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1
What can be done during Heat: 1.(general)
All moves will deal chip damage on block
Cannot K.O. with chip damage; chip damage turn into recoverable health gauge
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2
What can be done during Heat: 1.(general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent
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3
What can be done during Heat: 3.(general)
Heat Smash; a move that causes critical damage; can be activated (after activation;Heat will end)
During Heat
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4
What can be done during Heat: 4.(unique)
Allow the uses of new moves using the devil's power
(when hit or blocked)
;
(when hit or blocked)
;etc.
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5
What can be done during Heat: 5.(unique)
Allow the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
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6
Heat Burst
When Heat activation available
Partially uses remaining Heat time;
to cancel attack
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7
Median Line Destruction
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8
Tanden Nidan-uchi
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9
Right Spinning Axe Kick
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10
Demon's Paw
Chip damage on block
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11
Or during Zenshin
; chip damage on block; absorb an attack to power up
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12
Awakened Power Stance
During Heat
Partially uses remaining Heat time
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13
Awakened Lightning God Fist
During Heat
(when hit or blocking)
Chip damage on block
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14
Awakened Wind God Fist
During Heat
(when hit or blocking)
Chip damage on block
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15
Awakened Demon's Hoof
During Heat
(when hit or blocking)
Chip damage on block
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16
Awakened Demon's Tail
Chip damage on block
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17
Awakened Spinning Demon
Chip damage on block
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18
Hellfire Trespass Slayer
During Heat
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19
Hellfire Darkside Slayer
During Heat
Heat Smash
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20
Polar Demon Gouge
During Rage
Rage Art; erases opponent's recoverable health on hit
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21
Left Right Combo
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22
Left Right > Black Wing Rondo
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23
Left Right > Axe Kick
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24
Left Right > Spining Hook Kick
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25
Left Jab > Double Low
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26
Double Thrust > Roundhouse
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27
Double Thrust > Low Trick Kick
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28
Switch Blade
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29
Kishin Rekko
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30
High Right Roundhouse
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31
Spinning Flare Kick
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32
Median Line Destruction
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33
Tanden Nidan-uchi
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34
Left Sidekick > Stinger
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35
Front Thrust Kick
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36
Double Chamber Punch
Chip dmaage on block
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37
Zenshin
Shift to Zenshin;
to shift to Breaking Step
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38
Mid Left Punch > High Roundhouse Kick
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39
Mid Left Punch > Mid Sidekick
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40
Fiendish Rend
to shift to Breaking Step
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41
Left Roundhouse
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42
Brazilian Kick
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43
Right Spinning High Kick
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44
Corpse Thrust > Black Wing Flash
Throw during front hit on ground; absorb an attack to power up and add chip damage
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45
Scourge
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46
Kazama Style Three-Quarter Kick
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47
Knee Popper > Mid Sidekick
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48
Right Sweep 1
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49
Double Lift Kick
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50
Savage Sword
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51
Punch > Cascade Kick
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52
Left Spinning Back Kick
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53
Right Low Roundhouse
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54
Power Stance
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55
Shun Maten
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56
Shun Masatsu
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57
Left Knee > Right Thrust
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58
Spinninbg Sidekick
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59
Suigetsu Strike
Punch parry effect
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60
Zanshin
Shit to Zanshin;
to shift to dash;
to shift to Breaking Step
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61
Konshin Seikenzuki
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62
Evading Middle Strike
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63
Left Spinning Jump Kick
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64
Front Jump Ki!ck
Or
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65
Delayed Rising Toe Kick
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66
Demon's Paw
Chip damage on block
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67
Left Axe Kick
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68
Left Axe Kick > Left Jab
From the 2nd hit; link to attack from
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69
Battery Heel
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70
Evil Intent
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71
Geyser
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72
Keito
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73
Leaping Side kick
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74
State of Zanshin
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75
Ki Charge
Cannot block when it is still in effect / Automatic counter hit
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76
10 Hit Combo
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77
Twin Lancer
While rising
While rising
to shift to Zenshin
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78
Kazama Style 6 Hit Combo Redux
Chip damage on block; while rising
to shift to special movement
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79
Solar Plexus Strike > Brazilian Kick
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80
Crouching Uppercut
Whilke rising
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81
Bamboo Splitter
While rising
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82
Double Cross Kicks
While rising
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83
Right Sweep 2
While crouching
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84
Breaking Step
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85
Thrusting Uppercut
While Heat is activated or during each move; change from shifted Breaking Step with
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86
Wind Hook Fist
Chip damage on block
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87
Wind Hook Fist
While Heat is activated or during each move; change from shifted Breaking Step with
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88
Wind Hook Fist
Chip damage on block
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89
Depraved Savagery
Chip damage on block
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90
Zanshin
Shift to Zanshin;
to shift to dash;
to shift to Breaking Step
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91
Brimstone Bite
During Zanshin
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92
Kazama Style Leg Strike Flurry
During Zanshin
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93
During Zanshin
Or during Zenshin
; chip damage on block; absorb an attack to power up
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94
Halberd Heel
During Zanshin
Or during Zenshin
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95
Corpse Crusher
During Zanshin
Or during Zenshin
; chip damage on block
-
96
Low Chop > Karmic Epicenter
During Zanshin
Or during Zenshin
; on front hit to standing / crouching opponent shift to throw
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97
Black Wing Bolt
During Zanshin
Or during Zenshin
; chip damage on block; during Zanshin;
to shift to Breaking Step
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98
Black Wing Rondo
During Zanshin
Or during Zenshin
; chip damage on block
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99
Double Face Kick
Approach opponent
Throw escape
or
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100
Over the Shoulder Reverse
Approach opponent
Throw escape
or
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101
Shoulder Flip
Approach opponent from left side
(or
)
Throw escape
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102
Over the Limit
Approach opponent from right side
(or
)
Throw escape
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103
Pivoting Hip Throw
Approach opponent from behind
(or
)
Cannot throw escape
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104
Shun Ren Dan
Approach opponent
Or during Zanshin
or during Zenshin
;throw escape
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105
Tidal Wave
Approach opponent
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106
Complicated Wire
Throw escape
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107
Parry
Time with opponent attack
(or
)
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108
Low Parry
Time with opponent low attack
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109
Black Out
While opponent is down