Paul Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

109 moves listed | Visual mode | Left side

    Heat System (Paul)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked
    Until Heat Engager reaches opponentHold Forward
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    Allows the use of the powered up version of Phoenix Smasher
    LP + RP,DownDown / ForwardForwardRP,DownLPRP, etc.
  • 5
    5. What can be done during Heat (unique)
    Powered up versions of hold moves can be used
    backRPLPhold,DownLPRPhold, etc.
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Partially uses remaining Heat time,RP + LKbackbackto cancel attack
    Mid
  • 7
    Phoenix Hook, Tiger Claw
    ForwardRP
    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed
    High Throw
  • 8
    Stone Lion
    ForwardRK
    Mid
  • 9
    Moonfall
    Up / ForwardRP
    OrUpRP, chip damage on block
    High
  • 10
    Phoenix Smasher
    During Cormorant Step (DownDown / ForwardForward)RP
    Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)
    Mid
  • 11
    Rubber Band Attack
    During Sway (DownDown / Backback)RP
    Has clean hit effect
    Mid
  • 12
    Demolition Ball
    During Heat RP + LK
    Heat Smash, on hit shift to throw
    Low Mid Throw
  • Rage Moves

  • 13
    Big Bang Phoenix Smasher
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 14
    Left Right Combo
    LPRP
    High High
  • 15
    Reverse PDK Combo
    LPRK
    High Low
  • 16
    PK Combo
    RPLK
    High High
  • 17
    PDK Combo
    RPDownLK
    High Low
  • 18
    Piston Fire
    LKRP
    Mid High
  • 19
    Half-Step Phoenix Smasher
    LP + RP
    Power up during Heat (partially uses remaining Heat time)
    Mid
  • 20
    Half-Step Phoenix Smasher
    LP + RPhold
    Chip damage on block, power up during Heat (partially uses remaining Heat time)
    Mid
  • 21
    Burning Fist
    LP + RPhold (max)
    Power up during Heat (partially uses remaining Heat time), LP + RPhold, thenHold Forwardto cancel and shift to Cormorant Step, LP + RPhold, thenHold Back to cancel and shift to Sway
    Unblockable
  • 22
    Phoenix Hook, Tiger Claw
    ForwardRP
    Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completed
    High Throw
  • 23
    Lion's Tempest
    ForwardLKLP
    High Mid
  • 24
    Stone Lion
    ForwardRK
    Mid
  • 25
    Hammer of the Gods
    ForwardLP + RP
    Mid
  • 26
    Hammer of the Gods
    ForwardLP + RPhold
    Chip damage on block, power up during Heat (partially uses remaining Heat time)
    Mid
  • 27
    Shoulder Tackle
    ForwardLP + RK
    Mid
  • 28
    Lion's Roar
    Down / ForwardLPLPRP
    Down / ForwardRPHold Backto shift to Sway
    Mid High Mid
  • 29
    Kurenai
    Down / ForwardRP
    Mid
  • 30
    Phoenix Wings
    Down / ForwardLKRK
    Mid Mid
  • 31
    Tiger Claw
    Down / ForwardRK
    Mid
  • 32
    Hammer Punch
    DownLP
    DownLPHold downto directly shift to crouching state
    Mid
  • 33
    Hammer Punch > Phoenix Smasher
    DownLPRP
    Power up during Heat (partially uses remaining Heat time)
    Mid Mid
  • 34
    Hammer Punch > Phoenix Smasher
    DownLPRPhold
    Chip damage on block, power up during Heat (partially uses remaining Heat time)
    Mid Mid
  • 35
    Hang Over
    DownLPRKRP
    Mid Low Mid
  • 36
    Bone Breaker
    DownRKRP
    OrDownDown / ForwardForwardDownRKRP, has clean hit effect
    Low Mid
  • 37
    Demolition Man
    DownRKRPLP + RP
    OrDownDown / ForwardForwardDownRKRPLP + RP, power up with perfect frame input
    Low Mid Mid
  • 38
    Shoulder Smash
    DownLP + RP
    Mid
  • 39
    Shoot the Moon
    Down / BackRP
    Mid
  • 40
    Chain Breaker
    Down / BackLP + RP
    Absorb an attack to power up and deal more damage on block
    Mid
  • 41
    Double Wing
    backLPRP
    High Mid
  • 42
    Crushing Wind
    backRPLP
    Mid Mid
  • 43
    Crushing Wind
    backRPLPhold
    Chip damage on block, power up during Heat (partially uses remaining Heat time)
    Mid Mid
  • 44
    Lights Out
    backLK
    High
  • 45
    Leg Sweep
    backRK
    Low
  • 46
    Hassou Strike
    backLP + RP
    Absorb an attack to power up and deal more damage on block
    High
  • 47
    Wrecking Ball
    Up / BackRP
    Mid
  • 48
    Moonfall
    Up / ForwardRP
    OrUpRP, chip damage on block
    High
  • 49
    Shredder
    Up / ForwardLKRK
    OrUp / BackLKRKorUpLKRK
    Mid Mid
  • 50
    Rising Toe Kick
    Up / ForwardRK
    OrUp / BackRKorUpRK
    Mid
  • 51
    Delayed Rising Toe Kick
    Up / ForwardNEUTRAL / No directionRK
    Mid
  • 52
    Juggernaut
    ForwardHold ForwardRPLP
    Or while crouchingDown / ForwardRPLP,ForwardHold ForwardRPLPHold Backto cancel
    Mid Mid
  • 53
    Phoenix Bone Breaker
    ForwardHold ForwardRPLP(Perfect Input)
    Or while crouchingDown / ForwardRPLP(Perfect), with chip damage on block
    Mid High
  • 54
    Buildozer
    ForwardHold ForwardRPRP
    Or while crouchingDown / ForwardRPRP,ForwardHold ForwardRPRPHold Backto cancel and shift to crouching state
    Mid Low
  • 55
    Double Hop Kick High
    ForwardHold ForwardLKRKRK
    Mid Mid High
  • 56
    Triple Kick Combo
    ForwardHold ForwardLKRKForwardRK
    Mid Mid Mid
  • 57
    Double Hop Kick Low
    ForwardHold ForwardLKRKDownRK
    Mid Mid Low
  • 58
    Neutron Bomb
    ForwardHold ForwardRK
    Chip damage on block
    Mid
  • 59
    Tiger Thruster
    ForwardForwardHold ForwardRP
    Chip damage on block
    Mid
  • 60
    Turbulent Hammer
    Approach airborne opponentForwardForwardHold ForwardRP
    Cannot throw escape
    Mid Throw
  • 61
    Burning Spear
    backForwardLP
    High
  • 62
    10 Hit Combo 1
    LPRPLKRPLPRPLPRKRPLP
    High High Mid High Mid High High Low Mid Mid
  • 63
    10 Hit Combo 2
    LPRPLKLPRKRPLPRKRPLP
    High High Mid Mid Low Mid High Mid Low Mid
  • 64
    10 Hit Combo 3
    LPRPLKLPRP
    High High Mid Mid Mid
  • Special Move

  • 65
    Ki Charge
    CHARGE (Counter Hit)
    Cannot block when it is still in effect / Automatic counter hit
  • Moves While Crouching

  • 66
    Enfolding Dragon
    While risingLPRP
    While risingLPRPHold Backto shift to Sway
    Mid Mid
  • 67
    Thunder Palm
    While risingRP
    Mid
  • 68
    Shioh
    While risingLKRP
    Mid High
  • 69
    Toe Smash
    While risingRK
    Mid
  • 70
    Somersault Kick Warm-Up Moves
    While crouchingHold downhold
  • 71
    Incomplete Somersault
    During Somersault Kick Warm-Up MovesUpRK
    Deals self-damage (recoverable)
    Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 72
    Turn Thruster
    During sidestepLP
    Chip damage on block
    High
  • 73
    Pump in Pedal
    During sidestepLK
    Low
  • Moves during Cormorant Step

  • 74
    Cormorant Step
    DownDown / ForwardForward
    DownHold Down / Forwardto shift to crouching state
  • 75
    Thruster
    DownDown / ForwardForwardLP
    Chip damage on block
    High
  • 76
    Phoenix Smasher
    DownDown / ForwardForwardRP
    Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)
    Mid
  • 77
    Gengetsu
    DownDown / ForwardForwardLK
    Has clean hit effect
    Low
  • 78
    Gunba
    DownDown / ForwardForwardLP + RP
    DownDown / ForwardForwardLP + RPHold Backto cancel and shift to crouching state
    Low
  • 79
    Mountaine Raze
    DownDown / ForwardForwardRP + RK
    Mid
  • 80
    Deep Dive
    During Cormorant StepDown / Forward
    Or during SwayDown / Forward
  • 81
    Quick Pedal Strike
    During Deep DiveHold Down / ForwardRPLP
    Mid High
  • 82
    Quick Lighting Breaker
    During Deep DiveHold Down / ForwardRPLK
    Mid Mid
  • 83
    Bigetsu
    During Deep DiveHold Down / ForwardRK
    Low
  • 84
    Incomplete Somersault
    During Deep DiveHold Down / ForwardRP + RK
    Deals self-damage (recoverable)
    Mid
  • Moves during Sway

  • 85
    Sway
    DownDown / Backback
  • 86
    God Hammer Punch
    DownDown / BackbackLP
    Mid
  • 87
    Rubber Band Attack
    DownDown / BackbackRP
    Chip damage on block
    Mid
  • 88
    Rapid Fire > Pedal Strike
    DownDown / BackbackLKRPLP
    Has clean hit effect
    Low Mid High
  • 89
    Rapid Fire > Lightning Breaker
    DownDown / BackbackLKRPRK
    Low Mid Mid
  • 90
    Kawaragoma
    DownDown / BackbackRK
    Chip damage on block
    High
  • 91
    Unseen Gust
    DownDown / BackbackLP + RP
    Mid
  • Throws

  • 92
    Over The Shoulder
    Approah opponentLP + LK
    Throw escapeLPorRP
    High Throw
  • 93
    Shoulder Pop
    Approah opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 94
    Dragon Screw
    Approah opponent from left sideLP + LK(orRP + RK)
    Throw escapeLP
    High Throw
  • 95
    Fall Away
    Approah opponent from right sideLP + LK(orRP + RK)
    Throw escapeRP
    High Throw
  • 96
    Reverse Neck Throw
    Approah opponent from behindLP + LK
    Cannot throw escape
    High Throw
  • 97
    Piggyback Throw
    Approah opponent from behindRP + RK
    Cannot throw escape
    High Throw
  • 98
    Chest Crusher
    Approach opponentRP + RKHold Back
    Throw escapeRP
    High Throw
  • 99
    Kongo Blast > Phoenix Smasher
    Approach opponentDown / ForwardLP + LKDownDown / ForwardForwardRP
    Throw escapeLP, power up with perfect frame input or during Heat (partially uses remaining Heat time)
    High Throw Mid
  • 100
    Foot Launch
    Approach opponentbackLP + RK
    Throw escapeLP
    High Throw
  • 101
    Twist and Shout
    Approach opponentUp / ForwardLP + RP
    Throw escapeLP + RP
    High Throw
  • 102
    Push Away
    Approach opponentForwardHold ForwardLP + RP
    Throw escapeLP + RP
    High Throw
  • 103
    Ultimate Tacker
    While crouchingLP + RP
    Throw escapeLP + RP,shift to takedown on hit
    Mid Throw
  • 104
    Ultimate Punch
    During takedowRPLPRPLP
    Or during takedownLPRPLPRP, throw escapeLP(or RP)
    Throw
  • 105
    Ultimate Punishment
    During takedowRPDownLPLPLP + RP
    Throw escapeLP
    Throw
  • 106
    Armbar
    During takedowLP + RP
    Shit is also possible after the third hit of Ultimate Punch, throw escapeLP + RP
    Throw
  • Attack Reversal

  • 107
    Attack Reversal
    Time with opponent attackbackLP + LK(orbackRP + RK)
    Throw
  • 108
    Low Parry
    Time with opponent low attackHold Down / Forward
  • Moves While Opponent is Down

  • 109
    Down Strike
    While opponent is downDownRP
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