Jun Movelist / Command list
Legend
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Movelist
130 moves listed | Notation mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
-
22. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent F
-
33. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat 2+3
-
44. What can be done during Heat (unique)
Allow the use of Kazama's Power (Health reducing move) with less health reduced
f,2 on hit or block 1+2 , d/f,2 on hit or block 1+2 , etc.
-
55. What can be done during Heat (unique)
Allows the use of the powered up version of Inner Peace
f,1+2
-
6Heat Burst
When Heat activation available 2+3
Partially uses remaining Heat time, 2+3,b,b to cancel attack
Mid -
7Shunkei
1+2
Mid -
8Ame-no-Habakiri
f,2 on hit or block 1+2
Chip damage on block, deals self-damage (partially recoverable)
Mid Mid -
9Kagura
During sidestep ( u,N or d,N) 4
Mid -
10Zuiun Renkyaku
During Izumo ( u,2 , etc.) 3
High Mid High -
11Ame-no-Nuboko
During Miare ( b,1+2 , etc) 2
Chip damage on block, deals self-damage (partially recoverable)
S.Mid -
12Yomotsu Ooyumi
During Heat 2+3
On hit or block regain recoverable health, Heat Smash
Mid Mid -
13Yomotsu Mihashira
During Heat and Genjitsu 2+3
On hit or block regain recoverable health, Heat Smash
Low Mid -
14Amatsu Izanami
During Rage d/f,1+2
Rage Art, erases opponent's recoverable health on hit
Mid Throw -
15Spear Step > Izumo Smash
1,1
Shift to Izumo
High Mid -
16Spear Step
1,2
1,2,D (or U) to shift to sidestep
High High -
17Spear Step > Izumo Strike
1,2,2
Shift to Izumo
High High High -
18Spear Step > Spin Kick
1,2,4
High High Mid -
19Suiren Leg Scythe
1,3
High Low -
20Byakuren Tsukinuki
1,2,4,1
Chip damage on block, deals self-damage (partially recoverable)
High Mid Mid Mid -
21Byakuren Tamasudare
1,2,4,3
High Mid Mid High -
22Byakuren Misogi
2,1,1+2
High Mid High -
23Shion
3
Mid -
24Shunkei
1+2
Mid -
25Ryuuntsui - Misogi
3+4
3+4,D to shift to crouching state when blocking, deals self-damage (partially recoverable)
Mid Mid Mid -
26White Heron Dance
1+4,2,4
S.Low High High Mid -
27White Heron Lower Dance
1+4,2,d,4
S.Low High High Low -
28White Heron Sun Palm
1+4,3,1
S.Low High Mid Mid -
29White Heron Moon Kick
1+4,3,4
S.Low High Mid Low -
30Izumo Smash
f,1
Shift to Izumo
Mid -
31Demon Slayer
f,2
f,2,D to cancel and shift to crouching state
Mid -
32Ame-no-Habakiri
f,2 on hit or block 1+2
Chip damage on block, deals self-damage (partially recoverable)
Mid Mid -
33Kanbashira > Izumo Strike
f,3,2
f,3,D (or U) to shift to sidestep, shift to Izumo
Mid High -
34Double Kanbashira
f,3,4
f,3,D (or U) to shift to Izumo
Mid Mid -
35Getsukankyaku
f,4
High -
36Inner Peace
f,1+2
On hit shift to Miare, can parry during Heat (partially uses remaining Heat time), deals self-damage (partially recoverable)
High -
37Genjitsu
f,3+4
Shift to Genjitsu, during Genjitsu D to shift to crouching state
-
38Wheel Kick
f,2+3
Punch parry effect
High -
39Habotan
d/f,1,1
Mid Mid -
40Aya Stitch
d/f,1,2
Mid High -
41Mizuho
d/f,2
Chip damage on block, deals self-damage (partially recoverable)
Mid -
42Ame-no-Murakumo
d/f,2 on hit or block 1+2
Mid Mid -
43Kazakiri
d/f,3
d/f,4
Mid -
44Katabami
d/f,4
Mid -
45Heavenly Sun Palm
d/f,3+4,1
Mid Mid -
46Heavenly Moon Kick
d/f,3+4,4
Mid Low -
47Narumi
d,2
Mid -
48Suminagashi
d,4,4
Low High -
49Kamudo-no-Tsurugi
d,1+2
Chip damage on block, deals self-damage (partially recoverable)
Mid -
50Double Lift Kicks
d,3+4
Low High -
51Hourai's Dance
d/b,1,1,1+2
Recover health on hit
Mid Mid Mid Mid Mid -
52Ayame
d/b,2
Low -
53Leg Scythe
d/b,3
Low -
54Kariashi
d/b,4,4,4
d/b,4,D , d/b,4,4,D , d/b,4,4,4,D to directly shift to crouching state
Low Low Low -
55Kariashi Hakuro
During Kariashi 1+4
Link to attack from 1+4
S.Low High -
56Violet
b,1
b,1,D to cancel and shift to crouching state
Low -
57Sumire Okuri
b,1 (Counter Hit)
Throw when hit from the front
Low Throw -
58Ryuen Saika Shikei
b,2,1,1
b,2,1,F to shift to Genjitsu, b,2,1,B
Mid High Mid -
59Ryuen Saika Renken
b,2,1,2
Chip damage on block, deals self-damage (partially recoverable)
Mid High Mid -
60Ryuen Saika Renshuu
b,2,1,4
Mid High High -
61Ryuen Magushi
b,2,2
Mid Mid -
62Dragon Wheel Kick
b,3
Mid -
63Ryuusha Renken
b,3,2
Chip damage on block, deals self-damage (partially recoverable)
Mid Mid -
64Dragon Wheel Leg Cutter
b,3,4
Link to attack from d/b,4 , b,3,4,D to directly shift to crouching state
Mid Low -
65Shirabyoushi
d/b,4,2
Mid Mid -
66Miare
b,1+2
Shift to Miare, regain recoverable health, during Miare D (or U) to shift to sidestep
-
67Omoikane
b,3+4
Absorb an attack to power up and deal more chip damage on block
Mid -
68Shinki
b,2+3
Unblockable -
69Izumo Strike
u,2
Or u/b,2 , shift to Izumo
High -
70Chikura
u,4
Or u/b,4
Mid -
71Divine Exile - Heaven
u/f,2
Deals self-damage (partially recoverable)
High High -
72Totsuka-no-Tsurugi
u/f,2
Chip damage on block, deals self-damage (partially recoverable)
Mid -
73Iwato
u/f,3
Or u/b,3 or u,3
Mid -
74Housenka - Misogi
u/f,2,3
On hit shift to Miare, deals self-damage (partially recoverable)
Mid Mid Mid -
75Saiuntsui
u/f,3+4
Or u/b,3+4 or u,3+4
Mid Mid -
76Suiei Ura Saika
f,F,2,2
f,F,2,F to shift to Genjitsu, f,F,2,B to shift to Miare
Mid Mid -
77Suiei Kagetsu
f,F,2,3
f,F,2,F to shift to Genjitsu, f,F,2,B to shift to Miare
Mid High -
78Yukimiguruma
f,F,3,3+4
Chip damage on block
Mid Mid Mid -
79Tokkei - Misogi
f,F,1+2
Chip damage on block, deals self-damage (partially recoverable)
Mid -
80Ame-no-Uzume
f,f,F,3
Or u/b,b,3 , chip damage on block
Mid -
81Ki Charge
1+2+3+4
Cannot block when it is still in effect / Automatic counter hit
-
82Tenkan Saika Shikei
While rising 1,1,1
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
High High Mid -
83Tenkan Saika Renken
While rising 1,1,2
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B
High High Mid -
84Tenkan Saika Renshuu
While rising 1,1,4
While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare
High High High -
85Tomoezakura
While rising 1,4,2
High Mid Low -
86Tomoefuji
While rising 1,4,1+2
High Mid Mid -
87Hyakkaou
While rising 2,1
Mid Mid -
88Gioh
While rising 3
Mid -
89Ichikaku
While rising 4
Mid -
90Sudare Nagashi
While rising 1+2
While rising 1+2,D to cancel and shift to crouching state
Mid -
91Flowing Moon Scent
While rising 3+4
Mid -
92Twin Cloud Kicks
While crouching 3+4,3
While crouching 3+4,D (or 3+4,3,D) to directly shift to crouching state
Mid Mid Mid Mid -
93Divine Exile - Earth
While crouching d/f,1
Deals self-damage (partially recoverable)
S.Low Mid -
94Grace
While crouching d/f,2
Low -
95Kanamegaeshi
While crouching d/f,3
Has clean hit effect
Low -
9610 Hit Combo
While rising 1,1,1+4,2,1,2,4,4,3
High High Low High High Mid High Low Mid Mid -
97Kasanegasumi
During sidestep 2
Mid -
98Kagura
During sidestep 4
Mid -
99Sankouchou
During sidestep 1+2
Recover health on hit
High High Mid -
100Izumo
u,2 , etc.
Recover health on hit
High -
101Haraede Kannagi
During Izumo 1,1
Recover health on hit
High High -
102Haraede Musubi
During Izumo 1,2
High Mid -
103Setsurinbu - Misogi
During Izumo 2
Chip damage on block, deals self-damage (partially recoverable)
Mid -
104Zuiun Renkyaku
During Izumo 3
Mid Mid -
105Wakeikazuchi - Misogi
During Izumo 4,1
Chip damage on block, deals self-damage (partially recoverable)
Low Mid -
106Mihikariooshi
During Izumo 1+2
Absorb an attack to power up and deal more chip damage on block
Mid -
107Dianthus Garden
During Izumo f,1+2
Mid -
108Genjitsu
f,3+4
Shift to Genjitsu, during Genjitsu D to shift to crouching state
-
109Rurikoukai
During Genjitsu 1
Low -
110Kazama Style Spirit
During Genjitsu 2
Throw on front hit, deals self-damage (partially recoverable), absorb an attack to power up and add chip damage
Mid Throw -
111Getsuun Renken
During Genjitsu 3,2
Chip damage on block, deals self-damage (partially recoverable), during Genjitsu 3,D to shift to crouching state
Mid Mid -
112Nichiun
During Genjitsu 4
High -
113Miare
b,1+2 , etc.
Shift to Miare, regain recoverable health, during Miare D (or U) to shift to sidestep, D/B to shift to standing state
-
114Ame-no-Sakahoko
During Mare 1
Chip damage on block, deals self-damage (partially recoverable)
Mid -
115Ame-no-Nuboko
During Mare 2
Chip damage on block, deals self-damage (partially recoverable)
S.Mid -
116Izumo Strike
During Mare 1+2
Shift to Izumo
High -
117Genjitsu
During Mare F
Shift to Genjitsu
-
118Shiho Nage
Approah opponent 1+3
Throw escape 1 or 2
High Throw -
119Katanuki
Approah opponent 2+4
Throw escape 1 or 2
High Throw -
120Cloud Taste
Approah opponent from left side 1+3 (or 2+4)
Throw escape 1
High Throw -
121Wind Wheel
Approah opponent from right side 1+3 (or 2+4)
Throw escape 2
High Throw -
122Twisted Limbs
Approah opponent from behind 1+3 (or 2+4)
Cannot throw escape
High Throw -
123White Mountain
Approah opponent d/f,2+3
Throw escape 2
High Throw -
124Riai
Approah opponent u/f,1+2
Throw escape 1+2
High Throw -
125Falling Rain
While crouching d/b,1+2
Throw escape 1+2
High Throw -
126Tsukuyomi
During Izumo 1+4 (or 2+3)
Throw escape 1+2
High Throw -
127Attack Reversal
Time with opponent attack b,1+3 (or b,2+4)
Throw -
128Amaterasu
Time with opponent low attack f,3+4
Recover health
Throw -
129Low Parry
Time with opponent low attack D/F
-
130Throw Reversal
Time with opponent throw f,3+4
Recover health
Throw