Alisa Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

142 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Alisa)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Increased chip damage when chainsaw attack blocked

    3,2 , during Destructive Form f,1 , etc.

  • 5
    5. What can be done during Heat (unique)

    A new Dual Boot shift move can be used

    f,1+4

  • 6
    6. What can be done during Heat (unique)

    A power-up Destructive Form shift move can be used

    d,1+2

  • Heat Moves

  • 7
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

  • 8
    Quick Trim

    3,2

    Chip damage on block, shift to Destructive Form (does not shift when using Heat Dash)

    Mid High
  • 9
    Uninstall

    1+2

    Chip damage on block

    Mid
  • 10
    Dual Session

    f,2,1

    Chip damage on block, shift to Destructive Form (does not shift when using Heat Dash) f,2,1+2 to shift to Destructive Form

    Mid Mid
  • 11
    Image Cutter

    u/f,2

    Or u,2 , chip damage on block, shift to Destructive Form (does not shift when using Heat Dash)

    High
  • 12
    Gigahertz Storm

    During Destructive Form ( d,1+2 , etc.) f,2,1,2

    Chip damage on block

    Mid Mid Mid Mid Mid Mid
  • 13
    Emergency Dual Boot

    During Heat f,1+4

    Shift to Dual boot, partially uses remaining Heat time

  • 14
    Emergency Destructive Form

    During Heat d,1+2

    Shift to Destructive Form, partially uses remaining Heat time

  • 15
    Quick-fix Protocol

    During Heat 2+3

    Or during Heat and Destructive Form 2+3 , Heat Smash, on hit shift to throw, 2+3,3 (or 2+3,4) to shift to Boot, 2+3,f,3 (or 2+3,f,4) to shift to Dual Boot

    Mid Throw
  • Rage Moves

  • 16
    Radiant Pegasus Bomb

    During Rage d/f,1+2

    Or during Rage and Destructive Form d/f,1+2 , Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 17
    Stop Bit

    1,1

    1,1,1+2 to shift to Destructive Form

    High High
  • 18
    Typing Combo

    1,2

    High High
  • 19
    Liftoff Combo

    1,2,2

    Chip damage on block

    High High High
  • 20
    Coil Punch Combo

    1,2,d,2

    Can hold at last step

    High High Low
  • 21
    Troubleshooting

    2 on hit or block 2

    High High
  • 22
    Down Time

    2,3,3

    High Mid Mid
  • 23
    Down Link

    2,3,4

    High Mid Low
  • 24
    Quick Trim

    3,2

    Chip damage on block, shift to Destructive Form (does not shift when using Heat Dash)

    Mid High
  • 25
    Quick Access

    3,f,2

    Shift to Destructive Form, chip damage on block

    Mid Mid Mid Mid Mid Mid
  • 26
    Accelerator

    4

    High
  • 27
    Uninstall

    1+2

    Chip damage on block

    Mid
  • 28
    Dual Session

    f,2,1

    Chip damage on block, shift to Destructive Form (does not shift when using Heat Dash) f,2,1+2 to shift to Destructive Form

    Mid Mid
  • 29
    Triple Session

    f,2,3,3

    f,2,3,1+2 to shift to Destructive Form

    Mid High Mid
  • 30
    Lost Access

    f,3,2

    Shift to Destructive Form, chip damage on block

    High High
  • 31
    Automatic Transmission

    f,3,1+2

    Shift to Destructive Form, chip damage on block

    High Mid
  • 32
    Logic Bomb

    f,4,1,4

    f,4,1+2 to shift to Destructive Form

    Mid High Mid
  • 33
    Overflow

    f,1+2

    f,1+2,3 (or f,1+2,4) to shift to Boot, f,1+2,f,3 (or f,1+2,f,4) to shift to Dual Boot

    Mid
  • 34
    Boot

    f,3+4

    Shift to Boot

  • 35
    Cyclone Mixer

    d/f,1,1,2

    Shift to Destructive Form, chip damage on block

    Mid High High High High High High High
  • 36
    Cyclone Hacker

    d/f,1,4

    Mid Mid
  • 37
    Pickup

    d/f,2

    Mid
  • 38
    Double Socket

    d/f,3,3

    Mid Low
  • 39
    Deadlock

    d,2,4

    d,2,4,1+2 to shift to Destructive Form

    Mid Mid
  • 40
    Quick Slider

    d,3

    Shift to Backup

    Low
  • 41
    Optimizer

    d,4,1+2

    Low High
  • 42
    Destructive Form

    d,1+2

    Shift to Destructive Form, d,1+2 or D/B to shift to standing state

  • 43
    Harpoon Sweep

    d,3+4

    d,3+4,1+2 to shift to Destructive Form

    Low
  • 44
    Backup

    d/b,1

    Shift to Backup

  • 45
    Daisy Chain

    d/b,2,2

    d/b,2,2,1+2 to shift to Destructive Form

    Mid Mid
  • 46
    Deep Link

    d/b,3

    Low
  • 47
    Deep Web

    d/b,4

    Low
  • 48
    Gadget Found

    b,1,1+2

    Mid S.Low Mid
  • 49
    Trance Hammer

    b,2,1

    Mid Mid
  • 50
    Trance Generator

    b,2,3

    Mid Mid
  • 51
    Trance Accelerator Kick

    b,2,4

    Mid High
  • 52
    Spinning top

    b,3

    Mid
  • 53
    Double Threading

    b,4,3

    b,4,3,1+2 to shift to Destructive Form

    Mid Mid
  • 54
    Double Override

    b,4,4

    b,4,4,3 (or b,4,4,4) to shift to Boot, b,4,4,f,3 (or b,4,4,f,4) to shift to Dual Boot

    Mid Mid
  • 55
    Transmission

    b,1+2

    Or during Destructive Form b,1+2 , chip damage on block, shift to Destructive Form, absorb an attack to power up and increase chip damage on block

    Mid
  • 56
    Dynamic Range

    b,3+4,3+4

    Mid Mid
  • 57
    Hang-Up

    b,2+3

    Unblockable
  • 58
    Overload

    u/b,2

    Absorb an attack to power up and deal more chip damage on block

    High
  • 59
    Docking Bay

    u/b,3+4,1+2

    Or back facing opponent 3+4,1+2

    Mid
  • 60
    Gigabyte Hammer

    u,1+2

    Or u/b,1+2

    Mid
  • 61
    Brute Force Attack

    u/f,1

    Or u/b,1 or u,1 , u/f,1 on hit 3 (or 4) shift to Boot, u/f,1 on hit f,3 (or f,4) shift to Dual Boot

    Mid Mid Mid
  • 62
    Image Cutter

    u/f,2

    Or u,2 , chip damage on block, shift to Destructive Form (does not shift when using Heat Dash)

    High
  • 63
    Cradle Star

    u/f,3 on hit or block 2

    Or u/b,3,2 or u,3,2 , u/f,3,3 (or u/f,3,4) to shift to Boot, u/f,3,f,3 (or u/f,3,f,4) to shift to Dual Boot

    Mid Mid
  • 64
    Inbound Kick

    u/f,4,4

    Or u,4,4

    Mid Mid
  • 65
    Downtream

    u/f,3+4

    Or u,3+4

    Mid
  • 66
    Jumper Switch

    f,F,2,3

    Mid Mid
  • 67
    Cutover

    f,F,3,4,4

    f,F,3,4,1+2 or f,F,3,4,4,1+2 to shift to Destructive Form

    Mid High Mid
  • 68
    Sandbox

    f,F,4

    Throw on front hit, on hit 1 (Perfect Input) to power up

    Mid Mid
  • 69
    Worm Virus

    f,F,1+2

    Mid Mid
  • 70
    Killer Worm Virus

    f,F,1+2 (Counter Hit)

    Mid Mid Mid Mid Mid Mid Mid Mid
  • 71
    Double Rocket Punch

    b,B,1+4

    Unblockable
  • 72
    Linear Punch

    f,f,F,2

    Chip damage on block, f,f,F,2,1+2 to shift to Destructive Form

    High
  • 73
    Linear Dropkick

    f,f,F,3,4

    Mid Mid
  • 74
    Thruster Double Punch

    While running F,1+2

    Mid
  • 75
    10 Hit Combo

    u/b,4,1,1,2,1,1,3+4,3,2,2

    Shift to Destructive Form, chip damage on block

    Mid Mid Mid High High Mid Mid Mid Low Mid Mid Mid High
  • Special Move

  • 76
    Taunt 1

    1+2+3

  • 77
    Taunt 2

    1+2+4

  • 78
    Ki Charge

    1+2+3+4

    1+2+3+4,1+2 shift to Destructive Form, cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 79
    Spear Fishing

    While rising 1,2,3

    While rising 1,2,1+2 or while rising 1,2,3,1+2 to shift to Destructive Form

    Mid High Mid
  • 80
    Digital Lift

    While rising 2

    While rising 2,3 (or 2,4) to shift to Boot, while rising 2,f,3 (or 2,f,4) to shift to Dual Boot

    Mid
  • 81
    Clockwork

    While rising 3

    While rising 3,B to cancel

    Mid
  • 82
    Clockwork Spring Middle

    During Clockwork 3

    Power up after 2 or more rotations

    Mid
  • 83
    Clockwork Spring Low

    During Clockwork d,3

    Low
  • 84
    Key Smash

    While rising 4

    Mid
  • 85
    Cute But Deadly

    While rising 1+2

    Hold to power up

    Mid
  • 86
    Sad Hound

    While crouching 1+2

    While crouching 1+2,N,1+2 to shift to Destructive Form

    Low Low
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 87
    Happy Propeller

    During sidestep 4,1+2

    Low High High High Mid
  • Moves While Facing Backward

  • 88
    Goody Two Shoes

    Back facing opponent 4

    Mid
  • Moves While Down

  • 89
    Reboot

    While down and facing up 1+2

  • 90
    Reboot Meteor Kick

    While down and facing up 1+2,3

    Mid
  • During Destructive Form

  • 91
    Destructive Form

    d,1+2

    Shift to Destructive Form, d,1+2 or D/B to shift to standing state

  • 92
    Shredder

    During Destructive Form 1

    Shift to Destructive Form, chip damage on block

    Mid Mid High High High Mid
  • 93
    Shredding Uppercut

    During Destructive Form 2

    Shift to Destructive Form, chip damage on block

    Mid Mid Mid
  • 94
    Shredding Sky Punch

    During Destructive Form 2 on hit 1

    Mid Mid Mid Unblockable
  • 95
    Death Marionette

    During Destructive Form 1+2

    Shift to Destructive Form, chip damage on block

    High High High
  • 96
    Hertz Blade

    During Destructive Form f,1

    Shift to Destructive Form, chip damage on block

    High High High High High High High
  • 97
    Gigahertz Storm

    During Destructive Form f,2,1,2

    Chip damage on block

    Mid Mid Mid Mid Mid Mid
  • 98
    Hertz Blade - Diablo

    During Destructive Form f,1+2,1+2

    Shift to Destructive Form, chip damage on block

    Mid Mid Mid Mid Mid
  • 99
    Hertz Blade - Scud

    During Destructive Form d,1

    Shift to Destructive Form, chip damage on block

    Low Low Low Low Low
  • 100
    Clock Boosting

    During Destructive Form d,2

    Chip damage on block

    Low Low Low
  • 101
    Hertz Blade - Tomahawk

    During Destructive Form b,2,1

    Shift to Destructive Form, chip damage on block

  • 102
    Hertz Blade - Aegis

    During Destructive Form u/f,2

    Shift to Destructive Form, chip damage on block

    High High High
  • 103
    Spindle Slash

    During Destructive Form u/f,1+2

    Shift to Destructive Form, chip damage on block, during Destructive Form u/f,1+2,1+2 to shift to standing state

    Mid Mid Mid
  • 104
    Hertz Blade - Flare

    During Destructive Form with back facing opponent 1 (or 2)

    Chip damage on block

    Mid Mid Mid Mid Mid Mid
  • 105
    Idling

    During Destructive Form 3

    Or during Destructive Form 4 , shift to Destructive Form

  • 106
    Dual Boot

    During Destructive Form f,3

    Or during Destructive Form f,4 , B to cancel, U (or D) to shift to Evasive Action

  • 107
    Evasive Action

    During Destructive Form d,3

    Or during Destructive Form d,4 or u,3 or u,4 , to shift to Destructive Form

  • 108
    Evasive Slash

    During Destructive Form d,3,1

    Or during Destructive Form d,4,1 or u,3,1 or u,4,1 , shift to Destructive Form, chip damage on block

    Mid
  • 109
    Retro Rockets

    During Destructive Form b,3

    Or during Destructive Form b,4 or during Destructive Form u/b,b , shift to Destructive Form

  • 110
    Move Forward

    During Destructive Form f,f

    Shift to Destructive Form

  • 111
    Move Back

    During Destructive Form b,b

    Shift to Destructive Form

  • During Boot

  • 112
    Boot

    f,3+4 , etc.

    Shift to Boot

  • 113
    Abort

    During Boot D (or B)

    Shift to Backup

  • 114
    Hard Reset

    During Boot 1,2,1,3+4

    During Boot 1,2,1,3+4,1+2 to shift to Destructive Form

    Mid Mid Mid Mid
  • 115
    Linear Elbow

    During Boot 2

    During Boot 2,1+2 to shift to Destructive Form

    Mid
  • 116
    Eject Slider

    During Boot 3

    Low
  • 117
    Upstream

    During Boot 4

    Mid
  • 118
    Wire Clipper

    During Boot 1+2

    Shift to Destructive Form

    Unblockable
  • During Dual Boot

  • 119
    Dual Boot

    During Destructive Form f,3 , etc.

    B to cancel, U (or D) to shift to Evasive Action

  • 120
    Thruster Left

    During Dual Boot 1

    Shift to Destructive Form, chip damage on block

    High High High High High High High
  • 121
    Thruster Right - Burst

    During Dual Boot 2,1

    Shift to Destructive Form, chip damage on block

    Mid Mid High High High
  • 122
    Eject Slider

    During Dual Boot 3

    Low
  • 123
    Upstream

    During Dual Boot 4

    Mid
  • 124
    Thruster Drill

    During Dual Boot 1+2

    Shift to Destructive Form, chip damage on block

    Mid Mid Mid Mid
  • 125
    Heartbeat Disabler

    During Dual Boot f,1

    Chip damage on block, throw on hit

    Mid Throw
  • 126
    Shut Down

    During Dual Boot f,2,2

    Chip damage on block

    Low Mid
  • During Backup

  • 127
    Backup

    d/b,1 , etc.

    Shift to Backup

  • 128
    Recovery Hook

    During Backup 1

    Chip damage on block

    High
  • 129
    Rapid Rocket Punch

    During Backup 2

    Chip damage on block

    High
  • 130
    Meteor Kick

    During Backup 3

    Mid
  • 131
    Uplink Knee

    During Backup 4

    Mid
  • 132
    Rocket Punch

    During Backup 1+2

    Unblockable
  • Throws

  • 133
    Trigger Shuffle

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 134
    Back Door

    Approach opponent 2+4

    Throw escape 1 (or 2), 2+4,1+2 to shift to Destructive Form

    High Throw
  • 135
    Compression

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 136
    Hat Trick

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 137
    Random Typing

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 138
    Spam Bomb

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 139
    Double Bull Shoot

    While crouching d/b,1+2

    Throw escape 1+2

    High Throw
  • Attack Reversal

  • 140
    Model Change

    Time with opponent high attack b,1+3 (or b,2+4)

    Has strong attack reversal effect

    Unblockable
  • 141
    Low Parry

    Time with opponent low attack D/F

  • Moves While Opponent is Down

  • 142
    Ground Rocket Punch

    While opponent is down d/b,1+2

    Low
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