King Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

197 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (King)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Allows the use of a powered up version of Jaguar Sprint

    f,3+4 ,etc., during Jaguar Sprint 1 , during Jaguar Sprint 2

  • 5
    5. What can be done during Heat (unique)

    Partially restores remaining Heat time with certain throws

    f,f,F,2+4 , d,d/b,b,1+2 , f,b,d/b,d,d/f,f,1 , etc.

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Elbow Impact

    f,2,1

    Mid High
  • 8
    Shoulder Tackle

    f,2+3

    Mid
  • 9
    Muscle Armor > Emeral Elbow

    d/b,1+2,2

    Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damage

    Mid Mid
  • 10
    Rapid King Onslaught

    During Jaguar Sprint ( f,3+4 , etc.) 1+3 (or 2+4)

    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)

    High Throw
  • 11
    Freedom Face Buster

    Approach crouching opponent d,1+4

    Or d/b,1+4 , cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)

    Mid Throw
  • 12
    Ultimo Jaguar

    During Heat 2+3

    Heat Smash, throw on hit, shift to Jaguar Sprint on block (does not shift with B)

    Mid Throw
  • Rage Moves

  • 13
    Anger Of The Beat

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 14
    Palm Strike

    1,2

    High High
  • 15
    Palm Strike > Head Jammer

    1,2,2+4

    Throw escape 2

    High High Throw
  • 16
    Palm Strike > V Driver

    1,2,d,2+4

    Cannot throw escape

    High High Mid Throw
  • 17
    Palm Strike Uppercut

    1,2,1

    High High Mid
  • 18
    Palm Strike Uppercut > Supplex

    1,2,1,2+4

    Throw escape 2

    High High Mid High Throw
  • 19
    Palm Strike Uppercut > V Driver

    1,2,1,d,2+4

    Cannot throw escape

    High High Mid Mid Throw
  • 20
    Right Jab > Uppercut

    2,1

    High Mid
  • 21
    Head Spinner

    1+2,1

    1+2 to face backward, 1+2,1,B to cancel

    Mid Mid
  • 22
    Brutal Sting

    1+2,3

    1+2 to face backward

    Mid High
  • 23
    Jaguar Step

    3+4

    Shift to Jaguar Step, hold 3+4 to continue spinning (strikes from this are powered up)

  • 24
    Elbow Impact

    f,2,1

    Mid High
  • 25
    Jaguar Smash Combo

    f,2,d,1,2

    Mid Mid Mid
  • 26
    Front Kick

    f,3

    Mid
  • 27
    Front Kick > DDT

    f,3 during front hit on ground 1+2

    Mid Throw
  • 28
    Rolling Sobat

    f,4

    Mid
  • 29
    Shadow Lariat

    f,1+2

    High
  • 30
    Jaguar Sprint

    f,3+4

    Shift to Jaguar Sprint, B to cancel, Power Crush during Heat (partially uses remaining Heat time)

  • 31
    Body Check

    f,1+4

    Mid
  • 32
    Shoulder Tackle

    f,2+3

    Mid
  • 33
    Elbow Sting

    d/f,1,2

    Mid Mid
  • 34
    Double Hook Disaster

    d/f,2,1

    Mid High
  • 35
    Lasso Kick

    d/f,3 on hit or block 4

    Mid High
  • 36
    Mincer

    d/f,4,3,4

    d/f,4,3,4,B to face backward

    Low High Mid
  • 37
    Mincer Low

    d/f,4,3,d,4

    Low High Low
  • 38
    Frankensteiner

    d/f,3+4

    Throw on close range standing front hit or on close range standing block

    S.Mid Throw
  • 39
    Jab > Uppercut

    d,2,1

    Or while crouching 1,2

    S.Low Mid
  • 40
    Stomp

    d,3

    Low
  • 41
    Alta's Hammer

    d,1+2

    Mid
  • 42
    Stagger Kicks

    d,3+4,4,4

    Or while crouching d/f,4,4,4 or while running (two steps or more) F,4,4,4

    Low Low Low
  • 43
    Stagger Kicks Flurry

    d,3+4,4,4,4 (Counter Hit)

    Or while crouching d/f,4,4,4,4 (Counter Hit)

    Low Low Low Low Low
  • 44
    Stagger Kick Spinning Uppercut

    During Stagger Kicks 2

    Low Mid
  • 45
    Corporate Elbow

    d,2+3

    Mid
  • 46
    Brain Chop

    d/b,2

    Mid
  • 47
    Crouching Low Kick

    d/b,3

    Low
  • 48
    Low Drop Kick

    d/b,4

    Or back facing opponent d/b,4 or back facing opponent d,4 or back facing opponent d/f,4

    Low
  • 49
    Mucle Armor > Emerald Elbow

    d/b,1+2,2

    Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damage

    Mid Mid
  • 50
    Mucle Armor > Jaguar Sprint

    d/b,1+2,3+4

    Shift to Jaguar Sprint, B to cancel

  • 51
    Quick Hook > Uppercut

    b,1,2

    High High
  • 52
    Quick Hook > Heel Kick

    b,1,4

    High Mid
  • 53
    Chupacabra > Spinning Back Elbow

    b,2,1

    High High
  • 54
    Chupacabra > Olympia Slam

    b,2,4

    Throw when hit from the front on the ground

    High Mid Throw
  • 55
    Chupacabra > Head Butt

    b,2,1+2

    High High
  • 56
    Toll Kick

    b,3

    Absorb an attack to power up and deal more chip damage on block

    High
  • 57
    Guillotine Drop

    b,3 during front hit on ground 1+2

    High Throw
  • 58
    Disgraceful Kick

    b,4

    High
  • 59
    Reverse Jaguar Step

    b,3+4

    Shift to Jaguar Step

  • 60
    Capital Punishment

    u,1+2

    Or u/b,1+2

    Mid
  • 61
    Burning Knuckle

    u,1+2 hold

    Or u/b,1+2 hold

    Unblockable
  • 62
    Water Parting Chop

    u/f,1

    Or u/b,1 or u,1

    High
  • 63
    High Elbow Drop

    u/f,2

    Or u/b,2 or u,2

    Mid
  • 64
    Falling Heel Kick

    u/f,3

    Or u/b,3 or u,3

    Mid
  • 65
    Jumping Knee Lift

    u/f,4

    Or u/b,4 or u,4

    Mid
  • 66
    Sole Crusher

    u/f,3+4

    Shift to Jaguar Sprint on hit, u/f,3+4,B to stand up, absorb an attack to power up and add chip damage

    Mid
  • 67
    Delayed Rising Toe Kick

    u/f,N,4

    Mid
  • 68
    Stomach Smash

    f,f,N,2

    Low
  • 69
    Jaguar Hammer

    f,f,N,2 (Counter Hit)

    Throw when hit from the front on the ground

    Low Throw
  • 70
    Lay Off

    f,f,N,1+2

    Mid
  • 71
    Jaguar Hook

    f,F,1

    Mid
  • 72
    Beast Elbow

    f,F,2

    Chip damage on block

    Mid
  • 73
    Konvict Kick

    f,F,4

    Mid
  • 74
    Konvict Kick > DDT

    f,F,4 (Counter Hit)

    Throw when hit from the front on the ground

    Mid Throw
  • 75
    Exploder

    f,F,3+4

    Chip damage on block

    High
  • 76
    Diving Body Press

    f,F,2+3

    Throw when hit from the front in close range

    Mid Throw
  • 77
    Strong Knee

    f,f,F,3

    Chip damage on block

    Mid
  • 78
    Running Exploder

    f,f,F,3+4

    Mid
  • 79
    10 Hit Combo 1

    1,2,1,1,2,4,4,4,1,3

    High High Mid Mid Mid Low Low Low Mid Mid
  • 80
    10 Hit Combo 2

    1,2,1,1,3,3,4,3,2,1+2

    Throw when hit from the front on the ground

    High High Mid Mid High Mid Low Low Low Throw
  • Special Move

  • 81
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • During Beast Step

  • 82
    Beast Step

    f,N,d,d/f

  • 83
    Knee Lift

    f,N,d,D/F,4

    Mid
  • 84
    Black Bomb

    f,N,d,D/F,1+2

    Mid
  • 85
    Round Trip Chop

    While rising 2,2

    Mid Mid
  • 86
    Toe Smash

    While rising 4

    Mid
  • 87
    Snap Uppercut

    While rising 1+2

    Mid
  • 88
    Leg Breaker

    While crouching d/f,1

    Or f,N,d,D/F,1

    Low
  • 89
    Body Blow

    While crouching d/f,2

    Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 90
    Victory Palm

    During sidestep 2

    High
  • 91
    Deadly Boomerang

    During sidestep 3+4

    Chip damage on block

    High
  • Moves While Down

  • 92
    Whirling Spring Kick

    (By opponent's feet) while down and facing up b,3+4

    Mid
  • Moves While Facing Backward

  • 93
    Blind Kick

    Back facing opponent 3

    Mid
  • 94
    Blind Kick > Neck Breaker

    Back facing opponent 3 on front hit on ground 1+2

    No shift on counter hit

    Mid Throw
  • 95
    Atomic Blaster

    Back facing opponent 1+2

    Unblockable
  • 96
    Moonsault Body Press

    Back facing opponent 1+4

    Unblockable
  • Moves during Jaguar Step

  • 97
    Jaguar Step

    3+4 , etc.

    Shift to Jaguar Step, hold 3+4 to continue spinning (strikes from this are powered up)

  • 98
    Jaguar Step > Hook

    During Jaguar Step 1

    High
  • 99
    Jaguar Step > Hammer

    During Jaguar Step 2

    Mid
  • 100
    Jaguar Step > Sobat

    During Jaguar Step 3

    Mid
  • 101
    Jaguar Step > Sobat & Press

    During Jaguar Step 3,2+3

    Throw when hit from the front in close range

    Mid Mid
  • 102
    Jaguar step > High Kick

    During Jaguar Step 4

    Chip damage on block

    High
  • 103
    Jaguar Step > Mid Kick

    During Jaguar Step d/f,4

    Mid
  • Moves during Jaguar Sprint

  • 104
    Jaguar Sprint

    f,3+4 , etc.

    Shift to Jaguar Sprint, B to cancel, Power Crush during Heat (partially uses remaining Heat time)

  • 105
    Running Elbow Smash

    During Jaguar Sprint 1

    Power up during Heat (partially uses remaining Heat Time)

    Mid
  • 106
    Jaguar Axe

    During Jaguar Sprint 2

    Chip damage on block, power up during Heat (partially uses remaining Heat Time)

    High
  • 107
    Sprint K.

    During Jaguar Sprint 3

    Mid
  • 108
    Dashing Low Drop Kick

    During Jaguar Sprint 4

    Low
  • 109
    Rapid King Onslaught

    During Jaguar Sprint 1+3 (or 2+4)

    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)

    High Throw
  • 110
    Diving Body Press

    During Jaguar Sprint 2+3

    Throw when hit from the front in close range

    Mid Throw
  • Throws

  • 111
    Winding Nut

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 112
    Winding Nut

    Approach opponent f,1+3

    Throw escape 1 or 2

    High Throw
  • 113
    Suplex

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 114
    Suplex

    Approach opponent f,2+4

    Throw escape 1 or 2

    High Throw
  • 115
    Argentica Backbreaker

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 116
    Knee Crusher

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 117
    Half Boston Crab

    Approach opponent from behind 1+3 (or f,1+3)

    Cannot throw escape

    High Throw
  • 118
    Cobra Twist

    Approach opponent from behind 2+4 (or f,2+4)

    Cannot throw escape

    High Throw
  • 119
    Stretch Buster

    Approach opponent from behind b,f,1+2

    Cannot throw escape

    High Throw
  • 120
    Knee Bash

    Approach opponent d/f,2+3

    Throw escape 2

    High Throw
  • 121
    Figure Four Leg Lock

    Approach opponent d/b,2+3

    Throw escape 1+2 , when opponent inputs 3+4 (Perfect Input) shift to Reverse Figure Four Leg Lock

    High Throw
  • 122
    Twrow Away

    Approach opponent d/b,1+2

    Throw escape 1+2 , shift to Jaguar Sprint, approach opponent b,1+2,f,F to shift to standing state

    High
  • 123
    Throw Away > Back Swing

    Approach opponent d/b,1+2,1+2

    Cannot throw escape, shift to Jaguar Sprint, approach opponent b,1+2,1+2,f,F to shift to standing state

    High
  • 124
    Executioner Drop

    Approach opponent u/f,1+2

    Throw escape 1+2 , approach opponent u/f,1+2,B to throw in reverse direction

    High
  • 125
    Tombstone Pile Driver

    Approach opponent d/b,N,f,2+4

    Throw escape 2

    High Throw
  • 126
    Tomahawk

    Approach opponent f,f,F,2+4

    Throw escape 1+2 , power up with quick input, partially restores remaining Heat time

    High Throw
  • 127
    Pile Driver

    Approach opponent d,d/f,f,1

    Throw escape 1

    High Throw
  • 128
    Double Arm Face Buster

    During Pile Driver 1+2,1+2

    Throw escape 2

    High Throw
  • 129
    Boston Crab

    During Pile Driver 1+2,3,4,1+2

    Throw escape 1+2

    High Throw
  • 130
    Muscle Buster

    Approach opponent d,d/b,b,1+2

    Throw escape 1+2 , during Heat partially restore remaining Heat time

    High Throw
  • 131
    Giant Swing

    Approach opponent f,b,d/b,d,d/f,f,1

    Throw escape 1 , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time

    High Throw
  • 132
    Tijuana Twister

    Approach opponent f,b,d/b,d,d/f,f,2

    Throw escape 2 , power up with quick input, partially restores remaining Heat time

    High Throw
  • 133
    Clothesline press

    While crouching d/b,d,d/b,1+2

    Throw escape 1+2

    High Throw
  • 134
    Ultimate Tackle

    While crouching 1+2

    Throw escape 1+2 , shift to takedown on hit

    Mid Throw
  • 135
    Ultimate Punch

    During takedown 2,1,2,1

    Or during takedown 1,2,1,2 , throw escape 1 (or 2)

    Throw
  • 136
    Armbar

    During takedown 1+2

    Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2

    Throw
  • 137
    Arm Twist

    During Armbar 1+2

    Cannot throw escape

    Throw
  • 138
    Leg Cross Hold

    During takedown 3+4

    Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4

    Throw
  • 139
    Stretch Combo

    During Leg Cross Hold 1+2 (Perfect)

    Cannot throw escape

    Throw
  • 140
    Iron Lariat

    Approach crouching opponent d,1+3

    Or d/b,1+3 , cannot throw escape

    Mid Throw
  • 141
    V Driver

    Approach crouching opponent d,2+4

    Or d/b,2+4 , cannot throw escape

    Mid Throw
  • 142
    Freedom Face Buster

    Approach crouching opponent d,1+4

    Or d/b,1+4 , cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)

    Mid Throw
  • 143
    Swing Away

    (Opponent down and facing up) by opponent's feet d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid
  • 144
    Head Bomber

    (Opponent down and facing up) by opponent's feet D/B,1+3

    Throw escape 1

    Mid Throw
  • 145
    Figure Four Leg Lock

    (Opponent down and facing up) by opponent's feet D/B,2+4

    Throw escape 2

    Mid Throw
  • 146
    Shoulder Cracker

    (Opponent down and facing up) by opponent's head d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid Throw
  • 147
    Turn Over

    (Opponent down and facing up) by opponent's side d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid
  • 148
    Half Boston Crab

    (Opponent down and facing down) by opponent's feet d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid Throw
  • 149
    Wing Tearer

    (Opponent down and facing down) by opponent's head d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid Throw
  • 150
    Camel Clutch

    (Opponent down and facing down) from the left d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid Throw
  • 151
    Bow & Arrow Stretch Hold

    (Opponent down and facing down) from the right d/b,1+3 (or d/b,2+4)

    Throw escape 1 or 2

    Mid Throw
  • 152
    Mid-Air Leg Cross Hold

    Approach airborne opponent 1+3 (or f,1+3)

    Cannot throw escape

    High Throw
  • 153
    Spine Cracker

    Approach airborne opponent 2+4 (or f,2+4)

    Or (during opponent wall stun) 3+4,1+4 (or 3+4,2+3), cannot throw escape

    High Throw
  • 154
    Double Heel Hold

    Approach airborne opponent d,1+3 (or d,2+4)

    Cannot throw escape

    Mid Throw
  • 155
    Flapjack

    Approach airborne oponent during Double Heel Hold 1+2,1+2

    Throw escape 1

    Mid Throw
  • 156
    Giant Swing

    Approach airborne oponent during Double Heel Hold 2,1,3,4

    Throw escape 2

    Mid Throw
  • 157
    Running Jaguar Bomb

    Approach airborne opponent f,f,F,2+4

    Cannot throw escape, power up with quick input, partially restores remaining Heat time)

    High Throw
  • 158
    Aerial Jaguar Bomb

    Approach airborne opponent f,b,d/b,d,d/f,f,1

    Or approach airborne opponent f,b,d/b,d,d/f,f,2 (or during Jaguar Sprint 1+3), cannot throw escape, power up with quick input, partially restores remaining Heat Time

    High Throw
  • 159
    Shining Torpedo

    During opponent wall stun f,b,d/b,d,d/f,f,1

    Or (during opponent wall stun) f,f,F,2+4 , cannot throw escape, power up with quick input, partially restores remaining Heat time

    High Throw
  • Attack Reversal

  • 160
    Arm Whip

    Time with opponent right punch b,1+3

    Throw
  • 161
    Spinning Heel Hold

    Time with opponent left kick b,2+4

    Throw
  • 162
    Leg Screw

    Time with opponent right kick b,2+4

    After success, 3+4 to shift to Figure Four Leg Lock

    Throw
  • 163
    Low Parry

    Time with opponent low attack D/F

  • Reverse Arm Slam Combo

  • 164
    Reverse Arm Slam

    Approach opponent d/f,1+3

    Throw escape 1

    High Throw
  • 165
    Backdrop

    During Reverse Arm Slam 1 (or 2)

    Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power up

    Throw
  • 166
    German Suplex

    During Backdrop 1 (or 2)

    Throw escape 1 (or 2), during Backdrop 3+4,1 (or 3+4,2) to power up

    Throw
  • 167
    Power Bomb

    During German Suplex 1 (or 2)

    Cannot throw escape, during German Suplex 1,2,3+4 to power up

    Throw
  • 168
    Giant Swing

    During Power Bomb 1

    Throw escape 1 , during Power Bomb 2,1,3,4 to power up

    Throw
  • 169
    Muscle Buster

    During Power Bomb 2

    Throw escape 2 , during Power Bomb 3,1,2,3+4,1+2 to power up

    Throw
  • Reverse Special Stretch Bomb Combo

  • 170
    Reverse Special Stretch Bomb

    Approach opponent d/f,2+4

    Throw escape 2

    High Throw
  • 171
    Reverse Special Stretch Bomb

    During sidestep 2+4

    Throw escape 2 ,during sidestep 2+4,B (or D/B) to cancel into crouch, changes to Cannonball Buster when grabbed from the side or back

    High Throw
  • 172
    Cannonball Buster

    During Reverse Special Stretch Bomb 1 (or 2)

    Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power up

    Throw
  • 173
    Manhattan Drop

    During Cannonball Buster 1 (or 2)

    Throw escape 1 (or 2), during Cannonball Buster 3+4,1 (or 3+4,2) to power up

    Throw
  • 174
    Victory Bomb

    During Manhattan Drop 1 (or 2)

    Cannot throw excape, during Manhattan Drop 1,2,3+4,1+2 to power up

    Throw
  • 175
    Giant Swing

    During Victory Bomb 1

    Throw escape 1 , during Victory Bomb 2,1,3,4 to power up

    Throw
  • 176
    Muscle Buster

    During Victory Bomb 2

    Throw escape 2 , during Victory Bomb 3,1,2,3+4,1+2 to power up

    Throw
  • Standing Heel Hold Combo

  • 177
    Standing Heel Hold

    Approach opponent f,N,d,D/F,2+3

    Throw escape 2

    High Throw
  • 178
    S.T.F

    During Standing Heel Hold 1,2,1+2

    Throw escape 1

    Throw
  • 179
    Scorpion Death Lock

    During Standing Heel Hold 1,1,1+3

    Throw escape 2

    Throw
  • 180
    Indian Death Lock

    During Standing Heel Hold 1+2,1,3

    Throw escape 1+2

    Throw
  • 181
    King's Bridge

    During Standing Heel Hold 3,4,1+2,3+4

    Cannot throw escape

    Throw
  • Arm Breaker Combo

  • 182
    Arm Breaker

    Approach opponent f,N,d,D/F,1+4

    Throw escape 1

    High Throw
  • 183
    Triple Arm Breaker

    During Arm Breaker 1,1+2

    Throw escape 1

    Throw
  • 184
    Head Jammer

    During Arm Breaker 2,4,2+4

    Throw escape 2

    Throw
  • 185
    Struggle Combination

    During Head Jammer 3,4,3+4,1+2

    Cannot throw escape

    Throw
  • 186
    Chicken Wing Face Lock

    During Arm Breaker 2,1,1+3

    Throw escape 1+2

    Throw
  • 187
    Dragon Sleeper Finish

    During Chicken Wing Face Lock 2,1,3,1+2

    Throw escape 1

    Throw
  • 188
    Rolling Death Cradle

    During Chicken Wing Face Lock 1,3,4,2,1+2

    Throw escape 2

    Throw
  • Mexican Magma Drive

  • 189
    Cobra Clutch

    Approach opponent during Jaguar Step 1+4 (or 2+3)

    Throw escape 1 or 2

    High Throw
  • 190
    Cobra Twist

    During Cobra Clutch 1,4,2,3

    Cannot throw escape

    Throw
  • 191
    Reverse DDT

    During Cobra Twist 1,1+3 (or 2,2+4)

    Throw escape 1 or 2

    Throw
  • 192
    Reverse Special Stretch Bomb

    During Reverse DDT 1+2,1,1+3 (or 1+2,2,2+4)

    Throw escape 1 or 2

    Throw
  • 193
    Samurai Rock

    During Reverse DDT 1+2,1,2,3,1,1+2

    Throw escape 1+2

    Throw
  • 194
    Backdrop

    During Reverse Special Stretch Bomb 3+4,1+2

    Cannot throw escape

    Throw
  • 195
    Sol Naciente

    During Backdrop 1+2,4,2,1+2

    Throw escape 1+2

    Throw
  • 196
    Burning Hammer

    During Backdrop 1+2,3,1+3 (or 1+2,4,2+4)

    Throw escape 1 or 2

    Throw
  • 197
    Screwdriver

    During Burning Hammer 2,4,3,1,1+3 (or 2,4,3,1,2+4)

    Throw escape 1 or 2

    Throw
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