Paul Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

109 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Paul)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Allows the use of the powered up version of Phoenix Smasher

    1+2 , d,d/f,f,2 , d,1,2 , etc.

  • 5
    5. What can be done during Heat (unique)

    Powered up versions of hold moves can be used

    b,2,1 hold, d,1,2 hold, etc.

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Phoenix Hook, Tiger Claw

    f,2

    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed

    High Throw
  • 8
    Stone Lion

    f,4

    Mid
  • 9
    Moonfall

    u/f,2

    Or u,2 , chip damage on block

    High
  • 10
    Phoenix Smasher

    During Cormorant Step ( d,d/f,f) 2

    Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)

    Mid
  • 11
    Rubber Band Attack

    During Sway ( d,d/b,b) 2

    Has clean hit effect

    Mid
  • 12
    Demolition Ball

    During Heat 2+3

    Heat Smash, on hit shift to throw

    Low Mid Throw
  • Rage Moves

  • 13
    Big Bang Phoenix Smasher

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 14
    Left Right Combo

    1,2

    High High
  • 15
    Reverse PDK Combo

    1,4

    High Low
  • 16
    PK Combo

    2,3

    High High
  • 17
    PDK Combo

    2,d,3

    High Low
  • 18
    Piston Fire

    3,2

    Mid High
  • 19
    Half-Step Phoenix Smasher

    1+2

    Power up during Heat (partially uses remaining Heat time)

    Mid
  • 20
    Half-Step Phoenix Smasher

    1+2 hold

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid
  • 21
    Burning Fist

    1+2 hold (max)

    Power up during Heat (partially uses remaining Heat time), 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway

    Unblockable
  • 22
    Phoenix Hook, Tiger Claw

    f,2

    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed

    High Throw
  • 23
    Lion's Tempest

    f,3,1

    High Mid
  • 24
    Stone Lion

    f,4

    Mid
  • 25
    Hammer of the Gods

    f,1+2

    Mid
  • 26
    Hammer of the Gods

    f,1+2 hold

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid
  • 27
    Shoulder Tackle

    f,1+4

    Mid
  • 28
    Lion's Roar

    d/f,1,1,2

    d/f,2,B to shift to Sway

    Mid High Mid
  • 29
    Kurenai

    d/f,2

    Mid
  • 30
    Phoenix Wings

    d/f,3,4

    Mid Mid
  • 31
    Tiger Claw

    d/f,4

    Mid
  • 32
    Hammer Punch

    d,1

    d,1,D to directly shift to crouching state

    Mid
  • 33
    Hammer Punch > Phoenix Smasher

    d,1,2

    Power up during Heat (partially uses remaining Heat time)

    Mid Mid
  • 34
    Hammer Punch > Phoenix Smasher

    d,1,2 hold

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid Mid
  • 35
    Hang Over

    d,1,4,2

    Mid Low Mid
  • 36
    Bone Breaker

    d,4,2

    Or d,d/f,f,d,4,2 , has clean hit effect

    Low Mid
  • 37
    Demolition Man

    d,4,2,1+2

    Or d,d/f,f,d,4,2,1+2 , power up with perfect frame input

    Low Mid Mid
  • 38
    Shoulder Smash

    d,1+2

    Mid
  • 39
    Shoot the Moon

    d/b,2

    Mid
  • 40
    Chain Breaker

    d/b,1+2

    Absorb an attack to power up and deal more damage on block

    Mid
  • 41
    Double Wing

    b,1,2

    High Mid
  • 42
    Crushing Wind

    b,2,1

    Mid Mid
  • 43
    Crushing Wind

    b,2,1 hold

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid Mid
  • 44
    Lights Out

    b,3

    High
  • 45
    Leg Sweep

    b,4

    Low
  • 46
    Hassou Strike

    b,1+2

    Absorb an attack to power up and deal more damage on block

    High
  • 47
    Wrecking Ball

    u/b,2

    Mid
  • 48
    Moonfall

    u/f,2

    Or u,2 , chip damage on block

    High
  • 49
    Shredder

    u/f,3,4

    Or u/b,3,4 or u,3,4

    Mid Mid
  • 50
    Rising Toe Kick

    u/f,4

    Or u/b,4 or u,4

    Mid
  • 51
    Delayed Rising Toe Kick

    u/f,N,4

    Mid
  • 52
    Juggernaut

    f,F,2,1

    Or while crouching d/f,2,1 , f,F,2,1,B to cancel

    Mid Mid
  • 53
    Phoenix Bone Breaker

    f,F,2,1 (Perfect Input)

    Or while crouching d/f,2,1 (Perfect), with chip damage on block

    Mid High
  • 54
    Buildozer

    f,F,2,2

    Or while crouching d/f,2,2 , f,F,2,2,B to cancel and shift to crouching state

    Mid Low
  • 55
    Double Hop Kick High

    f,F,3,4,4

    Mid Mid High
  • 56
    Triple Kick Combo

    f,F,3,4,f,4

    Mid Mid Mid
  • 57
    Double Hop Kick Low

    f,F,3,4,d,4

    Mid Mid Low
  • 58
    Neutron Bomb

    f,F,4

    Chip damage on block

    Mid
  • 59
    Tiger Thruster

    f,f,F,2

    Chip damage on block

    Mid
  • 60
    Turbulent Hammer

    Approach airborne opponent f,f,F,2

    Cannot throw escape

    Mid Throw
  • 61
    Burning Spear

    b,f,1

    High
  • 62
    10 Hit Combo 1

    1,2,3,2,1,2,1,4,2,1

    High High Mid High Mid High High Low Mid Mid
  • 63
    10 Hit Combo 2

    1,2,3,1,4,2,1,4,2,1

    High High Mid Mid Low Mid High Mid Low Mid
  • 64
    10 Hit Combo 3

    1,2,3,1,2

    High High Mid Mid Mid
  • Special Move

  • 65
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 66
    Enfolding Dragon

    While rising 1,2

    While rising 1,2,B to shift to Sway

    Mid Mid
  • 67
    Thunder Palm

    While rising 2

    Mid
  • 68
    Shioh

    While rising 3,2

    Mid High
  • 69
    Toe Smash

    While rising 4

    Mid
  • 70
    Somersault Kick Warm-Up Moves

    While crouching D hold

  • 71
    Incomplete Somersault

    During Somersault Kick Warm-Up Moves u,4

    Deals self-damage (recoverable)

    Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 72
    Turn Thruster

    During sidestep 1

    Chip damage on block

    High
  • 73
    Pump in Pedal

    During sidestep 3

    Low
  • Moves during Cormorant Step

  • 74
    Cormorant Step

    d,d/f,f

    d,D/F to shift to crouching state

  • 75
    Thruster

    d,d/f,f,1

    Chip damage on block

    High
  • 76
    Phoenix Smasher

    d,d/f,f,2

    Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)

    Mid
  • 77
    Gengetsu

    d,d/f,f,3

    Has clean hit effect

    Low
  • 78
    Gunba

    d,d/f,f,1+2

    d,d/f,f,1+2,B to cancel and shift to crouching state

    Low
  • 79
    Mountaine Raze

    d,d/f,f,3+4

    Mid
  • 80
    Deep Dive

    During Cormorant Step d/f

    Or during Sway d/f

  • 81
    Quick Pedal Strike

    During Deep Dive D/F,2,1

    Mid High
  • 82
    Quick Lighting Breaker

    During Deep Dive D/F,2,3

    Mid Mid
  • 83
    Bigetsu

    During Deep Dive D/F,4

    Low
  • 84
    Incomplete Somersault

    During Deep Dive D/F,3+4

    Deals self-damage (recoverable)

    Mid
  • Moves during Sway

  • 85
    Sway

    d,d/b,b

  • 86
    God Hammer Punch

    d,d/b,b,1

    Mid
  • 87
    Rubber Band Attack

    d,d/b,b,2

    Chip damage on block

    Mid
  • 88
    Rapid Fire > Pedal Strike

    d,d/b,b,3,2,1

    Has clean hit effect

    Low Mid High
  • 89
    Rapid Fire > Lightning Breaker

    d,d/b,b,3,2,4

    Low Mid Mid
  • 90
    Kawaragoma

    d,d/b,b,4

    Chip damage on block

    High
  • 91
    Unseen Gust

    d,d/b,b,1+2

    Mid
  • Throws

  • 92
    Over The Shoulder

    Approah opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 93
    Shoulder Pop

    Approah opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 94
    Dragon Screw

    Approah opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 95
    Fall Away

    Approah opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 96
    Reverse Neck Throw

    Approah opponent from behind 1+3

    Cannot throw escape

    High Throw
  • 97
    Piggyback Throw

    Approah opponent from behind 2+4

    Cannot throw escape

    High Throw
  • 98
    Chest Crusher

    Approach opponent 2+4,B

    Throw escape 2

    High Throw
  • 99
    Kongo Blast > Phoenix Smasher

    Approach opponent d/f,1+3,d,d/f,f,2

    Throw escape 1 , power up with perfect frame input or during Heat (partially uses remaining Heat time)

    High Throw Mid
  • 100
    Foot Launch

    Approach opponent b,1+4

    Throw escape 1

    High Throw
  • 101
    Twist and Shout

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 102
    Push Away

    Approach opponent f,F,1+2

    Throw escape 1+2

    High Throw
  • 103
    Ultimate Tacker

    While crouching 1+2

    Throw escape 1+2 ,shift to takedown on hit

    Mid Throw
  • 104
    Ultimate Punch

    During takedow 2,1,2,1

    Or during takedown 1,2,1,2 , throw escape 1 (or 2)

    Throw
  • 105
    Ultimate Punishment

    During takedow 2,d,1,1,1+2

    Throw escape 1

    Throw
  • 106
    Armbar

    During takedow 1+2

    Shit is also possible after the third hit of Ultimate Punch, throw escape 1+2

    Throw
  • Attack Reversal

  • 107
    Attack Reversal

    Time with opponent attack b,1+3 (or b,2+4)

    Throw
  • 108
    Low Parry

    Time with opponent low attack D/F

  • Moves While Opponent is Down

  • 109
    Down Strike

    While opponent is down d,2

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