Yoshimitsu overview & gameplay guide

Character specification

Yoshimitsu icon
Yoshimitsu
tekken 7 logo Character
Rank
rank A

Character Trivia

Yoshimitsu is an inheritor of the Manji Ninjutsu and current head of the Manji Clan, a group of chivalrous thieves active since the Sengoku period. Six months ago, Yoshimitsu accepted a request from an investor of the refugee relief project. The task was to find archives that contained information on the past doings of the Mishima Zaibatsu. After analyzing information that his clan members had gathered, Yoshimitsu is led to an old, underground cave. Legend has it that the Mishimas once used it for exorcisms. He scans the area using the technology built into his reinforced armor and continues down a dilapidated path. In the recesses of the cave, Yoshimitsu discovers the archives he has been looking for.

Evasiveness

Combo Damage

Mobility

Wall Carry

Throw game

Difficulty

ADVANCED

Fighting Style

Manji Ninja Arts

Appearance

Yoshimitsu Gameplay Trailer

Check complete movelist for Yoshimitsu

Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for Yoshimitsu
193 moves listed

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Main Stances

  • 116
    Kincho
    LP + RP, etc.
    Shift to Kincho,Hold Forward to move forward,Hold down to shift to crouching state, has strong reversal effect
  • 129
    Meditation
    RP + RK, etc.
    OrbackRP + RKor back facing opponentRP + RK, shift to Meditation, regain recoverable health,LP + LKorRP + RKto shift to back throw,RP + RKto face backward
  • 132
    Flea
    DownLP + RP, etc.
    Shift to Flea,Down / Back to cancel, cannot use during Mutou no Kiwami
  • 147
    Indian Stance
    DownRP + RK, etc.
    Shift to Indian Stance
  • 158
    Mutou no Kiwami
    backLP + RP, etc.
    Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami
  • 173
    Manji Dragonfly
    UpLP + RP, etc.
    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

Move Sheet

Pros & Cons

PROS

  • The best sets of unblockables in the game
  • One of the best okizeme
  • Strong turn-stealing tools

CONS

  • Poor basics
  • Combo damage on the lower end

How to play Yoshimitsu ?

Latest combos

  • Tekken 8 Combo Powered 11 hits | 76 damages
    1457
    Yoshimitsu

    While StandingRPLPHold downbreakLP + RKbreakHold downRPRPHold BackbreakHold Down / ForwardLPRPLPbreakDashbreakMutou No KiwamiLP + RKbreakDashbreakHold downRPRP

    WS,2,1,D ► 1+4 ► D,2,2,B ► D/F,1,2,1 ► Dash ► Mutou No Kiwami,1+4 ► Dash ► D,2,2

    v1.10 11 hits 76 damages

    Sticky Note

    Other ender possible after NSS 1+4 : Dash, 3,2,1+2, pretty much the same Damage wise (81)

  • Tekken 8 Combo Powered 11 hits | 76 damages
    1456
    Yoshimitsu

    While StandingRPLPbreakManji DragonflyRPHold downbreakHold downRPRPHold BackbreakHold Down / ForwardLPRPLPbreakSide Step RDashbreakMutou No KiwamiLP + RKbreakDashbreakHold downRPRP

    WS,2,1 ► Manji Dragonfly,2,D ► D,2,2,B ► D/F,1,2,1 ► SSR,Dash ► Mutou No Kiwami,1+4 ► Dash ► D,2,2

    v1.10 11 hits 76 damages

    Sticky Note

    The SSR part is for consistency and max damage but not necessary. Other route is : WS,2,1 ? Manji Dragonfly,D ? 1+4? D,2,2,B ? D/F,1,2,1 ? SSR, Dash ? 1+4 ? Dash,D,2,2

  • Tekken 8 Combo Powered 11 hits | 76 damages Counter Hit
    1455
    Yoshimitsu

    Side Step RLPbreakHold downRPRPHold BackbreakLPbreakForwardMutou No KiwamiRP + RKbreakHold downRPRPRPbreakDashbreakMutou No KiwamiLP + RKbreakHold downRPRP

    SSR,1 ► D,2,2,B ► 1 ► f,Mutou No Kiwami,3+4 ► D,2,2,2 ► Dash ► Mutou No Kiwami,1+4 ► D,2,2

    v1.10 11 hits 76 damages Counter Hit

    Sticky Note

    Before the Flash you might want to SSR to be more consistent. On the last D2,2,2 The third one will never connect so don't bother trying.

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