All Combos
1980 combos-
10 hits |
76 damages Dash
f,3,4 ► d/f,4,3 ► d/f,4,2,1+2 ► Dash ► d/b,1,2,4
v1.08 10 hits 76 damages
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10 hits |
76 damages Dash
f,3,4 ► d/f,4,3 ► d/f,4,2,1+2 ► Dash ► d/b,1,2,4
v1.08 10 hits 76 damages
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14 hits |
114 damages Counter Hit Warrior Instinct
Dash
EWGF
Dash
Heat Smash
Dash
WBl!
Dash
Warrior Instinct,b,4 ► Dash ► b,2* ► EWGF ► f,3 ► D/F,1,2* ► Dash ► b,2* ► Heat Smash ► b,2* ► Dash ► d/f,1,2* ► WBl! ► b,2* ► Dash ► d/f,1,2*
v1.08 14 hits 114 damages Heat Counter Hit Wall
Stage : Rebel Hangar
Sticky NoteMust have warrior instinct and hit all gold sparks to get full 114 damage and 114 healing. The first dash is also just to make the ewgf land easier.
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16 hits |
83 damages Heat Burst
Dash
W!
While Running
d/f,2 ► 3,1,D/F,3+4 ► 3,1,D/F,3+4 ► Heat Burst ► Dash,d/f,3+4 ► 4,1 ► W! ► WR,4 ► d,3,2,1+2
v1.08 16 hits 83 damages Heat Wall
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12 hits |
104 damages Side Step L
Starburst
Starburst
W!
Dash
Starburst
d/f,1,2 ► b,2 ► SSL,f,F,4 ► b,3 ► Starburst,2,1,2 ► Starburst,3,2,W! ► Dash ► Starburst,b,4,3,2
v1.08 12 hits 104 damages Wall
Sticky NoteA great combo that, when used at the center of a stage with walls, deals a great amount of damage. This route uses the tornado spin early, so it does a bit less damage compared to a combo that uses it later on. Starburst must be activated for this combo to work.
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14 hits |
111 damages Dash
Starburst
Starburst
W!
Starburst
d/f,1,2 ► f,F,4 ► b,3 ► Dash ► b,3 ► Starburst,2,1,2 ► Starburst,3,2,W! ► b,2 ► d,1+2 ► Starburst,b,4,3,2
v1.08 14 hits 111 damages Wall
Sticky NoteA great combo that, when used at the center of a stage with walls, deals a great amount of damage. Starburst must be activated for this combo to work.
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7 hits |
55 damages Full Crouch
Dash
Kincho
Kincho
FC,D/F,1 ► Dash ► 1+2,Kincho ► 4,1+2 ► Kincho,b,2,1 ► d,2,2,2
v1.08 7 hits 55 damages
Sticky Notemake sure to be close enough after dashing for the final hit to connect
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7 hits |
55 damages Full Crouch
Dash
Kincho
Kincho
FC,D/F,1 ► Dash ► 1+2,Kincho ► 4,1+2 ► Kincho,b,2,1 ► d,2,2,2
v1.08 7 hits 55 damages
Sticky Notemake sure to be close enough after dashing for the final hit to connect
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9 hits |
70 damages Dash
D/B,1+2,2 ► d,2,2,B ► d/f,1,2,1 ► Dash ► 3,2,1+2
v1.08 9 hits 70 damages
Sticky Noteenemy basically lost the whole game if he gets hit by this
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9 hits |
70 damages Dash
D/B,1+2,2 ► d,2,2,B ► d/f,1,2,1 ► Dash ► 3,2,1+2
v1.08 9 hits 70 damages
Sticky Noteenemy basically lost the whole game if he gets hit by this