Clive Movelist / Command list

Legend

For more detail on notation, please read help

Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

105 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Clive)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Can use fiery Ifrit abilities

    d/f,1,1,1 , etc.

  • 5
    5. What can be done during Heat (unique)

    Torgal's wave blast attack is powered up

    2,2,2 , etc.

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Flame Bash

    1+2

    Or while rising 1+2 , on hit regain recoverable health

    Mid
  • 8
    Burning Chain

    f,2,2,2

    f,2,2,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid
  • 9
    Prominence

    f,1+2

    Chip damage on block

    Mid Mid
  • 10
    Slash Burst

    During sidestep ( u,N or d,N) 2,1

    Perfect Input to power up

    Mid Mid
  • 11
    Scarlet Cyclone

    During Phoenix Shift ( f,4 , etc.) 1+2

    Chip damage on block, on hit regain recoverable health

    Mid Mid
  • 12
    Lethal Ignition

    During Heat f,2,2,1

    Partially uses remaining Heat time, can hold at last step, during Heat f,2,2,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid
  • 13
    Crimson Rush

    During Heat d/f,1,1,1

    Partially uses remaining Heat time, during Heat d/f,1,1,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid Mid Mid
  • 14
    Crimson Eruption

    During Heat d/f,1,1,2,1

    Partially uses remaining Heat time, during Heat d/f,1,1,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid High High Mid Mid
  • 15
    Blazing Rush

    During Heat u,1+2,1

    Partially uses remaining Heat time, during Heat u,1+2,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid Mid
  • 16
    Blazing Eruption

    During Heat u,1+2,2,1

    Partially uses remaining Heat time, during Heat u,1+2,F (or 4) to shift to Phoenix Shift

    Mid Mid High High Mid Mid
  • 17
    Twin Flames

    During Heat and Phoenix Shift 2,1+2

    Partially uses remaining Heat time

    Mid Mid
  • 18
    Infernal Flames of Rebirth

    During Heat 2+3

    Heat Smash, throw on hit (regain recoverable health)

    Mid Throw
  • 19
    Dancing Steel

    During Heat and Phoenix Shift 2+3

    Heat Smash, throw on hit, increase Zantetsuken gauge on hit or block

    Mid Throw
  • Rage Moves

  • 20
    Hellfire

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 21
    Double Blow

    1,1

    1,1,F (or 4) to shift to Phoenix Shift

    High High
  • 22
    Finishing Steel

    1,2

    Increase Zantetsuken gauge on hit or block

    High Mid
  • 23
    Rapid Assault

    1,f,2

    Chip damage on block

    High High
  • 24
    Magic Burst

    2,1

    Perfect Input to power up

    High High
  • 25
    Assault Burst

    2,2,1

    Perfect frame input to power up, 2,2,F (or 4) to shift to Phoenix Shift

    High Mid Mid
  • 26
    Gleipnir-Cutter

    2,2,2

    2,2,F (or 4) to shift to Phoenix Shift

    High Mid Mid
  • 27
    Gleipnir-Cutter

    2,2,2 on hit

    Power up during Heat, shift to Phoenix Shift (does not shift with B)

    High Mid Mid Mid
  • 28
    Gungnir Dance

    2,2,1+2

    Increase Zantetsuken gauge on hit or block, 2,2,F (or 4) to shift to Phoenix Shift

    High Mid Mid Mid
  • 29
    Fine Hound

    3,2

    Power up during Heat

    Mid Mid Mid
  • 30
    Bright Wing

    3,3

    Shift to Wings of Light

    Mid Mid
  • 31
    Mercenary Cut

    4,2

    Mid Mid
  • 32
    Roundabout

    4,4

    4,4,F (or 4) to shift to Phoenix Shift

    Mid High
  • 33
    Flame Bash

    1+2

    Or while rising 1+2 , on hit regain recoverable health

    Mid
  • 34
    Wings of Light

    3+4

    Shift to Wings of Light, has strong low parry effect

  • 35
    Firewheel

    f,2,1

    Mid High
  • 36
    Burning Chain

    f,2,2,2

    f,2,2,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid
  • 37
    Sanngetall

    f,2,2,1+2

    Increase Zantetsuken gauge on hit or block, 2,2,F (or 4) to shift to Phoenix Shift

    Mid Mid Mid
  • 38
    Knight's Gambit

    f,3

    Chip damage on block

    Mid
  • 39
    Phoenix Shift

    f,4

    Shift to Phoenix Shift

  • 40
    Prominence

    f,1+2

    Chip damage on block

    Mid Mid
  • 41
    Outlaw Burst

    d/f,1,2,1

    Perfect frame input to power up, d/f,1,2,F (or 4) to shift to Phoenix Shift

    Mid High Mid
  • 42
    Outlaw Wing

    d/f,1,4,3

    Shift to Wings of Light

    Mid Mid Mid
  • 43
    Wyrm Killer

    d/f,2

    Mid Mid
  • 44
    Aerial Combination

    d/f,2 hit on ground 2,2

    Shift to Phoenix Shift

    Mid Mid Mid Mid
  • 45
    Hydro Blast

    d/f,3 on hit 1

    Perfect Input to power up

    Low Mid
  • 46
    Door Knocker

    d/f,4

    Mid
  • 47
    Scorching Sweep

    d,1

    Low
  • 48
    Pile Driver

    d,1+2

    Chip damage on block

    Mid
  • 49
    Tidal Surge

    d/b,1 on hit 1

    1 at the right time to power up

    High Mid Mid
  • 50
    Ice Spikes

    d/b,2,1

    Hold at last step to power up (chip damage on block)

    Mid Mid
  • 51
    Cold Cyclone

    d/b,4

    Low
  • 52
    Gouge

    d/b,1+2,1

    Shift to updraft on airborne hit (does not shift with B), chip damage on block

    Mid Mid Mid
  • 53
    Blue Bolt

    b,1

    Mid
  • 54
    Executioner

    b,2

    b,2,F (or 4) to shift to Phoenix Shift

    High
  • 55
    Mercenary Kick

    b,4

    Mid
  • 56
    Windup

    b,1+2

    Mid
  • 57
    Windup Counter

    Time with opponent attack b,1+2

    Chip damage on block, has reversal break effect

    Mid Mid Mid
  • 58
    Soul Cleave

    f,F,2

    Increase Zantetsuken gauge on hit or block

    Mid
  • 59
    Pulverize

    b,B,1+4

    Unblockable
  • 60
    Lunge

    f,f,F,2

    Chip damage on block, f,f,F,2,F (or 4) to shift to Phoenix Shift

    Mid
  • 61
    10 Hit Combo

    4,2,1,2,1,2,1,2,1,1

    Regain recoverable health on hit

    Mid Mid High Mid High Mid Mid Mid Mid Mid
  • Special Move

  • 62
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • 63
    Updraft

    u/f

    Or u/b or u , shift to Updraft

  • Special moves that power up based on Zantetsuken gauge level

  • 64
    Arm of Darkness

    1+4

    Increase Zantetsuken gauge on hit or block

    Mid
  • 65
    Zantetsuken

    With Level 2 or higher Zantetsuken gauge 1+4

    Power up based on Zantetsuken gauge level, throw on hit (resets Zantetsuken gauge)

    Mid Throw
  • 66
    Ultimate Zantetsuken

    With Level 5 Zantetsuken gauge 1+4

    Throw on hit (resets Zantetsuken gauge), erases opponent's recoverable health on hit

    Mid Throw
  • Moves While Crouching

  • 67
    Wild Steel

    While rising 1,2

    Increase Zantetsuken gauge on hit or block, while rising 1,F (or 4) to shift to Phoenix Shift

    Mid Mid
  • 68
    Echo Breaker

    While rising 2

    Mid
  • 69
    Fame Wolf

    While rising 3

    Power up during Heat

    Mid Mid
  • 70
    Sabaton Smash

    While rising 4

    While rising 4,F (or 4) to shift to Phoenix Shift

    Mid
  • 71
    Swift Edge

    While crouching d/f,2

    Low
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 72
    Slash Burst

    During sidestep 2,1

    Perfect Input to power up

    Mid Mid
  • 73
    Stone Smite

    During sidestep 1+2

    Chip damage on block

    Mid
  • Moves during Wings of Light

  • 74
    Wings of Light

    3+4 , etc.

    Shift to Wings of Light, during Wings of Light B or F to move, has strong low parry effect

  • 75
    Dia

    During Wings of Light 1

    Shift to Phoenix Shift on hit, shift to Wings of Light on block or miss

    S.Mid
  • 76
    Impulse

    During Wings of Light 2

    S.Mid
  • 77
    Follow Up Flare

    Approach airborne opponent during Wings of Light 2

    S.Mid Throw
  • 78
    Radiant Backflip

    During Wings of Light 3

    Mid
  • 79
    Phoenix Shift

    During Wings of Light 4

    Shift to Phoenix Shift

  • Moves during Phoenix Shift

  • 80
    Phoenix Shift

    f,4 , etc.

    Shift to Phoenix Shift

  • 81
    Heatwave

    During Phoenix Shift 1

    Regain recoverable health on hit, throw during front hit on ground, absorb an attack to power up and add chip damage

    Mid Throw
  • 82
    Shift Strike

    During Phoenix Shift 2

    Chip damage on block

    Mid
  • 83
    Rising Flame

    During Phoenix Shift 2,1

    Regain recoverable health on hit

    Mid Mid
  • 84
    Steel Slash

    During Phoenix Shift 2,2

    Throw on hit (does not shift with B), increase Zantetsuken gauge on hit or block

    Mid Mid Throw
  • 85
    Vanagandr

    During Phoenix Shift 3 on hit 2

    Power up during Heat

    Low Mid Mid
  • 86
    Dark Surge

    During Phoenix Shift 3 on hit 1+2

    Increase Zantetsuken gauge

    Low Mid Mid
  • 87
    Firestarter

    During Phoenix Shift 4

    Low
  • 88
    Scarlet Cyclone

    During Phoenix Shift 1+2

    Chip damage on block, on hit regain recoverable health

    Mid Mid
  • 89
    Bolt Boot

    During Phoenix Shift 3+4

    Chip damage on block

    Mid
  • Moves during Updraft

  • 90
    Updraft

    u/f , etc.

    Shift to Updraft

  • 91
    Griffin Hunter

    During Updraft 1

    Or u/b,1 or u,1 or u/f,1 , chip damage on block

    Mid
  • 92
    Burning Rain

    During Updraft 2,2

    Or u/b,2 or u,2 or u/f,2

    Mid Mid
  • 93
    Lift Kick

    During Updraft 3

    Or u/b,3 or u,3 or u/f,3

    High
  • 94
    Sky Kick

    During Updraft 4

    Or u/b,4 or u,4 or u/f,4

    High
  • Throws

  • 95
    Fangs of Ruin

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 96
    Punisher

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 97
    Fangs of Ruin

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 98
    Punisher

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 99
    Judgement Bolt

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 100
    Gigaflare

    Approach opponent u/f,1+2

    Throw escape 1+2

    High Throw
  • Attack Reversal

  • 101
    Precision Dodge

    Time with opponent attack b,3

    Or time with opponent attack b,1+3 , has strong parry effect

  • 102
    Precision Counter

    When Precision Dodge is successful 2

    Has reversal break effect

    Mid
  • 103
    Dash of Steel

    When Precision Dodge is successful 1+2

    Throw on hit, increase Zantetsuken gauge on hit or block, has reversal break effect

    Mid Throw
  • 104
    Radiant Counter

    Time with opponent low attack 3+4

    Mid
  • 105
    Low Parry

    Time with opponent low attack D/F

All Combos for Clive Add new combo for Clive

Comment about Clive movelist