Yoshimitsu Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

193 moves listed | Visual mode | Left side Game version movelist : 1.10

    Heat System (Yoshimitsu)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked
    Until Heat Engager reaches opponentHold Forward
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used the normal stance
    Up / BackLP + RP,ForwardLP + RP,LP + RK, etc.
  • 5
    5. What can be done during Heat (unique)
    Some sword moves during Manji Dragonfly are powered up
    During Manji DragonflyLP, during Manji DragonflyForwardLP + RP
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Partially uses remaining Heat time,RP + LKbackbackto cancel attack
    Mid
  • 7
    Enma's Flame
    LKLP
    Chip damage on block, shift to Manji Dragonfly(does not shit when using Heat Dash), power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid High
  • 8
    Kizuryu
    ForwardLP + RP
    Power up during Mutou ni Kiwami or Heat (recovers health on hit, partially uses remaining Heat time)
    Mid
  • 9
    Oma Kugiuchi
    backRPRP
    backRPNEUTRAL / No directionLP + RPto shift to Kincho
    Mid High
  • 10
    Ganto
    During Kincho (LP + RP, etc.)ForwardRP
    High
  • 11
    Dragonfly Twister
    During Manji Dragonfly (UpLP + RP, etc.)RK
    Mid
  • 12
    Divine Sword Kagekiyo
    During HeatRP + LK
    Heat Smash, throw on hit, recover health on hit, on blockRP + LKHold upto shift to Manji Dragonfly
    Mid Throw
  • Rage Moves

  • 13
    Trailokya Pilgrimage
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 14
    Naguri Kabuto Wari
    LPLP
    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    High Mid
  • 15
    Seiken Douharai
    RPLP
    Becomes Karakuri Uzumaki during Mutou no Kiwami,RPLPHold Backto cancel
    High Mid
  • 16
    Mushibami
    RPRP
    Shift to Mutou ni Kiwami on hit or block,RPRPLP + RPto shift to Kincho
    High High
  • 17
    PK Combo
    RPLK
    High High
  • 18
    PDK Combo
    RPDownLK
    High Low
  • 19
    Enma's Flame
    LKLP
    Chip damage on block, shift to Manji Dragonfly(does not shit when using Heat Dash), power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid High
  • 20
    Enma's Cleansing Sword
    LKRPLP + RP
    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid Mid Mid
  • 21
    Tobi Ushiwaka
    LKslide to next buttonRK
    LKslide to next buttonRKHold upto shift to Manji Dragonfly (cannot shift during Mutou no Kiwami)
    Mid Mid
  • 22
    Kangaroo Kick
    RKslide to next buttonLK
    Mid
  • 23
    Wheel of Arrows > Sword Stab
    RKRKRPRPLP
    RKRKRPRPLPslide to next buttonLPto shif to Sword Poke Windmill
    High High Mid High Unblockable
  • 24
    Triple Roundhouse Combo
    RKRKRK
    High High High
  • 25
    Kincho
    LP + RP
    Or while crouchingLP + RP, to shift to Kincho,LP + RPHold Forwardto move forward,LP + RPHold downto shift to crouching state, has strong attack reversal effect
  • 26
    Meditation
    RP + RK
    OrbackRP + RKor back facing opponentRP + RK, shift to Meditation, regain recoverable health,LP + LKorRP + RKto shift to back throw,RP + RKto face backward
  • 27
    Soul Stealer
    RP + RK
    Or while crouchingLP + RK, power up during Mutou no Kiwami or during Heat (increased chip damage on block, recovers health on hit, partially uses remaining Heat time)
    Mid
  • 28
    Spirit Shield
    LP + RP + LK
    Power up during Mutou no Kiwami
    Mid
  • 29
    Manji Backfist Shredder
    ForwardRPLP
    Or back facing opponentRPLP
    High Mid
  • 30
    Backfist > Stone Fist
    ForwardRPDown / BackRPRPRPRPRPRP
    High Mid Mid Mid Mid Mid Mid
  • 31
    Oni Kick
    ForwardLK
    High
  • 32
    Zig Zag
    ForwardLKRK
    High Mid
  • 33
    Toita Daoshi
    ForwardRK
    Absorb an attack to power up and deal more chip damage on block
    Mid
  • 34
    Kuzuryu
    ForwardLP + RP
    Power up during Mutou no Kiwami or Heat (recovers health on hit, partially uses remaining Heat time)
    Mid
  • 35
    Kamikaze
    ForwardRP + RK
    ForwardRP + RKHold Backto cancel and face backward, to shift to Running Flea on hit (cannot shift during Mutou no Kiwami)
    Mid Mid Mid Mid Mid
  • 36
    Tsuka Atemi Shredder
    Down / ForwardLPRPLP
    Mid High Mid
  • 37
    Tsuka Atemi > Slap U Crazy
    Down / ForwardLPRPDown / BackRPRPRPRPRPRP
    Mid High Mid Mid Mid Mid Mid Mid
  • 38
    Autumn Leaves
    Down / ForwardLPRK
    Mid Mid
  • 39
    Basic Uppercut
    Down / ForwardRP
    Mid
  • 40
    Wood Cutter
    Down / ForwardLKLP
    Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid Mid
  • 41
    Gehosen
    Down / ForwardLP + RK
    Down / ForwardLP + RKLP + RPto shift to Kincho,ForwardDownDown / ForwardLPto power up
    Mid
  • 42
    Flashing Steel
    Down / ForwardRP + LK
    ForwardDownDown / ForwardLPto power up
    Mid
  • 43
    Quick Slash
    DownLP
    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid
  • 44
    Death Slash
    DownLPhold, thenNEUTRAL / No direction
    DownLPhold, thenHold Backto cancel
    Unblockable
  • 45
    Heshikirigari
    DownRPLP
    Mid High
  • 46
    Heshikiribarai
    DownRPRPLP
    DownRPRPHold Backto shift to Mutou no Kiwami
    Mid Mid High
  • 47
    Heshikiriseibatsu
    DownRPRPRP
    DownRPRPHold Backto shift to Mutou no Kiwami
    Mid Mid Mid
  • 48
    Heshikirinagi
    DownRPRPDownLP
    DownRPRPHold Backto shift to Mutou no Kiwami
    Mid Mid Mid
  • 49
    Flea
    DownLP + RP
    Shift to Flea, shift to Indian Stance during Mutou no Kiwami
  • 50
    Indian Stance
    DownRP + RK
    Shift to Indian Stance
  • 51
    Harakiri
    DownLP + RK
    Deals self-damage
  • 52
    Harakiri > Manji Blood Dance
    DownLP + RK
    Deals self-damage
    Unblockable Unblockable Unblockable Unblockable Unblockable
  • 53
    Nebular Burst
    Down / BackLPRP
    Cannot use during Mutou no Kiwami
    Low Mid
  • 54
    Stone Fists
    Down / BackRPRPRPRPRPRP
    Mid Mid Mid Mid Mid Mid
  • 55
    Manji Spin Low Kicks
    Down / BackLKLKLKLKLKLK
    During second to fifth hitDownRP + RKt oshift to Indian Stance
    Low Low Low Low Low Low
  • 56
    Manji Spin Low Kicks Front Kicks
    During second to firth hit of Manji Spin Low KicksRK
    RKLP + RPto shift to Kincho,RKHold Backto shift to Mutou no Kiwami
    Mid
  • 57
    Nozuchi Fumi
    Down / BackRK
    Low
  • 58
    Bad Stomach
    Hold Down / BackLP + RP
  • 59
    Poison Breath
    During Bad StomachLP
    Or during Bad StomachRP
    Unblockable
  • 60
    Backflip Kick
    During Bad StomachLK
    Or during Bad StomachRK
  • 61
    Slap U Silly
    backLPLPLPLPLPLP
    During first to third hitDown / BackLKto shift to Manji Spin Low Kicks
    High High High High High High
  • 62
    Oma Gehosen
    backRPLP
    backRPNEUTRAL / No directionLP + RPto shift to Kincho,backRPLPLP + RPto shift to Kincho
    Mid Mid
  • 63
    Oma Kugiuchi
    backRPRP
    backRPNEUTRAL / No directionLP + RPto shift to Kincho
    Mid High
  • 64
    Spinning Evade
    Hold BackLKLKLKLKLKLK(orHold BackRKRKRKRKRK)
    Or during Slap U Silly,backLK(orbackRK) or while risingLPLPbackLK(orbackRK), deals self-damage
  • 65
    Mutou no Kiwami
    backLP + RP
    Shift to Mutou no Kiwami, some moves become unique moves during Mutou no Kiwami
  • 66
    Cleansing Sword Yoshimitsu
    Up / BackLP + RP
    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid
  • 67
    Sword Stab
    Up / BackHOLD
    Unblockable
  • 68
    Face Splitter
    Up / BackLP + LKLP + RP
    Unblockable
  • 69
    Sword Poke Windmill
    Up / BackLP + LKNEUTRAL / No directionLP
    Up / BackLP + LKNEUTRAL / No directionLPHold Backto shorten
    Unblockable
  • 70
    Manji Dragonfly
    UpLP + RP
    Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami
  • 71
    Guillotine Crow Kick
    UpRP + RK
    Mid Mid
  • 72
    Helmet Strike
    Up / ForwardLP
    OrUp / BackLPorUpLP
    Mid
  • 73
    Kuruma Itto
    Up / ForwardRP
    Up / ForwardRPHold downto cancel and shift to crouching state
    Low
  • 74
    Rising Knee
    Up / ForwardLK
    Mid
  • 75
    Avoiding the Puddle
    Up / ForwardRK
    OrUp / BackRKorUpRK
    Mid
  • 76
    Poison Wind
    Up / ForwardRP + RK
    Up / ForwardRP + RKLP + RPto cancel and shift to Manji Dragonfly,Up / ForwardRP + RKDownLP + RPto shift to Flea,Up / ForwardRP + RKDownRP + RKt oshift to Indian Stance
    Mid
  • 77
    Poison Wind Gold Strike
    Up / ForwardRP + RKLPRKLP
    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time), hold at last step to Death Slash
    Mid High Mid
  • 78
    Poison Wind Steel Smash
    Up / ForwardRP + RKLPRP + RK
    Mid High Mid
  • 79
    Poison Wind Eclipse Kick
    Up / ForwardRP + RKLK
    Mid Mid Mid
  • 80
    Poison Wind > Kangaroo Kick
    Up / ForwardRP + RKRP + RK
    Mid Mid
  • 81
    Death Copter
    Up / ForwardHOLD
    Up / ForwardLP + LKLP + RPto cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
    Unblockable
  • 82
    Death Copter Slice
    Up / ForwardLP + LKDown
    Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami
    Mid
  • 83
    Death Copter Trick
    Up / ForwardLP + LKback
    Up / ForwardLP + LKbackLP + RPto cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami
    High
  • 84
    Sword Smash
    ForwardHold ForwardRP
    Mid
  • 85
    Yomi Kakenuke
    ForwardHold ForwardRPduring hit from frontRP
    ForwardHold ForwardRPduring hit from the frontRPDownRP + RKto shift to Indian Stance
    Mid Throw
  • 86
    Iwatsubute
    ForwardHold ForwardLK
    ForwardHold ForwardLKLP + RPto shift to Kincho
    Mid
  • 87
    Fubuki
    ForwardHold ForwardRK
    Mid
  • 88
    Solar Kick
    ForwardHold ForwardLP + RP
    Mid
  • 89
    Reverse Cartwheel
    ForwardHold ForwardRP + RK
    Mid
  • 90
    Solar Kick Shark Attack
    ForwardHold ForwardRP + RKLP + RPRP + RK
    Shift to Indian Stance when hit into a wall (deals self-damage)
    Mid Mid Mid
  • 91
    Suicide
    ForwardHold ForwardLP + RK
    Deals self-damage, cannot use during Mutou no Kiwami
    Unblockable
  • 92
    Confusion
    ForwardHold ForwardLP + RKNEUTRAL / No direction
  • 93
    Double Suicide
    ForwardHold ForwardLP + RKHold Forward
    Deals self-damage, cannot use during Mutou no Kiwami
    Unblockable Unblockable
  • 94
    Thunder Blade
    backHold BackLP + RK
    backHold BackLP + RKHold Backto shift to Soul Stealer
    Unblockable
  • 95
    Moonsault Slayer
    DownDown / ForwardForwardLP
    Chip damage on block
    Mid
  • 96
    Manji Kick
    ForwardForwardHold ForwardLK
    Chip damage on block,ForwardForwardHold ForwardLKHold upto shift to Manji Dragonfly (cannot shift during Mutou no Kiwami)
    Mid
  • 97
    10 Hit Combo 1
    LPRPLPRKRKRKLPLPLPLP
    High Mid High High High Low Mid Unblockable Unblockable Unblockable
  • 98
    10 Hit Combo 2
    LPRPLPRKRPRPRPRKLPLP
    High Mid High High Mid Mid Mid Mid Unblockable Unblockable
  • Special Move

  • 99
    Ki Charge
    CHARGE (Counter Hit)
    Cannot block when it is still in effect / Automatic counter hit
  • Moves While Crouching

  • 100
    Door Knocker
    While risingLPLPLPLP
    Mid High High Mid
  • 101
    Door Knocker Shredder
    While risingLPRPLP
    Mid High Mid
  • 102
    Door Knocker > Back Knuckle Slap U Crazy
    While risingLPRPDown / BackRPRPRPRPRPRP
    Mid High Mid Mid Mid Mid Mid Mid
  • 103
    Scowling Moon God
    While risingRPLP
    Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami
    Mid Mid
  • 104
    Kimon Matagi
    While risingLKRP
    Mid Mid
  • 105
    Toe Smash
    While risingRK
    While risingRKLP + RPto shift to Kincho, while risingRKHold Backto shift to Mutou no Kiwami
    Mid
  • 106
    Knee Cap
    While crouchingDown / ForwardRK
    While crouchingDown / ForwardRKHold downRP + RKto shift to Indian Stance
    Low
  • 107
    Samurai Cutter
    While crouchingHold Down / ForwardLP
    Or while crouchingDown / BackbackLP
    Unblockable
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 108
    Inner Palm
    During sidestepLP
    Mid
  • 109
    During Shrine
    During sidestepRP
    Mid
  • Moves While Down

  • 110
    Indian Stance Healing
    While down and facing upDownRP + RK
    Shift to Indian Stance
  • Moves While Facing Backward

  • 111
    Aratama
    Back facing opponentLPRP
    High Mid
  • 112
    Magatama
    Back facing opponentLPLK
    High High
  • 113
    Perilous Spirit
    Back facing opponentLK
    Mid
  • 114
    Shisetsu Genman
    Back facing opponentDownLP
    Low
  • 115
    Mutou no Kiwami
    Back facing opponentbackLP + RP
    Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
  • Moves during Kincho

  • 116
    Kincho
    LP + RP, etc.
    Shift to Kincho,Hold Forward to move forward,Hold down to shift to crouching state, has strong reversal effect
  • 117
    Doushi Kiri
    During KinchoLPLP
    Power up during Mutou no Kiwami or during Heat (add chip damage on block, recover health on hit, partially uses remaining Heat time)
    Mid Mid Mid
  • 118
    Tenshu Kuzushi
    During KinchoRPLP + RP
    Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid Mid
  • 119
    Shibakari
    During KinchoLK
    Low
  • 120
    Whirlwind
    During KinchoRK
    Or during sidestepRK, during KinchoRKLP + RP to shift to Kincho, during KinchoRKRP + RKto shift to Meditation
    High
  • 121
    Ashura Blade
    During KinchoLP + RP
    Mid Mid Mid Mid
  • 122
    Soul Stealer
    During KinchoLP + RK
    Power up during Mutou no Kiwami or during Heat (add chip damage on block, recover health on hit, partially uses remaining Heat time)
    Mid
  • 123
    Ishigaki Kuzushi
    During KinchoDownLP
    During KinchoDownLPHold Down / Backto cancel and shift to crouching state
    Low
  • 124
    Submission Chakram
    During KinchoForwardLP
    Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid Mid Mid
  • 125
    Ganto
    During KinchoForwardRP
    High
  • 126
    Ikaruga
    During KinchobackRPLP
    Mid Mid
  • 127
    Mumyo Juji Ken
    During KinchobackRPLP
    Cannot use during Mutou no Kiwami
    Unblockable
  • 128
    Kincho Manji Dragonfly
    During KinchoUpLP + RP
    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
  • 129
    Meditation
    RP + RK, etc.
    OrbackRP + RKor back facing opponentRP + RK, shift to Meditation, regain recoverable health,LP + LKorRP + RKto shift to back throw,RP + RKto face backward
  • 130
    Back Handspring
    During MeditationLK
    Mid
  • 131
    Meditation Healing
    During MeditationLP + RP
    OrbackRP + RKor back facing opponentRP + RK, shift to Meditation, regain recoverable health,LP + LKorRP + RKto shift to back throw,RP + RKto face backward
  • Moves during Flea

  • 132
    Flea
    DownLP + RP, etc.
    Shift to Flea,Down / Back to cancel, cannot use during Mutou no Kiwami
  • 133
    Flea Roll
    During FleaLP
  • 134
    Flea > Sliding Headbutt
    During FleaRP
    Low
  • 135
    Flea Dance
    During FleaLK(orRK)
    Shift to Flea
  • 136
    Skull Splitter
    During FleaLP + RP
    High
  • 137
    Flea > Kangaroo Kick
    During FleaRP + RK
    Mid
  • 138
    Running Flea
    During FleaForwardForward
    Shift to Flea, shift to Indian Stance when hit into a wall (deals self-damage)
    Mid Mid Mid
  • 139
    Flea Digger
    During FleaDown
    Shift to Flea
  • 140
    Flea > Indian Stance
    During FleaDownRP + RK
    Shift to Indian Stance
  • 141
    Flea > Manji Dragonfly
    During FleaUpLP + RP
    Shift to Manji Dragonfly
  • 142
    Flea > Dragonfly Feint
    During FleaUpRP + RK
    Side ukemi can be used
    Mid
  • 143
    Jumping Flea
    During FleaUp / Forward
    Or during FleaUp / Backor during FleaUp
    Unblockable
  • 144
    Flea Step
    During FleaForward(orback)
  • 145
    Sakanobori
    During Flea StepLK
    Has clean hit effect, throw during front hit on ground
    Mid Throw
  • 146
    Tsurubebi
    During Flea StepRK
    Low
  • 147
    Indian Stance
    DownRP + RK, etc.
    Shift to Indian Stance
  • 148
    Indian Stance Healing
    DownRP + RKNEUTRAL / No direction
    Regain recoverable health
  • 149
    Indian Stance Storm
    During Indian Stance HealingLP
    Unblockable
  • 150
    Indian Stance Stone Fists
    During Indian Stance HealingRPRPRPRPRP
    Mid Mid Mid Mid Mid
  • 151
    Indian Stance Cannon
    During Indian Stance HealingLKRP + RK
    Shift to Indian Stance when hit into a wall (deals self-damage)
    Mid Mid
  • 152
    Indian Stance Knee Cap
    During Indian Stance HealingRK
    During Indian Stance HealingRKHold downRP + RKto shift to Indian Stance
    Low
  • 153
    Indian Stance Flea
    During Indian Stance HealingLP + RP
    Shift o Flea, cannot use during Mutou no Kiwami
  • 154
    Indian Tobi Ushiwaka
    During Indian Stance HealingRP + RK
    During Indian Stance HealingRP + RKHold upto shift to Manji Dragonfly (cannot shift during Mutou no Kiwami)
    Mid Mid
  • 155
    Indian Stance Vacuum Dance
    During Indian Stance Healingback(orForward)
    Can move whileRP + RKholdingHold Forward(orHold BackorHold downorHold up)
  • 156
    Indian Levitation
    During Indian Stance HealingHold downRP + RKhold
  • 157
    Indian Stance Manji Dragonfly
    During Indian Stance HealingUpLP + RP
    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
  • Moves during Mutou no Kiwami

  • 158
    Mutou no Kiwami
    backLP + RP, etc.
    Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
  • 159
    Karakuri Uzumaki
    During Mutou no KiwamiRPLP
    High High High
  • 160
    Enma's Soul Blade
    During Mutou no KiwamiLKRPLP + RP
    Or during HeatLKRPLP + RP, chip damage on block, has clean hit effect, recovers health on hit
    Mid Mid Mid
  • 161
    Soul Stealer
    During Mutou no KiwamiLP + RK
    Or while crouching during Mutou no KiwamiLP + RK, increased chip damage on block, recovers health on hit
    Mid
  • 162
    Indian Stance
    During Mutou no KiwamiDownLP + RP
    Shift to Indian Stance
  • 163
    Unfinished Business
    During Mutou no KiwamiDownLP + RK
  • 164
    Manji Shagapan
    During Mutou no KiwamiDown / BackLP
    S.Low
  • 165
    Battou Kakugo
    During Mutou no KiwamibackLP + RP
    Remove Mutou no Kiwami
  • 166
    Soul Blade Yoshimitsu
    During Mutou no KiwamiUp / BackLP + RP
    Or during HeatUp / BackLP + RP, chip damage, has clean hit effect, recover health on hit
    Mid
  • 167
    Ishiusu Tsubushi
    During Mutou no KiwamiUpLP + RP
    Shift to Indian Stance
    Low
  • 168
    Safe Heron Jump
    During Mutou no KiwamiUp / ForwardLP + LK
  • 169
    Scowling Aratama
    During Mutou no Kiwami while risingRPLPRP
    Mid High Mid
  • 170
    Scowling Spirit
    During Mutou no Kiwami while risingRPLPLK
    Mid High High
  • 171
    Agonbaku
    During Mutou ni Kiwami while crouchingHold Down / ForwardLPRP
    Or during Mutou no Kiwami while crouchingDown / BackbackLPRP
    Low Low
  • 172
    Spinning Cleave
    During Mutou ni Kiwami while crouchingDown / ForwardLK
    Low
  • Moves during Manji Dragonfly

  • 173
    Manji Dragonfly
    UpLP + RP, etc.
    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami
  • 174
    Dragonfly Blade
    During Manji DragonflyLP
    Chip damage on block, power up during Heat (recovers health on hit, partially uses remaining Heat time)
    Mid
  • 175
    Ubume
    During Manji DragonflyRPRK
    During Manji DragonflyRPto shift to Manji Dragonfly,RPRKHold Backto shift to Mutou no Kiwami
    High Mid
  • 176
    Dragonfly Sweep
    During Manji DragonflyLK
    Low
  • 177
    Dragonfly Twister
    During Manji DragonflyRK
    Mid
  • 178
    Manji Dragonfly > Flea
    During Manji DragonflyLP + RP
    Shift to Flea
  • 179
    Spirited Away
    During Manji DragonflyRP + RK
    Throw when hit from the front
    Unblockable Throw
  • 180
    Dragonfly Slash
    During Manji DragonflyForwardRP
    Or during FleaForwardRP, to shift to Manji Dragonfly
    High
  • 181
    Red Spider Lily
    During Manji DragonflyForwardLP + RP
    Chip damage on block, power up during Heat (recovers health on hit, partially uses remaining Heat time)
    High High High
  • 182
    Manji Dragonfly > Indian Stance
    During Manji DragonflyDownRP + RK
    Shift to Indian Stance
  • Throws

  • 183
    Oni Killer
    Approach opponentLP + LK
    Throw escapeLPorRP
    High Throw
  • 184
    Sword Face Smash
    Approach opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 185
    Wheels of Hell
    Approach opponent from left sideLP + LK(orRP + RK)
    Throw escapeLP
    High
  • 186
    Neck Breaker
    Approach opponent from right sideLP + LK(orRP + RK)
    Throw escapeRP
    High Throw
  • 187
    Tornado Drop
    Approach opponent from behindLP + LK(orRP + RK)
    Cannot throw escape
    High Throw
  • 188
    Rainbow Drop
    Approach opponentUp / ForwardLP + RP
    Throw escapeLP + RP
    High Throw
  • 189
    Soul Siphon
    Approach opponentDownDown / ForwardForwardRP
    Throw escapeLP + RP, absorbs opponent's health (on successful throw escape, gives opponent health)
    High Throw
  • 190
    Soul Possession
    Approach opponentDownDown / BackbackForwardRP
    Cannot throw escape
    High Throw
  • Attack Reversal

  • 191
    Guillotine Crow Trap
    Time with opponent attackLP + RP
    Mid Mid
  • 192
    Low Parry
    Time with opponent low attackHold Down / Forward
  • Moves While Opponent is Down

  • 193
    Kaishaku
    While opponent is downUpLP
    Cannot use during Mutou no Kiwami
    Mid
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