King Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

197 moves listed | Visual mode | Left side

    Heat System (King)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked
    Until Heat Engager reaches opponentHold Forward
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    Allows the use of a powered up version of Jaguar Sprint
    ForwardRP + RK,etc., during Jaguar SprintLP, during Jaguar SprintRP
  • 5
    5. What can be done during Heat (unique)
    Partially restores remaining Heat time with certain throws
    ForwardForwardHold ForwardRP + RK,DownDown / BackbackLP + RP,ForwardbackDown / BackDownDown / ForwardForwardLP, etc.
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Partially uses remaining Heat time,RP + LKbackbackto cancel attack
    Mid
  • 7
    Elbow Impact
    ForwardRPLP
    Mid High
  • 8
    Shoulder Tackle
    ForwardRP + LK
    Mid
  • 9
    Muscle Armor > Emeral Elbow
    Down / BackLP + RPRP
    Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damage
    Mid Mid
  • 10
    Rapid King Onslaught
    During Jaguar Sprint ( ForwardRP + RK, etc.)LP + LK(orRP + RK)
    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
    High Throw
  • 11
    Freedom Face Buster
    Approach crouching opponentDownLP + RK
    OrDown / BackLP + RK, cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
    Mid Throw
  • 12
    Ultimo Jaguar
    During Heat RP + LK
    Heat Smash, throw on hit, shift to Jaguar Sprint on block (does not shift with Hold Back)
    Mid Throw
  • Rage Moves

  • 13
    Anger Of The Beat
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 14
    Palm Strike
    LPRP
    High High
  • 15
    Palm Strike > Head Jammer
    LPRPRP + RK
    Throw escapeRP
    High High Throw
  • 16
    Palm Strike > V Driver
    LPRPDownRP + RK
    Cannot throw escape
    High High Mid Throw
  • 17
    Palm Strike Uppercut
    LPRPLP
    High High Mid
  • 18
    Palm Strike Uppercut > Supplex
    LPRPLPRP + RK
    Throw escapeRP
    High High Mid High Throw
  • 19
    Palm Strike Uppercut > V Driver
    LPRPLPDownRP + RK
    Cannot throw escape
    High High Mid Mid Throw
  • 20
    Right Jab > Uppercut
    RPLP
    High Mid
  • 21
    Head Spinner
    LP + RPLP
    LP + RPto face backward,LP + RPLPHold Backto cancel
    Mid Mid
  • 22
    Brutal Sting
    LP + RPLK
    LP + RPto face backward
    Mid High
  • 23
    Jaguar Step
    RP + RK
    Shift to Jaguar Step, holdRP + RKto continue spinning (strikes from this are powered up)
  • 24
    Elbow Impact
    ForwardRPLP
    Mid High
  • 25
    Jaguar Smash Combo
    ForwardRPDownLPRP
    Mid Mid Mid
  • 26
    Front Kick
    ForwardLK
    Mid
  • 27
    Front Kick > DDT
    ForwardLKduring front hit on groundLP + RP
    Mid Throw
  • 28
    Rolling Sobat
    ForwardRK
    Mid
  • 29
    Shadow Lariat
    ForwardLP + RP
    High
  • 30
    Jaguar Sprint
    ForwardRP + RK
    Shift to Jaguar Sprint, Hold Backto cancel, Power Crush during Heat (partially uses remaining Heat time)
  • 31
    Body Check
    ForwardLP + RK
    Mid
  • 32
    Shoulder Tackle
    ForwardRP + LK
    Mid
  • 33
    Elbow Sting
    Down / ForwardLPRP
    Mid Mid
  • 34
    Double Hook Disaster
    Down / ForwardRPLP
    Mid High
  • 35
    Lasso Kick
    Down / ForwardLKon hit or blockRK
    Mid High
  • 36
    Mincer
    Down / ForwardRKLKRK
    Down / ForwardRKLKRKHold Backto face backward
    Low High Mid
  • 37
    Mincer Low
    Down / ForwardRKLKDownRK
    Low High Low
  • 38
    Frankensteiner
    Down / ForwardRP + RK
    Throw on close range standing front hit or on close range standing block
    S.Mid Throw
  • 39
    Jab > Uppercut
    DownRPLP
    Or while crouchingLPRP
    S.Low Mid
  • 40
    Stomp
    DownLK
    Low
  • 41
    Alta's Hammer
    DownLP + RP
    Mid
  • 42
    Stagger Kicks
    DownRP + RKRKRK
    Or while crouchingDown / ForwardRKRKRKor while running (two steps or more)Hold ForwardRKRKRK
    Low Low Low
  • 43
    Stagger Kicks Flurry
    DownRP + RKRKRKRK(Counter Hit)
    Or while crouchingDown / ForwardRKRKRKRK(Counter Hit)
    Low Low Low Low Low
  • 44
    Stagger Kick Spinning Uppercut
    During Stagger KicksRP
    Low Mid
  • 45
    Corporate Elbow
    DownRP + LK
    Mid
  • 46
    Brain Chop
    Down / BackRP
    Mid
  • 47
    Crouching Low Kick
    Down / BackLK
    Low
  • 48
    Low Drop Kick
    Down / BackRK
    Or back facing opponentDown / BackRKor back facing opponentDownRKor back facing opponentDown / ForwardRK
    Low
  • 49
    Mucle Armor > Emerald Elbow
    Down / BackLP + RPRP
    Throw during front hit on ground (does not shift when using Heat Dash), Heat activates when the throw completesn absorb an attack to power up and add chip damage
    Mid Mid
  • 50
    Mucle Armor > Jaguar Sprint
    Down / BackLP + RPRP + RK
    Shift to Jaguar Sprint, Hold Backto cancel
  • 51
    Quick Hook > Uppercut
    backLPRP
    High High
  • 52
    Quick Hook > Heel Kick
    backLPRK
    High Mid
  • 53
    Chupacabra > Spinning Back Elbow
    backRPLP
    High High
  • 54
    Chupacabra > Olympia Slam
    backRPRK
    Throw when hit from the front on the ground
    High Mid Throw
  • 55
    Chupacabra > Head Butt
    backRPLP + RP
    High High
  • 56
    Toll Kick
    backLK
    Absorb an attack to power up and deal more chip damage on block
    High
  • 57
    Guillotine Drop
    backLKduring front hit on groundLP + RP
    High Throw
  • 58
    Disgraceful Kick
    backRK
    High
  • 59
    Reverse Jaguar Step
    backRP + RK
    Shift to Jaguar Step
  • 60
    Capital Punishment
    UpLP + RP
    OrUp / BackLP + RP
    Mid
  • 61
    Burning Knuckle
    UpLP + RPhold
    OrUp / BackLP + RPhold
    Unblockable
  • 62
    Water Parting Chop
    Up / ForwardLP
    OrUp / BackLPorUpLP
    High
  • 63
    High Elbow Drop
    Up / ForwardRP
    OrUp / BackRPorUpRP
    Mid
  • 64
    Falling Heel Kick
    Up / ForwardLK
    OrUp / BackLKorUpLK
    Mid
  • 65
    Jumping Knee Lift
    Up / ForwardRK
    OrUp / BackRKorUpRK
    Mid
  • 66
    Sole Crusher
    Up / ForwardRP + RK
    Shift to Jaguar Sprint on hit,Up / ForwardRP + RKHold Back to stand up, absorb an attack to power up and add chip damage
    Mid
  • 67
    Delayed Rising Toe Kick
    Up / ForwardNEUTRAL / No directionRK
    Mid
  • 68
    Stomach Smash
    ForwardForwardNEUTRAL / No directionRP
    Low
  • 69
    Jaguar Hammer
    ForwardForwardNEUTRAL / No directionRP(Counter Hit)
    Throw when hit from the front on the ground
    Low Throw
  • 70
    Lay Off
    ForwardForwardNEUTRAL / No directionLP + RP
    Mid
  • 71
    Jaguar Hook
    ForwardHold ForwardLP
    Mid
  • 72
    Beast Elbow
    ForwardHold ForwardRP
    Chip damage on block
    Mid
  • 73
    Konvict Kick
    ForwardHold ForwardRK
    Mid
  • 74
    Konvict Kick > DDT
    ForwardHold ForwardRK(Counter Hit)
    Throw when hit from the front on the ground
    Mid Throw
  • 75
    Exploder
    ForwardHold ForwardRP + RK
    Chip damage on block
    High
  • 76
    Diving Body Press
    ForwardHold ForwardRP + LK
    Throw when hit from the front in close range
    Mid Throw
  • 77
    Strong Knee
    ForwardForwardHold ForwardLK
    Chip damage on block
    Mid
  • 78
    Running Exploder
    ForwardForwardHold ForwardRP + RK
    Mid
  • 79
    10 Hit Combo 1
    LPRPLPLPRPRKRKRKLPLK
    High High Mid Mid Mid Low Low Low Mid Mid
  • 80
    10 Hit Combo 2
    LPRPLPLPLKLKRKLKRPLP + RP
    Throw when hit from the front on the ground
    High High Mid Mid High Mid Low Low Low Throw
  • Special Move

  • 81
    Ki Charge
    CHARGE (Counter Hit)
    Cannot block when it is still in effect / Automatic counter hit
  • During Beast Step

  • 82
    Beast Step
    ForwardNEUTRAL / No directionDownDown / Forward
  • 83
    Knee Lift
    ForwardNEUTRAL / No directionDownHold Down / ForwardRK
    Mid
  • 84
    Black Bomb
    ForwardNEUTRAL / No directionDownHold Down / ForwardLP + RP
    Mid
  • 85
    Round Trip Chop
    While risingRPRP
    Mid Mid
  • 86
    Toe Smash
    While risingRK
    Mid
  • 87
    Snap Uppercut
    While risingLP + RP
    Mid
  • 88
    Leg Breaker
    While crouchingDown / ForwardLP
    OrForwardNEUTRAL / No directionDownHold Down / ForwardLP
    Low
  • 89
    Body Blow
    While crouchingDown / ForwardRP
    Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 90
    Victory Palm
    During sidestepRP
    High
  • 91
    Deadly Boomerang
    During sidestepRP + RK
    Chip damage on block
    High
  • Moves While Down

  • 92
    Whirling Spring Kick
    (By opponent's feet) while down and facing upbackRP + RK
    Mid
  • Moves While Facing Backward

  • 93
    Blind Kick
    Back facing opponentLK
    Mid
  • 94
    Blind Kick > Neck Breaker
    Back facing opponentLKon front hit on groundLP + RP
    No shift on counter hit
    Mid Throw
  • 95
    Atomic Blaster
    Back facing opponentLP + RP
    Unblockable
  • 96
    Moonsault Body Press
    Back facing opponentLP + RK
    Unblockable
  • Moves during Jaguar Step

  • 97
    Jaguar Step
    RP + RK, etc.
    Shift to Jaguar Step, hold RP + RKto continue spinning (strikes from this are powered up)
  • 98
    Jaguar Step > Hook
    During Jaguar StepLP
    High
  • 99
    Jaguar Step > Hammer
    During Jaguar StepRP
    Mid
  • 100
    Jaguar Step > Sobat
    During Jaguar StepLK
    Mid
  • 101
    Jaguar Step > Sobat & Press
    During Jaguar StepLKRP + LK
    Throw when hit from the front in close range
    Mid Mid
  • 102
    Jaguar step > High Kick
    During Jaguar StepRK
    Chip damage on block
    High
  • 103
    Jaguar Step > Mid Kick
    During Jaguar StepDown / ForwardRK
    Mid
  • Moves during Jaguar Sprint

  • 104
    Jaguar Sprint
    ForwardRP + RK, etc.
    Shift to Jaguar Sprint, Hold Backto cancel, Power Crush during Heat (partially uses remaining Heat time)
  • 105
    Running Elbow Smash
    During Jaguar SprintLP
    Power up during Heat (partially uses remaining Heat Time)
    Mid
  • 106
    Jaguar Axe
    During Jaguar SprintRP
    Chip damage on block, power up during Heat (partially uses remaining Heat Time)
    High
  • 107
    Sprint K.
    During Jaguar SprintLK
    Mid
  • 108
    Dashing Low Drop Kick
    During Jaguar SprintRK
    Low
  • 109
    Rapid King Onslaught
    During Jaguar SprintLP + LK(orRP + RK)
    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
    High Throw
  • 110
    Diving Body Press
    During Jaguar SprintRP + LK
    Throw when hit from the front in close range
    Mid Throw
  • Throws

  • 111
    Winding Nut
    Approach opponentLP + LK
    Throw escapeLPorRP
    High Throw
  • 112
    Winding Nut
    Approach opponentForwardLP + LK
    Throw escapeLPorRP
    High Throw
  • 113
    Suplex
    Approach opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 114
    Suplex
    Approach opponentForwardRP + RK
    Throw escapeLPorRP
    High Throw
  • 115
    Argentica Backbreaker
    Approach opponent from left sideLP + LK(orRP + RK)
    Throw escapeLP
    High Throw
  • 116
    Knee Crusher
    Approach opponent from right sideLP + LK(orRP + RK)
    Throw escapeRP
    High Throw
  • 117
    Half Boston Crab
    Approach opponent from behindLP + LK(orForwardLP + LK)
    Cannot throw escape
    High Throw
  • 118
    Cobra Twist
    Approach opponent from behindRP + RK(orForwardRP + RK)
    Cannot throw escape
    High Throw
  • 119
    Stretch Buster
    Approach opponent from behindbackForwardLP + RP
    Cannot throw escape
    High Throw
  • 120
    Knee Bash
    Approach opponentDown / ForwardRP + LK
    Throw escapeRP
    High Throw
  • 121
    Figure Four Leg Lock
    Approach opponentDown / BackRP + LK
    Throw escapeLP + RP, when opponent inputsRP + RK(Perfect Input) shift to Reverse Figure Four Leg Lock
    High Throw
  • 122
    Twrow Away
    Approach opponentDown / BackLP + RP
    Throw escapeLP + RP, shift to Jaguar Sprint, approach opponentbackLP + RPForwardHold Forwardto shift to standing state
    High
  • 123
    Throw Away > Back Swing
    Approach opponentDown / BackLP + RPLP + RP
    Cannot throw escape, shift to Jaguar Sprint, approach opponentbackLP + RPLP + RPForwardHold Forwardto shift to standing state
    High
  • 124
    Executioner Drop
    Approach opponentUp / ForwardLP + RP
    Throw escapeLP + RP, approach opponentUp / ForwardLP + RPHold Backto throw in reverse direction
    High
  • 125
    Tombstone Pile Driver
    Approach opponentDown / BackNEUTRAL / No directionForwardRP + RK
    Throw escapeRP
    High Throw
  • 126
    Tomahawk
    Approach opponentForwardForwardHold ForwardRP + RK
    Throw escapeLP + RP, power up with quick input, partially restores remaining Heat time
    High Throw
  • 127
    Pile Driver
    Approach opponentDownDown / ForwardForwardLP
    Throw escapeLP
    High Throw
  • 128
    Double Arm Face Buster
    During Pile DriverLP + RPLP + RP
    Throw escapeRP
    High Throw
  • 129
    Boston Crab
    During Pile DriverLP + RPLKRKLP + RP
    Throw escapeLP + RP
    High Throw
  • 130
    Muscle Buster
    Approach opponentDownDown / BackbackLP + RP
    Throw escapeLP + RP, during Heat partially restore remaining Heat time
    High Throw
  • 131
    Giant Swing
    Approach opponentForwardbackDown / BackDownDown / ForwardForwardLP
    Throw escapeLP, opponent can reduce damage with side ukemi, power up with quick input, partially restores remaining Heat time
    High Throw
  • 132
    Tijuana Twister
    Approach opponentForwardbackDown / BackDownDown / ForwardForwardRP
    Throw escapeRP, power up with quick input, partially restores remaining Heat time
    High Throw
  • 133
    Clothesline press
    While crouchingDown / BackDownDown / BackLP + RP
    Throw escapeLP + RP
    High Throw
  • 134
    Ultimate Tackle
    While crouchingLP + RP
    Throw escapeLP + RP, shift to takedown on hit
    Mid Throw
  • 135
    Ultimate Punch
    During takedownRPLPRPLP
    Or during takedownLPRPLPRP, throw escapeLP(orRP)
    Throw
  • 136
    Armbar
    During takedownLP + RP
    Shift is also possible after the third hit of Ultimate Punch, throw escapeLP + RP
    Throw
  • 137
    Arm Twist
    During ArmbarLP + RP
    Cannot throw escape
    Throw
  • 138
    Leg Cross Hold
    During takedownRP + RK
    Shift is also possible after the third hit of Ultimate Punch, throw escapeRP + RK
    Throw
  • 139
    Stretch Combo
    During Leg Cross HoldLP + RP(Perfect)
    Cannot throw escape
    Throw
  • 140
    Iron Lariat
    Approach crouching opponentDownLP + LK
    OrDown / BackLP + LK, cannot throw escape
    Mid Throw
  • 141
    V Driver
    Approach crouching opponentDownRP + RK
    OrDown / BackRP + RK, cannot throw escape
    Mid Throw
  • 142
    Freedom Face Buster
    Approach crouching opponentDownLP + RK
    OrDown / BackLP + RK, cannot throw escape, unable to Heat Dash (partially restores remaining Heat Time)
    Mid Throw
  • 143
    Swing Away
    (Opponent down and facing up) by opponent's feetDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid
  • 144
    Head Bomber
    (Opponent down and facing up) by opponent's feetHold Down / BackLP + LK
    Throw escapeLP
    Mid Throw
  • 145
    Figure Four Leg Lock
    (Opponent down and facing up) by opponent's feetHold Down / BackRP + RK
    Throw escapeRP
    Mid Throw
  • 146
    Shoulder Cracker
    (Opponent down and facing up) by opponent's headDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid Throw
  • 147
    Turn Over
    (Opponent down and facing up) by opponent's sideDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid
  • 148
    Half Boston Crab
    (Opponent down and facing down) by opponent's feetDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid Throw
  • 149
    Wing Tearer
    (Opponent down and facing down) by opponent's headDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid Throw
  • 150
    Camel Clutch
    (Opponent down and facing down) from the leftDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid Throw
  • 151
    Bow & Arrow Stretch Hold
    (Opponent down and facing down) from the rightDown / BackLP + LK(orDown / BackRP + RK)
    Throw escapeLPorRP
    Mid Throw
  • 152
    Mid-Air Leg Cross Hold
    Approach airborne opponentLP + LK(orForwardLP + LK)
    Cannot throw escape
    High Throw
  • 153
    Spine Cracker
    Approach airborne opponentRP + RK(orForwardRP + RK)
    Or (during opponent wall stun)RP + RKLP + RK(or RP + RKRP + LK), cannot throw escape
    High Throw
  • 154
    Double Heel Hold
    Approach airborne opponentDownLP + LK(orDownRP + RK)
    Cannot throw escape
    Mid Throw
  • 155
    Flapjack
    Approach airborne oponent during Double Heel HoldLP + RPLP + RP
    Throw escapeLP
    Mid Throw
  • 156
    Giant Swing
    Approach airborne oponent during Double Heel HoldRPLPLKRK
    Throw escapeRP
    Mid Throw
  • 157
    Running Jaguar Bomb
    Approach airborne opponentForwardForwardHold ForwardRP + RK
    Cannot throw escape, power up with quick input, partially restores remaining Heat time)
    High Throw
  • 158
    Aerial Jaguar Bomb
    Approach airborne opponentForwardbackDown / BackDownDown / ForwardForwardLP
    Or approach airborne opponentForwardbackDown / BackDownDown / ForwardForwardRP(or during Jaguar SprintLP + LK), cannot throw escape, power up with quick input, partially restores remaining Heat Time
    High Throw
  • 159
    Shining Torpedo
    During opponent wall stunForwardbackDown / BackDownDown / ForwardForwardLP
    Or (during opponent wall stun)ForwardForwardHold ForwardRP + RK, cannot throw escape, power up with quick input, partially restores remaining Heat time
    High Throw
  • Attack Reversal

  • 160
    Arm Whip
    Time with opponent right punchbackLP + LK
    Throw
  • 161
    Spinning Heel Hold
    Time with opponent left kickbackRP + RK
    Throw
  • 162
    Leg Screw
    Time with opponent right kickbackRP + RK
    After success,RP + RKto shift to Figure Four Leg Lock
    Throw
  • 163
    Low Parry
    Time with opponent low attackHold Down / Forward
  • Reverse Arm Slam Combo

  • 164
    Reverse Arm Slam
    Approach opponentDown / ForwardLP + LK
    Throw escapeLP
    High Throw
  • 165
    Backdrop
    During Reverse Arm SlamLP(orRP)
    Cannot throw escape, during Reverse Arm SlamRPLPLP + RPto power up
    Throw
  • 166
    German Suplex
    During BackdropLP(orRP)
    Throw escapeLP(orRP), during BackdropRP + RKLP(orRP + RKRP) to power up
    Throw
  • 167
    Power Bomb
    During German SuplexLP(orRP)
    Cannot throw escape, during German SuplexLPRPRP + RKto power up
    Throw
  • 168
    Giant Swing
    During Power BombLP
    Throw escapeLP, during Power BombRPLPLKRKto power up
    Throw
  • 169
    Muscle Buster
    During Power BombRP
    Throw escapeRP, during Power BombLKLPRPRP + RKLP + RPto power up
    Throw
  • Reverse Special Stretch Bomb Combo

  • 170
    Reverse Special Stretch Bomb
    Approach opponentDown / ForwardRP + RK
    Throw escapeRP
    High Throw
  • 171
    Reverse Special Stretch Bomb
    During sidestepRP + RK
    Throw escapeRP,during sidestepRP + RKHold Back(orHold Down / Back) to cancel into crouch, changes to Cannonball Buster when grabbed from the side or back
    High Throw
  • 172
    Cannonball Buster
    During Reverse Special Stretch BombLP(orRP)
    Cannot throw escape, during Reverse Special Stretch BombRPRPLP + RPto power up
    Throw
  • 173
    Manhattan Drop
    During Cannonball BusterLP(orRP)
    Throw escapeLP(orRP), during Cannonball Buster RP + RKLP(orRP + RKRP) to power up
    Throw
  • 174
    Victory Bomb
    During Manhattan DropLP(orRP)
    Cannot throw excape, during Manhattan DropLPRPRP + RKLP + RPto power up
    Throw
  • 175
    Giant Swing
    During Victory BombLP
    Throw escapeLP, during Victory BombRPLPLKRKto power up
    Throw
  • 176
    Muscle Buster
    During Victory BombRP
    Throw escapeRP, during Victory BombLKLPRPRP + RKLP + RPto power up
    Throw
  • Standing Heel Hold Combo

  • 177
    Standing Heel Hold
    Approach opponentForwardNEUTRAL / No directionDownHold Down / ForwardRP + LK
    Throw escapeRP
    High Throw
  • 178
    S.T.F
    During Standing Heel HoldLPRPLP + RP
    Throw escapeLP
    Throw
  • 179
    Scorpion Death Lock
    During Standing Heel HoldLPLPLP + LK
    Throw escapeRP
    Throw
  • 180
    Indian Death Lock
    During Standing Heel HoldLP + RPLPLK
    Throw escapeLP + RP
    Throw
  • 181
    King's Bridge
    During Standing Heel HoldLKRKLP + RPRP + RK
    Cannot throw escape
    Throw
  • Arm Breaker Combo

  • 182
    Arm Breaker
    Approach opponentForwardNEUTRAL / No directionDownHold Down / ForwardLP + RK
    Throw escapeLP
    High Throw
  • 183
    Triple Arm Breaker
    During Arm BreakerLPLP + RP
    Throw escapeLP
    Throw
  • 184
    Head Jammer
    During Arm BreakerRPRKRP + RK
    Throw escapeRP
    Throw
  • 185
    Struggle Combination
    During Head JammerLKRKRP + RKLP + RP
    Cannot throw escape
    Throw
  • 186
    Chicken Wing Face Lock
    During Arm BreakerRPLPLP + LK
    Throw escapeLP + RP
    Throw
  • 187
    Dragon Sleeper Finish
    During Chicken Wing Face LockRPLPLKLP + RP
    Throw escapeLP
    Throw
  • 188
    Rolling Death Cradle
    During Chicken Wing Face LockLPLKRKRPLP + RP
    Throw escapeRP
    Throw
  • Mexican Magma Drive

  • 189
    Cobra Clutch
    Approach opponent during Jaguar StepLP + RK(orRP + LK)
    Throw escapeLPorRP
    High Throw
  • 190
    Cobra Twist
    During Cobra ClutchLPRKRPLK
    Cannot throw escape
    Throw
  • 191
    Reverse DDT
    During Cobra TwistLPLP + LK(orRPRP + RK)
    Throw escapeLPorRP
    Throw
  • 192
    Reverse Special Stretch Bomb
    During Reverse DDTLP + RPLPLP + LK(orLP + RPRPRP + RK)
    Throw escapeLPorRP
    Throw
  • 193
    Samurai Rock
    During Reverse DDTLP + RPLPRPLKLPLP + RP
    Throw escapeLP + RP
    Throw
  • 194
    Backdrop
    During Reverse Special Stretch BombRP + RKLP + RP
    Cannot throw escape
    Throw
  • 195
    Sol Naciente
    During BackdropLP + RPRKRPLP + RP
    Throw escapeLP + RP
    Throw
  • 196
    Burning Hammer
    During BackdropLP + RPLKLP + LK(orLP + RPRKRP + RK)
    Throw escapeLPorRP
    Throw
  • 197
    Screwdriver
    During Burning HammerRPRKLKLPLP + LK(orRPRKLKLPRP + RK)
    Throw escapeLPorRP
    Throw
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