All Combos
1844 combos-
10 hits |
86 damages Dragon Charge
Dragon Charge
Heat Burst
Dragon Charge
b,2,3,4,F ► Dragon Charge,3 ► 1+2 ► 4,3,F ► Dragon Charge,u/f,2 ► Heat Burst ► 4,3,F ► Dragon Charge,f,3
v2.08 10 hits 86 damages Heat
Stage : Arena
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11 hits |
76 damages f,N,d,d/f,2 ► f,f,2,F,3 ► d/f,2 ► d/f,1 ► f,2,3 ► 1+2 ► 3,4
v2.08 11 hits 76 damages
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24 hits |
128 damages Counter Hit Rage During Heat
Right Stance
Dash
Left Flamingo
Left Flamingo
Left Flamingo
Dash
Right Stance
Left FlamingoHeat SmashWBl!
W!
Dash
Rage Art
During Heat,f,N,d/f:4 ► Right Stance,3~4 ► Dash ► u,3 ► Left Flamingo,1 ► u,3 ► Left Flamingo,u/f,3+4,F ► Left Flamingo,u/f,4 ► Dash ► Right Stance,f,3 ► Left Flamingo,Heat Smash,WBl! ► 3~4,W! ► Dash ► Rage Art
v2.08 24 hits 128 damages Heat Rage Counter Hit Wall
Stage : Rebel Hangar
Sticky NoteOptimal combo with all tools possible (heat and rage). Dash as deep as possible to connect u3 after backlash and RFF.f3 into heat smash, otherwise it won't work. Any stage with explosive walls is good to perform this combo. I used just frame 3~4 before rage art for 1 extra point of damage but the result without it is similar, maybe 127 damage instead
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17 hits |
113 damages Rage During Heat
Zenshin
Zenshin
W!
WB!
Zenshin
Dash
W!
WB!
Rage Art
During Heat,f,N,d,d/f:1 ► f,N,d,d/f:2 ► b,3,F,Zenshin,1 ► b,3,F,Zenshin,1,2,W! ► f,F,4,WB! ► Zenshin,1,2,F ► Dash,f,N,d,d/f:1 ► b,2,1,W! ► f,F,4,WB! ► Rage Art
v2.08 17 hits 113 damages Heat Rage Wall
Stage : Secluded Training Ground
Sticky NoteJIn double wall break combo (probably optimal) requires electric EWHF and LOTS of practice
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18 hits |
109 damages Rage Right Stance
Dash
Right Stance
Left Flamingo
Right Flamingo
DashRight Stance
Rage Art
f,N,d/f:4 ► Right Stance,3~4 ► Dash,f,2 ► Right Stance,f,3 ► Left Flamingo,u/f,3,4 ► Right Flamingo,u/f,4 ► Dash,Right Stance,3~4 ► Rage Art
v2.08 18 hits 109 damages Rage
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14 hits |
110 damages Counter Hit During Heat
EWGF
EWGF
DashEWGF
DashEWGF
DashEWGF
Dash
Side Step R
Dash
During Heat,d/f,2 ► EWGF ► EWGF ► Dash,EWGF ► Dash,EWGF ► d/f,1,2,F ► Dash,EWGF ► Dash,d/f,1,D/F,2 ► SSR,(1),4 ► Dash,b,2,2,1+2
v2.08 14 hits 110 damages Heat Counter Hit
Stage : Baobab Horizon
Sticky NoteVery tight combo with almost perfect inputs, requires PEWGF and A LOT of deep dashes to connect EWGFs. Credits: @AkhtuzOnSmoke on YT
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12 hits |
91 damages Garuda Force
Dash
W!
f,F,1+2,Garuda Force ► d/b,4 ► b,1 ► d,3,4,(3,4) ► u/f,4 ► Dash ► d/f,4,3 ► W! ► f,2,1,2
v2.08 12 hits 91 damages Wall
Stage : Seaside Resort
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14 hits |
98 damages Iai Stance
Perfumer
Iai Stance
PerfumerHeat Burst
f,F,2 ► f,F,2 ► d,d/f,f,2 ► Iai Stance,u/f,1,1,F ► Perfumer,2,2 ► Iai Stance,4,2 ► d/b,1,1,F,Perfumer,Heat Burst ► f,1+2,F ► u,1+2
v2.08 14 hits 98 damages Heat
Sticky NoteThank you TrinitySeven for inspiring me to match your combo. I got rid of the SSR requirement. Makes it a little easier. Otherwise, works with CH DB4, WS1, and DF2. Works with backfacing and sidefacing opponent.
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13 hits |
100 damages Zenshin
Zenshin
Zenshin
Heat Burst
Zenshin
f,N,d/f:1 ► f,N,d/f:2 ► b,3,F,Zenshin,1 ► b,f,2,3,F,Zenshin,u,1 ► (2),4,F,Zenshin,2 ► Heat Burst ► Zenshin,1,2,F ► f,f,4
v2.08 13 hits 100 damages Heat
Sticky NoteProbably optimal combo (any stage without walls) Optimal wall combo after heat dash with b/f2,2,3
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13 hits |
60 damages Morengy Miroso
Dash
During Heat
Morengy Miroso
d/f,2 ► u,3 ► b,3,4,2,F ► Morengy Miroso,2 ► Dash ► During Heat,3,2,F ► d/f,4,F ► Morengy Miroso,1,2
v2.08 13 hits 60 damages Heat