Nina Movelist / Command list

Legend

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Life gauge reducer
Heat Engager attack (if heat is available)
Power Crush move
Homing Attack
Tornado Attack

Movelist

132 moves listed | Notation mode | Left side Game version movelist : 1.10

    Heat System (Nina)

  • 1
    1. What can be done during Heat (general)

    All moves will deal chip damage on block

    Cannot K.O. with chip damage, chip damage turn into recoverable health gauge

  • 2
    2. What can be done during Heat (general)

    A Heat Dash can be used when a Heat Engager hits or is blocked

    Until Heat Engager reaches opponent F

  • 3
    3. What can be done during Heat (general)

    Heat Smash, a move that causes critical damage, can be activated (after activation,Heat will end)

    During Heat 2+3

  • 4
    4. What can be done during Heat (unique)

    Powered up versions of handgun moves can be used

    While rising 1,1+2 , b,3+4,1+2 , etc.

  • 5
    5. What can be done during Heat (unique)

    Kiss Shot Penetrator available

    b,1+2

  • Heat Moves

  • 6
    Heat Burst

    When Heat activation available 2+3

    Partially uses remaining Heat time, 1+4,b,b to cancel attack

    Mid
  • 7
    Aconite

    f,4,2

    Chip damage on block, f,4,D (or U) to shift to sidestep.

    Mid High
  • 8
    Blonde Bomb

    f,1+2

    Or while rising 1+2 , absorb an attack to power up and deal more chip damage on block

    Mid
  • 9
    Reverberation Palm Bomb

    d/b,1+2

    High Mid
  • 10
    Spiral Bombshell Blast

    f,f,F,1+2

    Chip damage on block

    Mid
  • 11
    Shut Up

    During Ducking Step ( d,d/f,f) F,2

    Mid
  • 12
    Kiss Shot Penetrator

    During Heat b,1+2

    Partially uses remaining Heat time

    Mid Mid High High High High
  • 13
    Bullet Assassination

    During Heat 2+3

    Heat Smash, throw on hit, on block F to shift to Ducking Step

    Mid Throw
  • Rage Moves

  • 14
    Death by Degrees

    During Rage d/f,1+2

    Rage Art, erases opponent's recoverable health on hit

    Mid Throw
  • Normal Moves

  • 15
    Left Right Combo

    1,2

    1,2,D (or U) to shift to sidestep

    High High
  • 16
    Biting Kiss Shot

    1,2,1,1+2

    Chip damage on block, 1,2,D (or U) to shift to sidestep

    High High High High High High
  • 17
    Bermuda Triangle

    1,2,4

    1,2,D (or U) to shift to sidestep

    High High High
  • 18
    Double Explosion

    1,2,1+2

    1,2,D (or U) to shift to sidestep

    High High Mid
  • 19
    PK Combo > Assassin's Blade

    1,4,1

    High High Mid
  • 20
    Right Jab > Spider Knee

    2,3

    Shift to Stomach Lock when front hit on ground

    High Mid Throw
  • 21
    Flash Kicks

    3,3,3,4

    High High High High
  • 22
    Left High Kick > Spiral Explosion

    3,2

    Chip damage on block, 3,2,D to cancel and shift to crouching state

    High Mid
  • 23
    Head Ringer

    3,4

    High High
  • 24
    Right High Kick > Spiral Explosion

    4,2

    Chip damage on block, 4,2,D to cancel and shift to crouching state

    High Mid
  • 25
    Easy Prey Kick Combo

    4,3

    High Mid
  • 26
    High Kick > Deadly Hunter

    4,4,4

    High High Low
  • 27
    High Kick > Deadly Assault

    4,4,3+4

    High High Mid Mid
  • 28
    Ray Hands

    1+2

    Mid
  • 29
    Fatal Blow

    3+4

    3+4,F to shift to Ducking Step

    Mid
  • 30
    Ivory Cutter

    1+4

    Mid Mid
  • 31
    Swallowtail

    f,2,1,3

    High Mid Mid
  • 32
    Mimosa Combo

    f,2,1,4

    High Mid High
  • 33
    Siren's Kiss

    f,3

    High High
  • 34
    Aconite

    f,4,2

    Chip damage on block, f,4,D (or U) to shift to sidestep.

    Mid High
  • 35
    Blonde Bomb

    f,1+2

    Or while rising 1+2 , absorb an attack to power up and deal more chip damage on block

    Mid
  • 36
    Uppercut > Jab

    d/f,1,2

    Link to attack from 1,2 , d/f,1,2,D (or U) to shift to crouching state, d/f,1,2,F to shift to Ducking Step

    Mid High
  • 37
    Silent Uppercut

    d/f,2

    Mid
  • 38
    Dead Drop Combo

    d/f,3,1,2

    d/f,2,1,D (or U) to cancel and shift to sidestep

    Mid High Mid
  • 39
    Creeping Snake

    d/f,3,2,1,4

    d/f,3,2,D (or U) to shift to sidestep, d/f,3,2,F to shift to Ducking Step, d/f,3,2,B to shift to Sway

    Mid High High Low
  • 40
    Creeping Snake > Geyser Cannon

    d/f,3,2,3

    d/f,3,2,D (or U) to shift to sidestep, d/f,3,2,F to shift to Ducking Step, d/f,3,2,B to shift to Sway

    Mid High Mid
  • 41
    Creeping Snake > Right High Kick

    d/f,3,2,4

    d/f,3,2,D (or U) to shift to sidestep, d/f,3,2,F to shift to Ducking Step, d/f,3,2,B to shift to Sway

    Mid High High
  • 42
    Bisection Combo

    d/f,3,3

    Mid Mid
  • 43
    Wipe the Floor

    d/f,3+4

    Or d,D/F,4 , or while crouching d/f,4

    Low
  • 44
    Low Jab > Mid Kick

    d,1,4

    Or while crouching 1,4

    S.Low Mid
  • 45
    Vertical Slitter

    d,1,2

    Low Mid
  • 46
    Left Spin Low Kick > Right Upper

    d,3,2

    Or while crouching 3,2 or u/f,N,D,3,2

    Low Mid
  • 47
    Easy Prey Kick Combo

    d,3,4,3

    Or while crouching 3,2,4 or u/f,N,D,3,2,4

    Low High Mid
  • 48
    Right Low Kick > Back Spin Chop

    d,4,1

    Or while crouching 3,2,1 , d,4,1,D (or U) to cancel and shift to sidestep

    Low High
  • 49
    Right Backhand Body Blow

    d/b,2

    Mid
  • 50
    Stiletto Heel

    d/b,3

    Low
  • 51
    Geyser Cannon Combo

    d/b,4,3

    Low Mid
  • 52
    Reverberation Palm Bomb

    d/b,1+2

    High Mid
  • 53
    Geyser Cannon

    d/b,3+4

    Or while rising 3+4

    Mid
  • 54
    Throat Slasher > Glass Jaw

    b,1,4

    High Mid
  • 55
    Backhand Combo

    b,2,2,2

    b,2,2,2,D (or U) to cancel and shift to sidestep

    High High High
  • 56
    Stinger Heel Kick Combo

    b,3,4

    Mid High
  • 57
    Spear Kick

    b,4

    High
  • 58
    Shockwave Palm

    b,1+2

    Mid Mid
  • 59
    Out of Sight > Assassin Somersault Kick

    b,3+4,3

    High Mid
  • 60
    Out of Sight > Kiss Shot

    b,3+4,1+2

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    High High High High
  • 61
    Reverse Ivory Cutter

    b,1+4

    Mid Mid
  • 62
    Power Charge

    b,2+3

    b,2+3,b,b to cancel

    Unblockable
  • 63
    Left Backhand Body Blow

    u/b,1

    Mid
  • 64
    Leaping Axe Kick

    u,4

    Or u/b,4

    Mid
  • 65
    Skull Splitter

    u/f,1

    Mid
  • 66
    Binding Whip

    u/f,2,1

    Mid Mid
  • 67
    Catapult Kick

    u/f,4

    Or u/b,3 or u,3

    Mid
  • 68
    Can Opener

    u/f,4,3,4

    u/f,4,3,4,D (or U) to cancel and shift to side step

    High Low High
  • 69
    Running Jump Kick

    u/f,3+4

    On close range front hit, shift to Heel Hold

    Mid
  • 70
    Sunset Strike

    f,F,2

    High
  • 71
    Bad Habit

    f,F,3

    Mid
  • 72
    Kneel Kick

    f,F,4

    Has clean hit effect, missed attack deals self-damage (recoverable), can side ukemi

    Mid
  • 73
    Bombshell Blast

    f,F,1+2

    Chip damage on block, hold to power up

    Mid
  • 74
    Electric Ray

    f,f,F,3,3

    Mid Mid
  • 75
    Stingray

    f,f,F,4,3

    Mid Mid
  • 76
    Spiral Bombshell Blast

    f,f,F,1+2

    Chip damage on block

    Mid
  • 77
    10 Hit Combo

    d/f,3,2,1,2,4,3,4,2,4,3

    Mid High High High High Low Low Mid Low Mid
  • Special Move

  • 78
    Ki Charge

    1+2+3+4

    Cannot block when it is still in effect / Automatic counter hit

  • Moves While Crouching

  • 79
    Diving Hornet

    While rising 1,4

    Mid Mid
  • 80
    Fluttering Kiss Shot

    While rising 1,1+2

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid High High High
  • 81
    Palm Uppercut

    While rising 2

    Mid
  • 82
    Spider Knee

    While rising 3

    Shift to Stomach Lock when hit from the front on ground

    Mid
  • 83
    Toe Smash > Spiral Explosion

    While rising 4,2

    Chip damage on block, while rising 4,2,D to cancel and shift to crouching state

    Mid Mid
  • 84
    Haematopus Kiss Shot

    While rising 4,3,1+2

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid High High High High
  • Moves during Sidestep (UpNEUTRAL / No directionorDownNEUTRAL / No direction)

  • 85
    Snakeshot

    During sidestep 1

    During sidestep 1,F to shift to Ducking Step, during sidestep 1,B to shift to Sway

    Mid
  • 86
    Double Shot

    During sidestep 1,2

    Mid Mid
  • 87
    Lift Shot

    During sidestep 2

    Mid
  • 88
    Tranquilizer

    During sidestep 4,2

    Chip damage on block

    Low High
  • 89
    Spiral Explosion

    During sidestep 1+2

    Chip damage on block

    Mid
  • Moves While Facing Backward

  • 90
    Twist Jab

    Back facing opponent 1

    While facing forward link to attack from 1

    High
  • Moves during Ducking Step

  • 91
    Ducking Step

    d,d/f,f

    d,D/F to shift to crouching state

  • 92
    Hellbringer

    d,d/f,f,1

    Chip damage on block

    High
  • 93
    Shut Up

    d,d/f,f,2

    Mid
  • 94
    Slideslip

    d,d/f,f,3

    Low
  • 95
    Lapwing Kiss Shot

    d,d/f,f,4,3,1+2

    Chip damage on block, power up during Heat (partially uses remaining Heat time)

    Mid High High High High
  • 96
    Evil Mist

    d,d/f,f,2+3

    Unblockable
  • Moves during Sway

  • 97
    Sway

    d,d/b,b

  • 98
    Ice Pick

    d,d/b,b,4

    Mid
  • Throws

  • 99
    Arm Grab Glip

    Approach opponent 1+3

    Throw escape 1 or 2

    High Throw
  • 100
    Over the Back Toes

    Approach opponent 2+4

    Throw escape 1 or 2

    High Throw
  • 101
    Shoulder Through Buster

    During Over the Back Toss 2

    Cannot throw escape, during Over the Back Toss 1,2,1 to power up

    High Throw
  • 102
    Shoulder Through Arm Breaker

    During Shoulder Through Buster 2

    Cannot throw escape, during Shoulder Through Buster 2,1,3 to power up

    Throw
  • 103
    Kneebar

    Approach opponent from left side 1+3 (or 2+4)

    Throw escape 1

    High Throw
  • 104
    Hammer Throw

    Approach opponent from right side 1+3 (or 2+4)

    Throw escape 2

    High Throw
  • 105
    Leaping Triangle Hold

    Approach opponent from behind 1+3 (or 2+4)

    Cannot throw escape

    High Throw
  • 106
    Elbow > Arm Grab Flip

    Approach opponent d/f,1+3

    Throw escape 1

    High Throw
  • 107
    Reverse Neck Breaker

    Approach opponent d/f,2+4

    Throw escape 2

    High Throw
  • 108
    Jumping Flip

    Approach opponent u/f,1+2

    Throw escape 1+2 , opponent can reduce damage with side ukemi

    High Throw
  • 109
    Elbow Smash

    Approach opponent d/f,D/F,1

    Throw escape 1+2 , opponent can reduce damage with side ukemi

    High Throw
  • Attack Reversal

  • 110
    Attack Reversal

    Time with oponent attack b,1+3 (or b)

    Throw
  • 111
    Low Parry

    Time with opponent low attack D/F

  • Backhand Slap Combo

  • 112
    Backhand Slap

    Approach opponent f,2+4

    d,d/f,f,2+4 , throw escape 2

    High Throw
  • 113
    Arm Breaker

    During Backhand Slap 1

    Throw escape 1 , during Backhand Slap 1,3,1 to power up

    Throw
  • 114
    Double Arm Breaker

    During Arm Break 1

    Throw escape 1 , during Arm Break 3,1,1+2 to power up

    Throw
  • 115
    Falling Arm Break

    During Arm Break 2

    Throw escape 2 , during Arm Break 2,1,3,4,1+2 to power up

    Throw
  • 116
    Stomach Lock

    During Backhand Slap 2

    Throw escape 2 , during Backhand Slap 2,3,4,2 to power up

    Throw
  • 117
    Neck Crusher

    During Stomach Lock 1

    Throw escape 1 , during Stomach Lock 1,1,2,1+2 to power up

    Throw
  • 118
    Leg Stretch Arm Lock

    During Stomach Lock 2

    Throw escape 2 , during Stomach Lock 1,2,4,3,1+3 to power up

    Throw
  • 119
    Seoi Gyaku Juji-gatama

    During Backhand Slap 1+2

    Throw escape 1+2 , during Backhand Slap 3,4,3,1+2 to power up

    Throw
  • Crab Hold Combo

  • 120
    Crab Hold

    Approach opponent f,1+3

    Or d,d/f,f,1+3 , throw escape 1

    High Throw
  • 121
    Commando Arm Lock

    During Crab Hold 1

    Throw escape 1 , during Crab Hold 3,4,1+2 to power up

    Throw
  • 122
    Heel Hold

    During Crab Hold 2

    Throw escape 2 , during Crab Hold 4,2,1+2 to power up

    Throw
  • 123
    Kneebar

    During Heel Hold 1

    Throw escape 1 , during Heel Hold 3,4,2+4 to power up

    Throw
  • 124
    Double Heel Hold

    During Heel Hold 2

    Throw escape 2 , during Heel Hold 1,3,2+4,1+2 to power up

    Throw
  • Betrayer Combo

  • 125
    Betrayer

    Approach opponent d,d/b,B,1+3

    Or d,d/b,B,2+4 , cannot throw escape

    High Throw
  • 126
    Arm Breaker

    During Betrayer 1

    Throw escape 1 , during Betrayer 1,3,1 to power up

    Throw
  • 127
    Double Arm Break

    During Arm Break 1

    Throw escape 1 , during Arm Break 3,1,1+2 to power up

    Throw
  • 128
    Falling Arm Break

    During Arm Break 2

    Throw escape 2 , during Arm Break 2,1,3,4,1+2 to power up

    Throw
  • 129
    Twisted Nightmare

    During Betrayer 2

    Throw escape 2 , during Betrayer 2,1,1+2 to power up

    Throw
  • 130
    Neck Crusher

    During Twisted Nightmare 1

    Throw escape 2 , during Twisted Nightmare 1,1,2,1+2 to power up

    Throw
  • 131
    Leg Stretch Arm Lock

    During Twisted Nightmare 2

    Throw escape 2 , during Twisted Nightmare 1,2,4,3,1+3 to power up

    Throw
  • Moves While Opponent is Down

  • 132
    Twisted Mind

    While opponent is down d,3+4

    Low
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