Lee Movelist / Command list
Legend
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Life gauge reducer

Heat Engager attack (if heat is available)

Power Crush move

Homing Attack

Tornado Attack
Movelist
112 moves listed | Visual mode | Left side Game version movelist : 1.10-
11. What can be done during Heat (general)All moves will deal chip damage on block
Cannot K.O. with chip damage, chip damage turn into recoverable health gauge
-
22. What can be done during Heat (general)A Heat Dash can be used when a Heat Engager hits or is blocked
Until Heat Engager reaches opponent
-
33. What can be done during Heat (general)Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)
During Heat
-
44. What can be done during Heat (unique)Perfect Input moves can be used without Perfect Input
,
, etc.
-
55. What can be done during Heat (unique)Restores remaining Heat upon Perfect Input
,
, etc.
-
6Heat BurstWhen Heat activation available
Partially uses remaining Heat time,
to cancel attack
Mid -
7Machinegun Kicks Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage
High High High -
8Fabulous Whip
to shift to Hitman
Mid High -
9Silver RevolutionHigh
-
10Pulse BlastMid
-
11Silver SlashDuring Hitman (
, etc.)
Chip damage on block, during Hitman
to directly shift to crouching state
Mid -
12Paradigm BreakerDuring Heat
Or during Heat and Hitman
, Heat Smash, on hit shift to throw
Low Throw -
13The Marvelous RoseDuring Rage
Or during Rage and Hitman
, Rage Art, erases opponent's recoverable health on hit
Mid Throw -
14Left Right Combo
to shift to Mist Step
High High -
15Left Right Combo > Revolution Zwei
to shift to Hitman
High High Mid High -
16Left Right Mid Kick
to shift to Hitman
High High Mid -
17Left Right Mid Kick Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage,
to shift to Hitman
High High Mid -
18Acid Rain Kick Combination
(Perfect: third and fourth hit)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage
High High Mid High -
19Combination Drei
to shift to Hitman
High High Mid -
20Combination Fünf
to shift to Hitman
High High High -
21Combination Vier
to shift to Hitman
High High Low -
22Right Cross > Revolution Zwei
to shift to Hitman
High Mid High -
23Mist Wolf Combination
to shift to Hitman
Mid High -
24Mist Trap Throw
when hit from front or on block
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat)
High Throw -
25Spinning Hammer KickHigh High Mid
-
26Spin Kick Somersault ComboHigh High Mid
-
27Machinegun KicksHigh High High
-
28Machinegun Kicks Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage
High High High -
29Lee Somersault
to shift to Mist Step
High Mid -
30Pirouette Punch
to shift to Hitman
Mid -
31Hitman
Shift to Hitman
-
32Double SignalMid High
-
33Acid Storm
From second to fourth hit
to shift into move
Mid Mid High High High High -
34Acid Storm Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage
Mid Mid High High High High -
35Deadly RevolutionHigh High
-
36Deadly Revolution Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage
High High -
37Deadly Arc
to shift to Hitman
High Mid -
38Aggressive One-TwoHigh High
-
39Feather Landing
Chip damage on block
Mid Mid -
40Silver UppercutMid
-
41Mercury DriveMid High Mid
-
42Fabulous Whip
to shift to Hitman
Mid High -
43Gut PolisherMid
-
44Silver Low
to shift to Hitman
Low -
45Shin > Head Kick
Link to attack from
Low High -
46Laser Edge Kick Combo
to shift to Hitman
Low Low Low Mid -
47Silver Cyclone
to cancel and shift to Hitman
Unblockable -
48Bump KickLow
-
49Grass SnakeLow
-
50Triple Fang
to shift to Hitman,
to cancel and shift to Mist Step
High Mid High -
51Triple Fang Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage,
to shift to Hitman,
to cancel into Mist Step
High Mid High -
52Double Fang Cardinal
(Perfect Input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage
High High -
53Rear Cross Punch
to shift to Mist Step
High -
54Super High Combination
to shift to Hitman
High High High -
55Stinging Rush
to shift to Mist Step
Low High -
56Silver Heel
to shift to Hitman
Mid -
57Silver Revolution
Absorb an attack to power up and deal more chip damage on block
High -
58Wheel of FateMid
-
59Fake
to directly shift to crouching state,
to shift to Hitman
-
60Brilliant RoséMid Mid
-
61Double MazurekMid High
-
62Silver Arrow
Or
or
Mid -
63Silver Bullet
Chip damage on block,
to shift to Hitman
High -
64Delayed Rising Toe KickMid
-
65Jostle Wolf
Chip damage on block,
to shift to Mist Step
High -
66Jostle Wolf Cardinal
(quick input)
Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat), chip damage,
to shift to Mist Step
High -
67Pulse BlastMid
-
68Deadly EdgeHigh
-
69Blazing KickMid
-
70Lee Cutter
Chip damage on block,
to shift to Hitman
High -
71Waxing Crescent
Chip damage on block,
to shift to Hitman
Mid Mid -
7210 Hit ComboMid High High High High Low High High High Mid
-
73Back Handspring > Hitman
Shift to Hitman
-
74Taunt
-
75Ki Charge
Cannot block when it is still in effect / Automatic counter hit
-
76Wonderful Spin BlowWhile rising
While rising
to shift to Hitman, while rising
to shift to Mist Step
Mid High -
77Wonderful ComboWhile rising
While rising
to shift to Hitman, while rising
to shift to Hitman
Mid High -
78Rocket HeelWhile risingMid Mid
-
79Twister HeelWhile risingMid High
-
80Infinite Kick Chain: LowWhile rising
...
While rising
to shift to Hitman, can shift to mid attacks (
) on the fourth, sixth, and eighth high attacks
Mid Mid Low High Low High Low High -
81Infinite Kick Chain: MiddleWhile rising
...
While rising
to shift to Hitman, can shift to low attacks (
) on the fourth, sixth, and eighth high attacks
Mid Mid Mid High Mid High Mid High -
82Toe SmashWhile rising
While rising
to shift to Hitman
Mid -
83Silver TailWhile crouching
While crouching
to shift to Hitman
Low -
84Catapult KickWhile crouching
Or while crouching
(or
)
, while crouching
to shift to Hitman
Mid -
85Catapult DropWhile crouching
Or while crouching
(or
)
Mid -
86Slide StepWhile crouching
-
87Friction SpearWhile crouchingLow
-
88Friction Spear CardinalWhile crouching
(
press simultaneously)
Or while crouching
(quick input), Perfect Input not required during Heat (partially uses remaining Heat time, Perfect Input restores Heat)
Low -
89Mist Step
Or during Hitman
-
90Inverted AxleDuring Mist StepMid Mid
-
91Friction SpearDuring Mist StepLow
-
92SwayDuring Mist Step
-
93Axe SwepDuring Mist StepLow
-
94Hitman
, etc.
Shift to Hitman
-
95Freaker JabDuring Hitman
During Hitman
to cancel and shift to Mist Step,
to cancel and shift to Scatter Kick
High -
96Amazing SwipeDuring Hitman
From first to second hit to Hitman, during Hitman
to cancel into Mist Step
High High High -
97Excellent ComboDuring Hitman
During Hitman
to shift to Hitman
High Mid -
98Scatter BlowDuring HitmanMid
-
99Scatter KickDuring Hitman
Chip damage, throw on close range front hit
High Throw -
100Shin SlicerDuring HitmanLow
-
101Poison TouchDuring Hitman
Shift to Hitman
Mid Mid -
102Silver SlashDuring Hitman
Chip damage on block, during Hitman
to directly shift to crouching state
Mid -
103Silver CircleDuring HitmanMid
-
104Forearm DropApproach opponent
Throw escape
(or
)
High -
105Axle ThrowApproach opponent
Throw escape
(or
)
High Throw -
106Lee HarassmentApproach opponent from left side
(or
)
Throw escape
High Throw -
107Lee StunnerApproach opponent from right side
(or
)
Throw escape
High Throw -
108Face CrusherApproach opponent from behind
(or
)
Cannot throw escape
High Throw -
109Knee DriveApproach opponent
Or during Hitman
, throw escape
High Throw -
110Mist IllusionTime with opponent punch
(or
)
Or during Hitman
(or
), when parrying an attack,
for follow-up attack
-
111Illusion EdgeAfter Mist Illusion suceedsMid
-
112Low ParryTime with opponent low attack