Paul Movelist / Command list
Legend
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Movelist
109 moves listed | Notation mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
-
22. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent F
-
33. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat 2+3
-
44. What can be done during Heat (unique)
Allows the use of the powered up version of Phoenix Smasher
1+2 , d,d/f,f,2 , d,1,2 , etc.
-
55. What can be done during Heat (unique)
Powered up versions of hold moves can be used
b,2,1 hold, d,1,2 hold, etc.
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6Heat Burst
When Heat activation available 2+3
Partially uses remaining Heat time, 2+3,b,b to cancel attack
Mid -
7Phoenix Hook, Tiger Claw
f,2
Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed
High Throw -
8Stone Lion
f,4
Mid -
9Moonfall
u/f,2
Or u,2 , chip damage on block
High -
10Phoenix Smasher
During Cormorant Step ( d,d/f,f) 2
Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)
Mid -
11Rubber Band Attack
During Sway ( d,d/b,b) 2
Has clean hit effect
Mid -
12Demolition Ball
During Heat 2+3
Heat Smash, on hit shift to throw
Low Mid Throw -
13Big Bang Phoenix Smasher
During Rage d/f,1+2
Rage Art, erases opponent's recoverable health on hit
Mid Throw -
14Left Right Combo
1,2
High High -
15Reverse PDK Combo
1,4
High Low -
16PK Combo
2,3
High High -
17PDK Combo
2,d,3
High Low -
18Piston Fire
3,2
Mid High -
19Half-Step Phoenix Smasher
1+2
Power up during Heat (partially uses remaining Heat time)
Mid -
20Half-Step Phoenix Smasher
1+2 hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)
Mid -
21Burning Fist
1+2 hold (max)
Power up during Heat (partially uses remaining Heat time), 1+2 hold, then F to cancel and shift to Cormorant Step, 1+2 hold, then B to cancel and shift to Sway
Unblockable -
22Phoenix Hook, Tiger Claw
f,2
Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed
High Throw -
23Lion's Tempest
f,3,1
High Mid -
24Stone Lion
f,4
Mid -
25Hammer of the Gods
f,1+2
Mid -
26Hammer of the Gods
f,1+2 hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)
Mid -
27Shoulder Tackle
f,1+4
Mid -
28Lion's Roar
d/f,1,1,2
d/f,2,B to shift to Sway
Mid High Mid -
29Kurenai
d/f,2
Mid -
30Phoenix Wings
d/f,3,4
Mid Mid -
31Tiger Claw
d/f,4
Mid -
32Hammer Punch
d,1
d,1,D to directly shift to crouching state
Mid -
33Hammer Punch > Phoenix Smasher
d,1,2
Power up during Heat (partially uses remaining Heat time)
Mid Mid -
34Hammer Punch > Phoenix Smasher
d,1,2 hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)
Mid Mid -
35Hang Over
d,1,4,2
Mid Low Mid -
36Bone Breaker
d,4,2
Or d,d/f,f,d,4,2 , has clean hit effect
Low Mid -
37Demolition Man
d,4,2,1+2
Or d,d/f,f,d,4,2,1+2 , power up with perfect frame input
Low Mid Mid -
38Shoulder Smash
d,1+2
Mid -
39Shoot the Moon
d/b,2
Mid -
40Chain Breaker
d/b,1+2
Absorb an attack to power up and deal more damage on block
Mid -
41Double Wing
b,1,2
High Mid -
42Crushing Wind
b,2,1
Mid Mid -
43Crushing Wind
b,2,1 hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)
Mid Mid -
44Lights Out
b,3
High -
45Leg Sweep
b,4
Low -
46Hassou Strike
b,1+2
Absorb an attack to power up and deal more damage on block
High -
47Wrecking Ball
u/b,2
Mid -
48Moonfall
u/f,2
Or u,2 , chip damage on block
High -
49Shredder
u/f,3,4
Or u/b,3,4 or u,3,4
Mid Mid -
50Rising Toe Kick
u/f,4
Or u/b,4 or u,4
Mid -
51Delayed Rising Toe Kick
u/f,N,4
Mid -
52Juggernaut
f,F,2,1
Or while crouching d/f,2,1 , f,F,2,1,B to cancel
Mid Mid -
53Phoenix Bone Breaker
f,F,2,1 (Perfect Input)
Or while crouching d/f,2,1 (Perfect), with chip damage on block
Mid High -
54Buildozer
f,F,2,2
Or while crouching d/f,2,2 , f,F,2,2,B to cancel and shift to crouching state
Mid Low -
55Double Hop Kick High
f,F,3,4,4
Mid Mid High -
56Triple Kick Combo
f,F,3,4,f,4
Mid Mid Mid -
57Double Hop Kick Low
f,F,3,4,d,4
Mid Mid Low -
58Neutron Bomb
f,F,4
Chip damage on block
Mid -
59Tiger Thruster
f,f,F,2
Chip damage on block
Mid -
60Turbulent Hammer
Approach airborne opponent f,f,F,2
Cannot throw escape
Mid Throw -
61Burning Spear
b,f,1
High -
6210 Hit Combo 1
1,2,3,2,1,2,1,4,2,1
High High Mid High Mid High High Low Mid Mid -
6310 Hit Combo 2
1,2,3,1,4,2,1,4,2,1
High High Mid Mid Low Mid High Mid Low Mid -
6410 Hit Combo 3
1,2,3,1,2
High High Mid Mid Mid -
65Ki Charge
1+2+3+4
Cannot block when it is still in effect / Automatic counter hit
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66Enfolding Dragon
While rising 1,2
While rising 1,2,B to shift to Sway
Mid Mid -
67Thunder Palm
While rising 2
Mid -
68Shioh
While rising 3,2
Mid High -
69Toe Smash
While rising 4
Mid -
70Somersault Kick Warm-Up Moves
While crouching D hold
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71Incomplete Somersault
During Somersault Kick Warm-Up Moves u,4
Deals self-damage (recoverable)
Mid -
72Turn Thruster
During sidestep 1
Chip damage on block
High -
73Pump in Pedal
During sidestep 3
Low -
74Cormorant Step
d,d/f,f
d,D/F to shift to crouching state
-
75Thruster
d,d/f,f,1
Chip damage on block
High -
76Phoenix Smasher
d,d/f,f,2
Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)
Mid -
77Gengetsu
d,d/f,f,3
Has clean hit effect
Low -
78Gunba
d,d/f,f,1+2
d,d/f,f,1+2,B to cancel and shift to crouching state
Low -
79Mountaine Raze
d,d/f,f,3+4
Mid -
80Deep Dive
During Cormorant Step d/f
Or during Sway d/f
-
81Quick Pedal Strike
During Deep Dive D/F,2,1
Mid High -
82Quick Lighting Breaker
During Deep Dive D/F,2,3
Mid Mid -
83Bigetsu
During Deep Dive D/F,4
Low -
84Incomplete Somersault
During Deep Dive D/F,3+4
Deals self-damage (recoverable)
Mid -
85Sway
d,d/b,b
-
86God Hammer Punch
d,d/b,b,1
Mid -
87Rubber Band Attack
d,d/b,b,2
Chip damage on block
Mid -
88Rapid Fire > Pedal Strike
d,d/b,b,3,2,1
Has clean hit effect
Low Mid High -
89Rapid Fire > Lightning Breaker
d,d/b,b,3,2,4
Low Mid Mid -
90Kawaragoma
d,d/b,b,4
Chip damage on block
High -
91Unseen Gust
d,d/b,b,1+2
Mid -
92Over The Shoulder
Approah opponent 1+3
Throw escape 1 or 2
High Throw -
93Shoulder Pop
Approah opponent 2+4
Throw escape 1 or 2
High Throw -
94Dragon Screw
Approah opponent from left side 1+3 (or 2+4)
Throw escape 1
High Throw -
95Fall Away
Approah opponent from right side 1+3 (or 2+4)
Throw escape 2
High Throw -
96Reverse Neck Throw
Approah opponent from behind 1+3
Cannot throw escape
High Throw -
97Piggyback Throw
Approah opponent from behind 2+4
Cannot throw escape
High Throw -
98Chest Crusher
Approach opponent 2+4,B
Throw escape 2
High Throw -
99Kongo Blast > Phoenix Smasher
Approach opponent d/f,1+3,d,d/f,f,2
Throw escape 1 , power up with perfect frame input or during Heat (partially uses remaining Heat time)
High Throw Mid -
100Foot Launch
Approach opponent b,1+4
Throw escape 1
High Throw -
101Twist and Shout
Approach opponent u/f,1+2
Throw escape 1+2
High Throw -
102Push Away
Approach opponent f,F,1+2
Throw escape 1+2
High Throw -
103Ultimate Tacker
While crouching 1+2
Throw escape 1+2 ,shift to takedown on hit
Mid Throw -
104Ultimate Punch
During takedow 2,1,2,1
Or during takedown 1,2,1,2 , throw escape 1 (or 2)
Throw -
105Ultimate Punishment
During takedow 2,d,1,1,1+2
Throw escape 1
Throw -
106Armbar
During takedow 1+2
Shit is also possible after the third hit of Ultimate Punch, throw escape 1+2
Throw -
107Attack Reversal
Time with opponent attack b,1+3 (or b,2+4)
Throw -
108Low Parry
Time with opponent low attack D/F
-
109Down Strike
While opponent is down d,2