Dragunov Movelist / Command list
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Movelist
118 moves listed | Notation mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
-
22. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent F
-
33. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat 2+3
-
44. What can be done during Heat (unique)
Cannot throw escape Feint & Catch or Ambush Tackle
f,F,2,1+2 , during sidestep 2,1+2,1+2 , etc.
-
55. What can be done during Heat (unique)
Ambush Tackle can be used from some attack sequences
f,f,F,2,1+2 , while crouching d/f,1,1+2
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6Heat Burst
When Heat activation available 2+3
Partially uses remaining Heat time, 2+3,b,b to cancel attack
Mid -
7Salvo
1,2,1
High Mid Mid -
8Crushing Blizzard
f,3,1+2
Chip damage on block, f,3,D/F to shift to Sneak
Mid Mid -
9Tundra Slash
b,4,3
Mid High -
10Ignition Switch
During Sneak ( d,d/f,f) 4
Chip damage on block
Mid -
11Cold Fate
Approach crouching opponent d,1+3 (or d,2+4)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)
Mid Throw -
12Feint & Low Catch
Approach crouching opponent d/b,3,1+2
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time), d/b,3,1+2,D to cancel and shift to crouching state
Mid Throw -
13Russian Hook Special > Ambush Tackle
During Heat f,f,F,2,1+2
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
Mid Throw -
14Hail Slicer > Ambush Tackle
During Heat, while crouching d/f,1,1+2
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
Low Mid Throw -
15Ultra Russian Sickle
During Heat 2+3
Hit Smash, on hit shift to throw
Mid Throw -
16Ultra Russian Sickle > Ambush Tackle
During Heat 2+3,d/b,1+2
Heat Smash, cannot throw escape, to shift to takedown on hit
Mid Mid Mid Mid Throw -
17White Angel of Death
During Rage d/f,1+2
Rage Art, erases opponent's recoverable health on hit
Mid Throw -
18Eye Gouge > Hilt
1,1,3
High High Mid -
19Salvo
1,2,1
Mid Mid -
20Hammer and Sickle
1,3,2
1,3,2,1+2 to shift to Feint & Catch
High High Mid -
21One Two Scud Kick
2,1,3
2,1,D/F to shift to Sneak
High High High -
22One Two Mine Kick
2,1,4
2,1,D/F to shift to Sneak
High High Low -
23Disconnector Combo Middle
3,1,2
3,1,D/F to shift to Sneak
Mid High Mid -
24Disconnector Combo High
3,1,4
3,1,D/F to shift to Sneak
Mid High High -
25Karnov Hook
4,1
High High -
26Karnov Kick
4,3
High Mid -
27Karnov Avalanche
4,4
Chip damage on block
High Mid -
28Bloodhound Strike
1+2
Absorb an attack to power up and deal more chip damage on block
Mid -
29Iron Flail
3+4
Side ukemi can be used
High -
30Stun Gun
f,2,4
High Mid -
31Step-in Mantis
f,3,3
Throw when hit from the front in close range, f,3,D/F to shift to Sneak
Mid Mid Throw -
32Crushing Blizzard
f,3,1+2
Chip damage on block, f,3,D/F to shift to Sneak
Mid Mid -
33Falcon Combination
f,4,3
High High -
34Cougar Combination
f,4,4,3
High High High -
35Orca Combination
f,4,d,4
High Low -
36Scabbard
f,1+2
High -
37Switchblade Ripper
d/f,1,4
Mid High -
38Scimitar
d/f,2
Mid -
39Mantis Heel
d/f,3
Throw when hit from the front in close range
Mid Throw -
40Reaper Kick
d/f,3+4
Mid -
41Bunker-buster Elbow
d,1
Mid -
42Razer
d,2
Low -
43Avalanche Hammer Rush
d,3,2,1+2
Chip damage on block
Low High Mid -
44Detached Kick
d,3,4
Low Mid -
45Separator
d,4,1,3
Low High High -
46Stiletto
d,4,4
Low High -
47Death's Door
d/b,2,1,2
Mid Mid Mid -
48Clipping Sweep
d/b,3
Has clean hit effect
Low -
49Feint & Low Catch
Approach crouching opponent d/b,3,1+2
Cannot throw escape, unable do Heat Dash (partially restores remaining Heat time), d/b,3,1+2,D to cancel and shift to crouching state
Mid Throw -
50Deadly Scorpion
d/b,3+4
Low -
51Pommel Fling
b,1,2
Mid Mid -
52Eye Gouge > Stingray
b,2,1,3
Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, b,2,1,3,1+2 to shift to Clipping Sweep to Feint & Catch
Mid High Low -
53Serrated Edge
b,3
High -
54Tundra Strike > Eye Grab
b,4,2,1
b,4,2,D to directly shift to crouching state, b,4,2,D/F to shift to Sneak
Mid Mid High -
55Tundra Strike > Ambush Tackle
b,4,2,1+2
b,4,2,D to directly shift to crouching, b,4,2,D/F to shift to Sneak, throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Mid Throw -
56Tundra Slash
b,4,3
Mid High -
57Blizzard Hammer
b,1+2
Mid -
58Inertia Kick
b,3+4
Punch parry effect
High -
59Counterstrike
u/b,2
High -
60Sub-Zero
u/b,1+2
Unblockable -
61Eye Blast
u/f,1
High -
62Under Pressure
u/f,2
Or u,2
Mid -
63Breaching Charge Kick
u/f,3
Mid -
64Slicing Sobat
u/f,4
Or u/b,4 or u,4
Mid -
65Delayed Rising Toe Kick
u/f,N,4
Mid -
66Russian Sickle
f,F,2
Mid -
67Feint & Catch
f,F,2,1+2
Throw escape 1+2 (cannot throw escape during Heat), f,F,2,1+2,B to cancel, partially uses remaining Heat time
High Throw -
68Stinger Kick
f,F,3
Chip damage on block
High -
69Rolling Thunder
f,F,4
Mid -
70Russian Hook Special
f,f,F,2
Chip damage on block, power up with quick input
Mid -
71Snap Knee Assault
f,f,F,4
Throw when hit from the front on the ground
Mid -
72Death's Fragrance
During opponent wall stun f,f,F,4
Cannot throw escape
Mid Throw Mid -
73Chernobog Sweep
While running (two steps or more) F,3
Throw when hit from the front on the ground
Low Throw -
74Mass Elbow
d,d/b,b,2
Mid -
7510 Hit Combo 1
1,3,1,2,1,1,4,1,3,2
High High High Mid High Mid Low High High Mid -
7610 Hit Combo 2
1,3,1,2,4,1+2
High High High Mid Mid Mid -
77Ki Charge
1+2+3+4
Cannot block when it is still in effect / Automatic counter hit
-
78Qullion
While rising 1,2
While rising 1,D/F to shift to Sneak
Mid High -
79Double Hit
While rising 1,3
While rising 1,D/F to shift to Sneak
Mid Mid -
80Ballistic Upper
While rising 2
Mid -
81Glacial Hit
While rising 3
Mid -
82Gelid Smash
While rising 4
Mid -
83Frost Tackle
While rising 1+2
Mid -
84Hail Slicer
While crouching d/f,1 on hit 4
Perfect Input to power up, shift to Sneak
Low Mid -
85Hail Slicer > Ambush Tackle
During Heat, while crouching d/f,1,1+2
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
Low Mid Throw -
86Integral Slicer Clutch
During sidestep 2,3
Throw when hit from the front on the ground
Mid High Throw -
87Integral Blitz
During sidestep 2,1+2,4
Mid Mid Mid High -
88Integral Blitz > Ambush Tackle
During sidestep 2,1+2,1+2
Throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Mid Mid Mid Throw -
89Pigeon Roll
During sidestep 3+4
-
90Clipping Heel Hook
(By opponent's feet) while down and facing down 3
Throw when hit from the front in close range
Low Throw -
91Living Dead
While down and facing down 1+2
-
92Living Dead > Ambush Tackle
While down and facing down 1+2,1+2
Throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Throw -
93Cane Stab
Back facing opponent d,3
Low -
94Sneak
d,d/f,f
d,D/F to shift to crouching state
-
95Cocked Hammer
d,d/f,f,1
High -
96Stinger Elbow
d,d/f,f,2
Mid -
97Slay Ride
d,d/f,f,3
Low -
98Needle Hold
d,d/f,f,3 (Counter Hit)
Throw when hit from the front in close range
Low Throw -
99Ignition Switch
d,d/f,f,4
Chip damage on block
Mid -
100Snap Knee
d,d/f,f,3+4
Absorb an attack to shift to Snap Knee Assault
Mid -
101Volk Clutch
Approach opponent 1+3
Throw escape 1 or 2
High Throw -
102Purge Slam
Approach opponent 2+4
Throw escape 1 or 2
High Throw -
103Tarantula Sting
Approach opponent from left side 1+3 (or 2+4)
Throw escape 1
High Throw -
104Reverse Fracture
Approach opponent from right side 1+3 (or 2+4)
Throw escape 2
High Throw -
105Absolute Silence
Approach opponent from behind 1+3 (or 2+4)
Cannot throw escape
High Throw -
106Reverse Victor Clutch
Approach opponent f,1+4
Throw escape 1
High Throw -
107Victor Clutch
Approach opponent f,2+3
Throw escape 2
High Throw -
108Blizzard Rush
Approach opponent u/f,1+2
Throw escape 1+2
High Throw -
109Cold Fate
Approach opponent u/f,3+4
Cannot throw escape, throw when hit from the front in close range
High Throw -
110Scorpion Scissors
Approach crouching opponent d,1+3 (or d,2+4)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)
Mid Throw -
111Pigeon Roll > Ambush Tackle
During sidestep 3+4,1+2
Throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Throw -
112Frost Bite
During takedown 1
Throw escape 1
Throw -
113Achilles' Hold
During takedown 2
Throw escape 2
Throw -
114Iron Curtain
During takedown 1+2
Throw escape 1+2
Throw -
115Red Alert
Time with opponent attack b,1+3 (or b,2+4)
Throw -
116Pit Fall
Time with opponent low attack d,1+2
Throw -
117Low Parry
Time with opponent low attack D/F
-
118Six Feet Under
While opponent is down d,3+4
Low