Alisa overview & gameplay guide

Character specification

Alisa icon
Alisa tekken 7 logo Character Rank
rank A

Character Trivia


Alisa Bosconovitch is an android built for the sole purpose of protecting Jin Kazama, the former head of the Mishima Zaibatsu. Designed to always abide by Jin's orders, Alisa's control over her own actions was temporarily overridden by her master, forcing her to engage in a battle to the death against Lars Alexandersson, despite her feelings for him. The battle caused her systems to shut down. However, thanks to the efforts of Lars and others, Alisa is miraculously rebooted and is now a member of the rebel army. Yet, Alisa noticed a worrying development. Information regarding Lars frequently interrupts her thought processes and causes her temperature to rise. Believing it to be a critical malfunction, Alisa begs her creator, Dr. Bosconovitch, to fix her. After a few weeks, she receives a major update and learns some surprising truths: There was no malfunction to be found. What's more, the function that Jin had used to control her—such as when he commanded her to fight Lars—no longer exists.

 Dr. Bosconovitch gives her a gentle smile, and for a moment, Alisa thinks she sees a faint resemblance to someone she once knew. She smiles back. As she flies home, she quietly makes a promise to herself:

Evasiveness

Combo Damage

Mobility

Wall Carry

Throw game

Difficulty

EASY

Fighting Style

Thruster-Based High-Mobility Fighting Style

Discover Full Movelist for Alisa (WIP)

PROS

  • Strong poking game
  • Safe launchers
  • One of the best sidewalking in the game
  • Suffocating offense with chainsaws

CONS

  • Poke game is low damage, she struggles on a life deficit
  • Bigger comeback tools are a bit on the slower side ie chainsaw lows

Alisa Gameplay Trailer

Movelist

Alisa Combo Guide

Latest combos

  • Tekken 8 Combo Powered 14 hits | 85 damages
    Alisa

    dashbreakDown / BackLPRKslideHold BackLPLP + RPbreakdashbreakRPRPLKbreakbackLP + RPbreakDestructive FormbreakForwardRPLPRP

    dash , d/b 1 4 ~ B 1 1+2 , dash , 2 2 3 , b 1+2 , Destructive Form , f 2 1 2

    14 hits 85 damages

    Stage : Arena

    Sticky Note

    Can try to do DB1+2 if they're still on the ground after.

  • Tekken 8 Combo Powered 11 hits | 104 damages
    Alisa

    WSLPRPLKDELAYRPLKLKbreakbackRP + RKbreakdashbreakRPRPbreakW!breakDownLKWSRP

    WS 1 2 3 < 2 3 3 , b 3+4 , dash , 2 2 , W! , d 3 WS 2

    11 hits 104 damages Wall

    Stage : Arena (Underground)

    Sticky Note

    After the tornado, for different stages / further from the wall, you can probably initiate an explosion with FF2,3 or 2,3,3 too. That ender with D3, WS2 can be a little tricky with the timing, which is why I was mashing 2. You can do a safer confirm with something like FF2, 3 or FF4 or B4, 3 (I think, all the stages and set ups are starting to blur) for just like 2 damage less.

  • Tekken 8 Combo Powered 82 hits | 82 damages
    Alisa

    ForwardRP + RKbreakRKbreakDown / ForwardLPLPbreakUp / ForwardLPbreakForwardForwardHold ForwardbreakUp / ForwardLP

    f 3+4 , 4 , d/f 1 1 , u/f 1 , f f F , u/f 1

    82 hits 82 damages

All Combos for Alisa

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