Lidia Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

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Movelist

133 moves listed | Visual mode | Left side

    Heat System (Lidia)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked
    Until Heat Engager reaches opponentHold Forward
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    Can use Heaven and Earth
    Entering stance increases Heaven and Earth level (carries over into next round), Heat consumption is reduced the higher the level
  • 5
    5. What can be done during Heat (unique)
    Allows the use of the powered up version of Seikenzuki
    LP + RP,ForwardHold ForwardRP,ForwardForwardHold ForwardLP
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Partially uses remaining Heat time,RP + LKbackbackto cancel attack
    Mid
  • 7
    Political Storm
    ForwardLP + RPLKLP + RP
    ForwardLP + RPLKDownDown / ForwardForwardLP + RPto power up
    High Mid Mid Mid Mid
  • 8
    Stalwart Governance
    backLP
    Chip damage on block
    Mid
  • 9
    Flash Elbow
    While crouchingDown / ForwardRP
    Mid
  • 10
    Unanimous Consent
    During Horse Stance (ForwardRP + RK, etc.) RP
    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed, shift to Heaven and Earth (does not shift withRPHold Back)
    Mid Throw
  • 11
    High Left Reverse Hook Kick
    During Cat Stance (backRP + RK, etc.)LK
    High
  • 12
    Horse Stance > Heaven and Earth
    During Heat and Horse Stance (ForwardRP + RK, etc.) Hold up
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 13
    Cat Stance > Heaven and Earth
    During Heat and Cat Stance (backRP + RK, etc.)Hold up
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 14
    Stalking Wolf Stance > Heaven and Earth
    During Heat and Stalking Wolf Stance (ForwardRP + RKHold Forward, etc.)Hold up
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 15
    Efflorescent Blizzard
    During HeatRP + LK
    Heat Smash, to throw on hit, shift to Heaven and Earth on block (does not shift withHold Back)
    Mid Throw
  • Rage Moves

  • 16
    Scarlet Valor: Martial Devotion
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 17
    Flurry
    LPRP
    High High
  • 18
    Flurry > Mid Chaser
    LPRPRP
    Shift to Cat Stance on hit or block
    High High Mid
  • 19
    Flurry > Gale Kick
    LPRPLK
    High High High
  • 20
    Flurry > Low Right Kick
    LPRPRK
    High High Low
  • 21
    High Jab > High Right Kick
    LPRK
    High High
  • 22
    Double Twisting Chop
    RPRP
    Shift to Cat Stance on hit or block
    High High
  • 23
    High Right Reverse Jab > Mid Right Front Kick
    RPRK
    High Mid
  • 24
    Gankaku
    LKRP
    Perfect Input to power up
    High High
  • 25
    High Right Roundhouse Kick > Jumping Back Spin Kick
    RKLK
    High Mid
  • 26
    Heian Shodan Seikenzuki
    LP + RP
    backback(orForwardForward) to cancel
    Mid
  • 27
    Heian Shodan Seikenzuki
    LP + RPhold
    Chip damage on block,backback(orForwardForward) to cancel
    Mid
  • 28
    Heian Shodan Seikenzuki: Digress
    LP + RPhold (max)
    Chip damage on block
    Mid
  • 29
    Heian Shodan Seikenzuki > Heaven and Earth
    During Heat LP + RP
    Partially uses remaining Heat time, has reversal break effect,backback(orForwardForward) to cancel, shift to Heaven and Earth on hit or block (does not shift withLP + RPHold Back)
    Mid
  • 30
    Floret Maelstrom
    RP + RK
    Shift to Cat Stance on hit or block
    Mid Mid
  • 31
    Horned Lark
    ForwardRPRK
    High High
  • 32
    Jumping Mid Front Kick > Helm Splitter
    ForwardLKRK
    Chip damage on block,ForwardLKDownDown / ForwardForwardRKto power up
    Mid High
  • 33
    Kusanku Double Kick > Uraken-uchi
    ForwardRKLKLP
    Mid Mid Mid
  • 34
    Kusznku Triple Kick
    ForwardRKLKRK
    Mid Mid Mid
  • 35
    Political Storm
    ForwardLP + RPLKLP + RP
    ForwardLP + RPLKDownDown / ForwardForwardLP + RPto power up
    High Mid Mid Mid Mid
  • 36
    Horse Stance
    ForwardRP + RK
    Shift to Horse Stance
  • 37
    Mid Left Hook Thrust > Reverse Chop
    Down / ForwardLPRP
    Mid High
  • 38
    Mid Left Hook Thrust > Mid Left Sidekick
    Down / ForwardLPLK
    Mid Mid
  • 39
    Coiled Elbow Slam
    Down / ForwardRP
    Shift to Cat Stance on hit or block
    Mid
  • 40
    Mid Left Knee > Mid Right Kick Sidekick
    Down / ForwardLKRK
    Mid Mid
  • 41
    Crescent Kick > High Elbow Strike
    Down / ForwardRKRP
    Mid High
  • 42
    Rapture
    Down / ForwardRKslide to next buttonLK
    Chip damage on block
    High
  • 43
    Triangle Kick
    Down / ForwardRKslide to next buttonRK
    High
  • 44
    Tourbillon
    Down / ForwardRP + RK
    Mid
  • 45
    Chop
    DownLP
    Mid
  • 46
    Lame Duck
    DownRP
    Low
  • 47
    Kansetsu-geri > Majority Rules
    DownLKLPRP
    Low High High
  • 48
    Valley Breeze
    Down / BackRP
    Mid
  • 49
    Adjourning Sweep
    Down / BackLK
    Has clean hit effect, shift to Horse Stance on hit or block
    Low
  • 50
    Red Tape
    Down / BackLK(Counter Hit)
    Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health
    Low Throw
  • 51
    Shin Splinter
    Down / BackRK
    Low
  • 52
    For the People
    Down / BackRP + RK
    Has low parry effect
    Mid
  • 53
    For the Nation
    Time with opponent low attackDown / BackRP + RK
    LPat the right time to power up
    Mid High
  • 54
    Stalwart Governance
    backLP
    Chip damage on block
    Mid
  • 55
    Ruling Party > Crushing Left Knee
    backRPLK
    Perfect Input to power up
    High Mid
  • 56
    Birds of Prey
    backLKLP
    Mid Mid
  • 57
    Birds and Beasts
    backLKRKLP + RP
    backLKRKDownDown / ForwardForwardLP + RPto power up
    Mid High Mid
  • 58
    Back Spin Kick
    backRK
    High
  • 59
    Iron Lady
    backLP + RP
    Absorb an attack to power up and deal more chip damage on block
    Mid
  • 60
    Cat Stance
    backRP + RK
    Shift to Cat Stance
  • 61
    Gekisai Ura-uchi
    backLP + RK
    Unblockable
  • 62
    Gyre
    Up / ForwardLP
    OrUp / BackLP orUpLP, has high parry effect
    Mid
  • 63
    Vortex
    Time with opponent high attackUp / ForwardLP
    Shift to Cat Stance,RPat the right time to power up
    Mid High
  • 64
    Willow Branch
    Up / ForwardLK
    OrUp / BackLKorUpLK
    Mid
  • 65
    Cleaving Spirit
    Up / ForwardRK
    OrUpRK, shift to Cat Stance on hit or block
    Mid High
  • 66
    Delayed Rising Toe Kick
    Up / ForwardNEUTRAL / No directionRK
    Mid
  • 67
    Lighting Seikenzuki
    ForwardHold ForwardRP
    ForwardForwardHold ForwardRPto power up, shift to Horse Stance on hit or block
    Mid
  • 68
    Lighting Seikenzuki
    During HeatForwardHold ForwardRP
    Partially uses remaining Heat time, has reveral break effect,ForwardForwardHold ForwardRPto power up, shift to Horse Stance on hit or block
    Mid
  • 69
    Flying Forward Kick
    ForwardHold ForwardLK
    Mid
  • 70
    Hazy Moon Double Kick
    ForwardHold ForwardRKLK
    Mid Mid
  • 71
    Celestial Comet Punch
    Approach airborne opponentForwardHold ForwardRKLK
    Power up based on Heaven and Earth level, regain recoverable health
    Mid Mid Throw
  • 72
    White Whale
    ForwardHold ForwardLP + RP
    Has clean hit effect
    Mid
  • 73
    Swift High Seikenzuki
    ForwardForwardHold ForwardLP
    Chip damage on block
    High
  • 74
    Swift High Seikenzuki > Heaven and Earth
    During HeatForwardForwardHold ForwardLP
    Partially uses remaining Heat time, has reversal break effect, shift to Heaven and Earth on hit or block (does not shift withForwardForwardHold ForwardLPHold Back)
    High
  • 75
    Flying Blade
    ForwardForwardHold ForwardLK
    Chip damage on block
    Mid
  • 76
    Blossom Fury
    DownDown / ForwardForwardRPRPLP + RP
    DownDown / ForwardForwardDownDown / ForwardForwardRPRPbackForwardHold ForwardLP + RPto power up
    Mid Mid Mid
  • 77
    Helm Splitter
    DownDown / ForwardForwardRK
    Chip damage on block
    High
  • 78
    Red Poppy
    DownDown / ForwardForwardLP + RPRP
    Shift to Stalking Wolf Stance on hit or block
    Mid Mid
  • 79
    10 Hit Combo
    RPLPRKRKLPRPLPLKRPLP
    High High High Low Mid High High Mid Mid Mid
  • Special Move

  • 80
    Bow
    LP + LK + RK
  • 81
    Ki Charge
    CHARGE (Counter Hit)
    Cannot block when it is still in effect / Automatic counter hit
  • Moves While Crouching

  • 82
    White-tailed Eagle
    While risingLPRP
    Shift to Cat Stance on hit or block
    Mid High
  • 83
    Wild Eagle
    While risingLPRK
    Mid Mid
  • 84
    Ypward Thrust
    While risingRP
    Mid
  • 85
    Bridging the Gap
    While risingLK
    Mid
  • 86
    Caustic Retort
    While risingRKRP
    Shift to Cat Stance on hit or block
    Mid High
  • 87
    Flash Elbow
    While crouchingDown / ForwardRP
    Mid
  • 88
    Odd-tooth Snake
    While crouchingDown / ForwardLK
    Has clean hit effect
    Low
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 89
    Elbow Slam
    During sidestepRP
    Mid
  • 90
    Evasive High Right Back Kick
    During sidestepRK
    High
  • Moves during Horse Stance

  • 91
    Horse Stance
    ForwardRP + RK, etc.
    Shift to Horse Stance
  • 92
    Hachi-wari
    During Horse StanceLP
    Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block
    High
  • 93
    Unanimous Consent
    During Horse StanceRP
    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed, shift to Heaven and Earth (does not shift withRPHold Back)
    Mid Throw
  • 94
    Kumo-geri
    During Horse StanceLK
    Mid
  • 95
    Muramasa
    During Horse StanceRK
    Chip damage on block, shift to Stalking Wolf Stance on hit or block
    Mid
  • 96
    Low Chop
    During Horse StanceLP + RP
    Low
  • 97
    Horse Stance > Stalking Wolf Stance
    During Horse StanceHold Forward
    Shift to Stalking Wolf Stance
  • 98
    Horse Stance > Heaven and Earth
    During Heat and Horse Stance Hold up
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 99
    Horse Stance > Vacuity
    During Horse StancebackHold Back
  • Moves during Cat Stance

  • 100
    Cat Stance
    backRP + RK, etc.
    Shift to Cat Stance
  • 101
    Mid Left Thrust
    During Cat StanceLP
    Mid
  • 102
    Rising Carp
    During Cat StanceRPRP
    Perfect Input to power up
    High Mid
  • 103
    Enlightenment
    During Cat StanceRPLKLP
    High Mid High
  • 104
    High Left Reverse Hook Kick
    During Cat StanceLK
    High
  • 105
    Crouching Tiger > Rising Dragon
    During Cat StanceRKRP + RK
    During Cat StanceRKon hit or block to shift to Stalking Wolf Stance
    Low Mid
  • 106
    Gojushiho
    During Cat StanceLP + RP
    Shift to Stalking Wolf Stance on hit or block
    Mid
  • 107
    Cat Stance > Stalking Wolf Stance
    During Cat StanceHold Forward
    Shift to Stalking Wolf Stance
  • 108
    Cat Stance > Heaven and Earth
    During Heat and Cat StanceHold up
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 109
    Cat Stance > Vacuity
    During Cat StancebackHold Back
  • Moves during Stalking Wolf Stance

  • 110
    Stalking Wolf Stance
    During Horse StanceHold Forward, etc.
    Shift to Stalking Wolf Stance
  • 111
    Bassai-zuki
    During Stalking Wolf StanceLP
    Chip damage on block, can hold,backback(orForwardForward) to cancel
    Mid
  • 112
    Bassai-zuki > Heaven and Earth
    During Heat and Stalking Wolf StanceLP
    Can hold,backback(orForwardForward) to cancel, shift to Heaven and Earth on hit or block (does not shift withLPHold Back)
    Mid
  • 113
    Jion Upward Thrust
    During Stalking Wolf StanceRP
    Mid
  • 114
    Mid Left Kick > Nimble Thrust
    During Stalking Wolf StanceLKLP
    Mid Mid
  • 115
    Serpent Incision
    During Stalking Wolf StanceRK
    Low Mid
  • 116
    Stalking Wolf Stance > Heaven and Earth
    During Heat and Stalking Wolf StanceHold up
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 117
    Stalking Wolf Stance > Vacuity
    During Stalking Wolf StancebackHold Back
  • Moves during Heaven and Earth

  • 118
    Heaven and Earth
    During Heat and Horse Stance Hold up, etc.
    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect
  • 119
    Heaven's Gavel: Injustice Banish
    During Heaven and EarthLP
    Power up based on Heaven and Earth level, chip damage on block
    Mid
  • 120
    Heaven's Sword: Wreath Puncture
    During Heaven and EarthRP
    Power up based on Heaven and Earth level, chip damage on block
    Mid Mid
  • 121
    Heaven's Cannon: Crushing Defamation
    During Heaven and EarthLP + RP
    Power up based on Heaven and Earth level
    Unblockable
  • 122
    Heaven and Earth
    During Heaven and Earth, take attack from opponent
    Shift to Heaven and Earth, partially uses remaining Heat time, has strong parry effect
  • Throws

  • 123
    Moonlit Frost
    Approach opponentLP + LK
    Throw escapeLPorRP
    High Throw
  • 124
    Parched Valley
    Approach opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 125
    Moonlit Frost
    Approach opponent from left sideLP + LK(orRP + RK)
    Throw escapeLP
    High Throw
  • 126
    Parched Valley
    Approach opponent from right sideLP + LK(orRP + RK)
    Throw escapeRP
    High Throw
  • 127
    Smear Campaign
    Approach opponent from behindLP + LK(orRP + RK)
    Cannot throw escape
    High Throw
  • 128
    Trifecta
    Approach opponentUp / ForwardLP + RP
    Throw escapeLP + RP, power up based on Heaven and Earth level, regain recoverable health
    High Throw
  • Attack Reversal

  • 129
    For the Nation
    Time with opponent low attackDown / BackRP + RK
    LPat the right time to power up
    Mid High
  • 130
    Law of the Land
    Time with opponent punchbackLP + LK(orbackRP + RK)
    RPat the right time to power up
    High High High
  • 131
    Vortex
    Time with opponent high attackUp / ForwardLP
    Shift to Cat Stance,RPat the right time to power up
    Mid High
  • 132
    Low Parry
    Time with opponent low attackHold Down / Forward
  • Moves While Opponent is Down

  • 133
    Veto
    While opponent is downDownLP + RP
    Power up based on Heaven and Earth level, regain recoverable health
    Low
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