Yoshimitsu overview & gameplay guide

Character specification

Yoshimitsu icon
Yoshimitsu
tekken 7 logo Character
Rank
rank A

Character Trivia

Yoshimitsu is an inheritor of the Manji Ninjutsu and current head of the Manji Clan, a group of chivalrous thieves active since the Sengoku period. Six months ago, Yoshimitsu accepted a request from an investor of the refugee relief project. The task was to find archives that contained information on the past doings of the Mishima Zaibatsu. After analyzing information that his clan members had gathered, Yoshimitsu is led to an old, underground cave. Legend has it that the Mishimas once used it for exorcisms. He scans the area using the technology built into his reinforced armor and continues down a dilapidated path. In the recesses of the cave, Yoshimitsu discovers the archives he has been looking for.

Evasiveness

Combo Damage

Mobility

Wall Carry

Throw game

Difficulty

ADVANCED

Fighting Style

Manji Ninja Arts

Appearance

Yoshimitsu Gameplay Trailer

Check complete movelist for Yoshimitsu

Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for Yoshimitsu
193 moves listed
Movelist version 1.10

Go to movelist

Main Stances

Based on game version 1.10
  • 116
    Kincho
    LP + RP, etc.
    Shift to Kincho,Hold Forward to move forward,Hold down to shift to crouching state, has strong reversal effect
  • 129
    Meditation
    RP + RK, etc.
    OrbackRP + RKor back facing opponentRP + RK, shift to Meditation, regain recoverable health,LP + LKorRP + RKto shift to back throw,RP + RKto face backward
  • 132
    Flea
    DownLP + RP, etc.
    Shift to Flea,Down / Back to cancel, cannot use during Mutou no Kiwami
  • 147
    Indian Stance
    DownRP + RK, etc.
    Shift to Indian Stance
  • 158
    Mutou no Kiwami
    backLP + RP, etc.
    Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
  • 173
    Manji Dragonfly
    UpLP + RP, etc.
    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Move Sheet

Pros & Cons

PROS

  • The best sets of unblockables in the game
  • One of the best okizeme
  • Strong turn-stealing tools

CONS

  • Poor basics
  • Combo damage on the lower end

How to play Yoshimitsu ?

Latest combos

  • Tekken 8 Combo Powered 6 hits | 42 damages
    1991
    Yoshimitsu

    Low ParrybreakSide Step Left or RightLPbreakDownRPRPbreakbackRPLPLP + RPbreakKinchoForwardRP

    LP ► SS,1 ► d,2,2 ► b,2,1,1+2 ► Kincho,f,2

    v2.03 6 hits 42 damages Low Parry

  • Tekken 8 Combo Powered 10 hits | 78 damages
    1990
    Yoshimitsu

    Hold Down / BackLP + RPbreakLPbreakSide Step Left or RightLPbreakDownRPRPHold BackbreakDown / ForwardLPRPLPbreakDashbreakMutou No KiwamiLKRPLP + RP

    D/B,1+2 ► 1 ► SS,1 ► d,2,2,B ► d/f,1,2,1 ► Dash ► Mutou No Kiwami,3,2,1+2

    v2.03 10 hits 78 damages

    Sticky Note

    d/f,1,2,1 -> Dash -> 3,2,1+2 must be done in quick succession, alternatively whiff b,1 instead of Dash

  • Tekken 8 Combo Powered 10 hits | 71 damages
    1989
    Yoshimitsu

    ForwardForwardRKbreakRKbreakDownRPRPHold BackbreakDown / ForwardLPRPLPbreakDashbreakMutou No KiwamiLKRPLP + RP

    f,f,4 ► 4 ► d,2,2,B ► d/f,1,2,1 ► Dash ► Mutou No Kiwami,3,2,1+2

    v2.03 10 hits 71 damages

    Sticky Note

    4 after f,f,4 must be done as the feet of the oponent start to fall | d/f,1,2,1 -> Dash -> 3,2,1+2 must be done in quick succession, alternatively whiff b,1 instead of Dash

All Combos for Yoshimitsu Add new combo for Yoshimitsu

Yoshimitsu Combo Guide

Latest customization

More customization

Discussion on Yoshimitsu gameplay