Law overview & gameplay guide
Character specification


Character Trivia
Marshall Law is a renowned martial arts master and even runs his own dojo. However, he was in debt due to his son's motorcycle accident, and his efforts to repay this debt caused him to neglect his dojo, resulting in a sharp drop-off of students coming to train. Law set out to find an accomplished teacher who could take over the dojo and solve all his troubles. Unfortunately, all negotiations ended in failure, and to make matters worse, his dojo was repossessed as collateral while he was gone.
Evasiveness
Combo Damage
Mobility
Wall Carry
Throw game
Difficulty
MEDIUM
Fighting Style
Jeet Kune Do-based Martial Arts
Appearance
Law Gameplay Trailer
Check complete movelist for Law
Unsure about your combo ? Or need to learn specific moves ? Here's the full command list for
Law
118 moves listed
Movelist version 1.10
Main Stances
Based on game version 1.10-
96Dragon Charge
, etc.
Shift to Dragon Charge, during Dragon Charge
to shift to Slide Step, absorb an attack during Heat state to shift to Dragon Parry
Move Sheet

Pros & Cons
PROS
- Strong standing/crouching punishment
- Insane stagger pressure
- One of the better crouch mixups in the game
CONS
- Can be hard to make a comeback with
- Poor keepout tools
- Limited range
How to play Law ?
Latest combos
-
8 hits | 72 damages
1676Dash
Instant While Standing
While Standing
Dash
u/f,4 ► 4,u,3 ► Dash ► iWS,4,f,D/F ► WS,4 ► 1+2 ► Dash ► f,1+2 ► d/f,d,D/F,3
v1.13 8 hits 72 damages
Sticky NoteNot recommended combo route | Guaranteed slide if the opponent did not back quick roll | If the opponent tech rolled, slightly delay the slide to get the follow-up nunchaku
-
9 hits | 67 damages
1675Dash
Instant While Standing
While Standing
Dash
Dragon Charge
u/f,4 ► 4,u,3 ► Dash ► iWS,4,f,D/F ► WS,4 ► 1+2 ► Dash ► 4,3,Dragon Charge,f,4
v1.13 9 hits 67 damages
Sticky NoteNot recommended combo route
-
9 hits | 76 damages
1674Dash
Dash
u/f,4 ► 4,u,3 ► f,f,4 ► 2 ► f,f,4 ► Dash ► 1+2 ► Dash ► f,1+2 ► d/f,d,D/F,3
v1.13 9 hits 76 damages
Sticky NoteNot recommended combo route | Guaranteed slide if the opponent did not back quick roll | If the opponent tech rolled, slightly delay the slide to get the follow-up nunchaku