Dragunov Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

118 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Dragunov)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Cannot throw escape Feint & Catch or Ambush Tackle

    f,F,2,1+2 , during sidestep 2,1+2,1+2 , etc.

  • 5
    5. What can be done during Heat (unique)

    Ambush Tackle can be used from some attack sequences

    f,f,F,2,1+2 , while crouching d/f,1,1+2

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Salvo

    1,2,1

    High Mid Mid
  • 8
    Crushing Blizzard

    f,3,1+2

    Chip damage on block, f,3,D/F to shift to Sneak

    Mid Mid
  • 9
    Tundra Slash

    b,4,3

    Mid High
  • 10
    Ignition Switch

    During Sneak ( d,d/f,f) 4

    Chip damage on block

    Mid
  • 11
    Cold Fate

    Approach crouching opponent d,1+3 (or d,2+4)

    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)

    Mid Throw
  • 12
    Feint & Low Catch

    Approach crouching opponent d/b,3,1+2

    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time), d/b,3,1+2,D to cancel and shift to crouching state

    Mid Throw
  • 13
    Russian Hook Special > Ambush Tackle

    During Heat f,f,F,2,1+2

    Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time

    Mid Throw
  • 14
    Hail Slicer > Ambush Tackle

    During Heat, while crouching d/f,1,1+2

    Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time

    Low Mid Throw
  • 15
    Ultra Russian Sickle

    During Heat 2+3

    Hit Smash, on hit shift to throw

    Mid Throw
  • 16
    Ultra Russian Sickle > Ambush Tackle

    During Heat 2+3,d/b,1+2

    Heat Smash, cannot throw escape, to shift to takedown on hit

    Mid Mid Mid Mid Throw
  • Rage Moves

  • 17
    White Angel of Death

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 18
    Eye Gouge > Hilt

    1,1,3

    High High Mid
  • 19
    Salvo

    1,2,1

    Mid Mid
  • 20
    Hammer and Sickle

    1,3,2

    1,3,2,1+2 to shift to Feint & Catch

    High High Mid
  • 21
    One Two Scud Kick

    2,1,3

    2,1,D/F to shift to Sneak

    High High High
  • 22
    One Two Mine Kick

    2,1,4

    2,1,D/F to shift to Sneak

    High High Low
  • 23
    Disconnector Combo Middle

    3,1,2

    3,1,D/F to shift to Sneak

    Mid High Mid
  • 24
    Disconnector Combo High

    3,1,4

    3,1,D/F to shift to Sneak

    Mid High High
  • 25
    Karnov Hook

    4,1

    High High
  • 26
    Karnov Kick

    4,3

    High Mid
  • 27
    Karnov Avalanche

    4,4

    Chip damage on block

    High Mid
  • 28
    Bloodhound Strike

    1+2

    Absorb an attack to power up and deal more chip damage on block

    Mid
  • 29
    Iron Flail

    3+4

    Side ukemi can be used

    High
  • 30
    Stun Gun

    f,2,4

    High Mid
  • 31
    Step-in Mantis

    f,3,3

    Throw when hit from the front in close range, f,3,D/F to shift to Sneak

    Mid Mid Throw
  • 32
    Crushing Blizzard

    f,3,1+2

    Chip damage on block, f,3,D/F to shift to Sneak

    Mid Mid
  • 33
    Falcon Combination

    f,4,3

    High High
  • 34
    Cougar Combination

    f,4,4,3

    High High High
  • 35
    Orca Combination

    f,4,d,4

    High Low
  • 36
    Scabbard

    f,1+2

    High
  • 37
    Switchblade Ripper

    d/f,1,4

    Mid High
  • 38
    Scimitar

    d/f,2

    Mid
  • 39
    Mantis Heel

    d/f,3

    Throw when hit from the front in close range

    Mid Throw
  • 40
    Reaper Kick

    d/f,3+4

    Mid
  • 41
    Bunker-buster Elbow

    d,1

    Mid
  • 42
    Razer

    d,2

    Low
  • 43
    Avalanche Hammer Rush

    d,3,2,1+2

    Chip damage on block

    Low High Mid
  • 44
    Detached Kick

    d,3,4

    Low Mid
  • 45
    Separator

    d,4,1,3

    Low High High
  • 46
    Stiletto

    d,4,4

    Low High
  • 47
    Death's Door

    d/b,2,1,2

    Mid Mid Mid
  • 48
    Clipping Sweep

    d/b,3

    Has clean hit effect

    Low
  • 49
    Feint & Low Catch

    Approach crouching opponent d/b,3,1+2

    Cannot throw escape, unable do Heat Dash (partially restores remaining Heat time), d/b,3,1+2,D to cancel and shift to crouching state

    Mid Throw
  • 50
    Deadly Scorpion

    d/b,3+4

    Low
  • 51
    Pommel Fling

    b,1,2

    Mid Mid
  • 52
    Eye Gouge > Stingray

    b,2,1,3

    Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, b,2,1,3,1+2 to shift to Clipping Sweep to Feint & Catch

    Mid High Low
  • 53
    Serrated Edge

    b,3

    High
  • 54
    Tundra Strike > Eye Grab

    b,4,2,1

    b,4,2,D to directly shift to crouching state, b,4,2,D/F to shift to Sneak

    Mid Mid High
  • 55
    Tundra Strike > Ambush Tackle

    b,4,2,1+2

    b,4,2,D to directly shift to crouching, b,4,2,D/F to shift to Sneak, throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat

    Mid Mid Throw
  • 56
    Tundra Slash

    b,4,3

    Mid High
  • 57
    Blizzard Hammer

    b,1+2

    Mid
  • 58
    Inertia Kick

    b,3+4

    Punch parry effect

    High
  • 59
    Counterstrike

    u/b,2

    High
  • 60
    Sub-Zero

    u/b,1+2

    Unblockable
  • 61
    Eye Blast

    u/f,1

    High
  • 62
    Under Pressure

    u/f,2

    Or u,2

    Mid
  • 63
    Breaching Charge Kick

    u/f,3

    Mid
  • 64
    Slicing Sobat

    u/f,4

    Or u/b,4 or u,4

    Mid
  • 65
    Delayed Rising Toe Kick

    u/f,N,4

    Mid
  • 66
    Russian Sickle

    f,F,2

    Mid
  • 67
    Feint & Catch

    f,F,2,1+2

    Throw escape 1+2 (cannot throw escape during Heat), f,F,2,1+2,B to cancel, partially uses remaining Heat time

    High Throw
  • 68
    Stinger Kick

    f,F,3

    Chip damage on block

    High
  • 69
    Rolling Thunder

    f,F,4

    Mid
  • 70
    Russian Hook Special

    f,f,F,2

    Chip damage on block, power up with quick input

    Mid
  • 71
    Snap Knee Assault

    f,f,F,4

    Throw when hit from the front on the ground

    Mid
  • 72
    Death's Fragrance

    During opponent wall stun f,f,F,4

    Cannot throw escape

    Mid Throw Mid
  • 73
    Chernobog Sweep

    While running (two steps or more) F,3

    Throw when hit from the front on the ground

    Low Throw
  • 74
    Mass Elbow

    d,d/b,b,2

    Mid
  • 75
    10 Hit Combo 1

    1,3,1,2,1,1,4,1,3,2

    High High High Mid High Mid Low High High Mid
  • 76
    10 Hit Combo 2

    1,3,1,2,4,1+2

    High High High Mid Mid Mid
  • Special Move

  • 77
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 78
    Qullion

    While rising 1,2

    While rising 1,D/F to shift to Sneak

    Mid High
  • 79
    Double Hit

    While rising 1,3

    While rising 1,D/F to shift to Sneak

    Mid Mid
  • 80
    Ballistic Upper

    While rising 2

    Mid
  • 81
    Glacial Hit

    While rising 3

    Mid
  • 82
    Gelid Smash

    While rising 4

    Mid
  • 83
    Frost Tackle

    While rising 1+2

    Mid
  • 84
    Hail Slicer

    While crouching d/f,1 on hit 4

    Perfect Input to power up, shift to Sneak

    Low Mid
  • 85
    Hail Slicer > Ambush Tackle

    During Heat, while crouching d/f,1,1+2

    Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time

    Low Mid Throw
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 86
    Integral Slicer Clutch

    During sidestep 2,3

    Throw when hit from the front on the ground

    Mid High Throw
  • 87
    Integral Blitz

    During sidestep 2,1+2,4

    Mid Mid Mid High
  • 88
    Integral Blitz > Ambush Tackle

    During sidestep 2,1+2,1+2

    Throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat

    Mid Mid Mid Mid Throw
  • 89
    Pigeon Roll

    During sidestep 3+4

  • Moves While Down

  • 90
    Clipping Heel Hook

    (By opponent's feet) while down and facing down 3

    Throw when hit from the front in close range

    Low Throw
  • 91
    Living Dead

    While down and facing down 1+2

  • 92
    Living Dead > Ambush Tackle

    While down and facing down 1+2,1+2

    Throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat

    Mid Throw
  • Moves While Facing Backward

  • 93
    Cane Stab

    Back facing opponent d,3

    Low
  • Moves during Sneak

  • 94
    Sneak

    d,d/f,f

    d,D/F to shift to crouching state

  • 95
    Cocked Hammer

    d,d/f,f,1

    High
  • 96
    Stinger Elbow

    d,d/f,f,2

    Mid
  • 97
    Slay Ride

    d,d/f,f,3

    Low
  • 98
    Needle Hold

    d,d/f,f,3 (Counter Hit)

    Throw when hit from the front in close range

    Low Throw
  • 99
    Ignition Switch

    d,d/f,f,4

    Chip damage on block

    Mid
  • 100
    Snap Knee

    d,d/f,f,3+4

    Absorb an attack to shift to Snap Knee Assault

    Mid
  • Throws

  • 101
    Volk Clutch

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 102
    Purge Slam

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 103
    Tarantula Sting

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 104
    Reverse Fracture

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 105
    Absolute Silence

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 106
    Reverse Victor Clutch

    Approach opponent f,1+4

    Throw escape 1

    High Throw
  • 107
    Victor Clutch

    Approach opponent f,2+3

    Throw escape 2

    High Throw
  • 108
    Blizzard Rush

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • 109
    Cold Fate

    Approach opponent u/f,3+4

    Cannot throw escape, throw when hit from the front in close range

    High Throw
  • 110
    Scorpion Scissors

    Approach crouching opponent d,1+3 (or d,2+4)

    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)

    Mid Throw
  • 111
    Pigeon Roll > Ambush Tackle

    During sidestep 3+4,1+2

    Throw escape 1+2 (cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat

    Mid Throw
  • 112
    Frost Bite

    During takedown 1

    Throw escape 1

    Throw
  • 113
    Achilles' Hold

    During takedown 2

    Throw escape 2

    Throw
  • 114
    Iron Curtain

    During takedown 1+2

    Throw escape 1+2

    Throw
  • Attack Reversal

  • 115
    Red Alert

    Time with opponent attack b,1+3 (or b,2+4)

    Throw
  • 116
    Pit Fall

    Time with opponent low attack d,1+2

    Throw
  • 117
    Low Parry

    Time with opponent low attack D/F

  • Moves While Opponent is Down

  • 118
    Six Feet Under

    While opponent is down d,3+4

    Low
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