The details of the update are as follows:
Downloadable Content (DLC)
The paid DLC “Heihachi Mishima” is scheduled to be available on each platform’s store
The paid DLC “GENMAJI TEMPLE” is scheduled to be available on each platform’s store
Impact of the Update
The application of the update data will affect the following modes and features:
- “DOWNLOADED REPLAYS” / “MY REPLAY & TIPS”
- Replay data from before the update will no longer be playable.
- “ONLINE REPLAY”
- All replay data from before the update will be deleted.
- “SUPER GHOST BATTLE” / “GHOST MATCH”
- The behavior and performance of characters after the update will be reflected in ghost data. There will be no loss of data.
TEKKEN SHOP
Added “TEKKEN FIGHT PASS -ROUND 3-“
- Achieve missions during the period to level up and earn various items.
- Two collaboration items with the sportswear brand “NIKE” are available for “FREE”.
- About “TEKKEN FIGHT PASS”:
In “PREMIUM,” more items can be obtained than in “FREE.”
In “FREE,” up to 100 “TEKKEN COINS” can be earned.
In addition to the 100 coins in “FREE,” “PREMIUM” allows earning up to 600 coins, for a total of 700 “TEKKEN COINS.”
Added customization items “Grim Reaper Pack” and “Seductive Pack”
- Common costumes for playable characters available for “400 TEKKEN COINS” each.
Added customization item “Heihachi”
- Avatar skin available for “400 TEKKEN COINS”.
- To celebrate the release of “Heihachi Mishima,” a limited-time sale is being held at 75% off (100 TEKKEN COINS).
Added customization item “GENTLE MONSTER INFERNO”
- Collaboration item with eyewear brand “GENTLE MONSTER.”
- Customization item for a playable character available for free.
Added customization item “Crocodile Leather Top Hat”
- Customization item for a playable character available for free.
STORY
Added “Episode: Unforgotten Echoes”
- An alternate story focusing on Heihachi, Lidia, and Eddy, running concurrently with the main story.
- In this episode, the DLC characters “Heihachi,” “Lidia,” “Eddy,” and “GENMAJI TEMPLE” can be played even if not purchased.
MAIN MENU
Added “Main Menu Character Display Settings”
- A feature to display any chosen character in the main menu has been added.
- This can be configured in “OPTIONS” > “Screen Settings” > “Main Menu Character Display Settings.”
- Selecting “Reset Settings” will revert to the default display.
TEKKEN FIGHT LOUNGE
Added “ONLINE PRACTICE” to “TEKKEN DOJO”
- Selecting “Practice with Two” on the dedicated practice stage in “TEKKEN DOJO” allows you to play “PRACTICE” with other players.
Changed the layout of “TEKKEN DOJO” and “BATTLE LOUNGE”
- With the addition of “ONLINE PRACTICE,” the locations and number of setups for the machines have been modified.
Other players’ characters and ranks can now be viewed
- When approaching players using the machines, their main character and rank will be displayed.
Note: “PRACTICE” and “ONLINE PRACTICE” are excluded.
RANKED MATCH
To enjoy intense battles between players of similar skill levels, rank points and matching specifications have been adjusted.
Changed the rank points that can be earned
- Overall adjustments have been made to the rank points that fluctuate when competing against opponents of differing ranks.
- Reduced the rank points that fluctuate when competing against opponents with significantly different ranks.
Note: The fluctuation amount when competing against opponents of the same rank remains unchanged.
Changed matching specifications
- The specifications have been modified to match players with closer ranks across all search criteria.
- For certain regions where matching has been difficult, the matching range has been expanded.
Added options on the result screen after matches
- An option to directly move to “MY REPLAY & TIPS” from the result screen after a match has been added.
QUICK MATCH
Changed matching specifications
- For certain regions where matching has been difficult, the matching range has been expanded.
Added options on the result screen after matches
- An option to directly move to “MY REPLAY & TIPS” from the result screen after a match has been added.
PRACTICE
Added two shortcut operations for restarting
- Pressing [Touchpad/BACK] + [←] will restart with a wall behind you (when you are LEFT).
- Pressing [Touchpad/BACK] + [→] will restart with a wall in front of you (when you are LEFT).
Added features to “Practice Settings”
- – Added options for health settings: “Automatic Health Recovery,” “Health Recovery Cap,” and “Health Points.”
- – In “Player Rage/Opponent Rage,” added the option “Disable Rage State,” which prevents entering a rage state regardless of health points.
- – In practice mode “Offense,” added a setting for the number of contacts that switch the opponent’s behavior.
Added features to “Restart Settings”
- Added “Camera Position,” allowing players to swap sides.
Added features to “Display Settings”
- Added “Health Information,” which visualizes health values and recoverable gauge values.
Added features to “Command List” and “Sample Combos”
- You can now jump to previous and next headings using [L2/LT] and [R2/RT].
- Pressing [Touchpad/BACK] in the command list “All Techniques” will filter techniques with icons.
- Added a command list showing techniques used in Special Styles.
SPECIAL STYLE
Added usable commands and techniques
- Added new variations for “Aerial Combo.”
- A new feature has been added where entering “Aerial Combo” immediately after successfully parrying a low attack will trigger a technique suitable for that situation.
PLAYABLE CHARACTERS
Behavior fixes and performance adjustments for some characters
- In v1.08, in addition to the behavior adjustments of several characters, we implemented small balance tweaks based on recent online match data. For certain characters whose performance stood out, we reduced their effectiveness within a range that does not affect their behavior in order to maintain system stability.
- In the upcoming v1.09 update, we are considering adjustments that will affect the behavior of certain characters (such as Dragunov and Alisa), including changes to the tracking performance of their attacks and the reaction of opponents when hit.