Heat System (Lidia)
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1
1. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge -
2
2. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent -
3
3. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat -
4
4. What can be done during Heat (unique)
Can use Heaven and Earth
Entering stance increases Heaven and Earth level (carries over into next round), Heat consumption is reduced the higher the level -
5
5. What can be done during Heat (unique)
Allows the use of the powered up version of Seikenzuki
Heat Moves
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6
Heat Burst
When Heat activation available
Partially uses remaining Heat time,to cancel attack
Mid
-
7
Political Storm
High Mid Mid Mid Mid
-
8
Stalwart Governance
Chip damage on block
Mid
-
9
Flash Elbow
While crouching
Mid
-
10
Unanimous Consent
During Horse Stance (, etc.)
Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed, shift to Heaven and Earth (does not shift with)
Mid Throw
-
11
High Left Reverse Hook Kick
During Cat Stance (, etc.)
High
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12
Horse Stance > Heaven and Earth
During Heat and Horse Stance (, etc.)
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
13
Cat Stance > Heaven and Earth
During Heat and Cat Stance (, etc.)
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
14
Stalking Wolf Stance > Heaven and Earth
During Heat and Stalking Wolf Stance (, etc.)
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
15
Efflorescent Blizzard
During Heat
Heat Smash, to throw on hit, shift to Heaven and Earth on block (does not shift with)
Mid Throw
Rage Moves
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16
Scarlet Valor: Martial Devotion
During Rage
Rage Art, erases opponent's recoverable health on hit
Mid Throw
Normal Moves
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17
Flurry
High High
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18
Flurry > Mid Chaser
Shift to Cat Stance on hit or block
High High Mid
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19
Flurry > Gale Kick
High High High
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20
Flurry > Low Right Kick
High High Low
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21
High Jab > High Right Kick
High High
-
22
Double Twisting Chop
Shift to Cat Stance on hit or block
High High
-
23
High Right Reverse Jab > Mid Right Front Kick
High Mid
-
24
Gankaku
Perfect Input to power up
High High
-
25
High Right Roundhouse Kick > Jumping Back Spin Kick
High Mid
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26
Heian Shodan Seikenzuki
Mid
-
27
Heian Shodan Seikenzuki
hold
Chip damage on block,(or) to cancel
Mid
-
28
Heian Shodan Seikenzuki: Digress
hold (max)
Chip damage on block
Mid
-
29
Heian Shodan Seikenzuki > Heaven and Earth
During Heat
Partially uses remaining Heat time, has reversal break effect,(or) to cancel, shift to Heaven and Earth on hit or block (does not shift with)
Mid
-
30
Floret Maelstrom
Shift to Cat Stance on hit or block
Mid Mid
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31
Horned Lark
High High
-
32
Jumping Mid Front Kick > Helm Splitter
Chip damage on block,to power up
Mid High
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33
Kusanku Double Kick > Uraken-uchi
Mid Mid Mid
-
34
Kusznku Triple Kick
Mid Mid Mid
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35
Political Storm
High Mid Mid Mid Mid
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36
Horse Stance
Shift to Horse Stance -
37
Mid Left Hook Thrust > Reverse Chop
Mid High
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38
Mid Left Hook Thrust > Mid Left Sidekick
Mid Mid
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39
Coiled Elbow Slam
Shift to Cat Stance on hit or block
Mid
-
40
Mid Left Knee > Mid Right Kick Sidekick
Mid Mid
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41
Crescent Kick > High Elbow Strike
Mid High
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42
Rapture
Chip damage on block
High
-
43
Triangle Kick
High
-
44
Tourbillon
Mid
-
45
Chop
Mid
-
46
Lame Duck
Low
-
47
Kansetsu-geri > Majority Rules
Low High High
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48
Valley Breeze
Mid
-
49
Adjourning Sweep
Has clean hit effect, shift to Horse Stance on hit or block
Low
-
50
Red Tape
(Counter Hit)
Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health
Low Throw
-
51
Shin Splinter
Low
-
52
For the People
Has low parry effect
Mid
-
53
For the Nation
Time with opponent low attack
at the right time to power up
Mid High
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54
Stalwart Governance
Chip damage on block
Mid
-
55
Ruling Party > Crushing Left Knee
Perfect Input to power up
High Mid
-
56
Birds of Prey
Mid Mid
-
57
Birds and Beasts
Mid High Mid
-
58
Back Spin Kick
High
-
59
Iron Lady
Absorb an attack to power up and deal more chip damage on block
Mid
-
60
Cat Stance
Shift to Cat Stance -
61
Gekisai Ura-uchi
Unblockable
-
62
Gyre
Or or, has high parry effect
Mid
-
63
Vortex
Time with opponent high attack
Shift to Cat Stance,at the right time to power up
Mid High
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64
Willow Branch
Mid
-
65
Cleaving Spirit
Or, shift to Cat Stance on hit or block
Mid High
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66
Delayed Rising Toe Kick
Mid
-
67
Lighting Seikenzuki
to power up, shift to Horse Stance on hit or block
Mid
-
68
Lighting Seikenzuki
Partially uses remaining Heat time, has reveral break effect,to power up, shift to Horse Stance on hit or block
Mid
-
69
Flying Forward Kick
Mid
-
70
Hazy Moon Double Kick
Mid Mid
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71
Celestial Comet Punch
Approach airborne opponent
Power up based on Heaven and Earth level, regain recoverable health
Mid Mid Throw
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72
White Whale
Has clean hit effect
Mid
-
73
Swift High Seikenzuki
Chip damage on block
High
-
74
Swift High Seikenzuki > Heaven and Earth
Partially uses remaining Heat time, has reversal break effect, shift to Heaven and Earth on hit or block (does not shift with)
High
-
75
Flying Blade
Chip damage on block
Mid
-
76
Blossom Fury
Mid Mid Mid
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77
Helm Splitter
Chip damage on block
High
-
78
Red Poppy
Shift to Stalking Wolf Stance on hit or block
Mid Mid
-
79
10 Hit Combo
High High High Low Mid High High Mid Mid Mid
Special Move
-
80
Bow
-
81
Ki Charge
Cannot block when it is still in effect / Automatic counter hit Moves While Crouching
-
82
White-tailed Eagle
While rising
Shift to Cat Stance on hit or block
Mid High
-
83
Wild Eagle
While rising
Mid Mid
-
84
Ypward Thrust
While rising
Mid
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85
Bridging the Gap
While rising
Mid
-
86
Caustic Retort
While rising
Shift to Cat Stance on hit or block
Mid High
-
87
Flash Elbow
While crouching
Mid
-
88
Odd-tooth Snake
While crouching
Has clean hit effect
Low
Moves during Sidestep (or)
-
89
Elbow Slam
During sidestep
Mid
-
90
Evasive High Right Back Kick
During sidestep
High
Moves during Horse Stance
-
91
Horse Stance
, etc.
Shift to Horse Stance -
92
Hachi-wari
During Horse Stance
Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block
High
-
93
Unanimous Consent
During Horse Stance
Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed, shift to Heaven and Earth (does not shift with)
Mid Throw
-
94
Kumo-geri
During Horse Stance
Mid
-
95
Muramasa
During Horse Stance
Chip damage on block, shift to Stalking Wolf Stance on hit or block
Mid
-
96
Low Chop
During Horse Stance
Low
-
97
Horse Stance > Stalking Wolf Stance
During Horse Stance
Shift to Stalking Wolf Stance -
98
Horse Stance > Heaven and Earth
During Heat and Horse Stance
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
99
Horse Stance > Vacuity
During Horse Stance
Moves during Cat Stance
-
100
Cat Stance
, etc.
Shift to Cat Stance -
101
Mid Left Thrust
During Cat Stance
Mid
-
102
Rising Carp
During Cat Stance
Perfect Input to power up
High Mid
-
103
Enlightenment
High Mid High
-
104
High Left Reverse Hook Kick
During Cat Stance
High
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105
Crouching Tiger > Rising Dragon
During Cat Stance
During Cat Stanceon hit or block to shift to Stalking Wolf Stance
Low Mid
-
106
Gojushiho
During Cat Stance
Shift to Stalking Wolf Stance on hit or block
Mid
-
107
Cat Stance > Stalking Wolf Stance
During Cat Stance
Shift to Stalking Wolf Stance -
108
Cat Stance > Heaven and Earth
During Heat and Cat Stance
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
109
Cat Stance > Vacuity
During Cat Stance
Moves during Stalking Wolf Stance
-
110
Stalking Wolf Stance
During Horse Stance, etc.
Shift to Stalking Wolf Stance -
111
Bassai-zuki
During Stalking Wolf Stance
Chip damage on block, can hold,(or) to cancel
Mid
-
112
Bassai-zuki > Heaven and Earth
During Heat and Stalking Wolf Stance
Can hold,(or) to cancel, shift to Heaven and Earth on hit or block (does not shift with)
Mid
-
113
Jion Upward Thrust
During Stalking Wolf Stance
Mid
-
114
Mid Left Kick > Nimble Thrust
During Stalking Wolf Stance
Mid Mid
-
115
Serpent Incision
During Stalking Wolf Stance
Low Mid
-
116
Stalking Wolf Stance > Heaven and Earth
During Heat and Stalking Wolf Stance
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
117
Stalking Wolf Stance > Vacuity
During Stalking Wolf Stance
Moves during Heaven and Earth
-
118
Heaven and Earth
During Heat and Horse Stance , etc.
Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect -
119
Heaven's Gavel: Injustice Banish
During Heaven and Earth
Power up based on Heaven and Earth level, chip damage on block
Mid
-
120
Heaven's Sword: Wreath Puncture
During Heaven and Earth
Power up based on Heaven and Earth level, chip damage on block
Mid Mid
-
121
Heaven's Cannon: Crushing Defamation
During Heaven and Earth
Power up based on Heaven and Earth level
Unblockable
-
122
Heaven and Earth
During Heaven and Earth, take attack from opponent
Shift to Heaven and Earth, partially uses remaining Heat time, has strong parry effect Throws
-
123
Moonlit Frost
Approach opponent
High Throw
-
124
Parched Valley
Approach opponent
High Throw
-
125
Moonlit Frost
Approach opponent from left side(or)
Throw escape
High Throw
-
126
Parched Valley
Approach opponent from right side(or)
Throw escape
High Throw
-
127
Smear Campaign
Approach opponent from behind(or)
Cannot throw escape
High Throw
-
128
Trifecta
Approach opponent
Throw escape, power up based on Heaven and Earth level, regain recoverable health
High Throw
Attack Reversal
-
129
For the Nation
Time with opponent low attack
at the right time to power up
Mid High
-
130
Law of the Land
Time with opponent punch(or)
at the right time to power up
High High High
-
131
Vortex
Time with opponent high attack
Shift to Cat Stance,at the right time to power up
Mid High
-
132
Low Parry
Time with opponent low attack
Moves While Opponent is Down
-
133
Veto
While opponent is down
Power up based on Heaven and Earth level, regain recoverable health
Low