Yoshimitsu Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

193 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Yoshimitsu)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Powered up versions of sword moves that can only be performed during Mutou no Kiwami can be used the normal stance

    u/b,1+2 , f,1+2 , 1+4 , etc.

  • 5
    5. What can be done during Heat (unique)

    Some sword moves during Manji Dragonfly are powered up

    During Manji Dragonfly 1 , during Manji Dragonfly f,1+2

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Enma's Flame

    3,1

    Chip damage on block, shift to Manji Dragonfly(does not shit when using Heat Dash), power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid High
  • 8
    Kizuryu

    f,1+2

    Power up during Mutou ni Kiwami or Heat (recovers health on hit, partially uses remaining Heat time)

    Mid
  • 9
    Oma Kugiuchi

    b,2,2

    b,2,N,1+2 to shift to Kincho

    Mid High
  • 10
    Ganto

    During Kincho ( 1+2 , etc.) f,2

    High
  • 11
    Dragonfly Twister

    During Manji Dragonfly ( u,1+2 , etc.) 4

    Mid
  • 12
    Divine Sword Kagekiyo

    During Heat 2+3

    Heat Smash, throw on hit, recover health on hit, on block 2+3,U to shift to Manji Dragonfly

    Mid Throw
  • Rage Moves

  • 13
    Trailokya Pilgrimage

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 14
    Naguri Kabuto Wari

    1,1

    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    High Mid
  • 15
    Seiken Douharai

    2,1

    Becomes Karakuri Uzumaki during Mutou no Kiwami, 2,1,B to cancel

    High Mid
  • 16
    Mushibami

    2,2

    Shift to Mutou ni Kiwami on hit or block, 2,2,1+2 to shift to Kincho

    High High
  • 17
    PK Combo

    2,3

    High High
  • 18
    PDK Combo

    2,d,3

    High Low
  • 19
    Enma's Flame

    3,1

    Chip damage on block, shift to Manji Dragonfly(does not shit when using Heat Dash), power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid High
  • 20
    Enma's Cleansing Sword

    3,2,1+2

    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid Mid Mid
  • 21
    Tobi Ushiwaka

    3~4

    3~4,U to shift to Manji Dragonfly (cannot shift during Mutou no Kiwami)

    Mid Mid
  • 22
    Kangaroo Kick

    4~3

    Mid
  • 23
    Wheel of Arrows > Sword Stab

    4,4,2,2,1

    4,4,2,2,1~1 to shif to Sword Poke Windmill

    High High Mid High Unblockable
  • 24
    Triple Roundhouse Combo

    4,4,4

    High High High
  • 25
    Kincho

    1+2

    Or while crouching 1+2 , to shift to Kincho, 1+2,F to move forward, 1+2,D to shift to crouching state, has strong attack reversal effect

  • 26
    Meditation

    3+4

    Or b,3+4 or back facing opponent 3+4 , shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward

  • 27
    Soul Stealer

    3+4

    Or while crouching 1+4 , power up during Mutou no Kiwami or during Heat (increased chip damage on block, recovers health on hit, partially uses remaining Heat time)

    Mid
  • 28
    Spirit Shield

    1+2+3

    Power up during Mutou no Kiwami

    Mid
  • 29
    Manji Backfist Shredder

    f,2,1

    Or back facing opponent 2,1

    High Mid
  • 30
    Backfist > Stone Fist

    f,2,d/b,2,2,2,2,2,2

    High Mid Mid Mid Mid Mid Mid
  • 31
    Oni Kick

    f,3

    High
  • 32
    Zig Zag

    f,3,4

    High Mid
  • 33
    Toita Daoshi

    f,4

    Absorb an attack to power up and deal more chip damage on block

    Mid
  • 34
    Kuzuryu

    f,1+2

    Power up during Mutou no Kiwami or Heat (recovers health on hit, partially uses remaining Heat time)

    Mid
  • 35
    Kamikaze

    f,3+4

    f,3+4,B to cancel and face backward, to shift to Running Flea on hit (cannot shift during Mutou no Kiwami)

    Mid Mid Mid Mid Mid
  • 36
    Tsuka Atemi Shredder

    d/f,1,2,1

    Mid High Mid
  • 37
    Tsuka Atemi > Slap U Crazy

    d/f,1,2,d/b,2,2,2,2,2,2

    Mid High Mid Mid Mid Mid Mid Mid
  • 38
    Autumn Leaves

    d/f,1,4

    Mid Mid
  • 39
    Basic Uppercut

    d/f,2

    Mid
  • 40
    Wood Cutter

    d/f,3,1

    Chip damage, hold at last step to Death Slash, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid Mid
  • 41
    Gehosen

    d/f,1+4

    d/f,1+4,1+2 to shift to Kincho, f,d,d/f,1 to power up

    Mid
  • 42
    Flashing Steel

    d/f,2+3

    f,d,d/f,1 to power up

    Mid
  • 43
    Quick Slash

    d,1

    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid
  • 44
    Death Slash

    d,1 hold, then N

    d,1 hold, then B to cancel

    Unblockable
  • 45
    Heshikirigari

    d,2,1

    Mid High
  • 46
    Heshikiribarai

    d,2,2,1

    d,2,2,B to shift to Mutou no Kiwami

    Mid Mid High
  • 47
    Heshikiriseibatsu

    d,2,2,2

    d,2,2,B to shift to Mutou no Kiwami

    Mid Mid Mid
  • 48
    Heshikirinagi

    d,2,2,d,1

    d,2,2,B to shift to Mutou no Kiwami

    Mid Mid Mid
  • 49
    Flea

    d,1+2

    Shift to Flea, shift to Indian Stance during Mutou no Kiwami

  • 50
    Indian Stance

    d,3+4

    Shift to Indian Stance

  • 51
    Harakiri

    d,1+4

    Deals self-damage

  • 52
    Harakiri > Manji Blood Dance

    d,1+4

    Deals self-damage

    Unblockable Unblockable Unblockable Unblockable Unblockable
  • 53
    Nebular Burst

    d/b,1,2

    Cannot use during Mutou no Kiwami

    Low Mid
  • 54
    Stone Fists

    d/b,2,2,2,2,2,2

    Mid Mid Mid Mid Mid Mid
  • 55
    Manji Spin Low Kicks

    d/b,3,3,3,3,3,3

    During second to fifth hit d,3+4 t oshift to Indian Stance

    Low Low Low Low Low Low
  • 56
    Manji Spin Low Kicks Front Kicks

    During second to firth hit of Manji Spin Low Kicks 4

    4,1+2 to shift to Kincho, 4,B to shift to Mutou no Kiwami

    Mid
  • 57
    Nozuchi Fumi

    d/b,4

    Low
  • 58
    Bad Stomach

    D/B,1+2

  • 59
    Poison Breath

    During Bad Stomach 1

    Or during Bad Stomach 2

    Unblockable
  • 60
    Backflip Kick

    During Bad Stomach 3

    Or during Bad Stomach 4

  • 61
    Slap U Silly

    b,1,1,1,1,1,1

    During first to third hit d/b,3 to shift to Manji Spin Low Kicks

    High High High High High High
  • 62
    Oma Gehosen

    b,2,1

    b,2,N,1+2 to shift to Kincho, b,2,1,1+2 to shift to Kincho

    Mid Mid
  • 63
    Oma Kugiuchi

    b,2,2

    b,2,N,1+2 to shift to Kincho

    Mid High
  • 64
    Spinning Evade

    B,3,3,3,3,3,3 (or B,4,4,4,4,4)

    Or during Slap U Silly, b,3 (or b,4) or while rising 1,1,b,3 (or b,4), deals self-damage

  • 65
    Mutou no Kiwami

    b,1+2

    Shift to Mutou no Kiwami, some moves become unique moves during Mutou no Kiwami

  • 66
    Cleansing Sword Yoshimitsu

    u/b,1+2

    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid
  • 67
    Sword Stab

    u/b*

    Unblockable
  • 68
    Face Splitter

    u/b,1+3,1+2

    Unblockable
  • 69
    Sword Poke Windmill

    u/b,1+3,N,1

    u/b,1+3,N,1,B to shorten

    Unblockable
  • 70
    Manji Dragonfly

    u,1+2

    Shift to Manji Dragonfly, becomes Ishiusu Tsubushi during Mutou no Kiwami

  • 71
    Guillotine Crow Kick

    u,3+4

    Mid Mid
  • 72
    Helmet Strike

    u/f,1

    Or u/b,1 or u,1

    Mid
  • 73
    Kuruma Itto

    u/f,2

    u/f,2,D to cancel and shift to crouching state

    Low
  • 74
    Rising Knee

    u/f,3

    Mid
  • 75
    Avoiding the Puddle

    u/f,4

    Or u/b,4 or u,4

    Mid
  • 76
    Poison Wind

    u/f,3+4

    u/f,3+4,1+2 to cancel and shift to Manji Dragonfly, u/f,3+4,d,1+2 to shift to Flea, u/f,3+4,d,3+4 t oshift to Indian Stance

    Mid
  • 77
    Poison Wind Gold Strike

    u/f,3+4,1,4,1

    Chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time), hold at last step to Death Slash

    Mid High Mid
  • 78
    Poison Wind Steel Smash

    u/f,3+4,1,3+4

    Mid High Mid
  • 79
    Poison Wind Eclipse Kick

    u/f,3+4,3

    Mid Mid Mid
  • 80
    Poison Wind > Kangaroo Kick

    u/f,3+4,3+4

    Mid Mid
  • 81
    Death Copter

    u/f*

    u/f,1+3,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami

    Unblockable
  • 82
    Death Copter Slice

    u/f,1+3,d

    Chip damage on block, becomes Safe Heron Jump during Mutou no Kiwami

    Mid
  • 83
    Death Copter Trick

    u/f,1+3,b

    u/f,1+3,b,1+2 to cancel and shift to Manji Dragonfly, becomes Safe Heron Jump during Mutou no Kiwami

    High
  • 84
    Sword Smash

    f,F,2

    Mid
  • 85
    Yomi Kakenuke

    f,F,2 during hit from front 2

    f,F,2 during hit from the front 2,d,3+4 to shift to Indian Stance

    Mid Throw
  • 86
    Iwatsubute

    f,F,3

    f,F,3,1+2 to shift to Kincho

    Mid
  • 87
    Fubuki

    f,F,4

    Mid
  • 88
    Solar Kick

    f,F,1+2

    Mid
  • 89
    Reverse Cartwheel

    f,F,3+4

    Mid
  • 90
    Solar Kick Shark Attack

    f,F,3+4,1+2,3+4

    Shift to Indian Stance when hit into a wall (deals self-damage)

    Mid Mid Mid
  • 91
    Suicide

    f,F,1+4

    Deals self-damage, cannot use during Mutou no Kiwami

    Unblockable
  • 92
    Confusion

    f,F,1+4,N

  • 93
    Double Suicide

    f,F,1+4,F

    Deals self-damage, cannot use during Mutou no Kiwami

    Unblockable Unblockable
  • 94
    Thunder Blade

    b,B,1+4

    b,B,1+4,B to shift to Soul Stealer

    Unblockable
  • 95
    Moonsault Slayer

    d,d/f,f,1

    Chip damage on block

    Mid
  • 96
    Manji Kick

    f,f,F,3

    Chip damage on block, f,f,F,3,U to shift to Manji Dragonfly (cannot shift during Mutou no Kiwami)

    Mid
  • 97
    10 Hit Combo 1

    1,2,1,4,4,4,1,1,1,1

    High Mid High High High Low Mid Unblockable Unblockable Unblockable
  • 98
    10 Hit Combo 2

    1,2,1,4,2,2,2,4,1,1

    High Mid High High Mid Mid Mid Mid Unblockable Unblockable
  • Special Move

  • 99
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 100
    Door Knocker

    While rising 1,1,1,1

    Mid High High Mid
  • 101
    Door Knocker Shredder

    While rising 1,2,1

    Mid High Mid
  • 102
    Door Knocker > Back Knuckle Slap U Crazy

    While rising 1,2,d/b,2,2,2,2,2,2

    Mid High Mid Mid Mid Mid Mid Mid
  • 103
    Scowling Moon God

    While rising 2,1

    Shift to Manji Dragonfly, becomes Scowling Aratama during Mutou no Kiwami

    Mid Mid
  • 104
    Kimon Matagi

    While rising 3,2

    Mid Mid
  • 105
    Toe Smash

    While rising 4

    While rising 4,1+2 to shift to Kincho, while rising 4,B to shift to Mutou no Kiwami

    Mid
  • 106
    Knee Cap

    While crouching d/f,4

    While crouching d/f,4,D,3+4 to shift to Indian Stance

    Low
  • 107
    Samurai Cutter

    While crouching D/F,1

    Or while crouching d/b,b,1

    Unblockable
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 108
    Inner Palm

    During sidestep 1

    Mid
  • 109
    During Shrine

    During sidestep 2

    Mid
  • Moves While Down

  • 110
    Indian Stance Healing

    While down and facing up d,3+4

    Shift to Indian Stance

  • Moves While Facing Backward

  • 111
    Aratama

    Back facing opponent 1,2

    High Mid
  • 112
    Magatama

    Back facing opponent 1,3

    High High
  • 113
    Perilous Spirit

    Back facing opponent 3

    Mid
  • 114
    Shisetsu Genman

    Back facing opponent d,1

    Low
  • 115
    Mutou no Kiwami

    Back facing opponent b,1+2

    Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

  • Moves during Kincho

  • 116
    Kincho

    1+2 , etc.

    Shift to Kincho, F to move forward, D to shift to crouching state, has strong reversal effect

  • 117
    Doushi Kiri

    During Kincho 1,1

    Power up during Mutou no Kiwami or during Heat (add chip damage on block, recover health on hit, partially uses remaining Heat time)

    Mid Mid Mid
  • 118
    Tenshu Kuzushi

    During Kincho 2,1+2

    Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid Mid
  • 119
    Shibakari

    During Kincho 3

    Low
  • 120
    Whirlwind

    During Kincho 4

    Or during sidestep 4 , during Kincho 4,1+2 to shift to Kincho, during Kincho 4,3+4 to shift to Meditation

    High
  • 121
    Ashura Blade

    During Kincho 1+2

    Mid Mid Mid Mid
  • 122
    Soul Stealer

    During Kincho 1+4

    Power up during Mutou no Kiwami or during Heat (add chip damage on block, recover health on hit, partially uses remaining Heat time)

    Mid
  • 123
    Ishigaki Kuzushi

    During Kincho d,1

    During Kincho d,1,D/B to cancel and shift to crouching state

    Low
  • 124
    Submission Chakram

    During Kincho f,1

    Can hold, chip damage on block, power up during Mutou no Kiwami or during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid Mid Mid
  • 125
    Ganto

    During Kincho f,2

    High
  • 126
    Ikaruga

    During Kincho b,2,1

    Mid Mid
  • 127
    Mumyo Juji Ken

    During Kincho b,2,1

    Cannot use during Mutou no Kiwami

    Unblockable
  • 128
    Kincho Manji Dragonfly

    During Kincho u,1+2

    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

  • 129
    Meditation

    3+4 , etc.

    Or b,3+4 or back facing opponent 3+4 , shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward

  • 130
    Back Handspring

    During Meditation 3

    Mid
  • 131
    Meditation Healing

    During Meditation 1+2

    Or b,3+4 or back facing opponent 3+4 , shift to Meditation, regain recoverable health, 1+3 or 2+4 to shift to back throw, 3+4 to face backward

  • Moves during Flea

  • 132
    Flea

    d,1+2 , etc.

    Shift to Flea, d/b to cancel, cannot use during Mutou no Kiwami

  • 133
    Flea Roll

    During Flea 1

  • 134
    Flea > Sliding Headbutt

    During Flea 2

    Low
  • 135
    Flea Dance

    During Flea 3 (or 4)

    Shift to Flea

  • 136
    Skull Splitter

    During Flea 1+2

    High
  • 137
    Flea > Kangaroo Kick

    During Flea 3+4

    Mid
  • 138
    Running Flea

    During Flea f,f

    Shift to Flea, shift to Indian Stance when hit into a wall (deals self-damage)

    Mid Mid Mid
  • 139
    Flea Digger

    During Flea d

    Shift to Flea

  • 140
    Flea > Indian Stance

    During Flea d,3+4

    Shift to Indian Stance

  • 141
    Flea > Manji Dragonfly

    During Flea u,1+2

    Shift to Manji Dragonfly

  • 142
    Flea > Dragonfly Feint

    During Flea u,3+4

    Side ukemi can be used

    Mid
  • 143
    Jumping Flea

    During Flea u/f

    Or during Flea u/b or during Flea u

    Unblockable
  • 144
    Flea Step

    During Flea f (or b)

  • 145
    Sakanobori

    During Flea Step 3

    Has clean hit effect, throw during front hit on ground

    Mid Throw
  • 146
    Tsurubebi

    During Flea Step 4

    Low
  • 147
    Indian Stance

    d,3+4 , etc.

    Shift to Indian Stance

  • 148
    Indian Stance Healing

    d,3+4,N

    Regain recoverable health

  • 149
    Indian Stance Storm

    During Indian Stance Healing 1

    Unblockable
  • 150
    Indian Stance Stone Fists

    During Indian Stance Healing 2,2,2,2,2

    Mid Mid Mid Mid Mid
  • 151
    Indian Stance Cannon

    During Indian Stance Healing 3,3+4

    Shift to Indian Stance when hit into a wall (deals self-damage)

    Mid Mid
  • 152
    Indian Stance Knee Cap

    During Indian Stance Healing 4

    During Indian Stance Healing 4,D,3+4 to shift to Indian Stance

    Low
  • 153
    Indian Stance Flea

    During Indian Stance Healing 1+2

    Shift o Flea, cannot use during Mutou no Kiwami

  • 154
    Indian Tobi Ushiwaka

    During Indian Stance Healing 3+4

    During Indian Stance Healing 3+4,U to shift to Manji Dragonfly (cannot shift during Mutou no Kiwami)

    Mid Mid
  • 155
    Indian Stance Vacuum Dance

    During Indian Stance Healing b (or f)

    Can move while 3+4 holding F (or B or D or U)

  • 156
    Indian Levitation

    During Indian Stance Healing D,3+4 hold

  • 157
    Indian Stance Manji Dragonfly

    During Indian Stance Healing u,1+2

    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

  • Moves during Mutou no Kiwami

  • 158
    Mutou no Kiwami

    b,1+2 , etc.

    Shift to Mutou no Kiwami, some normal moves become unique moves during Mutou no Kiwami

  • 159
    Karakuri Uzumaki

    During Mutou no Kiwami 2,1

    High High High
  • 160
    Enma's Soul Blade

    During Mutou no Kiwami 3,2,1+2

    Or during Heat 3,2,1+2 , chip damage on block, has clean hit effect, recovers health on hit

    Mid Mid Mid
  • 161
    Soul Stealer

    During Mutou no Kiwami 1+4

    Or while crouching during Mutou no Kiwami 1+4 , increased chip damage on block, recovers health on hit

    Mid
  • 162
    Indian Stance

    During Mutou no Kiwami d,1+2

    Shift to Indian Stance

  • 163
    Unfinished Business

    During Mutou no Kiwami d,1+4

  • 164
    Manji Shagapan

    During Mutou no Kiwami d/b,1

    S.Low
  • 165
    Battou Kakugo

    During Mutou no Kiwami b,1+2

    Remove Mutou no Kiwami

  • 166
    Soul Blade Yoshimitsu

    During Mutou no Kiwami u/b,1+2

    Or during Heat u/b,1+2 , chip damage, has clean hit effect, recover health on hit

    Mid
  • 167
    Ishiusu Tsubushi

    During Mutou no Kiwami u,1+2

    Shift to Indian Stance

    Low
  • 168
    Safe Heron Jump

    During Mutou no Kiwami u/f,1+3

  • 169
    Scowling Aratama

    During Mutou no Kiwami while rising 2,1,2

    Mid High Mid
  • 170
    Scowling Spirit

    During Mutou no Kiwami while rising 2,1,3

    Mid High High
  • 171
    Agonbaku

    During Mutou ni Kiwami while crouching D/F,1,2

    Or during Mutou no Kiwami while crouching d/b,b,1,2

    Low Low
  • 172
    Spinning Cleave

    During Mutou ni Kiwami while crouching d/f,3

    Low
  • Moves during Manji Dragonfly

  • 173
    Manji Dragonfly

    u,1+2 , etc.

    Shift to Manji Dragonfly, cannot use during Mutou no Kiwami

  • 174
    Dragonfly Blade

    During Manji Dragonfly 1

    Chip damage on block, power up during Heat (recovers health on hit, partially uses remaining Heat time)

    Mid
  • 175
    Ubume

    During Manji Dragonfly 2,4

    During Manji Dragonfly 2 to shift to Manji Dragonfly, 2,4,B to shift to Mutou no Kiwami

    High Mid
  • 176
    Dragonfly Sweep

    During Manji Dragonfly 3

    Low
  • 177
    Dragonfly Twister

    During Manji Dragonfly 4

    Mid
  • 178
    Manji Dragonfly > Flea

    During Manji Dragonfly 1+2

    Shift to Flea

  • 179
    Spirited Away

    During Manji Dragonfly 3+4

    Throw when hit from the front

    Unblockable Throw
  • 180
    Dragonfly Slash

    During Manji Dragonfly f,2

    Or during Flea f,2 , to shift to Manji Dragonfly

    High
  • 181
    Red Spider Lily

    During Manji Dragonfly f,1+2

    Chip damage on block, power up during Heat (recovers health on hit, partially uses remaining Heat time)

    High High High
  • 182
    Manji Dragonfly > Indian Stance

    During Manji Dragonfly d,3+4

    Shift to Indian Stance

  • Throws

  • 183
    Oni Killer

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 184
    Sword Face Smash

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 185
    Wheels of Hell

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High
  • 186
    Neck Breaker

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 187
    Tornado Drop

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 188
    Rainbow Drop

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 189
    Soul Siphon

    Approach opponent d,d/f,f,2

    Throw escape 1+2 , absorbs opponent's health (on successful throw escape, gives opponent health)

    High Throw
  • 190
    Soul Possession

    Approach opponent d,d/b,b,f,2

    Cannot throw escape

    High Throw
  • Attack Reversal

  • 191
    Guillotine Crow Trap

    Time with opponent attack 1+2

    Mid Mid
  • 192
    Low Parry

    Time with opponent low attack D/F

  • Moves While Opponent is Down

  • 193
    Kaishaku

    While opponent is down u,1

    Cannot use during Mutou no Kiwami

    Mid
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