#patch

Patch Notes 3.01

# Impact of the Update
The following changes will take effect in each mode and feature after the update:

* DOWNLOADED REPLAYS / MY REPLAY & TIPS
– Replay data created before the update will no longer be playable.

* ONLINE REPLAY
– All replay data created before the update will be deleted.

* SUPER GHOST BATTLE / GHOST MATCH / Ghost vs Ghost
– The behavior and performance adjustments applied to each character after the update will be reflected in Ghost data.
– Existing Ghost data will be retained.

The details of the update are as follows:

# Downloadable Content (Paid DLC)

* Playable Character “Kunimitsu”
Support for” Kunimitsu,” scheduled to be distributed via each platform’s store on the following dates:

(1) Early Access
[CEST] Around 1:00 AM on Thursday, May 28th
[PDT] Around 4:00 PM on Wednesday, May 27th

  • Early access (120 hours) is available with purchase of the “Season 3 Pass”.

(2) General Access
[CEST] Around 1:00 AM on Tuesday, June 2nd
[PDT] Around 4:00 PM on Monday, June 1st

  • General access is available by purchasing the Kunimitsu DLC scheduled for release at the above time.

* Added “Aurora Outfit Pack” for Season 3 Pass Owners

  • Added the “Aurora Outfit” for Kunimitsu.
  • Players who own the “Season 3 Pass” will be able to access this content after obtaining the additional playable character “Kunimitsu”.

TEKKEN SHOP

* “TEKKEN FIGHT PASS -ROUND 10-” Added
Complete missions during the event period to level up and earn various items.

  • “PREMIUM” offers more items than “FREE”.
  • You can obtain up to 100 TEKKEN COINS via “FREE”.
  • Additionally, “PREMIUM” allows you to earn an additional 600 coins for a total of 700 TEKKEN COINS.

* Avatar Skin “Kunimitsu” Added

  • Usable in the “TEKKEN FIGHT LOUNGE”.
  • A limited-time sale commemorating Kunimitsu’s release will be held at 75% OFF (100 TEKKEN COINS).

* New “Arabian Nights Pack” Added
A common costume pack containing the following items:

  • Arabian Shoes (Shoes)
  • Arabian Tiara (Accessory)
  • Arabian Dress (Upper Body)
  • Arabian Pants (Lower Body)
  • Arabian Face Veil (Mouth)

* Added Avatar Customization Items to “FREE ITEMS”

  • The avatar customization item “ESPORTS WORLD CUP 2026 T-shirt” will be distributed for free.
  • It can be obtained by logging in online before the next update scheduled for late August.

* “TEKKEN SPECIAL DEAL” Event
During the event period, selected items will be available at special prices.

RANKED MATCH / QUICK MATCH / GROUP MATCH / ONLINE GHOST BATTLE

* Support for “Rematch with Random Stage”

  • In online matches, the losing player can now select “Rematch with Random Stage” from the result screen.
  • If “Rematch with Random Stage” is selected and the rematch is accepted, the stage will be randomly selected again for the next match.

# All Modes with Side Selection
* Added “Random Side Selection”

  • Pressing [△/Y Button/I] on the side selection screen now allows “Play Side” to be set to “RANDOM”.
  • When selected, the Play Side will be randomly determined as either “LEFT” or “RIGHT” before the match begins.
  • This option can also be configured in “Favorite Practice Settings”, “Quick Select”, and “Match Anywhere” under “Play Side”.
  • Not supported in “Online Ghost Battle” or “Ghost vs Ghost”.

# Arcade Quest
* Support for “In-Battle Status Settings”

  • “In-Battle Status Settings” is now supported in Arcade Quest battles as well.
  • To turn the display OFF, go to OPTIONS > “Screen Settings” > “In-Battle Status Settings” and switch it ON/OFF.

PLAYABLE CHARACTERS

* Character Move Behavior Fixes and Balance Adjustments

  • In Ver. 3.01.01, in addition to fixing unintended behaviors, we have implemented performance adjustments primarily targeting Heat-related moves, following up on changes from Ver. 3.00.02.
  • For Heat-related moves, we reviewed techniques that made it too easy to maintain pressure due to their high lockdown potential, as well as moves where the reward was excessively high relative to their risk. Additionally, we have removed the Heat Timer recovery properties that were set on certain moves in order to prevent Heat state from lasting for an excessively long duration.
  • We will continue to monitor the balance between risk and reward, as well as each element’s overall impact on the game, and will keep working toward providing a better competitive environment.

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