Lars Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

101 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Lars)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    A powered up Limited Entry can be used

    During Limited Entry 1 , during Limited Entry 2

  • 5
    5. What can be done during Heat (unique)

    A new Silent Entry shift move can be used

    f,3+4

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 1+4,b,b to cancel attack

    Mid
  • 7
    Delta Slicer

    1,1,1

    High Mid Mid
  • 8
    Electric Jolt

    3+4

    Mid
  • 9
    Double Barrel

    During Dynamic Entry ( f,3 , etc.) 1,2

    During Dynamic Entry 1,F to shift to Silent Entry

    High High
  • 10
    Bow Shock

    During Dynamic Entry ( f,3 , etc.) 3

    Shift to Silent Entry (does not shift when using Heat Dash), chip damage on block

    Mid
  • 11
    Lightning Thrust

    During Silent Entry (during Dynamic Entry N,F ,etc.) 1

    Mid
  • 12
    Rebellion

    During Heat f,3+4

    Shift to Silent Entry, partially uses remaining Heat time

    S.Mid
  • 13
    Blue Jet

    During and Limited Entry (during Silent Entry D ,etc.) 1

    Throw when hit from the front on the ground

    Low Throw
  • 14
    Thunderbird Descent

    During Heat 2+3

    Heat Smash, throw on hit, shift to Dynamic Entry on block (no shift with 2+3,B)

    Mid Throw
  • Rage Moves

  • 15
    Zeus Unlimited

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 16
    Delta Slicer

    1,1,1

    High Mid Mid
  • 17
    Left Right Combo

    1,2

    High High
  • 18
    Legionnaire's Spin

    1,4

    1,4,D to shift to Limited Entry

    High Low
  • 19
    Ring Current

    2,1

    Shift to Limited Entry

    High Mid
  • 20
    Kick Start

    3

    3,D to shift to Limited Entry

    High
  • 21
    Spinning Cutter

    4

    High
  • 22
    X-Ray

    1+2

    Absorb an attack to power up and deal more chip damage on block

    Mid
  • 23
    Electric Jolt

    3+4

    Mid
  • 24
    Flash Claw

    f,1,2

    Shift to Silent Entry, f,1,2,B to shift to standing state

    High Mid
  • 25
    Flash Bang

    f,1,2,3

    Shift to Dynamic Entry, f,1,2,3,B to shift to standing state

    High Mid Mid
  • 26
    Charge Factor

    f,2,1

    Shift to Silent Entry, f,2,1,B to shift to standing state

    High High
  • 27
    Death Mask

    f,2,4

    High High
  • 28
    Dynamic Entry

    f,3

    Shift to Dynamic Entry

  • 29
    Volcanic Lightning

    f,4,1,2,1

    Mid Mid Mid Mid
  • 30
    Ark Blast

    f,1+2

    Mid
  • 31
    Power Slug

    f,1+4

    Mid
  • 32
    Flash Bullet

    d/f,2

    Shift to Silent Entry, d/f,2,B to shift to standing state

    Mid
  • 33
    Outpost Blitz

    d/f,3,3

    D/F,3,D to shift to Dynamic Entry

    Mid Mid
  • 34
    Tactical Sword

    d,2

    d,2,D to directly shift to crouching state

    Mid
  • 35
    Tesla Gravity

    d,3,1

    Low High High
  • 36
    Earth Battery

    d,1+2

    Low
  • 37
    Arc Combination

    d/b,1,3

    d/b,1,3,D to shift to Limited Entry

    Low High
  • 38
    Double Tap

    d/b,2,1

    d/b,2,F to shift to Silent Entry

    Mid Mid
  • 39
    HE Combination

    d/b,2,3

    Hold at last step to power up and deal more chip damage on block

    Mid Mid
  • 40
    Shadow Cutter

    d/b,4

    Low
  • 41
    Inductance

    d/b,1+2

    d/b,1+2,D to shift to Dynamic Entry

    Mid
  • 42
    Chevron Slash

    b,1

    Mid
  • 43
    Gilbert Smash

    b,2,1

    Mid Mid
  • 44
    Gilbert Cannon

    b,2,3

    Mid High
  • 45
    Impulse Plus

    b,3,4

    b,3,F to shift to Silent Entry

    Mid High
  • 46
    Magnetic Knee

    b,4

    Mid
  • 47
    Magnetic Knee Blast

    b,4 (Counter Hit)

    Throw when hit from the front on the ground

    Mid Throw
  • 48
    Wind Liger

    b,1+2

    Mid Mid
  • 49
    Zeus

    b,2+3

    Unblockable
  • 50
    Lighting Screw

    u/f,3

    Or u/b,3 or u,3

    Mid Mid
  • 51
    Storm Axis

    u/f,4

    Or u/b,4 or u,4

    Mid
  • 52
    Avalanche Flip

    u/f,3+4

    Or u/b,3+4 or u,3+4

  • 53
    Avalanche Flip Break Down

    u/f,3+4,4

    Throw when hit from the front

    Mid Throw
  • 54
    Avalanche Drop

    u/f,3+4,1+2

    Throw escape 1+2

    High Throw
  • 55
    Delayed Rising Toe Kick

    u/f,N,4

    Mid
  • 56
    Surge Blast

    f,F,2

    f,F,2 on hit F to shift to Silent Entry

    Mid
  • 57
    Cross Transistor

    f,F,4,2

    Shift to Dynamic Entry

    Low High
  • 58
    Double Pulse

    f,F,4,3

    Chip damage on block

    Low Mid
  • 59
    Elbow Corona

    f,F,1+2

    Mid
  • 60
    Double Action

    f,F,3+4

    Low Low
  • 61
    Blue Bolt

    f,N,b,2,1

    Mid Mid
  • 62
    Red Sprite

    f,f,F,3

    Mid
  • 63
    10 Hit Combo

    u/f,1,2,1,1,2,2,3,3,1+2,1+2

    Cannot throw escape

    High Mid Mid Mid Low Mid Mid Mid Mid Mid
  • Special Move

  • 64
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 65
    Streamer

    While rising 1

    While rising 1 on hit F to shift to Silent Entry

    Mid
  • 66
    Multiplied Force

    While rising 2,1

    While rising 2,D to shift to Dynamic Entry, while rising 2,F to shift to Silent Entry

    Mid Mid
  • 67
    Glass Breaker

    While rising 2,4

    While rising 2,3,D to shift to Limited Entry

    Mid High
  • 68
    Tower Cannon

    While rising 3

    While rising 3,D to shift to Limited Entry

    High
  • 69
    Smell Smash

    While rising 4

    Mid
  • 70
    Double Smack

    While crouching 1+2

    Low Low
  • 71
    Power Spike

    While crouching d/f,2

    Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 72
    Shockwave

    During sidestep 2

    Chip damage on block

    Mid
  • Move during Dynamic Entry

  • 73
    Dynamic Entry

    f,3 , etc.

    Shift to Dynamic Entry, during Dynamic Entry N,F to shift to Silent Entry

  • 74
    Double Barrel

    During Dynamic Entry 1,2

    During Dynamic Entry 1 to shift to Silent Entry

    High High
  • 75
    Rimfire

    During Dynamic Entry 2

    During Dynamic Entry 2 on hit U/F to shift to Avalanche Flip

    Mid
  • 76
    Bow Shock

    During Dynamic Entry 3

    Shift to Silent Entry (does not shift when using Heat Dash), chip damage on block

    Mid
  • 77
    Legionnaire's Shot

    During Dynamic Entry 4

    During Dynamic Entry 4,D to shift to Limited Entry

    Low
  • 78
    Into the Storm

    During Dynamic Entry 1+2

    High
  • 79
    Stack Up

    During Dynamic Entry 3+4

    During Dynamic Entry 3+4,F to shift to Silent Entry

    Low
  • 80
    Dynamic Entry

    During Dynamic Entry B

    Shift to Dynamic Entry

  • Moves during Silent Entry

  • 81
    Silent Entry

    During Dynamic Entry N,F , etc.

    Shift to Silent Entry, during Silent Entry D to shift to Limited Entry

  • 82
    Lightning Thrust

    During Silent Entry 1

    Mid
  • 83
    Turbine Hook

    During Silent Entry 2

    Low
  • 84
    Rising Storm

    During Silent Entry 3

    Mid
  • 85
    Electric Volley

    During Silent Entry 4

    Absorb an attack to power up and deal more chip damage on block

    High
  • 86
    Entangling Ejector

    During Silent Entry 1+2

    Mid
  • 87
    Lighting Axle

    During Silent Entry 3+4

    Chip damage on block

    Mid Mid
  • 88
    Dynamic Entry

    During Silent Entry B

    Shift to Dynamic Entry

  • Moves during Limited Entry

  • 89
    Limited Entry

    During Silent Entry D , etc.

    Shift to Limited Entry

  • 90
    Blasting Smack

    During Limited Entry 1

    Power up during Heat (partially uses remaining Heat time)

    Low
  • 91
    Blue Jet

    During Heat and Limited Entry 1

    Throw when hit from the front on the ground

    Low Throw
  • 92
    Rising Force

    During Limited Entry 2

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid
  • Throws

  • 93
    Hostile Takedown

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 94
    Raging Thunder

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 95
    Tactical Knee

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 96
    Lethal Force

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 97
    Swift Silence

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 98
    Apocalypse

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 99
    SHB

    Approach opponent f,f,F,2+4

    Or during Dynamic Entry 2+3 , throw escape 1+2

    High Throw
  • 100
    Rejection

    Approach airborne opponent f,f,F,2+4

    On approach airborne opponent during Dynamic Entry 2+3 , cannot throw escape

    High Throw
  • Attack Reversal

  • 101
    Low Parry

    Time with opponent low attack D/F

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