Lars Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

101 moves listed | Visual mode | Left side Game version movelist : 1.10

    Heat System (Lars)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked
    Until Heat Engager reaches opponentHold Forward
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    A powered up Limited Entry can be used
    During Limited EntryLP, during Limited Entry RP
  • 5
    5. What can be done during Heat (unique)
    A new Silent Entry shift move can be used
    ForwardRP + RK
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Partially uses remaining Heat time,LP + RKbackbackto cancel attack
    Mid
  • 7
    Delta Slicer
    LPLPLP
    High Mid Mid
  • 8
    Electric Jolt
    RP + RK
    Mid
  • 9
    Double Barrel
    During Dynamic Entry (ForwardLK, etc.)LPRP
    During Dynamic EntryLPHold Forwardto shift to Silent Entry
    High High
  • 10
    Bow Shock
    During Dynamic Entry (ForwardLK, etc.)LK
    Shift to Silent Entry (does not shift when using Heat Dash), chip damage on block
    Mid
  • 11
    Lightning Thrust
    During Silent Entry (during Dynamic Entry NEUTRAL / No directionHold Forward,etc.)LP
    Mid
  • 12
    Rebellion
    During HeatForwardRP + RK
    Shift to Silent Entry, partially uses remaining Heat time
    S.Mid
  • 13
    Blue Jet
    During and Limited Entry (during Silent EntryHold down,etc.)LP
    Throw when hit from the front on the ground
    Low Throw
  • 14
    Thunderbird Descent
    During HeatRP + LK
    Heat Smash, throw on hit, shift to Dynamic Entry on block (no shift withRP + LKHold Back)
    Mid Throw
  • Rage Moves

  • 15
    Zeus Unlimited
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 16
    Delta Slicer
    LPLPLP
    High Mid Mid
  • 17
    Left Right Combo
    LPRP
    High High
  • 18
    Legionnaire's Spin
    LPRK
    LPRKHold downto shift to Limited Entry
    High Low
  • 19
    Ring Current
    RPLP
    Shift to Limited Entry
    High Mid
  • 20
    Kick Start
    LK
    LKHold downto shift to Limited Entry
    High
  • 21
    Spinning Cutter
    RK
    High
  • 22
    X-Ray
    LP + RP
    Absorb an attack to power up and deal more chip damage on block
    Mid
  • 23
    Electric Jolt
    RP + RK
    Mid
  • 24
    Flash Claw
    ForwardLPRP
    Shift to Silent Entry,ForwardLPRPHold Backto shift to standing state
    High Mid
  • 25
    Flash Bang
    ForwardLPRPLK
    Shift to Dynamic Entry, ForwardLPRPLKHold Backto shift to standing state
    High Mid Mid
  • 26
    Charge Factor
    ForwardRPLP
    Shift to Silent Entry,ForwardRPLPHold Backto shift to standing state
    High High
  • 27
    Death Mask
    ForwardRPRK
    High High
  • 28
    Dynamic Entry
    ForwardLK
    Shift to Dynamic Entry
  • 29
    Volcanic Lightning
    ForwardRKLPRPLP
    Mid Mid Mid Mid
  • 30
    Ark Blast
    ForwardLP + RP
    Mid
  • 31
    Power Slug
    ForwardLP + RK
    Mid
  • 32
    Flash Bullet
    Down / ForwardRP
    Shift to Silent Entry,Down / ForwardRPHold Backto shift to standing state
    Mid
  • 33
    Outpost Blitz
    Down / ForwardLKLK
    Hold Down / ForwardLKHold downto shift to Dynamic Entry
    Mid Mid
  • 34
    Tactical Sword
    DownRP
    DownRPHold downto directly shift to crouching state
    Mid
  • 35
    Tesla Gravity
    DownLKLP
    Low High High
  • 36
    Earth Battery
    DownLP + RP
    Low
  • 37
    Arc Combination
    Down / BackLPLK
    Down / BackLPLKHold downto shift to Limited Entry
    Low High
  • 38
    Double Tap
    Down / BackRPLP
    Down / BackRPHold Forwardto shift to Silent Entry
    Mid Mid
  • 39
    HE Combination
    Down / BackRPLK
    Hold at last step to power up and deal more chip damage on block
    Mid Mid
  • 40
    Shadow Cutter
    Down / BackRK
    Low
  • 41
    Inductance
    Down / BackLP + RP
    Down / BackLP + RPHold downto shift to Dynamic Entry
    Mid
  • 42
    Chevron Slash
    backLP
    Mid
  • 43
    Gilbert Smash
    backRPLP
    Mid Mid
  • 44
    Gilbert Cannon
    backRPLK
    Mid High
  • 45
    Impulse Plus
    backLKRK
    backLKHold Forwardto shift to Silent Entry
    Mid High
  • 46
    Magnetic Knee
    backRK
    Mid
  • 47
    Magnetic Knee Blast
    backRK(Counter Hit)
    Throw when hit from the front on the ground
    Mid Throw
  • 48
    Wind Liger
    backLP + RP
    Mid Mid
  • 49
    Zeus
    backRP + LK
    Unblockable
  • 50
    Lighting Screw
    Up / ForwardLK
    OrUp / BackLKorUpLK
    Mid Mid
  • 51
    Storm Axis
    Up / ForwardRK
    OrUp / BackRKorUpRK
    Mid
  • 52
    Avalanche Flip
    Up / ForwardRP + RK
    OrUp / BackRP + RKorUpRP + RK
  • 53
    Avalanche Flip Break Down
    Up / ForwardRP + RKRK
    Throw when hit from the front
    Mid Throw
  • 54
    Avalanche Drop
    Up / ForwardRP + RKLP + RP
    Throw escapeLP + RP
    High Throw
  • 55
    Delayed Rising Toe Kick
    Up / ForwardNEUTRAL / No directionRK
    Mid
  • 56
    Surge Blast
    ForwardHold ForwardRP
    ForwardHold ForwardRPon hitHold Forwardto shift to Silent Entry
    Mid
  • 57
    Cross Transistor
    ForwardHold ForwardRKRP
    Shift to Dynamic Entry
    Low High
  • 58
    Double Pulse
    ForwardHold ForwardRKLK
    Chip damage on block
    Low Mid
  • 59
    Elbow Corona
    ForwardHold ForwardLP + RP
    Mid
  • 60
    Double Action
    ForwardHold ForwardRP + RK
    Low Low
  • 61
    Blue Bolt
    ForwardNEUTRAL / No directionbackRPLP
    Mid Mid
  • 62
    Red Sprite
    ForwardForwardHold ForwardLK
    Mid
  • 63
    10 Hit Combo
    Up / ForwardLPRPLPLPRPRPLKLKLP + RPLP + RP
    Cannot throw escape
    High Mid Mid Mid Low Mid Mid Mid Mid Mid
  • Special Move

  • 64
    Ki Charge
    CHARGE (Counter Hit)
    Cannot block when it is still in effect / Automatic counter hit
  • Moves While Crouching

  • 65
    Streamer
    While risingLP
    While risingLPon hitHold Forwardto shift to Silent Entry
    Mid
  • 66
    Multiplied Force
    While risingRPLP
    While risingRPHold downto shift to Dynamic Entry, while risingRPHold Forwardto shift to Silent Entry
    Mid Mid
  • 67
    Glass Breaker
    While risingRPRK
    While risingRPLKHold downto shift to Limited Entry
    Mid High
  • 68
    Tower Cannon
    While risingLK
    While risingLKHold downto shift to Limited Entry
    High
  • 69
    Smell Smash
    While risingRK
    Mid
  • 70
    Double Smack
    While crouchingLP + RP
    Low Low
  • 71
    Power Spike
    While crouchingDown / ForwardRP
    Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 72
    Shockwave
    During sidestepRP
    Chip damage on block
    Mid
  • Move during Dynamic Entry

  • 73
    Dynamic Entry
    ForwardLK, etc.
    Shift to Dynamic Entry, during Dynamic EntryNEUTRAL / No directionHold Forwardto shift to Silent Entry
  • 74
    Double Barrel
    During Dynamic EntryLPRP
    During Dynamic EntryLPto shift to Silent Entry
    High High
  • 75
    Rimfire
    During Dynamic EntryRP
    During Dynamic EntryRPon hitHold Up / Forwardto shift to Avalanche Flip
    Mid
  • 76
    Bow Shock
    During Dynamic EntryLK
    Shift to Silent Entry (does not shift when using Heat Dash), chip damage on block
    Mid
  • 77
    Legionnaire's Shot
    During Dynamic EntryRK
    During Dynamic EntryRKHold downto shift to Limited Entry
    Low
  • 78
    Into the Storm
    During Dynamic EntryLP + RP
    High
  • 79
    Stack Up
    During Dynamic EntryRP + RK
    During Dynamic EntryRP + RKHold Forwardto shift to Silent Entry
    Low
  • 80
    Dynamic Entry
    During Dynamic EntryHold Back
    Shift to Dynamic Entry
  • Moves during Silent Entry

  • 81
    Silent Entry
    During Dynamic EntryNEUTRAL / No directionHold Forward, etc.
    Shift to Silent Entry, during Silent EntryHold downto shift to Limited Entry
  • 82
    Lightning Thrust
    During Silent EntryLP
    Mid
  • 83
    Turbine Hook
    During Silent EntryRP
    Low
  • 84
    Rising Storm
    During Silent EntryLK
    Mid
  • 85
    Electric Volley
    During Silent EntryRK
    Absorb an attack to power up and deal more chip damage on block
    High
  • 86
    Entangling Ejector
    During Silent EntryLP + RP
    Mid
  • 87
    Lighting Axle
    During Silent EntryRP + RK
    Chip damage on block
    Mid Mid
  • 88
    Dynamic Entry
    During Silent EntryHold Back
    Shift to Dynamic Entry
  • Moves during Limited Entry

  • 89
    Limited Entry
    During Silent EntryHold down, etc.
    Shift to Limited Entry
  • 90
    Blasting Smack
    During Limited EntryLP
    Power up during Heat (partially uses remaining Heat time)
    Low
  • 91
    Blue Jet
    During Heat and Limited EntryLP
    Throw when hit from the front on the ground
    Low Throw
  • 92
    Rising Force
    During Limited EntryRP
    Chip damage on block, power up during Heat (partially uses remaining Heat time)
    Mid
  • Throws

  • 93
    Hostile Takedown
    Approach opponentLP + LK
    Throw escapeLPorRP
    High Throw
  • 94
    Raging Thunder
    Approach opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 95
    Tactical Knee
    Approach opponent from left sideLP + LK (orRP + RK)
    Throw escapeLP
    High Throw
  • 96
    Lethal Force
    Approach opponent from right sideLP + LK (orRP + RK)
    Throw escapeRP
    High Throw
  • 97
    Swift Silence
    Approach opponent from behindLP + LK (orRP + RK)
    Cannot throw escape
    High Throw
  • 98
    Apocalypse
    Approach opponentUp / ForwardLP + RP
    Throw escapeLP + RP
    High Throw
  • 99
    SHB
    Approach opponentForwardForwardHold ForwardRP + RK
    Or during Dynamic EntryRP + LK, throw escapeLP + RP
    High Throw
  • 100
    Rejection
    Approach airborne opponentForwardForwardHold ForwardRP + RK
    On approach airborne opponent during Dynamic EntryRP + LK, cannot throw escape
    High Throw
  • Attack Reversal

  • 101
    Low Parry
    Time with opponent low attackHold Down / Forward
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