Jun Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

130 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Jun)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Allow the use of Kazama's Power (Health reducing move) with less health reduced

    f,2 on hit or block 1+2 , d/f,2 on hit or block 1+2 , etc.

  • 5
    5. What can be done during Heat (unique)

    Allows the use of the powered up version of Inner Peace

    f,1+2

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Shunkei

    1+2

    Mid
  • 8
    Ame-no-Habakiri

    f,2 on hit or block 1+2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid Mid
  • 9
    Kagura

    During sidestep ( u,N or d,N) 4

    Mid
  • 10
    Zuiun Renkyaku

    During Izumo ( u,2 , etc.) 3

    High Mid High
  • 11
    Ame-no-Nuboko

    During Miare ( b,1+2 , etc) 2

    Chip damage on block, deals self-damage (partially recoverable)

    S.Mid
  • 12
    Yomotsu Ooyumi

    During Heat 2+3

    On hit or block regain recoverable health, Heat Smash

    Mid Mid
  • 13
    Yomotsu Mihashira

    During Heat and Genjitsu 2+3

    On hit or block regain recoverable health, Heat Smash

    Low Mid
  • Rage Moves

  • 14
    Amatsu Izanami

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 15
    Spear Step > Izumo Smash

    1,1

    Shift to Izumo

    High Mid
  • 16
    Spear Step

    1,2

    1,2,D (or U) to shift to sidestep

    High High
  • 17
    Spear Step > Izumo Strike

    1,2,2

    Shift to Izumo

    High High High
  • 18
    Spear Step > Spin Kick

    1,2,4

    High High Mid
  • 19
    Suiren Leg Scythe

    1,3

    High Low
  • 20
    Byakuren Tsukinuki

    1,2,4,1

    Chip damage on block, deals self-damage (partially recoverable)

    High Mid Mid Mid
  • 21
    Byakuren Tamasudare

    1,2,4,3

    High Mid Mid High
  • 22
    Byakuren Misogi

    2,1,1+2

    High Mid High
  • 23
    Shion

    3

    Mid
  • 24
    Shunkei

    1+2

    Mid
  • 25
    Ryuuntsui - Misogi

    3+4

    3+4,D to shift to crouching state when blocking, deals self-damage (partially recoverable)

    Mid Mid Mid
  • 26
    White Heron Dance

    1+4,2,4

    S.Low High High Mid
  • 27
    White Heron Lower Dance

    1+4,2,d,4

    S.Low High High Low
  • 28
    White Heron Sun Palm

    1+4,3,1

    S.Low High Mid Mid
  • 29
    White Heron Moon Kick

    1+4,3,4

    S.Low High Mid Low
  • 30
    Izumo Smash

    f,1

    Shift to Izumo

    Mid
  • 31
    Demon Slayer

    f,2

    f,2,D to cancel and shift to crouching state

    Mid
  • 32
    Ame-no-Habakiri

    f,2 on hit or block 1+2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid Mid
  • 33
    Kanbashira > Izumo Strike

    f,3,2

    f,3,D (or U) to shift to sidestep, shift to Izumo

    Mid High
  • 34
    Double Kanbashira

    f,3,4

    f,3,D (or U) to shift to Izumo

    Mid Mid
  • 35
    Getsukankyaku

    f,4

    High
  • 36
    Inner Peace

    f,1+2

    On hit shift to Miare, can parry during Heat (partially uses remaining Heat time), deals self-damage (partially recoverable)

    High
  • 37
    Genjitsu

    f,3+4

    Shift to Genjitsu, during Genjitsu D to shift to crouching state

  • 38
    Wheel Kick

    f,2+3

    Punch parry effect

    High
  • 39
    Habotan

    d/f,1,1

    Mid Mid
  • 40
    Aya Stitch

    d/f,1,2

    Mid High
  • 41
    Mizuho

    d/f,2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid
  • 42
    Ame-no-Murakumo

    d/f,2 on hit or block 1+2

    Mid Mid
  • 43
    Kazakiri

    d/f,3

    d/f,4

    Mid
  • 44
    Katabami

    d/f,4

    Mid
  • 45
    Heavenly Sun Palm

    d/f,3+4,1

    Mid Mid
  • 46
    Heavenly Moon Kick

    d/f,3+4,4

    Mid Low
  • 47
    Narumi

    d,2

    Mid
  • 48
    Suminagashi

    d,4,4

    Low High
  • 49
    Kamudo-no-Tsurugi

    d,1+2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid
  • 50
    Double Lift Kicks

    d,3+4

    Low High
  • 51
    Hourai's Dance

    d/b,1,1,1+2

    Recover health on hit

    Mid Mid Mid Mid Mid
  • 52
    Ayame

    d/b,2

    Low
  • 53
    Leg Scythe

    d/b,3

    Low
  • 54
    Kariashi

    d/b,4,4,4

    d/b,4,D , d/b,4,4,D , d/b,4,4,4,D to directly shift to crouching state

    Low Low Low
  • 55
    Kariashi Hakuro

    During Kariashi 1+4

    Link to attack from 1+4

    S.Low High
  • 56
    Violet

    b,1

    b,1,D to cancel and shift to crouching state

    Low
  • 57
    Sumire Okuri

    b,1 (Counter Hit)

    Throw when hit from the front

    Low Throw
  • 58
    Ryuen Saika Shikei

    b,2,1,1

    b,2,1,F to shift to Genjitsu, b,2,1,B

    Mid High Mid
  • 59
    Ryuen Saika Renken

    b,2,1,2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid High Mid
  • 60
    Ryuen Saika Renshuu

    b,2,1,4

    Mid High High
  • 61
    Ryuen Magushi

    b,2,2

    Mid Mid
  • 62
    Dragon Wheel Kick

    b,3

    Mid
  • 63
    Ryuusha Renken

    b,3,2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid Mid
  • 64
    Dragon Wheel Leg Cutter

    b,3,4

    Link to attack from d/b,4 , b,3,4,D to directly shift to crouching state

    Mid Low
  • 65
    Shirabyoushi

    d/b,4,2

    Mid Mid
  • 66
    Miare

    b,1+2

    Shift to Miare, regain recoverable health, during Miare D (or U) to shift to sidestep

  • 67
    Omoikane

    b,3+4

    Absorb an attack to power up and deal more chip damage on block

    Mid
  • 68
    Shinki

    b,2+3

    Unblockable
  • 69
    Izumo Strike

    u,2

    Or u/b,2 , shift to Izumo

    High
  • 70
    Chikura

    u,4

    Or u/b,4

    Mid
  • 71
    Divine Exile - Heaven

    u/f,2

    Deals self-damage (partially recoverable)

    High High
  • 72
    Totsuka-no-Tsurugi

    u/f,2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid
  • 73
    Iwato

    u/f,3

    Or u/b,3 or u,3

    Mid
  • 74
    Housenka - Misogi

    u/f,2,3

    On hit shift to Miare, deals self-damage (partially recoverable)

    Mid Mid Mid
  • 75
    Saiuntsui

    u/f,3+4

    Or u/b,3+4 or u,3+4

    Mid Mid
  • 76
    Suiei Ura Saika

    f,F,2,2

    f,F,2,F to shift to Genjitsu, f,F,2,B to shift to Miare

    Mid Mid
  • 77
    Suiei Kagetsu

    f,F,2,3

    f,F,2,F to shift to Genjitsu, f,F,2,B to shift to Miare

    Mid High
  • 78
    Yukimiguruma

    f,F,3,3+4

    Chip damage on block

    Mid Mid Mid
  • 79
    Tokkei - Misogi

    f,F,1+2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid
  • 80
    Ame-no-Uzume

    f,f,F,3

    Or u/b,b,3 , chip damage on block

    Mid
  • Special Move

  • 81
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 82
    Tenkan Saika Shikei

    While rising 1,1,1

    While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare

    High High Mid
  • 83
    Tenkan Saika Renken

    While rising 1,1,2

    While rising 1,1,F to shift to Genjitsu, while rising 1,1,B

    High High Mid
  • 84
    Tenkan Saika Renshuu

    While rising 1,1,4

    While rising 1,1,F to shift to Genjitsu, while rising 1,1,B to shift to Miare

    High High High
  • 85
    Tomoezakura

    While rising 1,4,2

    High Mid Low
  • 86
    Tomoefuji

    While rising 1,4,1+2

    High Mid Mid
  • 87
    Hyakkaou

    While rising 2,1

    Mid Mid
  • 88
    Gioh

    While rising 3

    Mid
  • 89
    Ichikaku

    While rising 4

    Mid
  • 90
    Sudare Nagashi

    While rising 1+2

    While rising 1+2,D to cancel and shift to crouching state

    Mid
  • 91
    Flowing Moon Scent

    While rising 3+4

    Mid
  • 92
    Twin Cloud Kicks

    While crouching 3+4,3

    While crouching 3+4,D (or 3+4,3,D) to directly shift to crouching state

    Mid Mid Mid Mid
  • 93
    Divine Exile - Earth

    While crouching d/f,1

    Deals self-damage (partially recoverable)

    S.Low Mid
  • 94
    Grace

    While crouching d/f,2

    Low
  • 95
    Kanamegaeshi

    While crouching d/f,3

    Has clean hit effect

    Low
  • 96
    10 Hit Combo

    While rising 1,1,1+4,2,1,2,4,4,3

    High High Low High High Mid High Low Mid Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 97
    Kasanegasumi

    During sidestep 2

    Mid
  • 98
    Kagura

    During sidestep 4

    Mid
  • 99
    Sankouchou

    During sidestep 1+2

    Recover health on hit

    High High Mid
  • Moves during Izumo

  • 100
    Izumo

    u,2 , etc.

    Recover health on hit

    High
  • 101
    Haraede Kannagi

    During Izumo 1,1

    Recover health on hit

    High High
  • 102
    Haraede Musubi

    During Izumo 1,2

    High Mid
  • 103
    Setsurinbu - Misogi

    During Izumo 2

    Chip damage on block, deals self-damage (partially recoverable)

    Mid
  • 104
    Zuiun Renkyaku

    During Izumo 3

    Mid Mid
  • 105
    Wakeikazuchi - Misogi

    During Izumo 4,1

    Chip damage on block, deals self-damage (partially recoverable)

    Low Mid
  • 106
    Mihikariooshi

    During Izumo 1+2

    Absorb an attack to power up and deal more chip damage on block

    Mid
  • 107
    Dianthus Garden

    During Izumo f,1+2

    Mid
  • Moves during Genjitsu

  • 108
    Genjitsu

    f,3+4

    Shift to Genjitsu, during Genjitsu D to shift to crouching state

  • 109
    Rurikoukai

    During Genjitsu 1

    Low
  • 110
    Kazama Style Spirit

    During Genjitsu 2

    Throw on front hit, deals self-damage (partially recoverable), absorb an attack to power up and add chip damage

    Mid Throw
  • 111
    Getsuun Renken

    During Genjitsu 3,2

    Chip damage on block, deals self-damage (partially recoverable), during Genjitsu 3,D to shift to crouching state

    Mid Mid
  • 112
    Nichiun

    During Genjitsu 4

    High
  • Moves during Miare

  • 113
    Miare

    b,1+2 , etc.

    Shift to Miare, regain recoverable health, during Miare D (or U) to shift to sidestep, D/B to shift to standing state

  • 114
    Ame-no-Sakahoko

    During Mare 1

    Chip damage on block, deals self-damage (partially recoverable)

    Mid
  • 115
    Ame-no-Nuboko

    During Mare 2

    Chip damage on block, deals self-damage (partially recoverable)

    S.Mid
  • 116
    Izumo Strike

    During Mare 1+2

    Shift to Izumo

    High
  • 117
    Genjitsu

    During Mare F

    Shift to Genjitsu

  • Throws

  • 118
    Shiho Nage

    Approah opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 119
    Katanuki

    Approah opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 120
    Cloud Taste

    Approah opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 121
    Wind Wheel

    Approah opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 122
    Twisted Limbs

    Approah opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 123
    White Mountain

    Approah opponent d/f,2+3

    Throw escape 2

    High Throw
  • 124
    Riai

    Approah opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 125
    Falling Rain

    While crouching d/b,1+2

    Throw escape 1+2

    High Throw
  • 126
    Tsukuyomi

    During Izumo 1+4 (or 2+3)

    Throw escape 1+2

    High Throw
  • Attack Reversal

  • 127
    Attack Reversal

    Time with opponent attack b,1+3 (or b,2+4)

    Throw
  • 128
    Amaterasu

    Time with opponent low attack f,3+4

    Recover health

    Throw
  • 129
    Low Parry

    Time with opponent low attack D/F

  • 130
    Throw Reversal

    Time with opponent throw f,3+4

    Recover health

    Throw
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