1 ► f,f,F ► d,4~1+2,WB!
v1.05 9 hits 71 damages Wall
Stage : Arena (Underground)
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14 hits | 85 damages904
DashDashDestructive Form
Dash ► d/b,1,4~B,1,1+2 ► Dash ► 2,2,3 ► b,1+2 ► Destructive Form ► f,2,1,2
14 hits 85 damages
Stage : Arena
Sticky NoteCan try to do DB1+2 if they're still on the ground after.
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11 hits | 104 damages888
While StandingDashW!While Standing
WS,1,2,3<2,3,3 ► b,3+4 ► Dash ► 2,2 ► W! ► d,3,WS,2
11 hits 104 damages Wall
Stage : Arena (Underground)
Sticky NoteAfter the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.