Dragunov Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

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Movelist

118 moves listed | Visual mode | Left side

    Heat System (Dragunov)

  • 1
    1. What can be done during Heat (general)
    All moves will deal chip damage on block
    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
  • 2
    2. What can be done during Heat (general)
    A Heat Dash can be used when a Heat Engager hits or is blocked
    Until Heat Engager reaches opponentHold Forward
  • 3
    3. What can be done during Heat (general)
    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
    During HeatRP + LK
  • 4
    4. What can be done during Heat (unique)
    Cannot throw escape Feint & Catch or Ambush Tackle
    ForwardHold ForwardRPLP + RP, during sidestepRPLP + RPLP + RP, etc.
  • 5
    5. What can be done during Heat (unique)
    Ambush Tackle can be used from some attack sequences
    ForwardForwardHold ForwardRPLP + RP, while crouchingDown / ForwardLPLP + RP
  • Heat Moves

  • 6
    Heat Burst
    When Heat activation availableRP + LK
    Partially uses remaining Heat time,RP + LKbackbackto cancel attack
    Mid
  • 7
    Salvo
    LPRPLP
    High Mid Mid
  • 8
    Crushing Blizzard
    ForwardLKLP + RP
    Chip damage on block,ForwardLKHold Down / Forwardto shift to Sneak
    Mid Mid
  • 9
    Tundra Slash
    backRKLK
    Mid High
  • 10
    Ignition Switch
    During Sneak (DownDown / ForwardForward)RK
    Chip damage on block
    Mid
  • 11
    Cold Fate
    Approach crouching opponentDownLP + LK(orDownRP + RK)
    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)
    Mid Throw
  • 12
    Feint & Low Catch
    Approach crouching opponentDown / BackLKLP + RP
    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time),Down / BackLKLP + RPHold downto cancel and shift to crouching state
    Mid Throw
  • 13
    Russian Hook Special > Ambush Tackle
    During HeatForwardForwardHold ForwardRPLP + RP
    Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
    Mid Throw
  • 14
    Hail Slicer > Ambush Tackle
    During Heat, while crouchingDown / ForwardLPLP + RP
    Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
    Low Mid Throw
  • 15
    Ultra Russian Sickle
    During HeatRP + LK
    Hit Smash, on hit shift to throw
    Mid Throw
  • 16
    Ultra Russian Sickle > Ambush Tackle
    During HeatRP + LKDown / BackLP + RP
    Heat Smash, cannot throw escape, to shift to takedown on hit
    Mid Mid Mid Mid Throw
  • Rage Moves

  • 17
    White Angel of Death
    During RageDown / ForwardLP + RP
    Rage Art, erases opponent's recoverable health on hit
    Mid Throw
  • Normal Moves

  • 18
    Eye Gouge > Hilt
    LPLPLK
    High High Mid
  • 19
    Salvo
    LPRPLP
    Mid Mid
  • 20
    Hammer and Sickle
    LPLKRP
    LPLKRPLP + RPto shift to Feint & Catch
    High High Mid
  • 21
    One Two Scud Kick
    RPLPLK
    RPLPHold Down / Forwardto shift to Sneak
    High High High
  • 22
    One Two Mine Kick
    RPLPRK
    RPLPHold Down / Forwardto shift to Sneak
    High High Low
  • 23
    Disconnector Combo Middle
    LKLPRP
    LKLPHold Down / Forwardto shift to Sneak
    Mid High Mid
  • 24
    Disconnector Combo High
    LKLPRK
    LKLPHold Down / Forwardto shift to Sneak
    Mid High High
  • 25
    Karnov Hook
    RKLP
    High High
  • 26
    Karnov Kick
    RKLK
    High Mid
  • 27
    Karnov Avalanche
    RKRK
    Chip damage on block
    High Mid
  • 28
    Bloodhound Strike
    LP + RP
    Absorb an attack to power up and deal more chip damage on block
    Mid
  • 29
    Iron Flail
    RP + RK
    Side ukemi can be used
    High
  • 30
    Stun Gun
    ForwardRPRK
    High Mid
  • 31
    Step-in Mantis
    ForwardLKLK
    Throw when hit from the front in close range,ForwardLKHold Down / Forwardto shift to Sneak
    Mid Mid Throw
  • 32
    Crushing Blizzard
    ForwardLKLP + RP
    Chip damage on block,ForwardLKHold Down / Forwardto shift to Sneak
    Mid Mid
  • 33
    Falcon Combination
    ForwardRKLK
    High High
  • 34
    Cougar Combination
    ForwardRKRKLK
    High High High
  • 35
    Orca Combination
    ForwardRKDownRK
    High Low
  • 36
    Scabbard
    ForwardLP + RP
    High
  • 37
    Switchblade Ripper
    Down / ForwardLPRK
    Mid High
  • 38
    Scimitar
    Down / ForwardRP
    Mid
  • 39
    Mantis Heel
    Down / ForwardLK
    Throw when hit from the front in close range
    Mid Throw
  • 40
    Reaper Kick
    Down / ForwardRP + RK
    Mid
  • 41
    Bunker-buster Elbow
    DownLP
    Mid
  • 42
    Razer
    DownRP
    Low
  • 43
    Avalanche Hammer Rush
    DownLKRPLP + RP
    Chip damage on block
    Low High Mid
  • 44
    Detached Kick
    DownLKRK
    Low Mid
  • 45
    Separator
    DownRKLPLK
    Low High High
  • 46
    Stiletto
    DownRKRK
    Low High
  • 47
    Death's Door
    Down / BackRPLPRP
    Mid Mid Mid
  • 48
    Clipping Sweep
    Down / BackLK
    Has clean hit effect
    Low
  • 49
    Feint & Low Catch
    Approach crouching opponentDown / BackLKLP + RP
    Cannot throw escape, unable do Heat Dash (partially restores remaining Heat time), Down / BackLKLP + RPHold downto cancel and shift to crouching state
    Mid Throw
  • 50
    Deadly Scorpion
    Down / BackRP + RK
    Low
  • 51
    Pommel Fling
    backLPRP
    Mid Mid
  • 52
    Eye Gouge > Stingray
    backRPLPLK
    Has clean hit effect, shift to Clipping Heel Hook on close range counter hit,backRPLPLKLP + RP to shift to Clipping Sweep to Feint & Catch
    Mid High Low
  • 53
    Serrated Edge
    backLK
    High
  • 54
    Tundra Strike > Eye Grab
    backRKRPLP
    backRKRPHold downto directly shift to crouching state,backRKRPHold Down / Forwardto shift to Sneak
    Mid Mid High
  • 55
    Tundra Strike > Ambush Tackle
    backRKRPLP + RP
    backRKRPHold downto directly shift to crouching,backRKRPHold Down / Forwardto shift to Sneak, throw escapeLP + RP(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
    Mid Mid Throw
  • 56
    Tundra Slash
    backRKLK
    Mid High
  • 57
    Blizzard Hammer
    backLP + RP
    Mid
  • 58
    Inertia Kick
    backRP + RK
    Punch parry effect
    High
  • 59
    Counterstrike
    Up / BackRP
    High
  • 60
    Sub-Zero
    Up / BackLP + RP
    Unblockable
  • 61
    Eye Blast
    Up / ForwardLP
    High
  • 62
    Under Pressure
    Up / ForwardRP
    OrUpRP
    Mid
  • 63
    Breaching Charge Kick
    Up / ForwardLK
    Mid
  • 64
    Slicing Sobat
    Up / ForwardRK
    OrUp / BackRKorUpRK
    Mid
  • 65
    Delayed Rising Toe Kick
    Up / ForwardNEUTRAL / No directionRK
    Mid
  • 66
    Russian Sickle
    ForwardHold ForwardRP
    Mid
  • 67
    Feint & Catch
    ForwardHold ForwardRPLP + RP
    Throw escapeLP + RP(cannot throw escape during Heat), ForwardHold ForwardRPLP + RPHold Backto cancel, partially uses remaining Heat time
    High Throw
  • 68
    Stinger Kick
    ForwardHold ForwardLK
    Chip damage on block
    High
  • 69
    Rolling Thunder
    ForwardHold ForwardRK
    Mid
  • 70
    Russian Hook Special
    ForwardForwardHold ForwardRP
    Chip damage on block, power up with quick input
    Mid
  • 71
    Snap Knee Assault
    ForwardForwardHold ForwardRK
    Throw when hit from the front on the ground
    Mid
  • 72
    Death's Fragrance
    During opponent wall stunForwardForwardHold ForwardRK
    Cannot throw escape
    Mid Throw Mid
  • 73
    Chernobog Sweep
    While running (two steps or more)Hold ForwardLK
    Throw when hit from the front on the ground
    Low Throw
  • 74
    Mass Elbow
    DownDown / BackbackRP
    Mid
  • 75
    10 Hit Combo 1
    LPLKLPRPLPLPRKLPLKRP
    High High High Mid High Mid Low High High Mid
  • 76
    10 Hit Combo 2
    LPLKLPRPRKLP + RP
    High High High Mid Mid Mid
  • Special Move

  • 77
    Ki Charge
    CHARGE (Counter Hit)
    Cannot block when it is still in effect / Automatic counter hit
  • Moves While Crouching

  • 78
    Qullion
    While risingLPRP
    While risingLPHold Down / Forwardto shift to Sneak
    Mid High
  • 79
    Double Hit
    While risingLPLK
    While risingLPHold Down / Forwardto shift to Sneak
    Mid Mid
  • 80
    Ballistic Upper
    While risingRP
    Mid
  • 81
    Glacial Hit
    While risingLK
    Mid
  • 82
    Gelid Smash
    While risingRK
    Mid
  • 83
    Frost Tackle
    While risingLP + RP
    Mid
  • 84
    Hail Slicer
    While crouchingDown / ForwardLPon hitRK
    Perfect Input to power up, shift to Sneak
    Low Mid
  • 85
    Hail Slicer > Ambush Tackle
    During Heat, while crouchingDown / ForwardLPLP + RP
    Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
    Low Mid Throw
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 86
    Integral Slicer Clutch
    During sidestepRPLK
    Throw when hit from the front on the ground
    Mid High Throw
  • 87
    Integral Blitz
    During sidestepRPLP + RPRK
    Mid Mid Mid High
  • 88
    Integral Blitz > Ambush Tackle
    During sidestepRPLP + RPLP + RP
    Throw escapeLP + RP(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
    Mid Mid Mid Mid Throw
  • 89
    Pigeon Roll
    During sidestepRP + RK
  • Moves While Down

  • 90
    Clipping Heel Hook
    (By opponent's feet) while down and facing downLK
    Throw when hit from the front in close range
    Low Throw
  • 91
    Living Dead
    While down and facing downLP + RP
  • 92
    Living Dead > Ambush Tackle
    While down and facing downLP + RPLP + RP
    Throw escapeLP + RP(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
    Mid Throw
  • Moves While Facing Backward

  • 93
    Cane Stab
    Back facing opponentDownLK
    Low
  • Moves during Sneak

  • 94
    Sneak
    DownDown / ForwardForward
    DownHold Down / Forwardto shift to crouching state
  • 95
    Cocked Hammer
    DownDown / ForwardForwardLP
    High
  • 96
    Stinger Elbow
    DownDown / ForwardForwardRP
    Mid
  • 97
    Slay Ride
    DownDown / ForwardForwardLK
    Low
  • 98
    Needle Hold
    DownDown / ForwardForwardLK(Counter Hit)
    Throw when hit from the front in close range
    Low Throw
  • 99
    Ignition Switch
    DownDown / ForwardForwardRK
    Chip damage on block
    Mid
  • 100
    Snap Knee
    DownDown / ForwardForwardRP + RK
    Absorb an attack to shift to Snap Knee Assault
    Mid
  • Throws

  • 101
    Volk Clutch
    Approach opponentLP + LK
    Throw escapeLPorRP
    High Throw
  • 102
    Purge Slam
    Approach opponentRP + RK
    Throw escapeLPorRP
    High Throw
  • 103
    Tarantula Sting
    Approach opponent from left sideLP + LK(orRP + RK)
    Throw escapeLP
    High Throw
  • 104
    Reverse Fracture
    Approach opponent from right sideLP + LK(orRP + RK)
    Throw escapeRP
    High Throw
  • 105
    Absolute Silence
    Approach opponent from behindLP + LK(orRP + RK)
    Cannot throw escape
    High Throw
  • 106
    Reverse Victor Clutch
    Approach opponentForwardLP + RK
    Throw escapeLP
    High Throw
  • 107
    Victor Clutch
    Approach opponentForwardRP + LK
    Throw escapeRP
    High Throw
  • 108
    Blizzard Rush
    Approach opponentUp / ForwardLP + RP
    Throw escapeLP + RP
    High Throw
  • 109
    Cold Fate
    Approach opponentUp / ForwardRP + RK
    Cannot throw escape, throw when hit from the front in close range
    High Throw
  • 110
    Scorpion Scissors
    Approach crouching opponentDownLP + LK(orDownRP + RK)
    Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)
    Mid Throw
  • 111
    Pigeon Roll > Ambush Tackle
    During sidestepRP + RKLP + RP
    Throw escapeLP + RP(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
    Mid Throw
  • 112
    Frost Bite
    During takedownLP
    Throw escapeLP
    Throw
  • 113
    Achilles' Hold
    During takedownRP
    Throw escapeRP
    Throw
  • 114
    Iron Curtain
    During takedownLP + RP
    Throw escapeLP + RP
    Throw
  • Attack Reversal

  • 115
    Red Alert
    Time with opponent attackbackLP + LK(orbackRP + RK)
    Throw
  • 116
    Pit Fall
    Time with opponent low attackDownLP + RP
    Throw
  • 117
    Low Parry
    Time with opponent low attackHold Down / Forward
  • Moves While Opponent is Down

  • 118
    Six Feet Under
    While opponent is downDownRP + RK
    Low
All Combos for Dragunov Add new combo for Dragunov

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