Fahkumram overview & gameplay guide
Character specification


Season 2
Character Trivia
Fahkumram, a Muay Thai fighter, was once an undefeated and absolute champion, a national hero of Thailand. However, he thwarted a fixed match orchestrated by corrupt Thai military officials. As a result, he was apprehended by the military, and his wife and daughter were held hostage.
From then on, Fahkumram was continuously exploited by the Thai military, forced to participate in The King of Iron Fist Tournament to crush the Mishima Zaibatsu. However, the tournament was suspended after news broke of Mishima Heihachi's death.
Subsequently, the world fell under the control of G Corporation, led by Kazuya Mishima, and The King of Iron Fist Tournament was held again, with the fate of the nation at stake. Fahkumram naturally expected to be entered into the tournament, but for some reason, no orders came from the military. The truth was that executives, blinded by massive bribes, had unilaterally made a secret pact with the remnants of the Mishima Zaibatsu to promote Kuma as the representative for the Southeast Asia and Oceania block.
"We will keep your wife and daughter alive only as long as the flames of war continue. The longer the conflict drags on, the more the Mishima Zaibatsu will continue to pay us bribes...!"
Infuriated by this base plan driven by personal greed, Fahkumram resolved with unwavering determination to fight for his sole reason for living. "If it means saving the lives of my wife and daughter, I will not hesitate to take other lives. I will become the incarnation of the enraged Garuda...!"
Fahkumram silently closed his eyes as he boarded the newly developed projectile assault weapon. Thailand's ultimate weapon was now being sent to the battlefield.
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
MEDIUM
Fighting Style
Muay Thai
Appearance
Fahkumram Gameplay Trailer
Move Sheet

Pros & Cons
PROS
- Long Legs: Fahkumram sports some of the longest range in the game with moves such as 3, uf+4, df3, and the mighty b+3+4.
- Hard Hitting: Fahkumram has consistent high damage on both his combos and his single hit pokes.
- High Mix Potential: Many of Fahkumram's strings have multiple enders, and can lead to charged kicks that guard break with his Garuda Force install.
- Garuda Force: Fahkumram's install makes his mixups more potent, adding a power low sweep and a guard break to his charged moves that on hit enters Rama stance. This makes you guess between a fast mid, a jailing mid high string, an unreactable low, a grab, or an unblockable mid.
CONS
- Slow: Fahk has slow start up on many of his moves, with many of his key moves being at least i13, meaning he's prone to interruption if not properly spaced or has not properly conditioned his opponent.
- Tall Fighter: His range comes at a downside, in that his opponents can get longer combos against him and some moves that other characters could step normally clip his wide body. His jabs and even his standing 3 are more prone to getting evaded than other characters due to his sheer height.
- Turn based: Plus frames are relegated to his oki and slower moves, so the "safe" mid options you have from his string mix ups give up your turn.
- Linear: Many of Fahkumram's fast pokes and GRF mixups can be sidestepped, requiring conditioning of the opponent to stand still.
How to play Fahkumram ?
Latest combos
-
8 hits | 74 damages
2013Dash
Garuda Force
b,f,4 ► b,1 ► d,3,4,3~4 ► u/f,4 ► Dash ► d/f,1,2,Garuda Force
v2.04 8 hits 74 damages
Sticky NoteEasy combo
-
11 hits | 86 damages
2003Garuda Force
Dash
DashWhile Standing
Garuda Force
f,F,1+2 ► Garuda Force,d/f,3~4 ► 3,4~4 ► Dash,3,4~4 ► u/f,4 ► Dash,WS,2 ► Garuda Force,4~3,2
v2.03 11 hits 86 damages
-
12 hits | 99 damages
2002Dash
DashHeat Burst
b,f,4 ► d/f:3~4 ► b,1 ► d,3,4,3~4 ► u/f,4 ► Dash ► d/b,4 ► Dash,Heat Burst ► d/b,4 ► u/f,3,F ► f,1+2
v2.03 12 hits 99 damages Heat
Stage : Coliseum of fate