King Movelist / Command list
Legend
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Movelist
197 moves listed | Notation mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
-
22. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent F
-
33. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat 2+3
-
44. What can be done during Heat (unique)
Allows the use of a powered up version of Jaguar Sprint
f,3+4 ,etc., during Jaguar Sprint 1 , during Jaguar Sprint 2
-
55. What can be done during Heat (unique)
Partially restores remaining Heat time with certain throws
f,f,F,2+4 , d,d/b,b,1+2 , f,b,d/b,d,d/f,f,1 , etc.
-
6Heat Burst
When Heat activation available 2+3
Partially uses remaining Heat time, 2+3,b,b to cancel attack
Mid -
7Elbow Impact
f,2,1
Mid High -
8Shoulder Tackle
f,2+3
Mid -
9Muscle Armor > Emeral Elbow
d/b,1+2,2
Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damage
Mid Mid -
10Rapid King Onslaught
During Jaguar Sprint ( f,3+4 , etc.) 1+3 (or 2+4)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
High Throw -
11Freedom Face Buster
Approach crouching opponent d,1+4
Or d/b,1+4 , cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
Mid Throw -
12Ultimo Jaguar
During Heat 2+3
Heat Smash, throw on hit, shift to Jaguar Sprint on block (does not shift with B)
Mid Throw -
13Anger Of The Beat
During Rage d/f,1+2
Rage Art, erases opponent's recoverable health on hit
Mid Throw -
14Palm Strike
1,2
High High -
15Palm Strike > Head Jammer
1,2,2+4
Throw escape 2
High High Throw -
16Palm Strike > V Driver
1,2,d,2+4
Cannot throw escape
High High Mid Throw -
17Palm Strike Uppercut
1,2,1
High High Mid -
18Palm Strike Uppercut > Supplex
1,2,1,2+4
Throw escape 2
High High Mid High Throw -
19Palm Strike Uppercut > V Driver
1,2,1,d,2+4
Cannot throw escape
High High Mid Mid Throw -
20Right Jab > Uppercut
2,1
High Mid -
21Head Spinner
1+2,1
1+2 to face backward, 1+2,1,B to cancel
Mid Mid -
22Brutal Sting
1+2,3
1+2 to face backward
Mid High -
23Jaguar Step
3+4
Shift to Jaguar Step, hold 3+4 to continue spinning (strikes from this are powered up)
-
24Elbow Impact
f,2,1
Mid High -
25Jaguar Smash Combo
f,2,d,1,2
Mid Mid Mid -
26Front Kick
f,3
Mid -
27Front Kick > DDT
f,3 during front hit on ground 1+2
Mid Throw -
28Rolling Sobat
f,4
Mid -
29Shadow Lariat
f,1+2
High -
30Jaguar Sprint
f,3+4
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat (partially uses remaining Heat time)
-
31Body Check
f,1+4
Mid -
32Shoulder Tackle
f,2+3
Mid -
33Elbow Sting
d/f,1,2
Mid Mid -
34Double Hook Disaster
d/f,2,1
Mid High -
35Lasso Kick
d/f,3 on hit or block 4
Mid High -
36Mincer
d/f,4,3,4
d/f,4,3,4,B to face backward
Low High Mid -
37Mincer Low
d/f,4,3,d,4
Low High Low -
38Frankensteiner
d/f,3+4
Throw on close range standing front hit or on close range standing block
S.Mid Throw -
39Jab > Uppercut
d,2,1
Or while crouching 1,2
S.Low Mid -
40Stomp
d,3
Low -
41Alta's Hammer
d,1+2
Mid -
42Stagger Kicks
d,3+4,4,4
Or while crouching d/f,4,4,4 or while running (two steps or more) F,4,4,4
Low Low Low -
43Stagger Kicks Flurry
d,3+4,4,4,4 (Counter Hit)
Or while crouching d/f,4,4,4,4 (Counter Hit)
Low Low Low Low Low -
44Stagger Kick Spinning Uppercut
During Stagger Kicks 2
Low Mid -
45Corporate Elbow
d,2+3
Mid -
46Brain Chop
d/b,2
Mid -
47Crouching Low Kick
d/b,3
Low -
48Low Drop Kick
d/b,4
Or back facing opponent d/b,4 or back facing opponent d,4 or back facing opponent d/f,4
Low -
49Mucle Armor > Emerald Elbow
d/b,1+2,2
Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damage
Mid Mid -
50Mucle Armor > Jaguar Sprint
d/b,1+2,3+4
Shift to Jaguar Sprint, B to cancel
-
51Quick Hook > Uppercut
b,1,2
High High -
52Quick Hook > Heel Kick
b,1,4
High Mid -
53Chupacabra > Spinning Back Elbow
b,2,1
High High -
54Chupacabra > Olympia Slam
b,2,4
Throw when hit from the front on the ground
High Mid Throw -
55Chupacabra > Head Butt
b,2,1+2
High High -
56Toll Kick
b,3
Absorb an attack to power up and deal more chip damage on block
High -
57Guillotine Drop
b,3 during front hit on ground 1+2
High Throw -
58Disgraceful Kick
b,4
High -
59Reverse Jaguar Step
b,3+4
Shift to Jaguar Step
-
60Capital Punishment
u,1+2
Or u/b,1+2
Mid -
61Burning Knuckle
u,1+2 hold
Or u/b,1+2 hold
Unblockable -
62Water Parting Chop
u/f,1
Or u/b,1 or u,1
High -
63High Elbow Drop
u/f,2
Or u/b,2 or u,2
Mid -
64Falling Heel Kick
u/f,3
Or u/b,3 or u,3
Mid -
65Jumping Knee Lift
u/f,4
Or u/b,4 or u,4
Mid -
66Sole Crusher
u/f,3+4
Shift to Jaguar Sprint on hit, u/f,3+4,B to stand up, absorb an attack to power up and add chip damage
Mid -
67Delayed Rising Toe Kick
u/f,N,4
Mid -
68Stomach Smash
f,f,N,2
Low -
69Jaguar Hammer
f,f,N,2 (Counter Hit)
Throw when hit from the front on the ground
Low Throw -
70Lay Off
f,f,N,1+2
Mid -
71Jaguar Hook
f,F,1
Mid -
72Beast Elbow
f,F,2
Chip damage on block
Mid -
73Konvict Kick
f,F,4
Mid -
74Konvict Kick > DDT
f,F,4 (Counter Hit)
Throw when hit from the front on the ground
Mid Throw -
75Exploder
f,F,3+4
Chip damage on block
High -
76Diving Body Press
f,F,2+3
Throw when hit from the front in close range
Mid Throw -
77Strong Knee
f,f,F,3
Chip damage on block
Mid -
78Running Exploder
f,f,F,3+4
Mid -
7910 Hit Combo 1
1,2,1,1,2,4,4,4,1,3
High High Mid Mid Mid Low Low Low Mid Mid -
8010 Hit Combo 2
1,2,1,1,3,3,4,3,2,1+2
Throw when hit from the front on the ground
High High Mid Mid High Mid Low Low Low Throw -
81Ki Charge
1+2+3+4
Cannot block when it is still in effect / Automatic counter hit
-
82Beast Step
f,N,d,d/f
-
83Knee Lift
f,N,d,D/F,4
Mid -
84Black Bomb
f,N,d,D/F,1+2
Mid -
85Round Trip Chop
While rising 2,2
Mid Mid -
86Toe Smash
While rising 4
Mid -
87Snap Uppercut
While rising 1+2
Mid -
88Leg Breaker
While crouching d/f,1
Or f,N,d,D/F,1
Low -
89Body Blow
While crouching d/f,2
Mid -
90Victory Palm
During sidestep 2
High -
91Deadly Boomerang
During sidestep 3+4
Chip damage on block
High -
92Whirling Spring Kick
(By opponent's feet) while down and facing up b,3+4
Mid -
93Blind Kick
Back facing opponent 3
Mid -
94Blind Kick > Neck Breaker
Back facing opponent 3 on front hit on ground 1+2
No shift on counter hit
Mid Throw -
95Atomic Blaster
Back facing opponent 1+2
Unblockable -
96Moonsault Body Press
Back facing opponent 1+4
Unblockable -
97Jaguar Step
3+4 , etc.
Shift to Jaguar Step, hold 3+4 to continue spinning (strikes from this are powered up)
-
98Jaguar Step > Hook
During Jaguar Step 1
High -
99Jaguar Step > Hammer
During Jaguar Step 2
Mid -
100Jaguar Step > Sobat
During Jaguar Step 3
Mid -
101Jaguar Step > Sobat & Press
During Jaguar Step 3,2+3
Throw when hit from the front in close range
Mid Mid -
102Jaguar step > High Kick
During Jaguar Step 4
Chip damage on block
High -
103Jaguar Step > Mid Kick
During Jaguar Step d/f,4
Mid -
104Jaguar Sprint
f,3+4 , etc.
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat (partially uses remaining Heat time)
-
105Running Elbow Smash
During Jaguar Sprint 1
Power up during Heat (partially uses remaining Heat Time)
Mid -
106Jaguar Axe
During Jaguar Sprint 2
Chip damage on block, power up during Heat (partially uses remaining Heat Time)
High -
107Sprint K.
During Jaguar Sprint 3
Mid -
108Dashing Low Drop Kick
During Jaguar Sprint 4
Low -
109Rapid King Onslaught
During Jaguar Sprint 1+3 (or 2+4)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
High Throw -
110Diving Body Press
During Jaguar Sprint 2+3
Throw when hit from the front in close range
Mid Throw -
111Winding Nut
Approach opponent 1+3
Throw escape 1 or 2
High Throw -
112Winding Nut
Approach opponent f,1+3
Throw escape 1 or 2
High Throw -
113Suplex
Approach opponent 2+4
Throw escape 1 or 2
High Throw -
114Suplex
Approach opponent f,2+4
Throw escape 1 or 2
High Throw -
115Argentica Backbreaker
Approach opponent from left side 1+3 (or 2+4)
Throw escape 1
High Throw -
116Knee Crusher
Approach opponent from right side 1+3 (or 2+4)
Throw escape 2
High Throw -
117Half Boston Crab
Approach opponent from behind 1+3 (or f,1+3)
Cannot throw escape
High Throw -
118Cobra Twist
Approach opponent from behind 2+4 (or f,2+4)
Cannot throw escape
High Throw -
119Stretch Buster
Approach opponent from behind b,f,1+2
Cannot throw escape
High Throw -
120Knee Bash
Approach opponent d/f,2+3
Throw escape 2
High Throw -
121Figure Four Leg Lock
Approach opponent d/b,2+3
Throw escape 1+2 , when opponent inputs 3+4 (Perfect Input) shift to Reverse Figure Four Leg Lock
High Throw -
122Twrow Away
Approach opponent d/b,1+2
Throw escape 1+2 , shift to Jaguar Sprint, approach opponent b,1+2,f,F to shift to standing state
High -
123Throw Away > Back Swing
Approach opponent d/b,1+2,1+2
Cannot throw escape, shift to Jaguar Sprint, approach opponent b,1+2,1+2,f,F to shift to standing state
High -
124Executioner Drop
Approach opponent u/f,1+2
Throw escape 1+2 , approach opponent u/f,1+2,B to throw in reverse direction
High -
125Tombstone Pile Driver
Approach opponent d/b,N,f,2+4
Throw escape 2
High Throw -
126Tomahawk
Approach opponent f,f,F,2+4
Throw escape 1+2 , power up with quick input, partially restores remaining Heat time
High Throw -
127Pile Driver
Approach opponent d,d/f,f,1
Throw escape 1
High Throw -
128Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw escape 2
High Throw -
129Boston Crab
During Pile Driver 1+2,3,4,1+2
Throw escape 1+2
High Throw -
130Muscle Buster
Approach opponent d,d/b,b,1+2
Throw escape 1+2 , during Heat partially restore remaining Heat time
High Throw -
131Giant Swing
Approach opponent f,b,d/b,d,d/f,f,1
Throw escape 1 , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
High Throw -
132Tijuana Twister
Approach opponent f,b,d/b,d,d/f,f,2
Throw escape 2 , power up with quick input, partially restores remaining Heat time
High Throw -
133Clothesline press
While crouching d/b,d,d/b,1+2
Throw escape 1+2
High Throw -
134Ultimate Tackle
While crouching 1+2
Throw escape 1+2 , shift to takedown on hit
Mid Throw -
135Ultimate Punch
During takedown 2,1,2,1
Or during takedown 1,2,1,2 , throw escape 1 (or 2)
Throw -
136Armbar
During takedown 1+2
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2
Throw -
137Arm Twist
During Armbar 1+2
Cannot throw escape
Throw -
138Leg Cross Hold
During takedown 3+4
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4
Throw -
139Stretch Combo
During Leg Cross Hold 1+2 (Perfect)
Cannot throw escape
Throw -
140Iron Lariat
Approach crouching opponent d,1+3
Or d/b,1+3 , cannot throw escape
Mid Throw -
141V Driver
Approach crouching opponent d,2+4
Or d/b,2+4 , cannot throw escape
Mid Throw -
142Freedom Face Buster
Approach crouching opponent d,1+4
Or d/b,1+4 , cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
Mid Throw -
143Swing Away
(Opponent down and facing up) by opponent's feet d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid -
144Head Bomber
(Opponent down and facing up) by opponent's feet D/B,1+3
Throw escape 1
Mid Throw -
145Figure Four Leg Lock
(Opponent down and facing up) by opponent's feet D/B,2+4
Throw escape 2
Mid Throw -
146Shoulder Cracker
(Opponent down and facing up) by opponent's head d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid Throw -
147Turn Over
(Opponent down and facing up) by opponent's side d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid -
148Half Boston Crab
(Opponent down and facing down) by opponent's feet d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid Throw -
149Wing Tearer
(Opponent down and facing down) by opponent's head d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid Throw -
150Camel Clutch
(Opponent down and facing down) from the left d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid Throw -
151Bow & Arrow Stretch Hold
(Opponent down and facing down) from the right d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2
Mid Throw -
152Mid-Air Leg Cross Hold
Approach airborne opponent 1+3 (or f,1+3)
Cannot throw escape
High Throw -
153Spine Cracker
Approach airborne opponent 2+4 (or f,2+4)
Or (during opponent wall stun) 3+4,1+4 (or 3+4,2+3), cannot throw escape
High Throw -
154Double Heel Hold
Approach airborne opponent d,1+3 (or d,2+4)
Cannot throw escape
Mid Throw -
155Flapjack
Approach airborne oponent during Double Heel Hold 1+2,1+2
Throw escape 1
Mid Throw -
156Giant Swing
Approach airborne oponent during Double Heel Hold 2,1,3,4
Throw escape 2
Mid Throw -
157Running Jaguar Bomb
Approach airborne opponent f,f,F,2+4
Cannot throw escape, power up with quick input, partially restores remaining Heat time)
High Throw -
158Aerial Jaguar Bomb
Approach airborne opponent f,b,d/b,d,d/f,f,1
Or approach airborne opponent f,b,d/b,d,d/f,f,2 (or during Jaguar Sprint 1+3), cannot throw escape, power up with quick input, partially restores remaining Heat Time
High Throw -
159Shining Torpedo
During opponent wall stun f,b,d/b,d,d/f,f,1
Or (during opponent wall stun) f,f,F,2+4 , cannot throw escape, power up with quick input, partially restores remaining Heat time
High Throw -
160Arm Whip
Time with opponent right punch b,1+3
Throw -
161Spinning Heel Hold
Time with opponent left kick b,2+4
Throw -
162Leg Screw
Time with opponent right kick b,2+4
After success, 3+4 to shift to Figure Four Leg Lock
Throw -
163Low Parry
Time with opponent low attack D/F
-
164Reverse Arm Slam
Approach opponent d/f,1+3
Throw escape 1
High Throw -
165Backdrop
During Reverse Arm Slam 1 (or 2)
Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power up
Throw -
166German Suplex
During Backdrop 1 (or 2)
Throw escape 1 (or 2), during Backdrop 3+4,1 (or 3+4,2) to power up
Throw -
167Power Bomb
During German Suplex 1 (or 2)
Cannot throw escape, during German Suplex 1,2,3+4 to power up
Throw -
168Giant Swing
During Power Bomb 1
Throw escape 1 , during Power Bomb 2,1,3,4 to power up
Throw -
169Muscle Buster
During Power Bomb 2
Throw escape 2 , during Power Bomb 3,1,2,3+4,1+2 to power up
Throw -
170Reverse Special Stretch Bomb
Approach opponent d/f,2+4
Throw escape 2
High Throw -
171Reverse Special Stretch Bomb
During sidestep 2+4
Throw escape 2 ,during sidestep 2+4,B (or D/B) to cancel into crouch, changes to Cannonball Buster when grabbed from the side or back
High Throw -
172Cannonball Buster
During Reverse Special Stretch Bomb 1 (or 2)
Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power up
Throw -
173Manhattan Drop
During Cannonball Buster 1 (or 2)
Throw escape 1 (or 2), during Cannonball Buster 3+4,1 (or 3+4,2) to power up
Throw -
174Victory Bomb
During Manhattan Drop 1 (or 2)
Cannot throw excape, during Manhattan Drop 1,2,3+4,1+2 to power up
Throw -
175Giant Swing
During Victory Bomb 1
Throw escape 1 , during Victory Bomb 2,1,3,4 to power up
Throw -
176Muscle Buster
During Victory Bomb 2
Throw escape 2 , during Victory Bomb 3,1,2,3+4,1+2 to power up
Throw -
177Standing Heel Hold
Approach opponent f,N,d,D/F,2+3
Throw escape 2
High Throw -
178S.T.F
During Standing Heel Hold 1,2,1+2
Throw escape 1
Throw -
179Scorpion Death Lock
During Standing Heel Hold 1,1,1+3
Throw escape 2
Throw -
180Indian Death Lock
During Standing Heel Hold 1+2,1,3
Throw escape 1+2
Throw -
181King's Bridge
During Standing Heel Hold 3,4,1+2,3+4
Cannot throw escape
Throw -
182Arm Breaker
Approach opponent f,N,d,D/F,1+4
Throw escape 1
High Throw -
183Triple Arm Breaker
During Arm Breaker 1,1+2
Throw escape 1
Throw -
184Head Jammer
During Arm Breaker 2,4,2+4
Throw escape 2
Throw -
185Struggle Combination
During Head Jammer 3,4,3+4,1+2
Cannot throw escape
Throw -
186Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
Throw escape 1+2
Throw -
187Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
Throw escape 1
Throw -
188Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
Throw escape 2
Throw -
189Cobra Clutch
Approach opponent during Jaguar Step 1+4 (or 2+3)
Throw escape 1 or 2
High Throw -
190Cobra Twist
During Cobra Clutch 1,4,2,3
Cannot throw escape
Throw -
191Reverse DDT
During Cobra Twist 1,1+3 (or 2,2+4)
Throw escape 1 or 2
Throw -
192Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3 (or 1+2,2,2+4)
Throw escape 1 or 2
Throw -
193Samurai Rock
During Reverse DDT 1+2,1,2,3,1,1+2
Throw escape 1+2
Throw -
194Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
Cannot throw escape
Throw -
195Sol Naciente
During Backdrop 1+2,4,2,1+2
Throw escape 1+2
Throw -
196Burning Hammer
During Backdrop 1+2,3,1+3 (or 1+2,4,2+4)
Throw escape 1 or 2
Throw -
197Screwdriver
During Burning Hammer 2,4,3,1,1+3 (or 2,4,3,1,2+4)
Throw escape 1 or 2
Throw