Alisa overview & gameplay guide
Character specification
Alisa Character Rank
Character Trivia
Alisa Bosconovitch is an android built for the sole purpose of protecting Jin Kazama, the former head of the Mishima Zaibatsu. Designed to always abide by Jin's orders, Alisa's control over her own actions was temporarily overridden by her master, forcing her to engage in a battle to the death against Lars Alexandersson, despite her feelings for him. The battle caused her systems to shut down. However, thanks to the efforts of Lars and others, Alisa is miraculously rebooted and is now a member of the rebel army. Yet, Alisa noticed a worrying development. Information regarding Lars frequently interrupts her thought processes and causes her temperature to rise. Believing it to be a critical malfunction, Alisa begs her creator, Dr. Bosconovitch, to fix her. After a few weeks, she receives a major update and learns some surprising truths: There was no malfunction to be found. What's more, the function that Jin had used to control her—such as when he commanded her to fight Lars—no longer exists.
Dr. Bosconovitch gives her a gentle smile, and for a moment, Alisa thinks she sees a faint resemblance to someone she once knew. She smiles back. As she flies home, she quietly makes a promise to herself:
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
EASY
Fighting Style
Thruster-Based High-Mobility Fighting Style
PROS
- Strong poking game
- Safe launchers
- One of the best sidewalking in the game
- Suffocating offense with chainsaws
CONS
- Poke game is low damage, she struggles on a life deficit
- Bigger comeback tools are a bit on the slower side ie chainsaw lows
Alisa Gameplay Trailer
Movelist
Alisa Combo Guide
Latest combos
-
14 hits | 85 damages
dashdashDestructive Form
dash , d/b 1 4 ~ B 1 1+2 , dash , 2 2 3 , b 1+2 , Destructive Form , f 2 1 2
14 hits 85 damages
Stage : Arena
Sticky NoteCan try to do DB1+2 if they're still on the ground after.
-
11 hits | 104 damages
WSdashW!WS
WS 1 2 3 < 2 3 3 , b 3+4 , dash , 2 2 , W! , d 3 WS 2
11 hits 104 damages Wall
Stage : Arena (Underground)
Sticky NoteAfter the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.