Jin Movelist / Command list
Legend
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Life gauge reducer

Heat Engager attack (if heat is available)

Power Crush move

Homing Attack

Tornado Attack
Movelist
119 moves listed | Visual mode | Left side Game version movelist : 2.00-
11. What can be done during Heat (general)All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
-
22. What can be done during Heat (general)A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
Until Heat Engager reaches opponent
,aditionnal chip damage on block
-
33. What can be done during Heat (general)Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat
-
44. What can be done during Heat (unique)Allow the uses of new moves using the devil's power
on hit or block
,
on hit or block
, etc.
-
55. What can be done during Heat (unique)Allow the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Perfect Input
,
-
6Heat BurstWhen Heat activation available
Also possible during Zenshin, partially uses remaining Heat time,
to cancel attack
Mid -
7Median Line DestructionMid Mid Mid
-
8Tanden Nidan-uchiMid Mid
-
9Right Spinning Axe KickMid
-
10Demon's Paw
Chip damage on block
Mid -
11Brimstone BiteDuring Zanshin (
, etc.)
Or during Zenshin
, chip damage on block, during Zanshin
to cancel and shift to Breaking Step
High -
12Awakened Power StanceDuring Heat
Partially uses remaining Heat time, shift to Devil Step on hit or clok
Mid -
13Awakened Black WingDuring Heat
Partially uses remaining Heat time, shift to Devil Step on hit or clok
-
14Awakened Thunder God FistDuring Devil Step
Chip damage on block
Mid Mid -
15Awakened Wind God FistDuring Devil Step
Chip damage on block
Mid S.Mid -
16Awakened Demon's HoofDuring Devil Step
Chip damage on block
Mid Mid -
17Awakened Demon's TailDuring Devil Step
Chip damage on block
Mid Low -
18Awakened Spinning DemonDuring Devil Step
Chip damage on block
Mid Low Mid -
19Hellfire Trespass SlayerDuring Heat
Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift Breaking Step,
to shift to standing state
Mid High Mid Throw -
20Hellfire Darkside SlayerDuring Heat
Also possible during Zanshin or Zenshin, Heat Smash
Mid High Mid -
21Polar Demon GougeDuring Rage
Rage Art, erases opponent's recoverable health on hit
Mid Throw -
22Left Right ComboHigh High
-
23Left Right > Black Wing Rondo
Chip damage on block
High High Mid -
24Left Right > Axe KickHigh High Mid
-
25Left Right > Spining Hook KickHigh High High
-
26Left Jab > Double LowHigh Low Low
-
27Double Thrust > RoundhouseHigh Mid Mid
-
28Double Thrust > Low Trick KickHigh Mid Low
-
29Switchblade
to shift to Zenshin
High High -
30Kishin Rekko
to shift to Zenshin
High High Low -
31High Right RoundhouseHigh
-
32Spinning Flare Kick
Or while rising
Mid -
33Median Line DestructionMid Mid Mid
-
34Tanden Nidan-uchiMid Mid
-
35Left Sidekick > Stinger
to shift to Zenshin,
to shift to Special Move
Mid High -
36Front Thrust Kick
to shift to Zenshin
Mid -
37Double Chamber Punch
Chip damage on block
High High -
38Zenshin
Shift to Zenshin,
to shift to Breaking Step
-
39Mid Left Punch > High Roundhouse KickMid High
-
40Mid Left Punch > Mid SidekickMid Mid
-
41Fiendish Talon Rend
to shift to Breaking Step
Mid -
42Left RoundhouseMid
-
43Brazilian Kick
to shift to Breaking Step
Mid -
44Right Spinning High KickMid
-
45Corpse Thrust > Black Wing Flash
Throw during front hit on ground, absorb an attack to power up and add chip damage
Mid Throw -
46ScourgeLow
-
47Kazama Style Three-Quarter KickLow High Mid
-
48Knee Popper > Mid SidekickLow Mid
-
49Right SweepLow
-
50Double Lift KickMid Mid
-
51Savage SwordMid High Mid
-
52Punch > Cascade KickMid Mid
-
53Left Spinning Back KickHigh
-
54Right Low RoundhouseLow
-
55Power StanceMid
-
56Shun MatenHigh High
-
57Shun MasatsuMid Mid
-
58Left Knee > Right Thrust
to shift to Zenshin
Mid Mid -
59Spinninbg SidekickMid
-
60Suigetsu Strike
Punch parry effect
Mid -
61Zanshin
Shift to Zanshin,
to shift to dash,
to shift to Breaking Step
-
62Konshin Seikenzuki
to cancel
Unblockable -
63Evading Middle StrikeMid
-
64Left Spinning Jump Kick
Or
, or
Mid -
65Front Jump Kick
Or
Mid -
66Delayed Rising Toe KickMid
-
67Demon's Paw
Chip damage on block
Mid -
68Left Axe KickMid
-
69Left Axe Kick > Left Jab
From the 2nd hit, link to attack from
Mid High -
70Battery SidekickMid
-
71Evil Intent
Has good left sidestep tracking
Mid High Mid -
72Geyser
Has good left sidestep tracking
Mid High Mid -
73Keito
Has good left sidestep tracking,
to shift to Zenshin
Mid Mid -
74Leaping Side kick
Or
,chip damage on block,
to shift to Zenshin
Mid -
7510 Hit ComboHigh Low Mid High Mid Mid Mid High Low High
-
76State of Zanshin
-
77Ki Charge
Increase damage of 1st hit during effect, cannot block (attacks taken will count as counter hit)
-
78Twin LancerWhile rising
While rising
to shift to Zenshin
Mid Mid -
79Kazama Style 6 Hit Combo ReduxWhile rising
Chip damage on block, while rising
to shift to Special Move
Mid High Mid Low Mid -
80Solar Plexus Strike > Brazilian KickWhile rising
While rising
to shift to Breaking Step
Mid Mid -
81Crouching UppercutWhilke risingMid
-
82Bamboo SplitterWhile risingMid
-
83Double Cross KicksWhile risingMid High
-
84Right Sweep (2)While crouching
While crouching
to shift to Zenshin
Low -
85Breaking Step
Shift to Breaking Step,
to shift to Special Move
-
86Thrusting Uppercut
While Heat is activated, changes to Electric Thrusting Uppercut (partially uses remaining Heat time), or during Breaking Step shifted from each move with
, changes to Electric Thrusting Uppercut
Mid -
87Electric Thrusting Uppercut
(
press simultaneously)
Or
(
press simultaneously), chip damage on block
Mid -
88Wind Hook Fist
While Heat is activated, changes to Electric Wind Hook Fist (partially uses remaining Heat time), or during Breaking Step shifted from each move with
High -
89Electric Wind Hook Fist
(
press simultaneously)
Or
(
press simultaneously), chip damage on block
High -
90Depraved Savagery
Chip damage on block
Low Mid -
91Zanshin
Shift to Zanshin,
to shift to dash,
to shift to Breaking Step
-
92Brimstone BiteDuring Zanshin
Or during Zenshin
,chip damage on block, during Zanshin
to cancel and shift to Breaking Step
Mid Mid -
93Kazama Style Leg Strike FlurryDuring Zanshin
Or during Zenshin
Mid High Throw -
94Fiendish ClawDuring Zanshin
Or during Zenshin
, chip damage on block, absorb an attack to power up
High -
95Halberd HeelDuring Zanshin
Or during Zenshin
Mid -
96Corpse CrusherDuring Zanshin
Or during Zenshin
, chip damage on block
Mid -
97Low Chop > Karmic EpicenterDuring Zanshin
Or during Zenshin
, throw when hit from the front on the ground, during throw
to shift to Breaking Step
Low Mid -
98Black Wing BoltDuring Zanshin
Or during Zenshin
, chip damage on block, during Zanshin,
to shift to Breaking Step
High -
99Black Wing RondoDuring Zanshin
Or during Zenshin
, chip damage on block
Mid -
100(Common Action) Side RollWhile down
Or
,
(or
) to shift to downed without getting up
-
101(Common Action) Wake-Up Low KickWhile down
Or while rolling to side
or while rolling forward
Low -
102(Common Action) Wake-Up Mid KickWhile down
Or while rolling to side
or while rolling forward
Mid -
103(Common Action) Spring AttackWhile down and facing up
Or while rolling to side
Mid -
104(Common Action) Recovery KickWhile down and facing up
Or
Low -
105(Common Action) Wake Up (Backward)While down
-
106(Comon Action) Stand UpWhile down
Or
-
107(Common Action) Forward RollWhile down and facing up
-
108(Common Action) Wake-Up Cross ChopWhile rolling forwardMid
-
109Double Face KickApproach opponent
Throw escape
or
Throw -
110Over the Shoulder ReverseApproach opponent
Throw escape
or
High Throw -
111Shoulder FlipApproach opponent from left side
(or
)
Throw escape
High Throw -
112Over the LimitApproach opponent from right side
(or
)
Throw escape
High Throw -
113Pivoting Hip ThrowApproach opponent from behind
(or
)
Cannot throw escape
High Throw -
114Shun Ren DanApproach opponent
Or during Zanshin
or during Zenshin
,throw escape
High Throw -
115Tidal WaveApproach opponent
Or
,throw escape
High Throw -
116Complicated WireApproach opponent
Throw escape
High Throw -
117ParryTime with opponent attack
(or
)
Has strong parry effect
-
118Low ParryTime with opponent low attack
-
119Black OutWhile opponent is downLow