Yoshimitsu overview & gameplay guide
Character specification
CharacterCharacter Trivia
Yoshimitsu is an inheritor of the Manji Ninjutsu and current head of the Manji Clan, a group of chivalrous thieves active since the Sengoku period. Six months ago, Yoshimitsu accepted a request from an investor of the refugee relief project. The task was to find archives that contained information on the past doings of the Mishima Zaibatsu. After analyzing information that his clan members had gathered, Yoshimitsu is led to an old, underground cave. Legend has it that the Mishimas once used it for exorcisms. He scans the area using the technology built into his reinforced armor and continues down a dilapidated path. In the recesses of the cave, Yoshimitsu discovers the archives he has been looking for.
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
ADVANCED
Fighting Style
Manji Ninja Arts
Appearance
Yoshimitsu Gameplay Trailer
Check complete movelist for Yoshimitsu
Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for
Yoshimitsu
193 moves listed
Movelist version 1.10
Main Stances
Based on game version 1.10-
116Kincho
, etc.
Shift to Kincho,to move forward,
to shift to crouching state, has strong reversal effect
-
129Meditation
, etc.
Oror back facing opponent
, shift to Meditation, regain recoverable health,
or
to shift to back throw,
to face backward
-
132Flea
, etc.
Shift to Flea,to cancel, cannot use during Mutou no Kiwami
-
147Indian Stance
, etc.
Shift to Indian Stance -
158Mutou no Kiwami
, etc.
Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami -
173Manji Dragonfly
, etc.
Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
Move Sheet
Pros & Cons
PROS
- The best sets of unblockables in the game
- One of the best okizeme
- Strong turn-stealing tools
CONS
- Poor basics
- Combo damage on the lower end
How to play Yoshimitsu ?
Latest combos
-
6 hits |
42 damages 1991Low Parry
Side Step Left or Right
Kincho
LP ► SS,1 ► d,2,2 ► b,2,1,1+2 ► Kincho,f,2
v2.03 6 hits 42 damages Low Parry
-
10 hits |
78 damages 1990Side Step Left or Right
Dash
Mutou No Kiwami
D/B,1+2 ► 1 ► SS,1 ► d,2,2,B ► d/f,1,2,1 ► Dash ► Mutou No Kiwami,3,2,1+2
v2.03 10 hits 78 damages
Sticky Noted/f,1,2,1 -> Dash -> 3,2,1+2 must be done in quick succession, alternatively whiff b,1 instead of Dash
-
10 hits |
71 damages 1989Dash
Mutou No Kiwami
f,f,4 ► 4 ► d,2,2,B ► d/f,1,2,1 ► Dash ► Mutou No Kiwami,3,2,1+2
v2.03 10 hits 71 damages
Sticky Note4 after f,f,4 must be done as the feet of the oponent start to fall | d/f,1,2,1 -> Dash -> 3,2,1+2 must be done in quick succession, alternatively whiff b,1 instead of Dash
