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9 hits | 71 damages
WB!
d/f 2 , d/f 1 1 , f 2 u/f 1 , f f F , d 4 ~ 1+2 WB!
v1.05 9 hits 71 damages Wall
Stage : Arena (Underground)
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14 hits | 85 damages
Dash
Dash
Destructive Form
Dash , d/b 1 4 ~ B 1 1+2 , Dash , 2 2 3 , b 1+2 , Destructive Form , f 2 1 2
14 hits 85 damages
Stage : Arena
Sticky NoteCan try to do DB1+2 if they're still on the ground after.
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11 hits | 104 damages
While Standing
Dash
W!
While Standing
While Standing 1 2 3 < 2 3 3 , b 3+4 , Dash , 2 2 , W! , d 3 While Standing 2
11 hits 104 damages Wall
Stage : Arena (Underground)
Sticky NoteAfter the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.
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7 hits | 61 damages
Instant While Standing
d 3+4 , Instant While Standing 1 2 3 , u/f 1
7 hits 61 damages