#patch#update#gameplay#DLC

Update note to V.2.00

Update 2.00

The details of the update are as follows:

Downloadable Content (Paid DLC)

* Playable Character “Anna Williams”
The character “Anna” will be available on each platform store starting from the following dates:

1) Early Access
– [CEST] Tuesday, April 1st at around 1:00 AM
– [PDT] Monday, March 31st at around 4:00 PM

Note:
Early access (72 hours) is available by purchasing one of the following bundles released on the above date:

> For those who own the base game of “TEKKEN 8”:
– “TEKKEN 8 Season 2 Character & Stage Pass”
– “TEKKEN 8 Season 2 Character Pass”

> For those who do not own the base game of “TEKKEN 8”:
– “TEKKEN 8 Season 2 Ultimate Edition”
– “TEKKEN 8 Season 2 Deluxe Edition”

2) General Access
– [CEST] Friday, April 4th at around 1:00 AM
– [PDT] Thursday, April 3rd at around 4:00 PM

Note:
General access becomes available by purchasing the “Anna” downloadable content released on the above date.

TEKKEN SHOP

* Added “TEKKEN FIGHT PASS -ROUND 5-“
– Complete missions during the period to level up and earn various items
– “PREMIUM” grants more items than “FREE”
– “FREE” allows up to 100 TEKKEN COINS to be earned
– In addition to the 100 coins from “FREE,” “PREMIUM” grants up to 600 more, for a total of 700 TEKKEN COINS

* Added Avatar Skin “Anna”
– An avatar skin usable in “TEKKEN FIGHT LOUNGE”
– To celebrate Anna’s release, it is available at a limited-time sale price of 75% OFF (100 TEKKEN COINS)

* “TEKKEN SPECIAL DEAL” Event Held
– Selected items are available at special prices during the event

TEKKEN FIGHT LOUNGE

* Five Special Ghosts Appearing with Obtainable Character Panels
– Talk to and defeat them to obtain one character panel each
– Character panels are fan art works submitted through the “TEKKEN FANDOM Campaign”
– Special Ghosts will appear in the lobby until the next update scheduled for May
– They will be replaced with new Special Ghosts in the next update

TEKKEN BALL

– Adjusted ball return behavior for certain moves in “TEKKEN BALL” mode

RANKED MATCH

[① Matching has been changed so that players can battle others with a closer skill level]

* Matchmaking System Changes in Ranked Match
– Matchmaking based on “Tekken Prowess” has been removed
– Matchmaking now considers the rank of the character currently in use and the player’s highest rank among all used characters

* Sub-Character Rank Inheritance System Adjustments
– Changed the timing and target rank for sub-character rank inheritance
– When the highest reached rank among all characters is updated, rank inheritance will be applied

* Search Criteria Changes
– Added “Same Rank Only” to Rank Restrictions
– Changed “±1 Preferred”, “±2 Preferred”, and “±3 Preferred” to “±1 or lower”, “±2 or lower”, and “±3 or lower”

Note: These changes make it less likely to match with opponents whose rank is outside the selected range

* New Ranks Added Beyond “Destruction God”
– Eight new ranks added after “Destruction God”:
 God of Destruction I / II / III / IV / V / VI / VII / ∞ (Ouroboros)

Note:
The difficulty of ranking up increases significantly in the ranks beyond “Destruction God”

* Rank Reset Implemented
– At the start of Season 2, ranks are determined based on the highest rank achieved in Season 1
– Special Titles will be awarded based on the highest rank achieved in Season 1 as part of the rank reset process

[② The following changes have been made to create a more competitive and satisfying point system]

* Point Gain/Loss System Adjustments
– The higher your opponent’s rank, the more points you earn for a win
– The lower your opponent’s rank, the more points you lose for a defeat

 (Examples)
 1) Lower-Ranked Match
 You: “Fujin” (Rank 21) vs Opponent: “Battle Ruler” (Rank 20)
 > Win: +720pt / Loss: -1280pt

 2) Same-Rank Match
 You: “Fujin” (Rank 21) vs Opponent: “Fujin” (Rank 21)
 > Win: +1000pt / Loss: -1000pt

 3) Higher-Ranked Match
 You: “Fujin” (Rank 21) vs Opponent: “Raijin” (Rank 22)
 > Win: +1280pt / Loss: -720pt

– Promotion bonus points are now only awarded once upon reaching a new highest rank
– The system that caused a significant point drop after 3 consecutive losses has been removed
– The win streak bonus system has been adjusted:
 - Bonus points for win streaks are now only available up to “Tenryu” (Rank 17)
 - For ranks “Tenryu” and below, bonus points start applying after 3 consecutive wins
 - For ranks “Tenryu” and below, the more wins in a row, the greater the additional points earned

QUICK MATCH

* Added “Rank Restriction” Option to Search Criteria
– Now possible to choose from:
 ”Same Rank Only” / “±1 or lower” / “±2 or lower” / “±3 or lower” / “No Restriction”

RANKED MATCH, QUICK MATCH, VERSUS, PLAYER MATCH

* Added “In-Battle Status”
– Now displays combo count and combo damage in actual battles, just like in “Practice” mode
– New indicators added: “PUNISH”, “CLEAN”, “COUNTER”, “TORNADO”
– To turn the display OFF, go to OPTIONS > “Screen Settings” > “In-Battle Status Settings” > toggle ON/OFF
– In “PRACTICE” and “MY REPLAY & TIPS”, you can toggle it from the “Display Settings” in the pause menu

Note:
– In line with Season 2’s balance adjustment direction of “more accessible and clearer battles,” key elements from the fast-paced exchanges have been selected and visualized during matches
– This feature is designed not only for players, but also to help spectators and commentators better understand and follow what’s happening in battle

PRACTICE

* Added a Special Practice-Only Stage
– A practice-only stage with a wall distance of approximately 500m is now available
– Select “Practice Stage” under “Restart Settings” and press [Touchpad/View button/V] + [×/A/J] (normal restart method) to switch to the practice stage
– You can also switch to the practice stage by pressing [Touchpad/View button/V] + [↑]
– To return to the original stage after switching with [Touchpad/View button/V] + [↑], press [Touchpad/View button/V] + [×/A/J]

* New Items Added to the Reversal Move List
– The following CPU actions can now be set:
 Heat Burst / Heat Burst (Cancel) / Standing Block / Crouching Block
 Low Parry / Dash / Back Dash / Sidestep (Into Background)
 Side Walk (Into Background) / Sidestep (Into Foreground) / Side Walk (Into Foreground)

* Added “Action After Ukemi” to Practice Settings
– The following CPU actions can now be set after a tech roll:
 Standing / Standing Block / Stand and Approach / Crouching
 Crouching Block / Crouch and Follow / Block All / Random Block
 Jump / Mimic / Sidestep (Left) / Sidestep (Right) / Side Walk (Left)
 Side Walk (Right) / Back Dash/Move (Auto-switch) / Punish

Note:
– Combining with reversal settings allows configurations like “attack after tech roll” or “sidestep after tech roll”
– From side tech rolls, CPU performs reversals from crouching; from back tech rolls, from standing

* Added “Move (Auto-switch)” to “Action After a Hit or Block” and “Action After Ukemi”
– The following five movements cycle in sequence:
 Sidestep (Left) > Sidestep (Right) > Side Walk (Left) > Side Walk (Right) > Back Dash

Note:
This makes it easier to test which direction your moves can be evaded.

OPTIONS

* Added “V-Sync” Setting
– “V-Sync” settings are now available on PS5 and Xbox Series X|S
– Can be toggled ON/OFF via Options > Graphics Settings > V-Sync

Note:
– V-Sync is a feature that prevents screen tearing when images are displayed
– Turning it OFF slightly improves the response time between key input and character action
– When OFF, minor screen tearing may occur, but it does not affect gameplay progression
– V-Sync settings have been available on the Steam version since ver.2.00.01 and earlier

* Added Features to Tournament Settings
– Two new presets added, enabling the following bulk settings:
 Default: Only “Disable Intro/Outro Skipping” is OFF
 Preset 1: All settings ON (same as previous “Preset”)
 Preset 2: “Disable Intro/Outro Skipping” and “V-Sync” are OFF
 Preset 3: Only “V-Sync” is OFF
 Custom: Each item can be customized freely

Note:
– For Steam users, V-Sync behavior in tournament settings may differ from v1.13, so please check your settings again.

LEADERBOARDS

* Now Reflects Season 2 Stats
– Season 1 leaderboards have been reset
– Online ranking data from Season 2 is now viewable

Note: Future updates may allow viewing of Season 1 leaderboards

PLAY DATA

* Now Reflects Season 2 Stats
– Season 1 stats have been reset in the following categories:
 BATTLE (ONLINE), OTHER (ONLINE section only), PLAYSTATS, CHARACTER DATA (ONLINE)
– Newly accumulated stats from Season 2 are now displayed

Note: Future updates may allow access to some Season 1 play data

Playable Characters”

* Character Move Behavior Fixes and Balance Adjustments
Please check the article at the following URLs for details on the fixes and adjustments:
https://www.tekken-official.jp/tekken_news/?p=942

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