
Combos from commdao
3 combosRank Contributor
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14 hits | 85 damages
904Dash
Dash
Destructive Form
Dash ► d/b,1,4~B,1,1+2 ► Dash ► 2,2,3 ► b,1+2 ► Destructive Form ► f,2,1,2
14 hits 85 damages
Stage : Arena
Sticky NoteCan try to do DB1+2 if they're still on the ground after.
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11 hits | 104 damages
888While Standing
Dash
W!
While Standing
WS,1,2,3<2,3,3 ► b,3+4 ► Dash ► 2,2 ► W! ► d,3,WS,2
11 hits 104 damages Wall
Stage : Arena (Underground)
Sticky NoteAfter the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.
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11 hits | 66 damages
489Scarecrow Stance
Dash
d/f,2 ► u/f,1 ► d/f,1 ► f,2,3
11 hits 66 damages
Sticky NoteShould also work with the 2 launcher from Tarantula (d 1 + 2)