Tekken 8 - Yoshimitsu - Max Damage combo (No rage, no walls/stage gimmicks)
The hitbox "fix" to WR3 in this most recent patch makes the ender much more consistent, and allows for a DGF mixup afterward if they do not spring kick.
CharacterCharacter Trivia
Yoshimitsu is an inheritor of the Manji Ninjutsu and current head of the Manji Clan, a group of chivalrous thieves active since the Sengoku period. Six months ago, Yoshimitsu accepted a request from an investor of the refugee relief project. The task was to find archives that contained information on the past doings of the Mishima Zaibatsu. After analyzing information that his clan members had gathered, Yoshimitsu is led to an old, underground cave. Legend has it that the Mishimas once used it for exorcisms. He scans the area using the technology built into his reinforced armor and continues down a dilapidated path. In the recesses of the cave, Yoshimitsu discovers the archives he has been looking for.
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
ADVANCED
Fighting Style
Manji Ninja Arts
Appearance
Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for
Yoshimitsu
193 moves listed
Movelist version 1.10
11 hits |
66 damages Counter Hit
Crouch CancelDash
CC,3,2 ► Dash,1+4 ► d,2,2,B ► d/f,1,2,1 ► 3,2,1+2
v3.02 11 hits 66 damages Counter Hit
12 hits |
77 damages Counter Hit
KinchoDash
Dash
WBl!
Flea
Kincho,b,2,1 ► Dash,1+4 ► d,2,2,B ► d/f,1,2,1 ► Dash,3,2,1+2 ► WBl! ► f,3+4,Flea ► 2
v3.02 12 hits 77 damages Counter Hit Wall
Stage : Arena (Underground)
9 hits |
75 damages
Dash
Mutou No Kiwami
Dash
d/f,2 ► Dash,2+3 ► d,2,2,B ► Mutou No Kiwami,d/f,1,2,1 ► Dash,u,1 ► f,N,d,d/f,2
v3.02 9 hits 75 damages
Tekken 8 - Yoshimitsu - Max Damage combo (No rage, no walls/stage gimmicks)
The hitbox "fix" to WR3 in this most recent patch makes the ender much more consistent, and allows for a DGF mixup afterward if they do not spring kick.