Jin Movelist / Command list

Legend

For more detail on notation, please read help

Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

119 moves listed | Visual mode | Left side Game version movelist : 2.00

    Heat System (Jin)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
    Until Heat Engager reaches opponentHold Forward,aditionnal chip damage on block
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    Allow the uses of new moves using the devil's power
    ForwardHold ForwardLP + RPon hit or blockLP,Down / BackLP + RPon hit or blockRP, etc.
  • 5
    5. What can be done during Heat (unique)
    Allow the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Perfect Input
    ForwardNEUTRAL / No directionDownDown / ForwardLP,ForwardNEUTRAL / No directionDownDown / ForwardRP
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Also possible during Zenshin, partially uses remaining Heat time,RP + LKbackbackto cancel attack
    Mid
  • 7
    Median Line Destruction
    LP + RP
    Mid Mid Mid
  • 8
    Tanden Nidan-uchi
    ForwardLKLP
    Mid Mid
  • 9
    Right Spinning Axe Kick
    Down / ForwardRK
    Mid
  • 10
    Demon's Paw
    ForwardHold ForwardRP
    Chip damage on block
    Mid
  • 11
    Brimstone Bite
    During Zanshin (backRP + RK, etc.)LPRP
    Or during ZenshinLPRP, chip damage on block, during ZanshinLPRPHold Down / Forwardto cancel and shift to Breaking Step
    High
  • 12
    Awakened Power Stance
    During HeatDown / BackLP + RP
    Partially uses remaining Heat time, shift to Devil Step on hit or clok
    Mid
  • 13
    Awakened Black Wing
    During HeatForwardHold ForwardLP + RP
    Partially uses remaining Heat time, shift to Devil Step on hit or clok
  • 14
    Awakened Thunder God Fist
    During Devil StepLP
    Chip damage on block
    Mid Mid
  • 15
    Awakened Wind God Fist
    During Devil StepRP
    Chip damage on block
    Mid S.Mid
  • 16
    Awakened Demon's Hoof
    During Devil StepLK
    Chip damage on block
    Mid Mid
  • 17
    Awakened Demon's Tail
    During Devil StepHold Down / ForwardLK
    Chip damage on block
    Mid Low
  • 18
    Awakened Spinning Demon
    During Devil StepRKRK
    Chip damage on block
    Mid Low Mid
  • 19
    Hellfire Trespass Slayer
    During HeatRP + LK
    Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift Breaking Step,RP + LKHold Backto shift to standing state
    Mid High Mid Throw
  • 20
    Hellfire Darkside Slayer
    During HeatRP + LKRK
    Also possible during Zanshin or Zenshin, Heat Smash
    Mid High Mid
  • Rage Moves

  • 21
    Polar Demon Gouge
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 22
    Left Right Combo
    LPRP
    High High
  • 23
    Left Right > Black Wing Rondo
    LPRPLP
    Chip damage on block
    High High Mid
  • 24
    Left Right > Axe Kick
    LPRPLK
    High High Mid
  • 25
    Left Right > Spining Hook Kick
    LPRPRK
    High High High
  • 26
    Left Jab > Double Low
    LPLKRK
    High Low Low
  • 27
    Double Thrust > Roundhouse
    RPLPRK
    High Mid Mid
  • 28
    Double Thrust > Low Trick Kick
    RPLPRKslide to next buttonRK
    High Mid Low
  • 29
    Switchblade
    RPRK
    RPRKHold Forwardto shift to Zenshin
    High High
  • 30
    Kishin Rekko
    LKLPRK
    LKLPHold Forwardto shift to Zenshin
    High High Low
  • 31
    High Right Roundhouse
    RK
    High
  • 32
    Spinning Flare Kick
    RKslide to next buttonLK
    Or while risingRKslide to next buttonLK
    Mid
  • 33
    Median Line Destruction
    LP + RP
    Mid Mid Mid
  • 34
    Tanden Nidan-uchi
    ForwardLKLP
    Mid Mid
  • 35
    Left Sidekick > Stinger
    ForwardLKLK
    ForwardLKLKHold Forwardto shift to Zenshin,ForwardLKLKHold Backto shift to Special Move
    Mid High
  • 36
    Front Thrust Kick
    ForwardLK
    ForwardLKHold Forwardto shift to Zenshin
    Mid
  • 37
    Double Chamber Punch
    ForwardLP + RP
    Chip damage on block
    High High
  • 38
    Zenshin
    ForwardRP + RK
    Shift to Zenshin,Hold Down / Forwardto shift to Breaking Step
  • 39
    Mid Left Punch > High Roundhouse Kick
    Down / ForwardLPRK
    Mid High
  • 40
    Mid Left Punch > Mid Sidekick
    Down / ForwardLPRKslide to next buttonRK
    Mid Mid
  • 41
    Fiendish Talon Rend
    Down / ForwardRPRK
    RPHold Down / Forwardto shift to Breaking Step
    Mid
  • 42
    Left Roundhouse
    Down / ForwardLK
    Mid
  • 43
    Brazilian Kick
    Down / ForwardLKslide to next buttonLK
    Down / ForwardLKslide to next buttonLKHold Down / Forwardto shift to Breaking Step
    Mid
  • 44
    Right Spinning High Kick
    Down / ForwardRK
    Mid
  • 45
    Corpse Thrust > Black Wing Flash
    DownLP
    Throw during front hit on ground, absorb an attack to power up and add chip damage
    Mid Throw
  • 46
    Scourge
    DownRP
    Low
  • 47
    Kazama Style Three-Quarter Kick
    DownLKRKLK
    Low High Mid
  • 48
    Knee Popper > Mid Sidekick
    DownLKRKslide to next buttonRK
    Low Mid
  • 49
    Right Sweep
    DownRK
    Low
  • 50
    Double Lift Kick
    DownRP + RK
    Mid Mid
  • 51
    Savage Sword
    Down / BackRPRPLK
    Mid High Mid
  • 52
    Punch > Cascade Kick
    Down / BackRPLK
    Mid Mid
  • 53
    Left Spinning Back Kick
    Down / BackLK
    High
  • 54
    Right Low Roundhouse
    Down / BackRK
    Low
  • 55
    Power Stance
    Down / BackLP + RP
    Mid
  • 56
    Shun Maten
    backLPRP
    High High
  • 57
    Shun Masatsu
    backRPLP
    Mid Mid
  • 58
    Left Knee > Right Thrust
    backLKRP
    backLKHold Forwardto shift to Zenshin
    Mid Mid
  • 59
    Spinninbg Sidekick
    backRK
    Mid
  • 60
    Suigetsu Strike
    backLP + RP
    Punch parry effect
    Mid
  • 61
    Zanshin
    backRP + RK
    Shift to Zanshin,Hold Forwardto shift to dash,Hold Down / Forwardto shift to Breaking Step
  • 62
    Konshin Seikenzuki
    Up / BackLP + RP
    Up / BackLP + RPbackbackto cancel
    Unblockable
  • 63
    Evading Middle Strike
    Up / ForwardRP
    Mid
  • 64
    Left Spinning Jump Kick
    Up / ForwardLK
    OrUp / BackLK, orUpLK
    Mid
  • 65
    Front Jump Kick
    Up / ForwardRK
    OrUpRK
    Mid
  • 66
    Delayed Rising Toe Kick
    Up / ForwardNEUTRAL / No directionRK
    Mid
  • 67
    Demon's Paw
    ForwardHold ForwardRP
    Chip damage on block
    Mid
  • 68
    Left Axe Kick
    ForwardHold ForwardLK
    Mid
  • 69
    Left Axe Kick > Left Jab
    ForwardHold ForwardLKLP
    From the 2nd hit, link to attack fromLP
    Mid High
  • 70
    Battery Sidekick
    ForwardHold ForwardRK
    Mid
  • 71
    Evil Intent
    backForwardRPLPRP
    Has good left sidestep tracking
    Mid High Mid
  • 72
    Geyser
    backForwardRPLPDown / ForwardRP
    Has good left sidestep tracking
    Mid High Mid
  • 73
    Keito
    backForwardRPLK
    Has good left sidestep tracking,backForwardRPLKHold Forwardto shift to Zenshin
    Mid Mid
  • 74
    Leaping Side kick
    ForwardForwardHold ForwardLK
    OrForwardNEUTRAL / No directionDownDown / ForwardHold Up / ForwardLK,chip damage on block,ForwardForwardHold ForwardLKForwardto shift to Zenshin
    Mid
  • 75
    10 Hit Combo
    Up / BackRPLKLKLKRPLPRPLKRKRP
    High Low Mid High Mid Mid Mid High Low High
  • Special Move

  • 76
    State of Zanshin
    LP + LK + RK
  • 77
    Ki Charge
    CHARGE (Counter Hit)
    Increase damage of 1st hit during effect, cannot block (attacks taken will count as counter hit)
  • Moves While Crouching

  • 78
    Twin Lancer
    While risingLPRP
    While risingLPRPHold Forwardto shift to Zenshin
    Mid Mid
  • 79
    Kazama Style 6 Hit Combo Redux
    While risingLPLKRPLPRKRP
    Chip damage on block, while risingLPLKHold Backto shift to Special Move
    Mid High Mid Low Mid
  • 80
    Solar Plexus Strike > Brazilian Kick
    While risingLPLKslide to next buttonLK
    While risingLPLKslide to next buttonLKHold Down / Forwardto shift to Breaking Step
    Mid Mid
  • 81
    Crouching Uppercut
    Whilke risingRP
    Mid
  • 82
    Bamboo Splitter
    While risingLK
    Mid
  • 83
    Double Cross Kicks
    While risingRKRK
    Mid High
  • 84
    Right Sweep (2)
    While crouchingDown / ForwardRK
    While crouchingDown / ForwardRKHold Forwardto shift to Zenshin
    Low
  • Moves during Breaking Step

  • 85
    Breaking Step
    ForwardNEUTRAL / No directionDownDown / Forward
    Shift to Breaking Step,ForwardNEUTRAL / No directionDownDown / ForwardUp / Forwardto shift to Special Move
  • 86
    Thrusting Uppercut
    ForwardNEUTRAL / No directionDownDown / ForwardLP
    While Heat is activated, changes to Electric Thrusting Uppercut (partially uses remaining Heat time), or during Breaking Step shifted from each move withHold Down / Forward, changes to Electric Thrusting Uppercut
    Mid
  • 87
    Electric Thrusting Uppercut
    ForwardNEUTRAL / No directionDownDown / ForwardLP(Down / Forward+LPpress simultaneously)
    OrForwardNEUTRAL / No directionDown / ForwardLP(Down / Forward+LP press simultaneously), chip damage on block
    Mid
  • 88
    Wind Hook Fist
    ForwardNEUTRAL / No directionDownDown / ForwardRP
    While Heat is activated, changes to Electric Wind Hook Fist (partially uses remaining Heat time), or during Breaking Step shifted from each move withHold Down / Forward
    High
  • 89
    Electric Wind Hook Fist
    ForwardNEUTRAL / No directionDownDown / ForwardRP(Down / Forward+RPpress simultaneously)
    OrForwardNEUTRAL / No directionDown / ForwardRP(Down / Forward+RP press simultaneously), chip damage on block
    High
  • 90
    Depraved Savagery
    ForwardNEUTRAL / No directionDownHold Down / ForwardRKRP
    Chip damage on block
    Low Mid
  • Moves during Zanshin

  • 91
    Zanshin
    backRP + RK
    Shift to Zanshin,Hold Forwardto shift to dash,Hold Down / Forwardto shift to Breaking Step
  • 92
    Brimstone Bite
    During ZanshinLPRP
    Or during ZenshinLPRP,chip damage on block, during ZanshinLPRPHold Down / Forwardto cancel and shift to Breaking Step
    Mid Mid
  • 93
    Kazama Style Leg Strike Flurry
    During ZanshinLPLK
    Or during ZenshinLPLK
    Mid High Throw
  • 94
    Fiendish Claw
    During ZanshinRP
    Or during ZenshinRP, chip damage on block, absorb an attack to power up
    High
  • 95
    Halberd Heel
    During ZanshinLK
    Or during ZenshinLK
    Mid
  • 96
    Corpse Crusher
    During ZanshinRK
    Or during ZenshinRK, chip damage on block
    Mid
  • 97
    Low Chop > Karmic Epicenter
    During ZanshinLP + RP
    Or during ZenshinLP + RP, throw when hit from the front on the ground, during throwHold Down / Forwardto shift to Breaking Step
    Low Mid
  • 98
    Black Wing Bolt
    During ZanshinRP + RK
    Or during ZenshinRP + RK, chip damage on block, during Zanshin,RP + RKHold Down / Forwardto shift to Breaking Step
    High
  • 99
    Black Wing Rondo
    During ZanshinUpLP
    Or during ZenshinUpLP, chip damage on block
    Mid
  • Moves While Down

  • 100
    (Common Action) Side Roll
    While downLP
    OrDownLP,LPHold down(orDownLPHold down) to shift to downed without getting up
  • 101
    (Common Action) Wake-Up Low Kick
    While downLK
    Or while rolling to sideLKor while rolling forwardLK
    Low
  • 102
    (Common Action) Wake-Up Mid Kick
    While downRK
    Or while rolling to sideRKor while rolling forwardRK
    Mid
  • 103
    (Common Action) Spring Attack
    While down and facing upRP + RK
    Or while rolling to sideRP + RK
    Mid
  • 104
    (Common Action) Recovery Kick
    While down and facing upDownLK
    OrDownRK
    Low
  • 105
    (Common Action) Wake Up (Backward)
    While downHold Back
  • 106
    (Comon Action) Stand Up
    While downHold up
    OrHold Down / Back
  • 107
    (Common Action) Forward Roll
    While down and facing upHold Forward
  • 108
    (Common Action) Wake-Up Cross Chop
    While rolling forwardLP + RP
    Mid
  • Throws

  • 109
    Double Face Kick
    Approach opponentLP + LK
    Throw escapeLPorRP
    Throw
  • 110
    Over the Shoulder Reverse
    Approach opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 111
    Shoulder Flip
    Approach opponent from left sideLP + LK(orRP + RK)
    Throw escapeLP
    High Throw
  • 112
    Over the Limit
    Approach opponent from right sideLP + LK(orRP + RK)
    Throw escapeRP
    High Throw
  • 113
    Pivoting Hip Throw
    Approach opponent from behindLP + LK(orRP + RK)
    Cannot throw escape
    High Throw
  • 114
    Shun Ren Dan
    Approach opponentDown / ForwardRP + LK
    Or during ZanshinRP + RKor during ZenshinRP + RK,throw escapeRP
    High Throw
  • 115
    Tidal Wave
    Approach opponentUp / ForwardLP + RP
    OrForwardNEUTRAL / No directionDownDown / ForwardHold Up / ForwardLP + RP,throw escapeLP + RP
    High Throw
  • 116
    Complicated Wire
    Approach opponentDownDown / BackbackLP + LK
    Throw escapeLP
    High Throw
  • Attack Reversal

  • 117
    Parry
    Time with opponent attackbackLP + LK(orbackRP + RK)
    Has strong parry effect
  • 118
    Low Parry
    Time with opponent low attackHold Down / Forward
  • Moves While Opponent is Down

  • 119
    Black Out
    While opponent is downDownLP + RP
    Low
All Combos for Jin Add new combo for Jin

Comment about Jin movelist