All Combos
1862 combos-
15 hits |
89 damages While Standing
Silent Entry
Heat Burst
Dash
Dash
WS,1,F ► Silent Entry,3 ► d/f,1,1,D ► 1 ► b,3,F,1+2 ► f,f,F,1 ► 4 ► Heat Burst ► Dash,d/f,1,1,D ► 1,F,1,F,F ► Dash,f,1+4
v2.00 15 hits 89 damages Heat
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12 hits |
91 damages Side Step R
Heat Burst
Side Step L
f,N,d,d/f:2 ► f,N,d,d/f:2 ► f,f,D/F,3 ► d/f,1,D/F,2 ► SSR,4,1 ► Heat Burst ► SSL,4,1 ► f,F,2,F,F ► f,N,d,d/f,1+2
v2.00 12 hits 91 damages Heat
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10 hits |
91 damages Heat Burst
Side Step Left or Right
Dash
f,F,3 ► f,N,d,d/f,1+2 ► (1,2),4,3 ► Heat Burst ► SS,4,1 ► Dash,d/f,1,2,F,F ► f,N,d,d/f,1+2
v2.00 10 hits 91 damages Heat
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14 hits |
99 damages Dynamic Entry
Dynamic Entry
Silent Entry
During Heat
Heat Burst
W!
u/f,4 ► f,3,Dynamic Entry,2 ► f,1,2,3,Dynamic Entry,1 ► b,3,F,Silent Entry,1+2 ► During Heat ► d/f,1,1,D/F ► 1,F ► 1,F ► Heat Burst ► W! ► d,3,1
v2.00 14 hits 99 damages Heat Wall
Stage : Coliseum of fate
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13 hits |
102 damages EWGF
Zenshin
Zenshin
W!
f,N,d/f,1 ► EWGF ► d/f,2,4 ► b,f,2,3,F ► Zenshin,u,1 ► 2,4,F ► Zenshin,2 ► W!,2 ► d/b,2,2,3
v2.00 13 hits 102 damages Wall
Stage : Ortiz Farm
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6 hits |
89 damages During Heat
W!
During Heat ► f,F,2,1+2,W! ► d,d/b,b,3,2,1 ► d,d/f,f,2
v2.00 6 hits 89 damages Heat Wall
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11 hits |
86 damages Counter Hit Dew Glide
Back Turned
Heat Burst
u/f,3+4,3+4 ► u,3,3,F ► Dew Glide,3 ► d/f,3+4 ► BT ► 3,4 ► Heat Burst ► 3+4,F ► f,f,3+4
v2.00 11 hits 86 damages Heat Counter Hit
Stage : Arena (Underground)
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9 hits |
83 damages Sway
Sway
Dash
W!
Sway
Sway,d,d/b,b,1+2 ► Sway,d,d/f,f,1 ► 3,2,B,1+2 ► Dash ► d,4,2,1 ► W! ► Sway,d,d/f,f,2
v2.00 9 hits 83 damages Wall
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17 hits |
108 damages During HeatHeat SmashW!
During Heat,Heat Smash,W! ► b,2* ► f,F,2 ► 1+2 ► d/f,3,1+2,d,d/f,f,1
v2.00 17 hits 108 damages Heat Wall
Stage : Ortiz Farm
Sticky NoteFirst you have to be ONLY slightly Off-axis in order for this to work, being too off axis might make the combo inconsistent. You have to do a single full backdash to make b2 have some space to resplat. Yes this combo is possible and I've done it a lot in real matches, you just have to lab it to get it right, as for stage selection it doesn't matter as long as it has walls, but a square stage is preferred. I might upload a video demonstrating the combo if I had some time, even tho this text is more than enough