Jin Movelist / Command list
Legend
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Movelist
119 moves listed | Notation mode | Left side Game version movelist : 2.00-
11. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge -
22. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked (after activation, Heat will end)
Until Heat Engager reaches opponent F ,aditionnal chip damage on block -
33. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat 2+3 -
44. What can be done during Heat (unique)
Allow the uses of new moves using the devil's power
f,F,1+2 on hit or block 1 , d/b,1+2 on hit or block 2 , etc. -
55. What can be done during Heat (unique)
Allow the use of Electric Thrusting Uppercut and Electric Wind Hook Fist without Perfect Input
f,N,d,d/f,1 , f,N,d,d/f,2 -
6Heat Burst
When Heat activation available 2+3
Also possible during Zenshin, partially uses remaining Heat time, 2+3,b,b to cancel attackMid -
7Median Line Destruction
1+2
Mid Mid Mid -
8Tanden Nidan-uchi
f,3,1
Mid Mid -
9Right Spinning Axe Kick
d/f,4
Mid -
10Demon's Paw
f,F,2
Chip damage on blockMid -
11Brimstone Bite
During Zanshin ( b,3+4 , etc.) 1,2
Or during Zenshin 1,2 , chip damage on block, during Zanshin 1,2,D/F to cancel and shift to Breaking StepHigh -
12Awakened Power Stance
During Heat d/b,1+2
Partially uses remaining Heat time, shift to Devil Step on hit or clokMid -
13Awakened Black Wing
During Heat f,F,1+2
Partially uses remaining Heat time, shift to Devil Step on hit or clok -
14Awakened Thunder God Fist
During Devil Step 1
Chip damage on blockMid Mid -
15Awakened Wind God Fist
During Devil Step 2
Chip damage on blockMid S.Mid -
16Awakened Demon's Hoof
During Devil Step 3
Chip damage on blockMid Mid -
17Awakened Demon's Tail
During Devil Step D/F,3
Chip damage on blockMid Low -
18Awakened Spinning Demon
During Devil Step 4,4
Chip damage on blockMid Low Mid -
19Hellfire Trespass Slayer
During Heat 2+3
Also possible during Zanshin or Zenshin, Heat Smash, on hit shift to throw, on block shift Breaking Step, 2+3,B to shift to standing stateMid High Mid Throw -
20Hellfire Darkside Slayer
During Heat 2+3,4
Also possible during Zanshin or Zenshin, Heat SmashMid High Mid -
21Polar Demon Gouge
During Rage d/f,1+2
Rage Art, erases opponent's recoverable health on hitMid Throw -
22Left Right Combo
1,2
High High -
23Left Right > Black Wing Rondo
1,2,1
Chip damage on blockHigh High Mid -
24Left Right > Axe Kick
1,2,3
High High Mid -
25Left Right > Spining Hook Kick
1,2,4
High High High -
26Left Jab > Double Low
1,3,4
High Low Low -
27Double Thrust > Roundhouse
2,1,4
High Mid Mid -
28Double Thrust > Low Trick Kick
2,1,4~4
High Mid Low -
29Switchblade
2,4
2,4,F to shift to ZenshinHigh High -
30Kishin Rekko
3,1,4
3,1,F to shift to ZenshinHigh High Low -
31High Right Roundhouse
4
High -
32Spinning Flare Kick
4~3
Or while rising 4~3Mid -
33Median Line Destruction
1+2
Mid Mid Mid -
34Tanden Nidan-uchi
f,3,1
Mid Mid -
35Left Sidekick > Stinger
f,3,3
f,3,3,F to shift to Zenshin, f,3,3,B to shift to Special MoveMid High -
36Front Thrust Kick
f,3
f,3,F to shift to ZenshinMid -
37Double Chamber Punch
f,1+2
Chip damage on blockHigh High -
38Zenshin
f,3+4
Shift to Zenshin, D/F to shift to Breaking Step -
39Mid Left Punch > High Roundhouse Kick
d/f,1,4
Mid High -
40Mid Left Punch > Mid Sidekick
d/f,1,4~4
Mid Mid -
41Fiendish Talon Rend
d/f,2,4
2,D/F to shift to Breaking StepMid -
42Left Roundhouse
d/f,3
Mid -
43Brazilian Kick
d/f,3~3
d/f,3~3,D/F to shift to Breaking StepMid -
44Right Spinning High Kick
d/f,4
Mid -
45Corpse Thrust > Black Wing Flash
d,1
Throw during front hit on ground, absorb an attack to power up and add chip damageMid Throw -
46Scourge
d,2
Low -
47Kazama Style Three-Quarter Kick
d,3,4,3
Low High Mid -
48Knee Popper > Mid Sidekick
d,3,4~4
Low Mid -
49Right Sweep
d,4
Low -
50Double Lift Kick
d,3+4
Mid Mid -
51Savage Sword
d/b,2,2,3
Mid High Mid -
52Punch > Cascade Kick
d/b,2,3
Mid Mid -
53Left Spinning Back Kick
d/b,3
High -
54Right Low Roundhouse
d/b,4
Low -
55Power Stance
d/b,1+2
Mid -
56Shun Maten
b,1,2
High High -
57Shun Masatsu
b,2,1
Mid Mid -
58Left Knee > Right Thrust
b,3,2
b,3,F to shift to ZenshinMid Mid -
59Spinninbg Sidekick
b,4
Mid -
60Suigetsu Strike
b,1+2
Punch parry effectMid -
61Zanshin
b,3+4
Shift to Zanshin, F to shift to dash, D/F to shift to Breaking Step -
62Konshin Seikenzuki
u/b,1+2
u/b,1+2,b,b to cancelUnblockable -
63Evading Middle Strike
u/f,2
Mid -
64Left Spinning Jump Kick
u/f,3
Or u/b,3 , or u,3Mid -
65Front Jump Kick
u/f,4
Or u,4Mid -
66Delayed Rising Toe Kick
u/f,N,4
Mid -
67Demon's Paw
f,F,2
Chip damage on blockMid -
68Left Axe Kick
f,F,3
Mid -
69Left Axe Kick > Left Jab
f,F,3,1
From the 2nd hit, link to attack from 1Mid High -
70Battery Sidekick
f,F,4
Mid -
71Evil Intent
b,f,2,1,2
Has good left sidestep trackingMid High Mid -
72Geyser
b,f,2,1,d/f,2
Has good left sidestep trackingMid High Mid -
73Keito
b,f,2,3
Has good left sidestep tracking, b,f,2,3,F to shift to ZenshinMid Mid -
74Leaping Side kick
f,f,F,3
Or f,N,d,d/f,U/F,3 ,chip damage on block, f,f,F,3,f to shift to ZenshinMid -
7510 Hit Combo
u/b,2,3,3,3,2,1,2,3,4,2
High Low Mid High Mid Mid Mid High Low High -
76State of Zanshin
1+3+4
-
77Ki Charge
1+2+3+4
Increase damage of 1st hit during effect, cannot block (attacks taken will count as counter hit) -
78Twin Lancer
While rising 1,2
While rising 1,2,F to shift to ZenshinMid Mid -
79Kazama Style 6 Hit Combo Redux
While rising 1,3,2,1,4,2
Chip damage on block, while rising 1,3,B to shift to Special MoveMid High Mid Low Mid -
80Solar Plexus Strike > Brazilian Kick
While rising 1,3~3
While rising 1,3~3,D/F to shift to Breaking StepMid Mid -
81Crouching Uppercut
Whilke rising 2
Mid -
82Bamboo Splitter
While rising 3
Mid -
83Double Cross Kicks
While rising 4,4
Mid High -
84Right Sweep (2)
While crouching d/f,4
While crouching d/f,4,F to shift to ZenshinLow -
85Breaking Step
f,N,d,d/f
Shift to Breaking Step, f,N,d,d/f,u/f to shift to Special Move -
86Thrusting Uppercut
f,N,d,d/f,1
While Heat is activated, changes to Electric Thrusting Uppercut (partially uses remaining Heat time), or during Breaking Step shifted from each move with D/F , changes to Electric Thrusting UppercutMid -
87Electric Thrusting Uppercut
f,N,d,d/f,1 ( d/f+1 press simultaneously)
Or f,N,d/f,1 ( d/f+1 press simultaneously), chip damage on blockMid -
88Wind Hook Fist
f,N,d,d/f,2
While Heat is activated, changes to Electric Wind Hook Fist (partially uses remaining Heat time), or during Breaking Step shifted from each move with D/FHigh -
89Electric Wind Hook Fist
f,N,d,d/f,2 ( d/f+2 press simultaneously)
Or f,N,d/f,2 ( d/f+2 press simultaneously), chip damage on blockHigh -
90Depraved Savagery
f,N,d,D/F,4,2
Chip damage on blockLow Mid -
91Zanshin
b,3+4
Shift to Zanshin, F to shift to dash, D/F to shift to Breaking Step -
92Brimstone Bite
During Zanshin 1,2
Or during Zenshin 1,2 ,chip damage on block, during Zanshin 1,2,D/F to cancel and shift to Breaking StepMid Mid -
93Kazama Style Leg Strike Flurry
During Zanshin 1,3
Or during Zenshin 1,3Mid High Throw -
94Fiendish Claw
During Zanshin 2
Or during Zenshin 2 , chip damage on block, absorb an attack to power upHigh -
95Halberd Heel
During Zanshin 3
Or during Zenshin 3Mid -
96Corpse Crusher
During Zanshin 4
Or during Zenshin 4 , chip damage on blockMid -
97Low Chop > Karmic Epicenter
During Zanshin 1+2
Or during Zenshin 1+2 , throw when hit from the front on the ground, during throw D/F to shift to Breaking StepLow Mid -
98Black Wing Bolt
During Zanshin 3+4
Or during Zenshin 3+4 , chip damage on block, during Zanshin, 3+4,D/F to shift to Breaking StepHigh -
99Black Wing Rondo
During Zanshin u,1
Or during Zenshin u,1 , chip damage on blockMid -
100(Common Action) Side Roll
While down 1
Or d,1 , 1,D (or d,1,D) to shift to downed without getting up -
101(Common Action) Wake-Up Low Kick
While down 3
Or while rolling to side 3 or while rolling forward 3Low -
102(Common Action) Wake-Up Mid Kick
While down 4
Or while rolling to side 4 or while rolling forward 4Mid -
103(Common Action) Spring Attack
While down and facing up 3+4
Or while rolling to side 3+4Mid -
104(Common Action) Recovery Kick
While down and facing up d,3
Or d,4Low -
105(Common Action) Wake Up (Backward)
While down B
-
106(Comon Action) Stand Up
While down U
Or D/B -
107(Common Action) Forward Roll
While down and facing up F
-
108(Common Action) Wake-Up Cross Chop
While rolling forward 1+2
Mid -
109Double Face Kick
Approach opponent 1+3
Throw escape 1 or 2Throw -
110Over the Shoulder Reverse
Approach opponent 2+4
Throw escape 1 or 2High Throw -
111Shoulder Flip
Approach opponent from left side 1+3 (or 2+4)
Throw escape 1High Throw -
112Over the Limit
Approach opponent from right side 1+3 (or 2+4)
Throw escape 2High Throw -
113Pivoting Hip Throw
Approach opponent from behind 1+3 (or 2+4)
Cannot throw escapeHigh Throw -
114Shun Ren Dan
Approach opponent d/f,2+3
Or during Zanshin 2+4 or during Zenshin 2+4 ,throw escape 2High Throw -
115Tidal Wave
Approach opponent u/f,1+2
Or f,N,d,d/f,U/F,1+2 ,throw escape 1+2High Throw -
116Complicated Wire
Approach opponent d,d/b,b,1+3
Throw escape 1High Throw -
117Parry
Time with opponent attack b,1+3 (or b,2+4)
Has strong parry effect -
118Low Parry
Time with opponent low attack D/F
-
119Black Out
While opponent is down d,1+2
Low