Lee Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

112 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Lee)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Perfect Input moves can be used without Perfect Input

    f,4,3 , f,F,2 , etc.

  • 5
    5. What can be done during Heat (unique)

    Restores remaining Heat upon Perfect Input

    f,4,3 , f,F,2 , etc.

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 2+3,b,b to cancel attack

    Mid
  • 7
    Machinegun Kicks Cardinal

    4,4,4 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage

    High High High
  • 8
    Fabulous Whip

    d/f,4,4

    d/f,4,3 to shift to Hitman

    Mid High
  • 9
    Silver Revolution

    b,3+4

    High
  • 10
    Pulse Blast

    f,F,3

    Mid
  • 11
    Silver Slash

    During Hitman ( 3+4 , etc.) u,3

    Chip damage on block, during Hitman u,3,D to directly shift to crouching state

    Mid
  • 12
    Paradigm Breaker

    During Heat 2+3

    Or during Heat and Hitman 2+3 , Heat Smash, on hit shift to throw

    Low Throw
  • Rage Moves

  • 13
    The Marvelous Rose

    During Rage d/f,1+2

    Or during Rage and Hitman d/f,1+2 , Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 14
    Left Right Combo

    1,2

    1,2,F to shift to Mist Step

    High High
  • 15
    Left Right Combo > Revolution Zwei

    1,2,2,3

    1,2,2,3,4 to shift to Hitman

    High High Mid High
  • 16
    Left Right Mid Kick

    1,2,4

    1,2,4,3 to shift to Hitman

    High High Mid
  • 17
    Left Right Mid Kick Cardinal

    1,2,4 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage, 1,2,4,3 to shift to Hitman

    High High Mid
  • 18
    Acid Rain Kick Combination

    4,3,3,3 (Perfect: third and fourth hit)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage

    High High Mid High
  • 19
    Combination Drei

    2,1,1

    2,1,3+4 to shift to Hitman

    High High Mid
  • 20
    Combination Fünf

    2,1,3

    2,1,3+4 to shift to Hitman

    High High High
  • 21
    Combination Vier

    2,1,4

    2,1,3+4 to shift to Hitman

    High High Low
  • 22
    Right Cross > Revolution Zwei

    2,2,3

    2,2,3,4 to shift to Hitman

    High Mid High
  • 23
    Mist Wolf Combination

    3,3

    3,4 to shift to Hitman

    Mid High
  • 24
    Mist Trap Throw

    3~3 when hit from front or on block 4 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat)

    High Throw
  • 25
    Spinning Hammer Kick

    4,3,3

    High High Mid
  • 26
    Spin Kick Somersault Combo

    4,3,4

    High High Mid
  • 27
    Machinegun Kicks

    4,4,4

    High High High
  • 28
    Machinegun Kicks Cardinal

    4,3,3 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage

    High High High
  • 29
    Lee Somersault

    4,u,3

    4,u,3,F to shift to Mist Step

    High Mid
  • 30
    Pirouette Punch

    1+2

    1+2,3+4 to shift to Hitman

    Mid
  • 31
    Hitman

    3+4

    Shift to Hitman

  • 32
    Double Signal

    f,2,1

    Mid High
  • 33
    Acid Storm

    f,3,3,3,3,3,4

    From second to fourth hit 4 to shift into move

    Mid Mid High High High High
  • 34
    Acid Storm Cardinal

    f,3,3,3,3,3,4 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage

    Mid Mid High High High High
  • 35
    Deadly Revolution

    f,4,1

    High High
  • 36
    Deadly Revolution Cardinal

    f,4,1 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage

    High High
  • 37
    Deadly Arc

    f,4,3

    f,4,3,4 to shift to Hitman

    High Mid
  • 38
    Aggressive One-Two

    f,1+2

    High High
  • 39
    Feather Landing

    f,3+4

    Chip damage on block

    Mid Mid
  • 40
    Silver Uppercut

    d/f,2

    Mid
  • 41
    Mercury Drive

    d/f,3,2,3

    Mid High Mid
  • 42
    Fabulous Whip

    d/f,4,4

    d/f,4,3 to shift to Hitman

    Mid High
  • 43
    Gut Polisher

    d/f,4,4

    Mid
  • 44
    Silver Low

    d,3

    d,3,4 to shift to Hitman

    Low
  • 45
    Shin > Head Kick

    d,4,N,4

    Link to attack from 4

    Low High
  • 46
    Laser Edge Kick Combo

    D,4,4,4,4

    D,4,4,4,4,3 to shift to Hitman

    Low Low Low Mid
  • 47
    Silver Cyclone

    d,3+4

    d,3+4,3+4 to cancel and shift to Hitman

    Unblockable
  • 48
    Bump Kick

    d/b,3

    Low
  • 49
    Grass Snake

    d/b,3+4

    Low
  • 50
    Triple Fang

    b,1,1,2

    b,1,1,3+4 to shift to Hitman, b,1,1,F to cancel and shift to Mist Step

    High Mid High
  • 51
    Triple Fang Cardinal

    b,1,1,2 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage, b,1,1,3+4 to shift to Hitman, b,1,1,F to cancel into Mist Step

    High Mid High
  • 52
    Double Fang Cardinal

    b,1,1+2 (Perfect Input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage

    High High
  • 53
    Rear Cross Punch

    b,2

    b,2,F to shift to Mist Step

    High
  • 54
    Super High Combination

    b,2,4,3

    b,2,4 to shift to Hitman

    High High High
  • 55
    Stinging Rush

    b,3,3

    b,3,3,F to shift to Mist Step

    Low High
  • 56
    Silver Heel

    b,4

    b,4,3 to shift to Hitman

    Mid
  • 57
    Silver Revolution

    b,3+4

    Absorb an attack to power up and deal more chip damage on block

    High
  • 58
    Wheel of Fate

    u/b,3

    Mid
  • 59
    Fake

    u,3

    u,3,D to directly shift to crouching state, u,3,3+4 to shift to Hitman

  • 60
    Brilliant Rosé

    u/f,3,1

    Mid Mid
  • 61
    Double Mazurek

    u/f,3,4

    Mid High
  • 62
    Silver Arrow

    u/f,4

    Or u/b,4 or u,4

    Mid
  • 63
    Silver Bullet

    u/f,3+4

    Chip damage on block, u/f,3+4,3+4 to shift to Hitman

    High
  • 64
    Delayed Rising Toe Kick

    u/f,N,4

    Mid
  • 65
    Jostle Wolf

    f,F,2

    Chip damage on block, f,F,2,F to shift to Mist Step

    High
  • 66
    Jostle Wolf Cardinal

    f,F,2 (quick input)

    Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage, f,F,2,F to shift to Mist Step

    High
  • 67
    Pulse Blast

    f,F,3

    Mid
  • 68
    Deadly Edge

    f,F,4

    High
  • 69
    Blazing Kick

    d,D/B,4

    Mid
  • 70
    Lee Cutter

    b,B,4

    Chip damage on block, b,B,4,3 to shift to Hitman

    High
  • 71
    Waxing Crescent

    f,f,F,3,4

    Chip damage on block, f,f,F,3,4,3 to shift to Hitman

    Mid Mid
  • 72
    10 Hit Combo

    d/f,1,2,2,1,3,3,3,4,3,4

    Mid High High High High Low High High High Mid
  • Special Move

  • 73
    Back Handspring > Hitman

    u/b,b

    Shift to Hitman

  • 74
    Taunt

    2+3+4

  • 75
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 76
    Wonderful Spin Blow

    While rising 1,2

    While rising 1 to shift to Hitman, while rising 1,2,F to shift to Mist Step

    Mid High
  • 77
    Wonderful Combo

    While rising 1,4

    While rising 1 to shift to Hitman, while rising 1,4,3 to shift to Hitman

    Mid High
  • 78
    Rocket Heel

    While rising 2,3

    Mid Mid
  • 79
    Twister Heel

    While rising 2,4

    Mid High
  • 80
    Infinite Kick Chain: Low

    While rising 3,3,D,3,3,D,3,3,D,3,3 ...

    While rising 3,3,4 to shift to Hitman, can shift to mid attacks ( N,3) on the fourth, sixth, and eighth high attacks

    Mid Mid Low High Low High Low High
  • 81
    Infinite Kick Chain: Middle

    While rising 3,3,D/F,3,3,N,3,3,N,3,3 ...

    While rising 3,3,4 to shift to Hitman, can shift to low attacks ( D,3) on the fourth, sixth, and eighth high attacks

    Mid Mid Mid High Mid High Mid High
  • 82
    Toe Smash

    While rising 4

    While rising 4,3 to shift to Hitman

    Mid
  • 83
    Silver Tail

    While crouching d/f,4

    While crouching d/f,4,3 to shift to Hitman

    Low
  • 84
    Catapult Kick

    While crouching U/F,4

    Or while crouching U/B (or U) 4 , while crouching U/F,4,3 to shift to Hitman

    Mid
  • 85
    Catapult Drop

    While crouching U/F,3+4

    Or while crouching U/B (or U) 3+4

    Mid
  • 86
    Slide Step

    While crouching d/f,d,D/F

  • 87
    Friction Spear

    While crouching d/f,d,D/F,3

    Low
  • 88
    Friction Spear Cardinal

    While crouching d/f,d,D/F,3 ( d/f+3 press simultaneously)

    Or while crouching d/f,d,d/f,3 (quick input), Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat)

    Low
  • Moves during Mist Step

  • 89
    Mist Step

    f,N

    Or during Hitman f,N

  • 90
    Inverted Axle

    During Mist Step 3,4

    Mid Mid
  • 91
    Friction Spear

    During Mist Step 3+4

    Low
  • 92
    Sway

    During Mist Step b,N

  • 93
    Axe Swep

    During Mist Step b,N,4

    Low
  • 94
    Hitman

    3+4 , etc.

    Shift to Hitman

  • 95
    Freaker Jab

    During Hitman 1

    During Hitman 1,F to cancel and shift to Mist Step, 1,3 to cancel and shift to Scatter Kick

    High
  • 96
    Amazing Swipe

    During Hitman 1,1,1

    From first to second hit to Hitman, during Hitman 1,1,F to cancel into Mist Step

    High High High
  • 97
    Excellent Combo

    During Hitman 1,4

    During Hitman 1,4,3 to shift to Hitman

    High Mid
  • 98
    Scatter Blow

    During Hitman 2

    Mid
  • 99
    Scatter Kick

    During Hitman 3

    Chip damage, throw on close range front hit

    High Throw
  • 100
    Shin Slicer

    During Hitman 4

    Low
  • 101
    Poison Touch

    During Hitman 1+2

    Shift to Hitman

    Mid Mid
  • 102
    Silver Slash

    During Hitman u,3

    Chip damage on block, during Hitman u,3,D to directly shift to crouching state

    Mid
  • 103
    Silver Circle

    During Hitman u,4

    Mid
  • Throws

  • 104
    Forearm Drop

    Approach opponent 1+3

    Throw escape 1 (or 2)

    High
  • 105
    Axle Throw

    Approach opponent 2+4

    Throw escape 1 (or 2)

    High Throw
  • 106
    Lee Harassment

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 107
    Lee Stunner

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 108
    Face Crusher

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 109
    Knee Drive

    Approach opponent u/f,1+2

    Or during Hitman u/f,1+2 , throw escape 1+2

    High Throw
  • Attack Reversal

  • 110
    Mist Illusion

    Time with opponent punch b,1+3 (or b,2+4)

    Or during Hitman b,1+3 (or b,2+4), when parrying an attack, 4 for follow-up attack

  • 111
    Illusion Edge

    After Mist Illusion suceeds 4

    Mid
  • 112
    Low Parry

    Time with opponent low attack D/F

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