Heat System (Jin)
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1
1. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge -
2
2. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent -
3
3. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat -
4
4. What can be done during Heat (unique)
Allow the uses of new moves using the devil's power
(when hit or blocked),(when hit or blocked),etc. -
5
5. What can be done during Heat (unique)
Allow the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Just Input
Heat Moves
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6
Heat Burst
When Heat activation available
Partially uses remaining Heat time,to cancel attack
Mid
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7
Median Line Destruction
Mid Mid Mid
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8
Tanden Nidan-uchi
Mid Mid
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9
Right Spinning Axe Kick
Mid
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10
Demon's Paw
Chip damage on block
Mid
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11
Or during Zenshin, chip damage on block, absorb an attack to power up
High
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12
Awakened Power Stance
During Heat
Partially uses remaining Heat time
Mid
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13
Awakened Lightning God Fist
During Heat(when hit or blocking)
Chip damage on block
Mid Mid
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14
Awakened Wind God Fist
During Heat(when hit or blocking)
Chip damage on block
Mid S.Mid
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15
Awakened Demon's Hoof
During Heat(when hit or blocking)
Chip damage on block
Mid Mid
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16
Awakened Demon's Tail
During Heat(when hit or blocking)
Chip damage on block
Mid Low
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17
Awakened Spinning Demon
During Heat(when hit or blocking)
Chip damage on block
Mid Low Mid
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18
Hellfire Trespass Slayer
During Heat
Heat Smash, on hit shif to throw, on block shift to Breaking Step,to shift to standing state
Mid High Mid Throw
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19
Hellfire Darkside Slayer
During Heat
Heat Smash
Mid High Mid
Rage Moves
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20
Polar Demon Gouge
During Rage
Rage Art, erases opponent's recoverable health on hit
Mid Throw
Normal Moves
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21
Left Right Combo
High High
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22
Left Right > Black Wing Rondo
High High Mid
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23
Left Right > Axe Kick
High High Mid
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24
Left Right > Spining Hook Kick
High High High
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25
Left Jab > Double Low
High Low Low
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26
Double Thrust > Roundhouse
High Mid Mid
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27
Double Thrust > Low Trick Kick
High Mid Low
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28
Switch Blade
High High
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29
Kishin Rekko
High High Low
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30
High Right Roundhouse
High
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31
Spinning Flare Kick
Mid
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32
Median Line Destruction
Mid Mid Mid
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33
Tanden Nidan-uchi
Mid Mid
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34
Left Sidekick > Stinger
to shift to Zenshin,to shift to special movement
Mid High
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35
Front Thrust Kick
Mid
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36
Double Chamber Punch
Chip damage on block
High High
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37
Zenshin
Shift to Zenshin,to shift to Breaking Step -
38
Mid Left Punch > High Roundhouse Kick
Mid High
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39
Mid Left Punch > Mid Sidekick
Mid Mid
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40
Fiendish Rend
to shift to Breaking Step
Mid
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41
Left Roundhouse
Mid
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42
Brazilian Kick
to shift to Breaking Step
Mid
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43
Right Spinning High Kick
Mid
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44
Corpse Thrust > Black Wing Flash
Throw during front hit on ground, absorb an attack to power up and add chip damage
Mid Throw
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45
Scourge
Low
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46
Kazama Style Three-Quarter Kick
Low High Mid
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47
Knee Popper > Mid Sidekick
Low Mid
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48
Right Sweep 1
Low
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49
Double Lift Kick
Mid Mid
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50
Savage Sword
Mid High Mid
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51
Punch > Cascade Kick
Mid Mid
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52
Left Spinning Back Kick
High
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53
Right Low Roundhouse
Low
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54
Power Stance
Mid
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55
Shun Maten
High High
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56
Shun Masatsu
Mid Mid
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57
Left Knee > Right Thrust
Mid Mid
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58
Spinninbg Sidekick
Mid
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59
Suigetsu Strike
Punch parry effect
Mid
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60
Zanshin
Shift to Zanshin,to shift to dash,to shift to Breaking Step -
61
Konshin Seikenzuki
Unblockable
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62
Evading Middle Strike
Mid
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63
Left Spinning Jump Kick
Mid
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64
Front Jump Ki!ck
Mid
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65
Delayed Rising Toe Kick
Mid
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66
Demon's Paw
Chip damage on block
Mid
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67
Left Axe Kick
Mid
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68
Left Axe Kick > Left Jab
From the 2nd hit, link to attack from
Mid High
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69
Battery Heel
Mid
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70
Evil Intent
Mid High Mid
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71
Geyser
Mid High Mid
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72
Keito
Mid Mid
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73
Leaping Side kick
Mid
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74
10 Hit Combo
High Low Mid High Mid Mid Mid High Low High
Special Move
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75
State of Zanshin
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76
Ki Charge
Cannot block when it is still in effect / Automatic counter hit Moves While Crouching
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77
Twin Lancer
While rising
While risingto shift to Zenshin
Mid Mid
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78
Kazama Style 6 Hit Combo Redux
Chip damage on block, while risingto shift to special movement
Mid High Mid Low Mid
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79
Solar Plexus Strike > Brazilian Kick
While risingto shift to Breaking Step
Mid Mid
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80
Crouching Uppercut
Whilke rising
Mid
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81
Bamboo Splitter
While rising
Mid
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82
Double Cross Kicks
While rising
Mid High
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83
Right Sweep 2
While crouching
Low
Moves during Breaking Step
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84
Breaking Step
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85
Thrusting Uppercut
While Heat is activated or during each move, change from shifted Breaking Step with
Mid
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86
Wind Hook Fist
Chip damage on block
Mid
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87
Wind Hook Fist
While Heat is activated or during each move, change from shifted Breaking Step with
High
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88
Wind Hook Fist
Chip damage on block
High
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89
Depraved Savagery
Chip damage on block
Low Mid
Moves during Zanshin
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90
Zanshin
Shift to Zanshin,to shift to dash,to shift to Breaking Step -
91
Brimstone Bite
During Zanshin
Or during Zenshin,chip damage on block, during Zanshinto cancel and shift to Breaking Step
Mid Mid
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92
Kazama Style Leg Strike Flurry
During Zanshin
Mid High Throw
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93
During Zanshin
Or during Zenshin, chip damage on block, absorb an attack to power up
High
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94
Halberd Heel
During Zanshin
Or during Zenshin
Mid
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95
Corpse Crusher
During Zanshin
Or during Zenshin, chip damage on block
Mid
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96
Low Chop > Karmic Epicenter
During Zanshin
Or during Zenshin, on front hit to standing / crouching opponent shift to throw
Low Mid
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97
Black Wing Bolt
During Zanshin
Or during Zenshin, chip damage on block, during Zanshin,to shift to Breaking Step
High
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98
Black Wing Rondo
During Zanshin
Or during Zenshin, chip damage on block
Mid
Throws
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99
Double Face Kick
Approach opponent
Throw
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100
Over the Shoulder Reverse
Approach opponent
High Throw
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101
Shoulder Flip
Approach opponent from left side(or)
Throw escape
High Throw
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102
Over the Limit
Approach opponent from right side(or)
Throw escape
High Throw
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103
Pivoting Hip Throw
Approach opponent from behind(or)
Cannot throw escape
High Throw
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104
Shun Ren Dan
Approach opponent
Or during Zanshinor during Zenshin,throw escape
High Throw
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105
Tidal Wave
Approach opponent
High Throw
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106
Complicated Wire
Throw escape
High Throw
Attack Reversal
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107
Parry
Time with opponent attack(or)
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108
Low Parry
Time with opponent low attack
Moves While Opponent is Down
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109
Black Out
While opponent is down
Low