Jack-8 Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

136 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Jack-8)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Allows the use of moves while Gamma Charge is activated

    During Gamma Howl 2 , during Gamma Howl 1

  • Heat Moves

  • 5
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 1+4,b,b to cancel attack

    Mid
  • 6
    Piston Gun Assault

    b,2

    Hold to power (chip damage on block)

    Mid
  • 7
    Tyulpan Blast

    b,1+2

    Mid
  • 8
    Full Metal Deathblow

    During Gamma Howl ( 3+4 , etc.) 4

    Chip damage on block

    High
  • 9
    Particle Barrier

    During Gamma Howl ( 3+4 , etc.) 3+4

    Absorb an attack to power up and deal more chip damage on block

    S.Mid
  • 10
    Iron Gunman

    Approach crouching opponent d,2+4

    Or during Gamma Howl 2+4 , cannot throw escape, unable to shift to Heat Dash

    Mid Throw
  • 11
    Meteor Raid

    During Heat 2+3

    Heat Smash, on hit shift to throw

    High Throw
  • Rage Moves

  • 12
    Terraforming Cannon

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 13
    Jab > Jackhammer

    1,1

    1,1,D to shift to Gamma Howl

    High Mid
  • 14
    Jab > Stunning Hook

    1,2

    High High
  • 15
    Jab Elbow Smash

    2,1,2

    High Mid Mid
  • 16
    Piston Gun Fusillade

    2,1,1+2

    High Mid High High High High
  • 17
    Mimesis Savage Knee

    2,3

    High Mid
  • 18
    Tornado Punch

    1+2

    Mid Mid
  • 19
    Gamma Howl

    3+4

    Or while rising 3+4 , shift to Gamma Howl, absorb an attack to activate Gamma Charge

  • 20
    Gigaton Punch

    1+4,1

    b,d/b,d,d/f,f,1 to power up, chip damage on block

    Mid
  • 21
    Gigaton Punch

    1+4 hold, then 1

    1+4 hold or b,d/b,d,d/f,F to increase rotation

    Unblockable
  • 22
    Windup Uppercut

    1+4,d/f,1

    Mid
  • 23
    Prime Windup Uppercut

    1+4,d/f,1 (quick input)

    b,d/b,d,d/f,f,d/f,1 (quick input) to power up

    Mid
  • 24
    Impact Driver

    f,1,1

    Mid High
  • 25
    Drilling Engine

    f,1,2,1

    Mid High Mid
  • 26
    Piston Gun Blaster

    f,1,2,2

    Hold at last step to power up (chip damage on block)

    Mid High Mid
  • 27
    Pinpoint Assault

    f,2

    High
  • 28
    Two-Step Die

    f,3,2

    Or while rising 3,2 , f,3,D to shift to Gamma Howl

    Mid High
  • 29
    Machine Press

    f,3,1+2

    Or while rising 3,1+2 , f,3,D to shift to Gamma Howl

    Mid Mid
  • 30
    Dark Greeting

    f,4~1

    Unblockable
  • 31
    Sudden Elbow

    f,4~1,2

    Mid
  • 32
    Rolling Death Crusher

    f,1+2

    Absorb an attack to power up and deal more chip damage on block

    Mid Mid
  • 33
    Merkabah Headbutt

    f,3+4

    f,3+4,D to shift to Gamma Howl

    Mid
  • 34
    Overheat

    d/f,1,1

    Mid Mid
  • 35
    Overdrive

    d/f,1,2,1,2

    Mid High High High High
  • 36
    Programmed Uppercut

    d/f,2

    Mid
  • 37
    Cosmic Sweeper

    d/f,2,1

    Hold at last step to power up, d/f,2,1,D to shift to Gamma Howl

    Mid High
  • 38
    Cosmic Sweeper

    d/f,2,1 hold

    d/f,2,1 hold, then D to shift to Gamma Howl

    Mid High
  • 39
    Combine Harvester

    d/f,3,2

    Mid High
  • 40
    Mimesis Wrench Kick

    d/f,4

    Mid
  • 41
    Dump Truck

    d/f,3+4

    Mid
  • 42
    Body Press

    d/f*

    Throw when hit from the front in close range

    Throw
  • 43
    Hell Driller

    d/f,1+3 during hit 1+2

    Cannot throw escape

    Throw Throw
  • 44
    Debugger

    d/f,1+4

    b,d/b,d,d/f,1 to power up

    Low
  • 45
    Megaton Blast

    d/f,2+3

    b,d/b,d,d/f,2 to power up

    Mid
  • 46
    Double Axe

    d,1+2

    Mid
  • 47
    Sit Down

    d,3+4

    Shift to Sit Down

  • 48
    Machinegun Blast

    d/b,1,1,1,2

    Low Low Low Mid
  • 49
    Power Shovel

    d/b,2

    Hold to power up (chip damage on block)

    Low
  • 50
    Cossack Kicks

    d/b,3,4,3,4,3,4

    Low Low Low Low Low Low
  • 51
    Cossack Smash

    During Cossack Kicks 1+2

    High
  • 52
    Cossack Compactor

    During Cossack Kicks approach (crouching opponent) d,1+2

    Cannot throw escape

    Mid Throw
  • 53
    Big Foot

    d/b,4

    Low
  • 54
    Megaton Earthquake

    d/b,1+2

    Low Low
  • 55
    Double Biceps

    b,1,2

    Mid Mid
  • 56
    Piston Gun Assault

    b,2

    Hold to power up (chip damage on block)

    Mid
  • 57
    Mad Dozer

    b,3,2,2

    b,3,2,D to shift to Gamma Howl, hold at last step to power up (chip damage on block)

    Mid High High
  • 58
    Sherman Stomp

    b,4,4

    Mid Mid
  • 59
    Tyulpan Blast

    b,1+2

    Mid
  • 60
    Barrel Jacket Hammer

    u/b,1+2

    Absorb an attack to power up and deal more chip damage on block

    High
  • 61
    Patriot Fist

    u,1+2

    High
  • 62
    Giant Foot Stomp

    u,3+4

    Or u/b,3+4 , u,3+4,3+4,3+4,3+4,3+4 to power up

    Unblockable
  • 63
    Sky Sweeper

    u/f,1

    High
  • 64
    Sky Sweeper

    u/f,1 hold

    Or u/b,1 or u,1 , hold to power up, hits airborne opponents only, u/f,1,D to shift to Gamma Howl

    High
  • 65
    Reactor Elbow

    u/f,2

    Or u/b,2 or u,2

    Mid
  • 66
    Terrapulser

    u/f,3

    Or u/b,3 or u,3 , on hit shift to Gamma Howl, cannot K.O

    Low
  • 67
    Pancake Press

    u/f,3+4

    Shift to Sit Down

    Mid
  • 68
    Jackhammer

    f,F,1

    f,F,1,D to shift to Gamma Howl

    Mid
  • 69
    Rocket Uppercut

    f,F,2

    Hold to power up (chip damage on block)

    Mid
  • 70
    Granite Stomping

    f,F,3

    f,F,3,D to directly shift to crouching state

    Mid
  • 71
    Rocket Kick

    f,F,4

    Chip damage on block

    Mid
  • 72
    Cross Cut Blast

    f,F,1+2,2

    Mid Mid
  • 73
    High and Low Cross Cut

    f,F,1+2,1+2

    Mid Low
  • 74
    Sliding Attack

    f,F,1+4

    Low attack on landing

    Mid
  • 75
    Cemaho Chop

    f,f,F,2

    Chip damage on block

    Mid
  • 76
    Mimesis Charging Tackle

    f,f,F,1+2

    Chip damage on block

    Mid
  • 77
    10 Hit Combo 1

    d,2,1,1,1,2,1,2,1,1+2,1+2

    Or while crouching 2,1,1,1,2,1,2,1,1+2,1+2

    S.Low Low Low Mid Mid Mid Mid Mid Mid Mid
  • 78
    10 Hit Combo 2

    d,2,1,1,1,2,1,2,1,d,1+2,1+2

    Or while crouching 2,1,1,1,2,1,2,1,d,1+2,1+2

    S.Low Low Low Mid Mid Mid Mid Mid Low Mid
  • Special Move

  • 79
    Taunt

    1+2+4

  • 80
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 81
    Killing Uppercut

    While rising 1

    Mid
  • 82
    V-Twin

    While rising 2,1

    Mid Mid
  • 83
    V-Deathblow

    While rising 2,4

    Chip damage on block

    Mid High
  • 84
    Toe Smash

    While rising 4

    Mid
  • 85
    Double Hammer Trash

    While rising 1+2,1+2,1+2

    Mid Mid Low
  • 86
    Double Low Hammer

    While crouching 1,1

    Low Low
  • 87
    Megaton Strike

    While crouching 1,2

    Low Mid
  • 88
    Low Cross Combo

    While crouching 1+2,1+2

    Low Mid
  • 89
    Windmill Punches

    While crouching d/f,1,2,1,2

    Mid Mid Mid High
  • 90
    Swing R Knuckle

    While crouching d/f,2,1,2

    Mid Mid Mid
  • 91
    Swing R Knuckle High

    While crouching d/f,2,f,1

    Mid High
  • 92
    Swing R Knuckle Low

    While crouching d/f,2,d,1

    Mid Low
  • 93
    Mimesis Spike Press

    While crouching d/f,4,2

    Mid Mid
  • 94
    Atomic Shoulder Tackle

    While crouching d/f,3+4

    Mid
  • 95
    Pulverizer

    While crouching d/b,1,1,1

    Hold at last step to power up (chip damage on block)

    Low Mid Mid
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 96
    Discharger

    During sidestep 1

    Mid
  • 97
    Piston Gun Snipe

    During sidestep 2

    During sidestep 2,D to shift to Gamma Howl, chip damage on block

    High
  • Moves While Down

  • 98
    Get Up Punch

    While down and facing up d,1+2

    Shift to Sit Down

    Mid
  • Moves during Sit Down

  • 99
    Sit Down

    d,3+4 , etc.

    Shift to Sit Down

  • 100
    Sit Punches

    During Sit Down 1,2,1,2

    Or during Sit Down 2,1,2,1

    Low Low Low Low
  • 101
    Ground Assault

    During Sit Down 1+2

    Mid
  • 102
    Extra Pancake Press

    During Sit Down 3+4

    Shift to Sit Down (can shift to moves other than Extra Pancake Press)

    Mid
  • 103
    Forward Roll

    During Sit Down f

  • 104
    Backward Roll

    During Sit Down b

  • Moves during Gamma Howl

  • 105
    Gamma Howl

    3+4 , etc.

    To Gamma Howl, partially restore remaining Heat time

  • 106
    Juggernault Hook

    During Gamma Howl 1

    Mid
  • 107
    Exaton Blast

    During Gamma Howl 2

    Chip damage on block

    High
  • 108
    Granite Stomping

    During Gamma Howl 3

    During Gamma Howl 3,D to directly shift to crouching state

    Mid
  • 109
    Full Metal Deathblow

    During Gamma Howl 4

    Chip damage on block

    High
  • 110
    Particle Barrier

    During Gamma Howl 3+4

    Absorb an attack to power up and deal more chip damage on block

    S.Mid
  • 111
    Prime Windup Uppercut

    During Gamma Howl f,1

    Mid
  • 112
    Megalodriller

    During Gamma Howl f,2

    Mid Mid Mid Mid
  • 113
    Breakout Fortress

    During Gamma Howl u/b

  • 114
    Flying Fortress

    During Gamma Howl u/f

  • Moves during Gamma Charge

  • 115
    Gamma Charge

    Time with opponent attack 3+4

    Always active during Heat, absorb attack to regain recoverable healt an partially restore remaning Heat time

  • 116
    Jaguar Hook - Gamma

    During Gamma Charge and Gamma Howl 1

    Chip damage on block, during Heat partially uses remaining Heat time

    Mid
  • 117
    Exaton Blast - Gamma

    During Gamma Charge and Gamma Howl 2

    Chip damage on block, during Heat partially uses remaining Heat time

    High
  • Throws

  • 118
    Rotary Catapult

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 119
    Piston Gun Back Breaker

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 120
    Side Left Bomb

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 121
    Father's Love

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 122
    Spinal Crush

    Approach opponent from behind 1+3

    Cannot throw escape

    High Throw
  • 123
    Throw Away

    Approach opponent from behind 2+4

    Cannot throw escape

    High Throw
  • 124
    Volcano

    Approach opponent d/f,2+4

    Throw escape 2

    High Throw
  • 125
    Volcano Blaster

    Approach opponent d/f,D/F,2+4

    Throw escape 2

    High Throw
  • 126
    Body Smash

    Approach opponent d/b,2+3

    Throw escape 2

    High Throw
  • 127
    Ground Zero

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 128
    Lift Up Megaton Hiy

    Approach opponent u/f,1+2,d,d/f,2

    Cannot throw escape

    High Mid
  • 129
    Pile Driver

    Approach opponent d/b,N,f,1+2

    Throw escape 1+2

    High Throw
  • 130
    Pyramid Driver

    Approach opponent d,d/f,f,1

    Throw escape 1

    High Throw
  • 131
    Back Breaker

    Approach opponent d,d/b,b,2

    Throw escape 2

    High Throw
  • 132
    Mimesis Overkill

    During Gamma Howl 1+2

    Throw escape 1+2

    High Throw
  • 133
    Gun Bomb

    Approach crouching opponent d,1+3

    Or during Gamma Howl 1+3 , cannot throw escape

    Mid Throw
  • 134
    Iron Gunman

    Approach crouching opponent d,2+4

    Or during Gamma Howl 2+4 , cannot throw escape, unable to shift to Heat Dash

    Mid Throw
  • 135
    Twin Drivers

    During opponent wall stun 1+3 (or 2+4)

    Or (during opponent wall stun) u/f,1+2 , cannot throw escape

    High Throw
  • Attack Reversal

  • 136
    Low Parry

    Time with opponent low attack D/F

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