Lidia Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

133 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Lidia)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Can use Heaven and Earth

    Entering stance increases Heaven and Earth level (carries over into next round), Heat consumption is reduced the higher the level

  • 5
    5. What can be done during Heat (unique)

    Allows the use of the powered up version of Seikenzuki

    1+2 , f,F,2 , f,f,F,1

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Political Storm

    f,1+2,3,1+2

    f,1+2,3,d,d/f,f,1+2 to power up

    High Mid Mid Mid Mid
  • 8
    Stalwart Governance

    b,1

    Chip damage on block

    Mid
  • 9
    Flash Elbow

    While crouching d/f,2

    Mid
  • 10
    Unanimous Consent

    During Horse Stance ( f,3+4 , etc.) 2

    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed, shift to Heaven and Earth (does not shift with 2,B)

    Mid Throw
  • 11
    High Left Reverse Hook Kick

    During Cat Stance ( b,3+4 , etc.) 3

    High
  • 12
    Horse Stance > Heaven and Earth

    During Heat and Horse Stance ( f,3+4 , etc.) U

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 13
    Cat Stance > Heaven and Earth

    During Heat and Cat Stance ( b,3+4 , etc.) U

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 14
    Stalking Wolf Stance > Heaven and Earth

    During Heat and Stalking Wolf Stance ( f,3+4,F , etc.) U

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 15
    Efflorescent Blizzard

    During Heat 2+3

    Heat Smash, to throw on hit, shift to Heaven and Earth on block (does not shift with B)

    Mid Throw
  • Rage Moves

  • 16
    Scarlet Valor: Martial Devotion

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 17
    Flurry

    1,2

    High High
  • 18
    Flurry > Mid Chaser

    1,2,2

    Shift to Cat Stance on hit or block

    High High Mid
  • 19
    Flurry > Gale Kick

    1,2,3

    High High High
  • 20
    Flurry > Low Right Kick

    1,2,4

    High High Low
  • 21
    High Jab > High Right Kick

    1,4

    High High
  • 22
    Double Twisting Chop

    2,2

    Shift to Cat Stance on hit or block

    High High
  • 23
    High Right Reverse Jab > Mid Right Front Kick

    2,4

    High Mid
  • 24
    Gankaku

    3,2

    Perfect Input to power up

    High High
  • 25
    High Right Roundhouse Kick > Jumping Back Spin Kick

    4,3

    High Mid
  • 26
    Heian Shodan Seikenzuki

    1+2

    b,b (or f,f) to cancel

    Mid
  • 27
    Heian Shodan Seikenzuki

    1+2 hold

    Chip damage on block, b,b (or f,f) to cancel

    Mid
  • 28
    Heian Shodan Seikenzuki: Digress

    1+2 hold (max)

    Chip damage on block

    Mid
  • 29
    Heian Shodan Seikenzuki > Heaven and Earth

    During Heat 1+2

    Partially uses remaining Heat time, has reversal break effect, b,b (or f,f) to cancel, shift to Heaven and Earth on hit or block (does not shift with 1+2,B)

    Mid
  • 30
    Floret Maelstrom

    3+4

    Shift to Cat Stance on hit or block

    Mid Mid
  • 31
    Horned Lark

    f,2,4

    High High
  • 32
    Jumping Mid Front Kick > Helm Splitter

    f,3,4

    Chip damage on block, f,3,d,d/f,f,4 to power up

    Mid High
  • 33
    Kusanku Double Kick > Uraken-uchi

    f,4,3,1

    Mid Mid Mid
  • 34
    Kusznku Triple Kick

    f,4,3,4

    Mid Mid Mid
  • 35
    Political Storm

    f,1+2,3,1+2

    f,1+2,3,d,d/f,f,1+2 to power up

    High Mid Mid Mid Mid
  • 36
    Horse Stance

    f,3+4

    Shift to Horse Stance

  • 37
    Mid Left Hook Thrust > Reverse Chop

    d/f,1,2

    Mid High
  • 38
    Mid Left Hook Thrust > Mid Left Sidekick

    d/f,1,3

    Mid Mid
  • 39
    Coiled Elbow Slam

    d/f,2

    Shift to Cat Stance on hit or block

    Mid
  • 40
    Mid Left Knee > Mid Right Kick Sidekick

    d/f,3,4

    Mid Mid
  • 41
    Crescent Kick > High Elbow Strike

    d/f,4,2

    Mid High
  • 42
    Rapture

    d/f,4~3

    Chip damage on block

    High
  • 43
    Triangle Kick

    d/f,4~4

    High
  • 44
    Tourbillon

    d/f,3+4

    Mid
  • 45
    Chop

    d,1

    Mid
  • 46
    Lame Duck

    d,2

    Low
  • 47
    Kansetsu-geri > Majority Rules

    d,3,1,2

    Low High High
  • 48
    Valley Breeze

    d/b,2

    Mid
  • 49
    Adjourning Sweep

    d/b,3

    Has clean hit effect, shift to Horse Stance on hit or block

    Low
  • 50
    Red Tape

    d/b,3 (Counter Hit)

    Cannot throw escape, power up based on Heaven and Earth level, regain recoverable health

    Low Throw
  • 51
    Shin Splinter

    d/b,4

    Low
  • 52
    For the People

    d/b,3+4

    Has low parry effect

    Mid
  • 53
    For the Nation

    Time with opponent low attack d/b,3+4

    1 at the right time to power up

    Mid High
  • 54
    Stalwart Governance

    b,1

    Chip damage on block

    Mid
  • 55
    Ruling Party > Crushing Left Knee

    b,2,3

    Perfect Input to power up

    High Mid
  • 56
    Birds of Prey

    b,3,1

    Mid Mid
  • 57
    Birds and Beasts

    b,3,4,1+2

    b,3,4,d,d/f,f,1+2 to power up

    Mid High Mid
  • 58
    Back Spin Kick

    b,4

    High
  • 59
    Iron Lady

    b,1+2

    Absorb an attack to power up and deal more chip damage on block

    Mid
  • 60
    Cat Stance

    b,3+4

    Shift to Cat Stance

  • 61
    Gekisai Ura-uchi

    b,1+4

    Unblockable
  • 62
    Gyre

    u/f,1

    Or u/b,1 or u,1 , has high parry effect

    Mid
  • 63
    Vortex

    Time with opponent high attack u/f,1

    Shift to Cat Stance, 2 at the right time to power up

    Mid High
  • 64
    Willow Branch

    u/f,3

    Or u/b,3 or u,3

    Mid
  • 65
    Cleaving Spirit

    u/f,4

    Or u,4 , shift to Cat Stance on hit or block

    Mid High
  • 66
    Delayed Rising Toe Kick

    u/f,N,4

    Mid
  • 67
    Lighting Seikenzuki

    f,F,2

    f,f,F,2 to power up, shift to Horse Stance on hit or block

    Mid
  • 68
    Lighting Seikenzuki

    During Heat f,F,2

    Partially uses remaining Heat time, has reveral break effect, f,f,F,2 to power up, shift to Horse Stance on hit or block

    Mid
  • 69
    Flying Forward Kick

    f,F,3

    Mid
  • 70
    Hazy Moon Double Kick

    f,F,4,3

    Mid Mid
  • 71
    Celestial Comet Punch

    Approach airborne opponent f,F,4,3

    Power up based on Heaven and Earth level, regain recoverable health

    Mid Mid Throw
  • 72
    White Whale

    f,F,1+2

    Has clean hit effect

    Mid
  • 73
    Swift High Seikenzuki

    f,f,F,1

    Chip damage on block

    High
  • 74
    Swift High Seikenzuki > Heaven and Earth

    During Heat f,f,F,1

    Partially uses remaining Heat time, has reversal break effect, shift to Heaven and Earth on hit or block (does not shift with f,f,F,1,B)

    High
  • 75
    Flying Blade

    f,f,F,3

    Chip damage on block

    Mid
  • 76
    Blossom Fury

    d,d/f,f,2,2,1+2

    d,d/f,f,d,d/f,f,2,2,b,f,F,1+2 to power up

    Mid Mid Mid
  • 77
    Helm Splitter

    d,d/f,f,4

    Chip damage on block

    High
  • 78
    Red Poppy

    d,d/f,f,1+2,2

    Shift to Stalking Wolf Stance on hit or block

    Mid Mid
  • 79
    10 Hit Combo

    2,1,4,4,1,2,1,3,2,1

    High High High Low Mid High High Mid Mid Mid
  • Special Move

  • 80
    Bow

    1+3+4

  • 81
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 82
    White-tailed Eagle

    While rising 1,2

    Shift to Cat Stance on hit or block

    Mid High
  • 83
    Wild Eagle

    While rising 1,4

    Mid Mid
  • 84
    Ypward Thrust

    While rising 2

    Mid
  • 85
    Bridging the Gap

    While rising 3

    Mid
  • 86
    Caustic Retort

    While rising 4,2

    Shift to Cat Stance on hit or block

    Mid High
  • 87
    Flash Elbow

    While crouching d/f,2

    Mid
  • 88
    Odd-tooth Snake

    While crouching d/f,3

    Has clean hit effect

    Low
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 89
    Elbow Slam

    During sidestep 2

    Mid
  • 90
    Evasive High Right Back Kick

    During sidestep 4

    High
  • Moves during Horse Stance

  • 91
    Horse Stance

    f,3+4 , etc.

    Shift to Horse Stance

  • 92
    Hachi-wari

    During Horse Stance 1

    Absorb an attack to power up and deal more chip damage on block, shift to Stalking Wolf Stance on hit or block

    High
  • 93
    Unanimous Consent

    During Horse Stance 2

    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed, shift to Heaven and Earth (does not shift with 2,B)

    Mid Throw
  • 94
    Kumo-geri

    During Horse Stance 3

    Mid
  • 95
    Muramasa

    During Horse Stance 4

    Chip damage on block, shift to Stalking Wolf Stance on hit or block

    Mid
  • 96
    Low Chop

    During Horse Stance 1+2

    Low
  • 97
    Horse Stance > Stalking Wolf Stance

    During Horse Stance F

    Shift to Stalking Wolf Stance

  • 98
    Horse Stance > Heaven and Earth

    During Heat and Horse Stance U

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 99
    Horse Stance > Vacuity

    During Horse Stance b,B

  • Moves during Cat Stance

  • 100
    Cat Stance

    b,3+4 , etc.

    Shift to Cat Stance

  • 101
    Mid Left Thrust

    During Cat Stance 1

    Mid
  • 102
    Rising Carp

    During Cat Stance 2,2

    Perfect Input to power up

    High Mid
  • 103
    Enlightenment

    During Cat Stance 2,3,1

    High Mid High
  • 104
    High Left Reverse Hook Kick

    During Cat Stance 3

    High
  • 105
    Crouching Tiger > Rising Dragon

    During Cat Stance 4,3+4

    During Cat Stance 4 on hit or block to shift to Stalking Wolf Stance

    Low Mid
  • 106
    Gojushiho

    During Cat Stance 1+2

    Shift to Stalking Wolf Stance on hit or block

    Mid
  • 107
    Cat Stance > Stalking Wolf Stance

    During Cat Stance F

    Shift to Stalking Wolf Stance

  • 108
    Cat Stance > Heaven and Earth

    During Heat and Cat Stance U

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 109
    Cat Stance > Vacuity

    During Cat Stance b,B

  • Moves during Stalking Wolf Stance

  • 110
    Stalking Wolf Stance

    During Horse Stance F , etc.

    Shift to Stalking Wolf Stance

  • 111
    Bassai-zuki

    During Stalking Wolf Stance 1

    Chip damage on block, can hold, b,b (or f,f) to cancel

    Mid
  • 112
    Bassai-zuki > Heaven and Earth

    During Heat and Stalking Wolf Stance 1

    Can hold, b,b (or f,f) to cancel, shift to Heaven and Earth on hit or block (does not shift with 1,B)

    Mid
  • 113
    Jion Upward Thrust

    During Stalking Wolf Stance 2

    Mid
  • 114
    Mid Left Kick > Nimble Thrust

    During Stalking Wolf Stance 3,1

    Mid Mid
  • 115
    Serpent Incision

    During Stalking Wolf Stance 4

    Low Mid
  • 116
    Stalking Wolf Stance > Heaven and Earth

    During Heat and Stalking Wolf Stance U

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 117
    Stalking Wolf Stance > Vacuity

    During Stalking Wolf Stance b,B

  • Moves during Heaven and Earth

  • 118
    Heaven and Earth

    During Heat and Horse Stance U , etc.

    Shift to Heaven and Earth, partially uses remaining Heat time, Heaven and Earth level increases each time stance is used, has strong parry effect

  • 119
    Heaven's Gavel: Injustice Banish

    During Heaven and Earth 1

    Power up based on Heaven and Earth level, chip damage on block

    Mid
  • 120
    Heaven's Sword: Wreath Puncture

    During Heaven and Earth 2

    Power up based on Heaven and Earth level, chip damage on block

    Mid Mid
  • 121
    Heaven's Cannon: Crushing Defamation

    During Heaven and Earth 1+2

    Power up based on Heaven and Earth level

    Unblockable
  • 122
    Heaven and Earth

    During Heaven and Earth, take attack from opponent

    Shift to Heaven and Earth, partially uses remaining Heat time, has strong parry effect

  • Throws

  • 123
    Moonlit Frost

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 124
    Parched Valley

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 125
    Moonlit Frost

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 126
    Parched Valley

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 127
    Smear Campaign

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 128
    Trifecta

    Approach opponent u/f,1+2

    Throw escape 1+2 , power up based on Heaven and Earth level, regain recoverable health

    High Throw
  • Attack Reversal

  • 129
    For the Nation

    Time with opponent low attack d/b,3+4

    1 at the right time to power up

    Mid High
  • 130
    Law of the Land

    Time with opponent punch b,1+3 (or b,2+4)

    2 at the right time to power up

    High High High
  • 131
    Vortex

    Time with opponent high attack u/f,1

    Shift to Cat Stance, 2 at the right time to power up

    Mid High
  • 132
    Low Parry

    Time with opponent low attack D/F

  • Moves While Opponent is Down

  • 133
    Veto

    While opponent is down d,1+2

    Power up based on Heaven and Earth level, regain recoverable health

    Low
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