Combos from commdao
3 combos Rank Contributor-
14 hits | 85 damages
dashdashDestructive Form
dash , d/b 1 4 ~ B 1 1+2 , dash , 2 2 3 , b 1+2 , Destructive Form , f 2 1 2
14 hits 85 damages
Stage : Arena
Sticky NoteCan try to do DB1+2 if they're still on the ground after.
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11 hits | 104 damages
WSdashW!WS
WS 1 2 3 < 2 3 3 , b 3+4 , dash , 2 2 , W! , d 3 WS 2
11 hits 104 damages Wall
Stage : Arena (Underground)
Sticky NoteAfter the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.
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11 hits | 66 damages
Scarecrow Stancedash
d/f 2 , u/f 1 , d/f 1 , f 2 3 < Scarecrow Stance 4 , dash < d 4 3 , f 2 3 4
11 hits 66 damages
Sticky NoteShould also work with the 2 launcher from Tarantula (d 1 + 2)