Paul overview & gameplay guide

Character specification

Paul icon
Paul tekken 7 logo Character Rank
rank A

Character Trivia

Paul Phoenix is a hot-blooded martial artist aiming to be the greatest fighter in the universe. He entered the seventh The King of Iron Fist Tournament with his eyes on the exorbitant prize money, more assured than ever that this time he would claim victory. The tournament, however, would be suspended with the disappearance of its organizer. Paul received barely a fraction of the fight money he had been counting on, plunging him into a life of destitution.rld with an iron fist.

Evasiveness

Combo Damage

Mobility

Wall Carry

Throw game

Difficulty

MEDIUM

Fighting Style

Judo-based Martial Arts

Discover Full Movelist for Paul (WIP)

PROS

  • Damaging 50/50s
  • High damage output
  • Strong heat mixups
  • One of the best punishment

CONS

  • Lows are on the weaker side
  • Poke game is a bit weak with a slower df1 than normal

Paul Gameplay Trailer

Movelist

Paul Video Guide

Paul's Gameplay

Paul's core gameplay can be described primarily as a whiff pushin and overexertion fishing style. You deal a lot of damage with most attacks, so if you can stand your ground and capitalize on your opponent's mistakes, then you will have a much easier time following up with your own attacks. A bit tool in your arsenal is the 50/50 and throws, so make sure you familiarize yourself with them.

Best Pokes

  • d1 – a 14 frame mid.
  • df1 – also a 14 frame mid, goes into backswing.
  • 3 – awesome range.
  • db3 – great range, but launch-punishable on block.
  • qcf3 – excellent on CH, also great range and tracking.
  • 1,2 – very basic yet essential poke.
  • WS4 – great quick approach tool.
  • WS1,2 – a new toy in his repertoire. Does not chain, but on the CH of the second hit in chains into the backswing.

Mix Up and Oki Options

  • f1+2 – plus on block.
  • qcb2 – also safe on block, also a Heat engager.
  • qcf3+4 – great damage.
  • qcf3
  • SS3
  • b4
  • df4,2,1+2

Pressure Tools

  • f1+2 – forces crouch and leaves Paul at +3.
  • df1 into backswing.
  • qcb4 – plus frames, jab becomes a frame trap after.
  • uf2 – it’s a linear high, but it’s +5 and you’re very close.

Punishers

  • 1,2 – great standard punisher, could be extended to 1,2,3 if the opponent can die. Otherwise, stick to 1,2
  • b1,2 – high mid, knocks down, leads to mixups.
  • d1+2 – 13 frame punish. Less damage, but it’s mid and has range.
  • b3 – a full launcher, but the range is limited.
  • f2 – better range at 14 frames.
  • df2 and uf4 – his 15 frame punishes.
  • WS4 – 11 frames, simple.
  • WS3,2 – 13 and 14 frames.
  • WS2 – for anything 15 and above.

Launchers

  • df2
  • up3,4
  • qcf1
  • CH df4
  • qcf3+4
  • CH qcb3,2,1
  • CH qcb4
  • qcb1+2
  • WS2
  • CH qcf3
  • CH SS3

Heat Moves

  • qcb2
  • f4
  • qcf2
  • 2+3
  • d1+2 

Paul Combo Guide

Latest combos

All Combos for Paul

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