Paul Movelist / Command list
Legend
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Life gauge reducer

Heat Engager attack (if heat is available)

Power Crush move

Homing Attack

Tornado Attack
Movelist
109 moves listed | Visual mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge -
22. What can be done during Heat (general)A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent -
33. What can be done during Heat (general)Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat -
44. What can be done during Heat (unique)Allows the use of the powered up version of Phoenix Smasher
,
,
, etc.
-
55. What can be done during Heat (unique)Powered up versions of hold moves can be used
hold,
hold, etc.
-
6Heat Burst
When Heat activation available
Partially uses remaining Heat time,to cancel attack
Mid -
7Phoenix Hook, Tiger Claw
Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completedHigh Throw -
8Stone Lion
Mid -
9Moonfall
Or, chip damage on block
High -
10Phoenix Smasher
During Cormorant Step ()
Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)Mid -
11Rubber Band Attack
During Sway ()
Has clean hit effectMid -
12Demolition BallDuring Heat
Heat Smash, on hit shift to throwLow Mid Throw -
13Big Bang Phoenix Smasher
During Rage
Rage Art, erases opponent's recoverable health on hitMid Throw -
14Left Right ComboHigh High
-
15Reverse PDK ComboHigh Low
-
16PK ComboHigh High
-
17PDK ComboHigh Low
-
18Piston FireMid High
-
19Half-Step Phoenix Smasher
Power up during Heat (partially uses remaining Heat time)Mid -
20Half-Step Phoenix Smasher
hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)Mid -
21Burning Fist
hold (max)
Power up during Heat (partially uses remaining Heat time), hold, then
to cancel and shift to Cormorant Step,
hold, then
to cancel and shift to Sway
Unblockable -
22Phoenix Hook, Tiger Claw
Throw when hit from the front on the ground (does not shift when using Heat Dash), Heat engaged when the throw is completedHigh Throw -
23Lion's Tempest
High Mid -
24Stone Lion
Mid -
25Hammer of the GodsMid
-
26Hammer of the Gods
hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)Mid -
27Shoulder TackleMid
-
28Lion's Roar
to shift to Sway
Mid High Mid -
29KurenaiMid
-
30Phoenix WingsMid Mid
-
31Tiger ClawMid
-
32Hammer Punch
to directly shift to crouching state
Mid -
33Hammer Punch > Phoenix Smasher
Power up during Heat (partially uses remaining Heat time)Mid Mid -
34Hammer Punch > Phoenix Smasher
hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)Mid Mid -
35Hang OverMid Low Mid
-
36Bone Breaker
Or, has clean hit effect
Low Mid -
37Demolition Man
Or, power up with perfect frame input
Low Mid Mid -
38Shoulder SmashMid
-
39Shoot the Moon
Mid -
40Chain Breaker
Absorb an attack to power up and deal more damage on blockMid -
41Double Wing
High Mid -
42Crushing WindMid Mid
-
43Crushing Wind
hold
Chip damage on block, power up during Heat (partially uses remaining Heat time)Mid Mid -
44Lights OutHigh
-
45Leg SweepLow
-
46Hassou Strike
Absorb an attack to power up and deal more damage on blockHigh -
47Wrecking BallMid
-
48Moonfall
Or, chip damage on block
High -
49Shredder
Oror
Mid Mid -
50Rising Toe Kick
Oror
Mid -
51Delayed Rising Toe KickMid
-
52Juggernaut
Or while crouching,
to cancel
Mid Mid -
53Phoenix Bone Breaker
(Perfect Input)
Or while crouching(Perfect), with chip damage on block
Mid High -
54Buildozer
Or while crouching,
to cancel and shift to crouching state
Mid Low -
55Double Hop Kick HighMid Mid High
-
56Triple Kick ComboMid Mid Mid
-
57Double Hop Kick LowMid Mid Low
-
58Neutron Bomb
Chip damage on blockMid -
59Tiger Thruster
Chip damage on blockMid -
60Turbulent HammerApproach airborne opponent
Cannot throw escapeMid Throw -
61Burning SpearHigh
-
6210 Hit Combo 1High High Mid High Mid High High Low Mid Mid
-
6310 Hit Combo 2High High Mid Mid Low Mid High Mid Low Mid
-
6410 Hit Combo 3High High Mid Mid Mid
-
65Ki Charge
Cannot block when it is still in effect / Automatic counter hit -
66Enfolding DragonWhile rising
While risingto shift to Sway
Mid Mid -
67Thunder PalmWhile risingMid
-
68ShiohWhile risingMid High
-
69Toe SmashWhile risingMid
-
70Somersault Kick Warm-Up MovesWhile crouching
hold
-
71Incomplete SomersaultDuring Somersault Kick Warm-Up Moves
Deals self-damage (recoverable)Mid -
72Turn ThrusterDuring sidestep
Chip damage on blockHigh -
73Pump in PedalDuring sidestepLow
-
74Cormorant Step
to shift to crouching state
-
75Thruster
Chip damage on blockHigh -
76Phoenix Smasher
Has clean hit effect, power up while Heat is activated (partially uses remaining Heat time)Mid -
77Gengetsu
Has clean hit effectLow -
78Gunba
to cancel and shift to crouching state
Low -
79Mountaine Raze
Mid -
80Deep DiveDuring Cormorant Step
Or during Sway -
81Quick Pedal Strike
During Deep DiveMid High -
82Quick Lighting BreakerDuring Deep DiveMid Mid
-
83BigetsuDuring Deep DiveLow
-
84Incomplete SomersaultDuring Deep Dive
Deals self-damage (recoverable)Mid -
85Sway
-
86God Hammer PunchMid
-
87Rubber Band Attack
Chip damage on blockMid -
88Rapid Fire > Pedal Strike
Has clean hit effectLow Mid High -
89Rapid Fire > Lightning BreakerLow Mid Mid
-
90Kawaragoma
Chip damage on blockHigh -
91Unseen Gust
Mid -
92Over The Shoulder
Approah opponent
Throw escapeor
High Throw -
93Shoulder Pop
Approah opponent
Throw escapeor
High Throw -
94Dragon ScrewApproah opponent from left side
(or
)
Throw escapeHigh Throw -
95Fall AwayApproah opponent from right side
(or
)
Throw escapeHigh Throw -
96Reverse Neck ThrowApproah opponent from behind
Cannot throw escapeHigh Throw -
97Piggyback ThrowApproah opponent from behind
Cannot throw escapeHigh Throw -
98Chest Crusher
Approach opponent
Throw escapeHigh Throw -
99Kongo Blast > Phoenix SmasherApproach opponent
Throw escape, power up with perfect frame input or during Heat (partially uses remaining Heat time)
High Throw Mid -
100Foot LaunchApproach opponent
Throw escapeHigh Throw -
101Twist and ShoutApproach opponent
Throw escapeHigh Throw -
102Push AwayApproach opponent
Throw escapeHigh Throw -
103Ultimate TackerWhile crouching
Throw escape,shift to takedown on hit
Mid Throw -
104Ultimate PunchDuring takedow
Or during takedown, throw escape
(or
)
Throw -
105Ultimate PunishmentDuring takedow
Throw escapeThrow -
106ArmbarDuring takedow
Shit is also possible after the third hit of Ultimate Punch, throw escapeThrow -
107Attack ReversalTime with opponent attack
(or
)
Throw -
108Low Parry
Time with opponent low attack -
109Down StrikeWhile opponent is down