Clive overview & gameplay guide
Character specification

Season 1
Character Trivia
Clive Rosfield-firstborn son of the Archduke of Rosaria and Dominant of Fire-has spent the past five years wielding the power of the Eikon, Ifrit, to help his people break free from the bonds of fate and learn to live on their own terms. However, as the final battle looms near, he is overwhelmed by an unknown force and falls into a deep stupor. It is some time later that Clive, stirred by the cries of his loyal hound, Torgal, awakens to discover his surroundings are strangely unfamiliar. Realizing he has been borne far from his own realm of Valisthea, he begins the search for a way back home. "Wait for me Joshua... Jill..."
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
EASY
Fighting Style
Dominant
Clive Gameplay Trailer
Check complete movelist for Clive
Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for
Clive
105 moves listed
Movelist version 1.10
Main Stances
Based on game version 1.10-
74Wings of Light
, etc.
Shift to Wings of Light, during Wings of Light
or
to move, has strong low parry effect
-
80Phoenix Shift
, etc.
Shift to Phoenix Shift
-
90Updraft
, etc.
Shift to Updraft
Move Sheet

Pros & Cons
PROS
- F1+2 is a god button that controls the neutral, boasting great range, and doubles as a safe, wall-splatting heat engager which tracks to both directions.
- He has longer range than most of the cast thanks to his sword, allowing him to dominate space easily.
- Most of attacks utilize his sword, rendering many of his moves unparriable to most characters.
- Great counter-hit potential with strings such as f2,2,2, which activates heat and grants a combo on heat dash, and 2,2,1, which is an i12 NCC wall-splat.
- Clive's wall carry potential is exorbitantly high, with and without heat, allowing him to hit the wall from any position on most stages with the correct combo.
- A built up Zantetsuken meter lends itself to huge damage, either as a whiff punish or a combo ender.
- WR2, mostly used as an approach tool, grants Clive +14 on block if he opts to transition to Phoenix Shift, where most characters have no counters to his fastest options.
- Heat allows Clive access to exclusive strings, which can easily stack chip damage, as well as transition to Phoenix Shift early to make unaware opponents hesitate or press on the string extensions.
CONS
- Key pokes such as d/f,1 have little to no tracking.
- Standing lows are all -13 or higher, and stand a little on the slower side.
- Most Phoenix Shift transitions start from a duckable high or at sizeable minus frames on block, where most options are beat out by a generic mid poke.
- Only one safe launcher in SS 1+2, which comes out at i25 (despite being +2 on block), the rest being -13 or greater.
Clive articles
Clive Season 2 patch note
Discover all the changes and new features in the Season 2 patch for Clive.
The Final Fantasy XVI Combos
Combos stapple for Clive Rosfield, the new DLC
How to play Clive ?
Latest combos
-
17 hits | 73 damages
1500While Standing
Updraft
Dash
Phoenix Shift
d/f,2 ► d,1 ► WS,4 ► d/b,1+2,1 ► Updraft,2,2 ► Dash,b,2,F ► Phoenix Shift,2,2
v1.11 17 hits 73 damages
Stage : Yakushima
Sticky NoteNO JUST FRAME ON UPDRAFT + WON'T WORK ON FEMALE CHARACTERS :(
-
35 hits | 132 damages Counter Hit
1464While Standing
Updraft
Heat Burst
Phoenix Shift
Heat Smash
FBl!
Phoenix Shift
Zantetsuken Lv.5
b,4 ► d,1 ► WS,4 ► d/f,1+2,1 ► Updraft,2,2 ► b,2 ► Heat Burst ► b,2,F ► Phoenix Shift ► Heat Smash ► FBl! ► b,2,F ► Phoenix Shift,2 ► Zantetsuken Lv.5,1+4
v1.10 35 hits 132 damages Heat Counter Hit Floor
Stage : Phoenix Gate
-
23 hits | 116 damages
1463During Heat
W!
Zantetsuken Lv.5
During Heat ► d/f,1,2,1,W! ► u,1+2,2,1 ► f,1+2,F ► Zantetsuken Lv.5,1+4
v1.10 23 hits 116 damages Heat Wall