Heat System (Dragunov)
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1
1. What can be done during Heat (general)
All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge -
2
2. What can be done during Heat (general)
A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent -
3
3. What can be done during Heat (general)
Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat -
4
4. What can be done during Heat (unique)
Cannot throw escape Feint & Catch or Ambush Tackle
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5
5. What can be done during Heat (unique)
Ambush Tackle can be used from some attack sequences
Heat Moves
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6
Heat Burst
When Heat activation available
Partially uses remaining Heat time,to cancel attack
Mid
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7
Salvo
High Mid Mid
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8
Crushing Blizzard
Chip damage on block,to shift to Sneak
Mid Mid
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9
Tundra Slash
Mid High
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10
Ignition Switch
Chip damage on block
Mid
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11
Cold Fate
Approach crouching opponent(or)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)
Mid Throw
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12
Feint & Low Catch
Approach crouching opponent
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time),to cancel and shift to crouching state
Mid Throw
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13
Russian Hook Special > Ambush Tackle
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
Mid Throw
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14
Hail Slicer > Ambush Tackle
During Heat, while crouching
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
Low Mid Throw
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15
Ultra Russian Sickle
During Heat
Hit Smash, on hit shift to throw
Mid Throw
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16
Ultra Russian Sickle > Ambush Tackle
Heat Smash, cannot throw escape, to shift to takedown on hit
Mid Mid Mid Mid Throw
Rage Moves
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17
White Angel of Death
During Rage
Rage Art, erases opponent's recoverable health on hit
Mid Throw
Normal Moves
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18
Eye Gouge > Hilt
High High Mid
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19
Salvo
Mid Mid
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20
Hammer and Sickle
to shift to Feint & Catch
High High Mid
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21
One Two Scud Kick
High High High
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22
One Two Mine Kick
High High Low
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23
Disconnector Combo Middle
Mid High Mid
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24
Disconnector Combo High
Mid High High
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25
Karnov Hook
High High
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26
Karnov Kick
High Mid
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27
Karnov Avalanche
Chip damage on block
High Mid
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28
Bloodhound Strike
Absorb an attack to power up and deal more chip damage on block
Mid
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29
Iron Flail
Side ukemi can be used
High
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30
Stun Gun
High Mid
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31
Step-in Mantis
Throw when hit from the front in close range,to shift to Sneak
Mid Mid Throw
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32
Crushing Blizzard
Chip damage on block,to shift to Sneak
Mid Mid
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33
Falcon Combination
High High
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34
Cougar Combination
High High High
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35
Orca Combination
High Low
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36
Scabbard
High
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37
Switchblade Ripper
Mid High
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38
Scimitar
Mid
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39
Mantis Heel
Throw when hit from the front in close range
Mid Throw
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40
Reaper Kick
Mid
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41
Bunker-buster Elbow
Mid
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42
Razer
Low
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43
Avalanche Hammer Rush
Chip damage on block
Low High Mid
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44
Detached Kick
Low Mid
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45
Separator
Low High High
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46
Stiletto
Low High
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47
Death's Door
Mid Mid Mid
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48
Clipping Sweep
Has clean hit effect
Low
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49
Feint & Low Catch
Approach crouching opponent
Cannot throw escape, unable do Heat Dash (partially restores remaining Heat time), to cancel and shift to crouching state
Mid Throw
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50
Deadly Scorpion
Low
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51
Pommel Fling
Mid Mid
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52
Eye Gouge > Stingray
Has clean hit effect, shift to Clipping Heel Hook on close range counter hit, to shift to Clipping Sweep to Feint & Catch
Mid High Low
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53
Serrated Edge
High
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54
Tundra Strike > Eye Grab
to directly shift to crouching state,to shift to Sneak
Mid Mid High
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55
Tundra Strike > Ambush Tackle
to directly shift to crouching,to shift to Sneak, throw escape(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Mid Throw
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56
Tundra Slash
Mid High
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57
Blizzard Hammer
Mid
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58
Inertia Kick
Punch parry effect
High
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59
Counterstrike
High
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60
Sub-Zero
Unblockable
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61
Eye Blast
High
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62
Under Pressure
Mid
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63
Breaching Charge Kick
Mid
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64
Slicing Sobat
Mid
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65
Delayed Rising Toe Kick
Mid
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66
Russian Sickle
Mid
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67
Feint & Catch
Throw escape(cannot throw escape during Heat), to cancel, partially uses remaining Heat time
High Throw
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68
Stinger Kick
Chip damage on block
High
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69
Rolling Thunder
Mid
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70
Russian Hook Special
Chip damage on block, power up with quick input
Mid
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71
Snap Knee Assault
Throw when hit from the front on the ground
Mid
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72
Death's Fragrance
During opponent wall stun
Cannot throw escape
Mid Throw Mid
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73
Chernobog Sweep
While running (two steps or more)
Throw when hit from the front on the ground
Low Throw
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74
Mass Elbow
Mid
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75
10 Hit Combo 1
High High High Mid High Mid Low High High Mid
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76
10 Hit Combo 2
High High High Mid Mid Mid
Special Move
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77
Ki Charge
Cannot block when it is still in effect / Automatic counter hit Moves While Crouching
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78
Qullion
While rising
While risingto shift to Sneak
Mid High
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79
Double Hit
While rising
While risingto shift to Sneak
Mid Mid
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80
Ballistic Upper
While rising
Mid
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81
Glacial Hit
While rising
Mid
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82
Gelid Smash
While rising
Mid
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83
Frost Tackle
While rising
Mid
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84
Hail Slicer
Perfect Input to power up, shift to Sneak
Low Mid
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85
Hail Slicer > Ambush Tackle
During Heat, while crouching
Cannot throw escape, to shift to takedown on hit, partially uses remaining Heat time
Low Mid Throw
Moves during Sidestep (or)
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86
Integral Slicer Clutch
During sidestep
Throw when hit from the front on the ground
Mid High Throw
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87
Integral Blitz
Mid Mid Mid High
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88
Integral Blitz > Ambush Tackle
Throw escape(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Mid Mid Mid Throw
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89
Pigeon Roll
During sidestep
Moves While Down
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90
Clipping Heel Hook
(By opponent's feet) while down and facing down
Throw when hit from the front in close range
Low Throw
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91
Living Dead
While down and facing down
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92
Living Dead > Ambush Tackle
While down and facing down
Throw escape(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Throw
Moves While Facing Backward
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93
Cane Stab
Back facing opponent
Low
Moves during Sneak
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94
Sneak
to shift to crouching state -
95
Cocked Hammer
High
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96
Stinger Elbow
Mid
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97
Slay Ride
Low
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98
Needle Hold
Throw when hit from the front in close range
Low Throw
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99
Ignition Switch
Chip damage on block
Mid
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100
Snap Knee
Absorb an attack to shift to Snap Knee Assault
Mid
Throws
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101
Volk Clutch
Approach opponent
High Throw
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102
Purge Slam
Approach opponent
High Throw
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103
Tarantula Sting
Approach opponent from left side(or)
Throw escape
High Throw
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104
Reverse Fracture
Approach opponent from right side(or)
Throw escape
High Throw
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105
Absolute Silence
Approach opponent from behind(or)
Cannot throw escape
High Throw
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106
Reverse Victor Clutch
Approach opponent
Throw escape
High Throw
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107
Victor Clutch
Approach opponent
Throw escape
High Throw
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108
Blizzard Rush
Approach opponent
Throw escape
High Throw
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109
Cold Fate
Approach opponent
Cannot throw escape, throw when hit from the front in close range
High Throw
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110
Scorpion Scissors
Approach crouching opponent(or)
Cannot throw escape, unable to Heat Dash (partially restores remaining Heat time)
Mid Throw
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111
Pigeon Roll > Ambush Tackle
During sidestep
Throw escape(cannot throw escape during Heat), to shift to takedown on hit, consumes remaining Heat
Mid Throw
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112
Frost Bite
During takedown
Throw escape
Throw
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113
Achilles' Hold
During takedown
Throw escape
Throw
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114
Iron Curtain
During takedown
Throw escape
Throw
Attack Reversal
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115
Red Alert
Time with opponent attack(or)
Throw
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116
Pit Fall
Time with opponent low attack
Throw
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117
Low Parry
Time with opponent low attack
Moves While Opponent is Down
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118
Six Feet Under
While opponent is down
Low