Tekken 8 - Yoshimitsu - Max Damage combo (No rage, no walls/stage gimmicks)
The hitbox "fix" to WR3 in this most recent patch makes the ender much more consistent, and allows for a DGF mixup afterward if they do not spring kick.
CharacterCharacter Trivia
Yoshimitsu is an inheritor of the Manji Ninjutsu and current head of the Manji Clan, a group of chivalrous thieves active since the Sengoku period. Six months ago, Yoshimitsu accepted a request from an investor of the refugee relief project. The task was to find archives that contained information on the past doings of the Mishima Zaibatsu. After analyzing information that his clan members had gathered, Yoshimitsu is led to an old, underground cave. Legend has it that the Mishimas once used it for exorcisms. He scans the area using the technology built into his reinforced armor and continues down a dilapidated path. In the recesses of the cave, Yoshimitsu discovers the archives he has been looking for.
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
ADVANCED
Fighting Style
Manji Ninja Arts
Appearance
Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for
Yoshimitsu
193 moves listed
Movelist version 1.10
8 hits |
53 damages
Full CrouchManji Dragonfly
FC,D/F,1 ► f,2,1 ► 3,1 ► Manji Dragonfly,f,1+2
v2.06 8 hits 53 damages
10 hits |
68 damages
Back Turned
Flea
f,f,4 ► BT,2,1 ► d/b,1+2,1 ► f,3+4 ► Flea,2
v2.06 10 hits 68 damages
9 hits |
83 damages
Opponent's back Back Turned
(Opponent's back) b,2,1 ► d,2,2 ► d/f,1,2,1 ► f,F,1+2 ► BT,d,1
v2.06 9 hits 83 damages
Tekken 8 - Yoshimitsu - Max Damage combo (No rage, no walls/stage gimmicks)
The hitbox "fix" to WR3 in this most recent patch makes the ender much more consistent, and allows for a DGF mixup afterward if they do not spring kick.