Best long hit combos
1137 combos-
10 hits |
67 damages While Standing
Izumo
WS,3 ► 4 ► b,4,2 ► f,3,2,Izumo,1,1 ► f,f,2,3
10 hits 67 damages
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10 hits |
74 damages EWGF
EWGF
Mourning Crow
F!
EWGF ► EWGF ► 3,1,f,f ► 2 ► b,2,1 ► u/f,1 ► Mourning Crow,2,2,F!
10 hits 74 damages Floor
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10 hits |
74 damages Crouching opponent
While Standing
Back Turned
Back Turned
Hypnotist
Hypnotist
(Crouching opponent) u/b,3 ► u/f,4 ► WS,2 ► BT,2,2 ► BT,1,2 ► u/b,1+2 ► Hypnotist,3+4 ► f,f,4 ► Hypnotist,2
v2.06 10 hits 74 damages
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10 hits |
76 damages Counter Hit Dash
Dew Glide
d/f,3 ► 4,1 ► d,2,2,4 ► Dash,b,2,1,F ► Dew Glide,1,4
10 hits 76 damages Counter Hit
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10 hits |
72 damages Genjitsu
d/f,2,1+2 ► u/f,3 ► b,4,2 ► f,3,4 ► f,f,2,F ► Genjitsu,2
10 hits 72 damages
Sticky NoteThis combo doesn't work well with Panda and Kuma. The launcher send them farther to follow-up effectively : ignore the u/f 3 and do a quick dash before doing the b 4 2 to catch them.
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10 hits |
87 damages Counter Hit Back Turned
Dew Glide
Dew Glide
f,4 ► u/f,4,B ► BT,3,4 ► b,1,F ► Dew Glide,3 ► u,3,3,F ► Dew Glide,1,4
10 hits 87 damages Counter Hit
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10 hits |
76 damages EWGF
EWGF
WB!
EWGF ► EWGF ► f,2,3,f ► 1+2 ► 3,4 ► WB! ► f,N,d,d/f,1,4
10 hits 76 damages Wall
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10 hits |
63 damages WGF
Sentai
Heaven's Wrath
WGF ► f,2,3 ► d/f,1 ► f,2,3,F ► Sentai,1+2 ► Heaven's Wrath,d/f<1,4
v1.11 10 hits 63 damages
Sticky NoteWorks after ANY launcher and as long as you have enough room on a stage lol
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10 hits |
69 damages Dash
W!
u/f,4 ► f,1+4 ► d/f,4,3 ► b,1,2 ► Dash ► f,2,d,1,2 ► W! ► d/b,1+3
10 hits 69 damages Wall
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10 hits |
82 damages Sneak
Sneak
Full Crouch
Sneak
Dash
Sneak
Sneak,2 ► d/f,3+4 ► Sneak,3+4 ► 4,4 ► FC,1:4,Sneak,2 ► Dash ► d/f,3+4 ► Sneak,4
v1.13 10 hits 82 damages
Sticky NoteGuaranteed oki just microdash then use d3+4 adds 19 dmg, db3+4 adds 18 dmg, sneak 4 adds 17 dmg, d2 adds 11 dmg | You can also use u3+4/d3+4 into crouch/grab mixups for oki (use this if you're on heat for unbreakable tackle)