King Movelist / Command list
Legend
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Movelist
197 moves listed | Notation mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge -
22. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent F -
33. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat 2+3 -
44. What can be done during Heat (unique)
Allows the use of a powered up version of Jaguar Sprint
f,3+4 ,etc., during Jaguar Sprint 1 , during Jaguar Sprint 2 -
55. What can be done during Heat (unique)
Partially restores remaining Heat time with certain throws
f,f,F,2+4 , d,d/b,b,1+2 , f,b,d/b,d,d/f,f,1 , etc. -
6Heat Burst
When Heat activation available 2+3
Partially uses remaining Heat time, 2+3,b,b to cancel attackMid -
7Elbow Impact
f,2,1
Mid High -
8Shoulder Tackle
f,2+3
Mid -
9Muscle Armor > Emeral Elbow
d/b,1+2,2
Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damageMid Mid -
10Rapid King Onslaught
During Jaguar Sprint ( f,3+4 , etc.) 1+3 (or 2+4)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)High Throw -
11Freedom Face Buster
Approach crouching opponent d,1+4
Or d/b,1+4 , cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)Mid Throw -
12Ultimo Jaguar
During Heat 2+3
Heat Smash, throw on hit, shift to Jaguar Sprint on block (does not shift with B)Mid Throw -
13Anger Of The Beat
During Rage d/f,1+2
Rage Art, erases opponent's recoverable health on hitMid Throw -
14Palm Strike
1,2
High High -
15Palm Strike > Head Jammer
1,2,2+4
Throw escape 2High High Throw -
16Palm Strike > V Driver
1,2,d,2+4
Cannot throw escapeHigh High Mid Throw -
17Palm Strike Uppercut
1,2,1
High High Mid -
18Palm Strike Uppercut > Supplex
1,2,1,2+4
Throw escape 2High High Mid High Throw -
19Palm Strike Uppercut > V Driver
1,2,1,d,2+4
Cannot throw escapeHigh High Mid Mid Throw -
20Right Jab > Uppercut
2,1
High Mid -
21Head Spinner
1+2,1
1+2 to face backward, 1+2,1,B to cancelMid Mid -
22Brutal Sting
1+2,3
1+2 to face backwardMid High -
23Jaguar Step
3+4
Shift to Jaguar Step, hold 3+4 to continue spinning (strikes from this are powered up) -
24Elbow Impact
f,2,1
Mid High -
25Jaguar Smash Combo
f,2,d,1,2
Mid Mid Mid -
26Front Kick
f,3
Mid -
27Front Kick > DDT
f,3 during front hit on ground 1+2
Mid Throw -
28Rolling Sobat
f,4
Mid -
29Shadow Lariat
f,1+2
High -
30Jaguar Sprint
f,3+4
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat (partially uses remaining Heat time) -
31Body Check
f,1+4
Mid -
32Shoulder Tackle
f,2+3
Mid -
33Elbow Sting
d/f,1,2
Mid Mid -
34Double Hook Disaster
d/f,2,1
Mid High -
35Lasso Kick
d/f,3 on hit or block 4
Mid High -
36Mincer
d/f,4,3,4
d/f,4,3,4,B to face backwardLow High Mid -
37Mincer Low
d/f,4,3,d,4
Low High Low -
38Frankensteiner
d/f,3+4
Throw on close range standing front hit or on close range standing blockS.Mid Throw -
39Jab > Uppercut
d,2,1
Or while crouching 1,2S.Low Mid -
40Stomp
d,3
Low -
41Alta's Hammer
d,1+2
Mid -
42Stagger Kicks
d,3+4,4,4
Or while crouching d/f,4,4,4 or while running (two steps or more) F,4,4,4Low Low Low -
43Stagger Kicks Flurry
d,3+4,4,4,4 (Counter Hit)
Or while crouching d/f,4,4,4,4 (Counter Hit)Low Low Low Low Low -
44Stagger Kick Spinning Uppercut
During Stagger Kicks 2
Low Mid -
45Corporate Elbow
d,2+3
Mid -
46Brain Chop
d/b,2
Mid -
47Crouching Low Kick
d/b,3
Low -
48Low Drop Kick
d/b,4
Or back facing opponent d/b,4 or back facing opponent d,4 or back facing opponent d/f,4Low -
49Mucle Armor > Emerald Elbow
d/b,1+2,2
Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damageMid Mid -
50Mucle Armor > Jaguar Sprint
d/b,1+2,3+4
Shift to Jaguar Sprint, B to cancel -
51Quick Hook > Uppercut
b,1,2
High High -
52Quick Hook > Heel Kick
b,1,4
High Mid -
53Chupacabra > Spinning Back Elbow
b,2,1
High High -
54Chupacabra > Olympia Slam
b,2,4
Throw when hit from the front on the groundHigh Mid Throw -
55Chupacabra > Head Butt
b,2,1+2
High High -
56Toll Kick
b,3
Absorb an attack to power up and deal more chip damage on blockHigh -
57Guillotine Drop
b,3 during front hit on ground 1+2
High Throw -
58Disgraceful Kick
b,4
High -
59Reverse Jaguar Step
b,3+4
Shift to Jaguar Step -
60Capital Punishment
u,1+2
Or u/b,1+2Mid -
61Burning Knuckle
u,1+2 hold
Or u/b,1+2 holdUnblockable -
62Water Parting Chop
u/f,1
Or u/b,1 or u,1High -
63High Elbow Drop
u/f,2
Or u/b,2 or u,2Mid -
64Falling Heel Kick
u/f,3
Or u/b,3 or u,3Mid -
65Jumping Knee Lift
u/f,4
Or u/b,4 or u,4Mid -
66Sole Crusher
u/f,3+4
Shift to Jaguar Sprint on hit, u/f,3+4,B to stand up, absorb an attack to power up and add chip damageMid -
67Delayed Rising Toe Kick
u/f,N,4
Mid -
68Stomach Smash
f,f,N,2
Low -
69Jaguar Hammer
f,f,N,2 (Counter Hit)
Throw when hit from the front on the groundLow Throw -
70Lay Off
f,f,N,1+2
Mid -
71Jaguar Hook
f,F,1
Mid -
72Beast Elbow
f,F,2
Chip damage on blockMid -
73Konvict Kick
f,F,4
Mid -
74Konvict Kick > DDT
f,F,4 (Counter Hit)
Throw when hit from the front on the groundMid Throw -
75Exploder
f,F,3+4
Chip damage on blockHigh -
76Diving Body Press
f,F,2+3
Throw when hit from the front in close rangeMid Throw -
77Strong Knee
f,f,F,3
Chip damage on blockMid -
78Running Exploder
f,f,F,3+4
Mid -
7910 Hit Combo 1
1,2,1,1,2,4,4,4,1,3
High High Mid Mid Mid Low Low Low Mid Mid -
8010 Hit Combo 2
1,2,1,1,3,3,4,3,2,1+2
Throw when hit from the front on the groundHigh High Mid Mid High Mid Low Low Low Throw -
81Ki Charge
1+2+3+4
Cannot block when it is still in effect / Automatic counter hit -
82Beast Step
f,N,d,d/f
-
83Knee Lift
f,N,d,D/F,4
Mid -
84Black Bomb
f,N,d,D/F,1+2
Mid -
85Round Trip Chop
While rising 2,2
Mid Mid -
86Toe Smash
While rising 4
Mid -
87Snap Uppercut
While rising 1+2
Mid -
88Leg Breaker
While crouching d/f,1
Or f,N,d,D/F,1Low -
89Body Blow
While crouching d/f,2
Mid -
90Victory Palm
During sidestep 2
High -
91Deadly Boomerang
During sidestep 3+4
Chip damage on blockHigh -
92Whirling Spring Kick
(By opponent's feet) while down and facing up b,3+4
Mid -
93Blind Kick
Back facing opponent 3
Mid -
94Blind Kick > Neck Breaker
Back facing opponent 3 on front hit on ground 1+2
No shift on counter hitMid Throw -
95Atomic Blaster
Back facing opponent 1+2
Unblockable -
96Moonsault Body Press
Back facing opponent 1+4
Unblockable -
97Jaguar Step
3+4 , etc.
Shift to Jaguar Step, hold 3+4 to continue spinning (strikes from this are powered up) -
98Jaguar Step > Hook
During Jaguar Step 1
High -
99Jaguar Step > Hammer
During Jaguar Step 2
Mid -
100Jaguar Step > Sobat
During Jaguar Step 3
Mid -
101Jaguar Step > Sobat & Press
During Jaguar Step 3,2+3
Throw when hit from the front in close rangeMid Mid -
102Jaguar step > High Kick
During Jaguar Step 4
Chip damage on blockHigh -
103Jaguar Step > Mid Kick
During Jaguar Step d/f,4
Mid -
104Jaguar Sprint
f,3+4 , etc.
Shift to Jaguar Sprint, B to cancel, Power Crush during Heat (partially uses remaining Heat time) -
105Running Elbow Smash
During Jaguar Sprint 1
Power up during Heat (partially uses remaining Heat Time)Mid -
106Jaguar Axe
During Jaguar Sprint 2
Chip damage on block, power up during Heat (partially uses remaining Heat Time)High -
107Sprint K.
During Jaguar Sprint 3
Mid -
108Dashing Low Drop Kick
During Jaguar Sprint 4
Low -
109Rapid King Onslaught
During Jaguar Sprint 1+3 (or 2+4)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)High Throw -
110Diving Body Press
During Jaguar Sprint 2+3
Throw when hit from the front in close rangeMid Throw -
111Winding Nut
Approach opponent 1+3
Throw escape 1 or 2High Throw -
112Winding Nut
Approach opponent f,1+3
Throw escape 1 or 2High Throw -
113Suplex
Approach opponent 2+4
Throw escape 1 or 2High Throw -
114Suplex
Approach opponent f,2+4
Throw escape 1 or 2High Throw -
115Argentica Backbreaker
Approach opponent from left side 1+3 (or 2+4)
Throw escape 1High Throw -
116Knee Crusher
Approach opponent from right side 1+3 (or 2+4)
Throw escape 2High Throw -
117Half Boston Crab
Approach opponent from behind 1+3 (or f,1+3)
Cannot throw escapeHigh Throw -
118Cobra Twist
Approach opponent from behind 2+4 (or f,2+4)
Cannot throw escapeHigh Throw -
119Stretch Buster
Approach opponent from behind b,f,1+2
Cannot throw escapeHigh Throw -
120Knee Bash
Approach opponent d/f,2+3
Throw escape 2High Throw -
121Figure Four Leg Lock
Approach opponent d/b,2+3
Throw escape 1+2 , when opponent inputs 3+4 (Perfect Input) shift to Reverse Figure Four Leg LockHigh Throw -
122Twrow Away
Approach opponent d/b,1+2
Throw escape 1+2 , shift to Jaguar Sprint, approach opponent b,1+2,f,F to shift to standing stateHigh -
123Throw Away > Back Swing
Approach opponent d/b,1+2,1+2
Cannot throw escape, shift to Jaguar Sprint, approach opponent b,1+2,1+2,f,F to shift to standing stateHigh -
124Executioner Drop
Approach opponent u/f,1+2
Throw escape 1+2 , approach opponent u/f,1+2,B to throw in reverse directionHigh -
125Tombstone Pile Driver
Approach opponent d/b,N,f,2+4
Throw escape 2High Throw -
126Tomahawk
Approach opponent f,f,F,2+4
Throw escape 1+2 , power up with quick input, partially restores remaining Heat timeHigh Throw -
127Pile Driver
Approach opponent d,d/f,f,1
Throw escape 1High Throw -
128Double Arm Face Buster
During Pile Driver 1+2,1+2
Throw escape 2High Throw -
129Boston Crab
During Pile Driver 1+2,3,4,1+2
Throw escape 1+2High Throw -
130Muscle Buster
Approach opponent d,d/b,b,1+2
Throw escape 1+2 , during Heat partially restore remaining Heat timeHigh Throw -
131Giant Swing
Approach opponent f,b,d/b,d,d/f,f,1
Throw escape 1 , opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat timeHigh Throw -
132Tijuana Twister
Approach opponent f,b,d/b,d,d/f,f,2
Throw escape 2 , power up with quick input, partially restores remaining Heat timeHigh Throw -
133Clothesline press
While crouching d/b,d,d/b,1+2
Throw escape 1+2High Throw -
134Ultimate Tackle
While crouching 1+2
Throw escape 1+2 , shift to takedown on hitMid Throw -
135Ultimate Punch
During takedown 2,1,2,1
Or during takedown 1,2,1,2 , throw escape 1 (or 2)Throw -
136Armbar
During takedown 1+2
Shift is also possible after the third hit of Ultimate Punch, throw escape 1+2Throw -
137Arm Twist
During Armbar 1+2
Cannot throw escapeThrow -
138Leg Cross Hold
During takedown 3+4
Shift is also possible after the third hit of Ultimate Punch, throw escape 3+4Throw -
139Stretch Combo
During Leg Cross Hold 1+2 (Perfect)
Cannot throw escapeThrow -
140Iron Lariat
Approach crouching opponent d,1+3
Or d/b,1+3 , cannot throw escapeMid Throw -
141V Driver
Approach crouching opponent d,2+4
Or d/b,2+4 , cannot throw escapeMid Throw -
142Freedom Face Buster
Approach crouching opponent d,1+4
Or d/b,1+4 , cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)Mid Throw -
143Swing Away
(Opponent down and facing up) by opponent's feet d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid -
144Head Bomber
(Opponent down and facing up) by opponent's feet D/B,1+3
Throw escape 1Mid Throw -
145Figure Four Leg Lock
(Opponent down and facing up) by opponent's feet D/B,2+4
Throw escape 2Mid Throw -
146Shoulder Cracker
(Opponent down and facing up) by opponent's head d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid Throw -
147Turn Over
(Opponent down and facing up) by opponent's side d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid -
148Half Boston Crab
(Opponent down and facing down) by opponent's feet d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid Throw -
149Wing Tearer
(Opponent down and facing down) by opponent's head d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid Throw -
150Camel Clutch
(Opponent down and facing down) from the left d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid Throw -
151Bow & Arrow Stretch Hold
(Opponent down and facing down) from the right d/b,1+3 (or d/b,2+4)
Throw escape 1 or 2Mid Throw -
152Mid-Air Leg Cross Hold
Approach airborne opponent 1+3 (or f,1+3)
Cannot throw escapeHigh Throw -
153Spine Cracker
Approach airborne opponent 2+4 (or f,2+4)
Or (during opponent wall stun) 3+4,1+4 (or 3+4,2+3), cannot throw escapeHigh Throw -
154Double Heel Hold
Approach airborne opponent d,1+3 (or d,2+4)
Cannot throw escapeMid Throw -
155Flapjack
Approach airborne oponent during Double Heel Hold 1+2,1+2
Throw escape 1Mid Throw -
156Giant Swing
Approach airborne oponent during Double Heel Hold 2,1,3,4
Throw escape 2Mid Throw -
157Running Jaguar Bomb
Approach airborne opponent f,f,F,2+4
Cannot throw escape, power up with quick input, partially restores remaining Heat time)High Throw -
158Aerial Jaguar Bomb
Approach airborne opponent f,b,d/b,d,d/f,f,1
Or approach airborne opponent f,b,d/b,d,d/f,f,2 (or during Jaguar Sprint 1+3), cannot throw escape, power up with quick input, partially restores remaining Heat TimeHigh Throw -
159Shining Torpedo
During opponent wall stun f,b,d/b,d,d/f,f,1
Or (during opponent wall stun) f,f,F,2+4 , cannot throw escape, power up with quick input, partially restores remaining Heat timeHigh Throw -
160Arm Whip
Time with opponent right punch b,1+3
Throw -
161Spinning Heel Hold
Time with opponent left kick b,2+4
Throw -
162Leg Screw
Time with opponent right kick b,2+4
After success, 3+4 to shift to Figure Four Leg LockThrow -
163Low Parry
Time with opponent low attack D/F
-
164Reverse Arm Slam
Approach opponent d/f,1+3
Throw escape 1High Throw -
165Backdrop
During Reverse Arm Slam 1 (or 2)
Cannot throw escape, during Reverse Arm Slam 2,1,1+2 to power upThrow -
166German Suplex
During Backdrop 1 (or 2)
Throw escape 1 (or 2), during Backdrop 3+4,1 (or 3+4,2) to power upThrow -
167Power Bomb
During German Suplex 1 (or 2)
Cannot throw escape, during German Suplex 1,2,3+4 to power upThrow -
168Giant Swing
During Power Bomb 1
Throw escape 1 , during Power Bomb 2,1,3,4 to power upThrow -
169Muscle Buster
During Power Bomb 2
Throw escape 2 , during Power Bomb 3,1,2,3+4,1+2 to power upThrow -
170Reverse Special Stretch Bomb
Approach opponent d/f,2+4
Throw escape 2High Throw -
171Reverse Special Stretch Bomb
During sidestep 2+4
Throw escape 2 ,during sidestep 2+4,B (or D/B) to cancel into crouch, changes to Cannonball Buster when grabbed from the side or backHigh Throw -
172Cannonball Buster
During Reverse Special Stretch Bomb 1 (or 2)
Cannot throw escape, during Reverse Special Stretch Bomb 2,2,1+2 to power upThrow -
173Manhattan Drop
During Cannonball Buster 1 (or 2)
Throw escape 1 (or 2), during Cannonball Buster 3+4,1 (or 3+4,2) to power upThrow -
174Victory Bomb
During Manhattan Drop 1 (or 2)
Cannot throw excape, during Manhattan Drop 1,2,3+4,1+2 to power upThrow -
175Giant Swing
During Victory Bomb 1
Throw escape 1 , during Victory Bomb 2,1,3,4 to power upThrow -
176Muscle Buster
During Victory Bomb 2
Throw escape 2 , during Victory Bomb 3,1,2,3+4,1+2 to power upThrow -
177Standing Heel Hold
Approach opponent f,N,d,D/F,2+3
Throw escape 2High Throw -
178S.T.F
During Standing Heel Hold 1,2,1+2
Throw escape 1Throw -
179Scorpion Death Lock
During Standing Heel Hold 1,1,1+3
Throw escape 2Throw -
180Indian Death Lock
During Standing Heel Hold 1+2,1,3
Throw escape 1+2Throw -
181King's Bridge
During Standing Heel Hold 3,4,1+2,3+4
Cannot throw escapeThrow -
182Arm Breaker
Approach opponent f,N,d,D/F,1+4
Throw escape 1High Throw -
183Triple Arm Breaker
During Arm Breaker 1,1+2
Throw escape 1Throw -
184Head Jammer
During Arm Breaker 2,4,2+4
Throw escape 2Throw -
185Struggle Combination
During Head Jammer 3,4,3+4,1+2
Cannot throw escapeThrow -
186Chicken Wing Face Lock
During Arm Breaker 2,1,1+3
Throw escape 1+2Throw -
187Dragon Sleeper Finish
During Chicken Wing Face Lock 2,1,3,1+2
Throw escape 1Throw -
188Rolling Death Cradle
During Chicken Wing Face Lock 1,3,4,2,1+2
Throw escape 2Throw -
189Cobra Clutch
Approach opponent during Jaguar Step 1+4 (or 2+3)
Throw escape 1 or 2High Throw -
190Cobra Twist
During Cobra Clutch 1,4,2,3
Cannot throw escapeThrow -
191Reverse DDT
During Cobra Twist 1,1+3 (or 2,2+4)
Throw escape 1 or 2Throw -
192Reverse Special Stretch Bomb
During Reverse DDT 1+2,1,1+3 (or 1+2,2,2+4)
Throw escape 1 or 2Throw -
193Samurai Rock
During Reverse DDT 1+2,1,2,3,1,1+2
Throw escape 1+2Throw -
194Backdrop
During Reverse Special Stretch Bomb 3+4,1+2
Cannot throw escapeThrow -
195Sol Naciente
During Backdrop 1+2,4,2,1+2
Throw escape 1+2Throw -
196Burning Hammer
During Backdrop 1+2,3,1+3 (or 1+2,4,2+4)
Throw escape 1 or 2Throw -
197Screwdriver
During Burning Hammer 2,4,3,1,1+3 (or 2,4,3,1,2+4)
Throw escape 1 or 2Throw